Babylon.js ========== Getting started? Play directly with the Babylon.js API via our [playground](http://www.babylonjs.com/playground). It contains also lot of simple samples to learn how to use it. [![Build Status](https://travis-ci.org/BabylonJS/Babylon.js.svg)](https://travis-ci.org/BabylonJS/Babylon.js) **Any questions?** Here is our official [forum](http://www.html5gamedevs.com/forum/16-babylonjs/) on www.html5gamedevs.com. ## CDN - https://cdn.babylonjs.com/babylon.js - https://cdn.babylonjs.com/babylon.max.js - https://cdn.babylonjs.com/babylon.worker.js Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js For preview release you can use the following ones: - https://preview.babylonjs.com/babylon.js - https://preview.babylonjs.com/babylon.max.js - https://preview.babylonjs.com/babylon.worker.js Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js ## NPM BabylonJS and its modules are published on NPM with full typing support. To install use ``` npm install babylonjs --save ``` This will allow you to import BabylonJS entirely using: ``` import * as BABYLON from 'babylonjs'; ``` or individual classes using: ``` import { Scene, Engine } from 'babylonjs'; ``` If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json: ``` .... "types": [ "babylonjs", "anotherAwesomeDependency" ], .... ``` To add a module install the respected package. A list of extra packages and their installation instructions can be found on [babylonjs' user at npm](https://www.npmjs.com/~babylonjs). ## Usage See [Getting Started](http://doc.babylonjs.com/#getting-started) ```javascript // Get the canvas DOM element var canvas = document.getElementById('renderCanvas'); // Load the 3D engine var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true}); // CreateScene function that creates and return the scene var createScene = function(){ // Create a basic BJS Scene object var scene = new BABYLON.Scene(engine); // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10} var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene); // Target the camera to scene origin camera.setTarget(BABYLON.Vector3.Zero()); // Attach the camera to the canvas camera.attachControl(canvas, false); // Create a basic light, aiming 0, 1, 0 - meaning, to the sky var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene); // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE); // Move the sphere upward 1/2 of its height sphere.position.y = 1; // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false); // Return the created scene return scene; } // call the createScene function var scene = createScene(); // run the render loop engine.runRenderLoop(function(){ scene.render(); }); // the canvas/window resize event handler window.addEventListener('resize', function(){ engine.resize(); }); ``` ## Preview release Preview version of **3.3** can be found [here](https://github.com/BabylonJS/Babylon.js/tree/master/dist/preview%20release). If you want to contribute, please read our [contribution guidelines](https://github.com/BabylonJS/Babylon.js/blob/master/contributing.md) first. ## Documentation - [Documentation](https://doc.babylonjs.com) - [Examples](https://doc.babylonjs.com/examples) ## Useful links - Official web site: [www.babylonjs.com](https://www.babylonjs.com/) - Online [playground](https://playground.babylonjs.com/) to learn by experimentating - Online [sandbox](https://www.babylonjs.com/sandbox) where you can test your .babylon and glTF scenes with a simple drag'n'drop - Online [shader creation tool](https://www.babylonjs.com/cyos/) where you can learn how to create GLSL shaders - 3DS Max [exporter](https://github.com/BabylonJS/Exporters/tree/master/3ds%20Max) can be used to generate a .babylon file from 3DS Max - Maya [exporter](https://github.com/BabylonJS/Exporters/tree/master/Maya) can be used to generate a .babylon file from 3DS Max - Blender [exporter](https://github.com/BabylonJS/Exporters/tree/master/Blender) can be used to generate a .babylon file from Blender 3d - Unity 5 [exporter](https://github.com/BabylonJS/Exporters/tree/master/Unity%205) can be used to export your geometries from Unity 5 scene editor(animations are supported) ## Features To get a complete list of supported features, please visit our [website](http://www.babylonjs.com/#specifications).