module BABYLON { export class PostProcessRenderPipeline { private _engine: Engine; private _renderEffects: PostProcessRenderEffect[]; private _renderEffectsPasses: PostProcessRenderEffect[]; private _cameras: Camera[]; public name: string; public static PASS_EFFECT_NAME: string = "passEffect"; public static PASS_SAMPLER_NAME: string = "passSampler"; constructor(engine: Engine, name: string) { this._engine = engine; this.name = name; this._renderEffects = []; this._renderEffectsPasses = []; this._cameras = []; } public addEffect(renderEffect: PostProcessRenderEffect): void { this._renderEffects[renderEffect.name] = renderEffect; } public enableEffect(renderEffectName: string, cameras): void { cameras = Tools.MakeArray(cameras || this._cameras); var renderEffects = this._renderEffects[renderEffectName]; if (!renderEffects) { return; } renderEffects.enable(cameras); } public disableEffect(renderEffectName: string, cameras): void { cameras = Tools.MakeArray(cameras || this._cameras); var renderEffects = this._renderEffects[renderEffectName]; if (!renderEffects) { return; } renderEffects.disable(cameras); } public attachCameras(cameras, unique: boolean): void { cameras = Tools.MakeArray(cameras || this._cameras); var indicesToDelete = []; for (var i = 0; i < cameras.length; i++) { if (this._cameras.indexOf(cameras[i]) == -1) { this._cameras.push(cameras[i]); } else if (unique) { indicesToDelete.push(i); } } for (var i = 0; i < indicesToDelete.length; i++) { cameras.splice(indicesToDelete[i], 1); } for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName].attachCameras(cameras); } } public detachCamera(cameras): void { cameras = Tools.MakeArray(cameras || this._cameras); for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName].detachCamera(cameras); } for (var i = 0; i < cameras.length; i++) { this._cameras.splice(this._cameras.indexOf(cameras[i]), 1); } } public enableDisplayOnlyPass(passName, cameras): void { cameras = Tools.MakeArray(cameras || this._cameras); var pass = null; for (var renderEffectName in this._renderEffects) { pass = this._renderEffects[renderEffectName].getPass(passName); if (pass != null) { break; } } if (pass == null) { return; } for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName].disable(cameras); } pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME; for (var i = 0; i < cameras.length; i++) { this._renderEffectsPasses[cameras[i].name] = this._renderEffectsPasses[cameras[i].name] || new PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null); this._renderEffectsPasses[cameras[i].name].emptyPasses(); this._renderEffectsPasses[cameras[i].name].addPass(pass); this._renderEffectsPasses[cameras[i].name].attachCameras(cameras[i]); } } public disableDisplayOnlyPass(cameras): void { cameras = Tools.MakeArray(cameras || this._cameras); for (var i = 0; i < cameras.length; i++) { this._renderEffectsPasses[cameras[i].name] = this._renderEffectsPasses[cameras[i].name] || new PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null); this._renderEffectsPasses[cameras[i].name].disable(cameras[i]); } for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName].enable(cameras); } } public _update(): void { for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._update(); } for (var i = 0; i < this._cameras.length; i++) { if (this._renderEffectsPasses[this._cameras[i].name]) { this._renderEffectsPasses[this._cameras[i].name]._update(); } } } } }