var BABYLON; (function (BABYLON) { var PostProcessRenderEffect = (function () { function PostProcessRenderEffect(engine, name, getPostProcess, singleInstance) { this._engine = engine; this._name = name; this._singleInstance = singleInstance || true; this._getPostProcess = getPostProcess; this._cameras = []; this._indicesForCamera = []; this._postProcesses = {}; this._renderPasses = {}; this._renderEffectAsPasses = {}; } PostProcessRenderEffect.prototype._update = function () { for (var renderPassName in this._renderPasses) { this._renderPasses[renderPassName]._update(); } }; PostProcessRenderEffect.prototype.addPass = function (renderPass) { this._renderPasses[renderPass._name] = renderPass; this._linkParameters(); }; PostProcessRenderEffect.prototype.removePass = function (renderPass) { delete this._renderPasses[renderPass._name]; this._linkParameters(); }; PostProcessRenderEffect.prototype.addRenderEffectAsPass = function (renderEffect) { this._renderEffectAsPasses[renderEffect._name] = renderEffect; this._linkParameters(); }; PostProcessRenderEffect.prototype.getPass = function (passName) { for (var renderPassName in this._renderPasses) { if (renderPassName === passName) { return this._renderPasses[passName]; } } }; PostProcessRenderEffect.prototype.emptyPasses = function () { this._renderPasses = {}; this._linkParameters(); }; PostProcessRenderEffect.prototype._attachCameras = function (cameras) { var cameraKey; var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras); for (var i = 0; i < _cam.length; i++) { var camera = _cam[i]; var cameraName = camera.name; if (this._singleInstance) { cameraKey = 0; } else { cameraKey = cameraName; } this._postProcesses[cameraKey] = this._postProcesses[cameraKey] || this._getPostProcess(); var index = camera.attachPostProcess(this._postProcesses[cameraKey]); if (!this._indicesForCamera[cameraName]) { this._indicesForCamera[cameraName] = []; } this._indicesForCamera[cameraName].push(index); if (this._cameras.indexOf(camera) === -1) { this._cameras[cameraName] = camera; } for (var passName in this._renderPasses) { this._renderPasses[passName]._incRefCount(); } } this._linkParameters(); }; PostProcessRenderEffect.prototype._detachCameras = function (cameras) { var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras); for (var i = 0; i < _cam.length; i++) { var camera = _cam[i]; var cameraName = camera.name; camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]); var index = this._cameras.indexOf(cameraName); this._indicesForCamera.splice(index, 1); this._cameras.splice(index, 1); for (var passName in this._renderPasses) { this._renderPasses[passName]._decRefCount(); } } }; PostProcessRenderEffect.prototype._enable = function (cameras) { var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras); for (var i = 0; i < _cam.length; i++) { var camera = _cam[i]; var cameraName = camera.name; for (var j = 0; j < this._indicesForCamera[cameraName].length; j++) { if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined) { cameras[i].attachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName][j]); } } for (var passName in this._renderPasses) { this._renderPasses[passName]._incRefCount(); } } }; PostProcessRenderEffect.prototype._disable = function (cameras) { var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras); for (var i = 0; i < _cam.length; i++) { var camera = _cam[i]; var cameraName = camera.Name; camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]); for (var passName in this._renderPasses) { this._renderPasses[passName]._decRefCount(); } } }; PostProcessRenderEffect.prototype.getPostProcess = function (camera) { if (this._singleInstance) { return this._postProcesses[0]; } else { return this._postProcesses[camera.name]; } }; PostProcessRenderEffect.prototype._linkParameters = function () { var _this = this; for (var index in this._postProcesses) { if (this.applyParameters) { this.applyParameters(this._postProcesses[index]); } this._postProcesses[index].onBeforeRender = function (effect) { _this._linkTextures(effect); }; } }; PostProcessRenderEffect.prototype._linkTextures = function (effect) { for (var renderPassName in this._renderPasses) { effect.setTexture(renderPassName, this._renderPasses[renderPassName].getRenderTexture()); } for (var renderEffectName in this._renderEffectAsPasses) { effect.setTextureFromPostProcess(renderEffectName + "Sampler", this._renderEffectAsPasses[renderEffectName].getPostProcess()); } }; return PostProcessRenderEffect; })(); BABYLON.PostProcessRenderEffect = PostProcessRenderEffect; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.postProcessRenderEffect.js.map