## Babylon.js loaders You will find here all loading plugin that you can use to load different formats than .babylon To use then you just have to reference the loader file: ``` ``` And then the SceneLoader will know how to load the new extension: ``` BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) { newScene.activeCamera.attachControl(canvas, false); engine.runRenderLoop(function () { newScene.render(); }); }); ``` To compile, from the tools/gulp folder: ``` gulp loaders ```