declare module BABYLON { class WoodProceduralTexture extends ProceduralTexture { private _ampScale; private _woodColor; constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); updateShaderUniforms(): void; ampScale: number; woodColor: Color3; /** * Serializes this wood procedural texture * @returns a serialized wood procedural texture object */ serialize(): any; /** * Creates a Wood Procedural Texture from parsed wood procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing wood procedural texture information * @returns a parsed Wood Procedural Texture */ static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture; } }