/// module BABYLON { class TriPlanarMaterialDefines extends MaterialDefines { public DIFFUSEX = false; public DIFFUSEY = false; public DIFFUSEZ = false; public BUMPX = false; public BUMPY = false; public BUMPZ = false; public CLIPPLANE = false; public ALPHATEST = false; public DEPTHPREPASS = false; public POINTSIZE = false; public FOG = false; public SPECULARTERM = false; public NORMAL = false; public VERTEXCOLOR = false; public VERTEXALPHA = false; public NUM_BONE_INFLUENCERS = 0; public BonesPerMesh = 0; public INSTANCES = false; constructor() { super(); this.rebuild(); } } export class TriPlanarMaterial extends PushMaterial { @serializeAsTexture() public mixTexture: BaseTexture; @serializeAsTexture("diffuseTextureX") private _diffuseTextureX: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public diffuseTextureX: BaseTexture; @serializeAsTexture("diffuseTexturY") private _diffuseTextureY: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public diffuseTextureY: BaseTexture; @serializeAsTexture("diffuseTextureZ") private _diffuseTextureZ: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public diffuseTextureZ: BaseTexture; @serializeAsTexture("normalTextureX") private _normalTextureX: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public normalTextureX: BaseTexture; @serializeAsTexture("normalTextureY") private _normalTextureY: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public normalTextureY: BaseTexture; @serializeAsTexture("normalTextureZ") private _normalTextureZ: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public normalTextureZ: BaseTexture; @serialize() public tileSize: number = 1; @serializeAsColor3() public diffuseColor = new Color3(1, 1, 1); @serializeAsColor3() public specularColor = new Color3(0.2, 0.2, 0.2); @serialize() public specularPower = 64; @serialize("disableLighting") private _disableLighting = false; @expandToProperty("_markAllSubMeshesAsLightsDirty") public disableLighting: boolean; @serialize("maxSimultaneousLights") private _maxSimultaneousLights = 4; @expandToProperty("_markAllSubMeshesAsLightsDirty") public maxSimultaneousLights: number; private _worldViewProjectionMatrix = Matrix.Zero(); private _renderId: number; constructor(name: string, scene: Scene) { super(name, scene); } public needAlphaBlending(): boolean { return (this.alpha < 1.0); } public needAlphaTesting(): boolean { return false; } public getAlphaTestTexture(): BaseTexture { return null; } // Methods public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new TriPlanarMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { if (scene.texturesEnabled) { if (StandardMaterial.DiffuseTextureEnabled) { var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ]; var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"]; for (var i=0; i < textures.length; i++) { if (textures[i]) { if (!textures[i].isReady()) { return false; } else { defines[textureDefines[i]] = true; } } } } if (StandardMaterial.BumpTextureEnabled) { var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ]; var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"]; for (var i=0; i < textures.length; i++) { if (textures[i]) { if (!textures[i].isReady()) { return false; } else { defines[textureDefines[i]] = true; } } } } } } // Misc. MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines); // Lights defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances); // Attribs MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new EffectFallbacks(); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [VertexBuffer.PositionKind]; if (defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } if (defines.VERTEXCOLOR) { attribs.push(VertexBuffer.ColorKind); } MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks); MaterialHelper.PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "triplanar"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "mBones", "vClipPlane", "tileSize" ]; var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ" ]; var uniformBuffers = []; MaterialHelper.PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; } public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones MaterialHelper.BindBonesParameters(mesh, this._activeEffect); this._activeEffect.setFloat("tileSize", this.tileSize); if (scene.getCachedMaterial() !== this) { // Textures if (this.diffuseTextureX) { this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX); } if (this.diffuseTextureY) { this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY); } if (this.diffuseTextureZ) { this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ); } if (this.normalTextureX) { this._activeEffect.setTexture("normalSamplerX", this.normalTextureX); } if (this.normalTextureY) { this._activeEffect.setTexture("normalSamplerY", this.normalTextureY); } if (this.normalTextureZ) { this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ); } // Clip plane MaterialHelper.BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (defines.SPECULARTERM) { this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); } public getAnimatables(): IAnimatable[] { var results = []; if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) { results.push(this.mixTexture); } return results; } public getActiveTextures(): BaseTexture[] { var activeTextures = super.getActiveTextures(); if (this._diffuseTextureX) { activeTextures.push(this._diffuseTextureX); } if (this._diffuseTextureY) { activeTextures.push(this._diffuseTextureY); } if (this._diffuseTextureZ) { activeTextures.push(this._diffuseTextureZ); } if (this._normalTextureX) { activeTextures.push(this._normalTextureX); } if (this._normalTextureY) { activeTextures.push(this._normalTextureY); } if (this._normalTextureZ) { activeTextures.push(this._normalTextureZ); } return activeTextures; } public hasTexture(texture: BaseTexture): boolean { if (super.hasTexture(texture)) { return true; } if (this._diffuseTextureX === texture) { return true; } if (this._diffuseTextureY === texture) { return true; } if (this._diffuseTextureZ === texture) { return true; } if (this._normalTextureX === texture) { return true; } if (this._normalTextureY === texture) { return true; } if (this._normalTextureZ === texture) { return true; } return false; } public dispose(forceDisposeEffect?: boolean): void { if (this.mixTexture) { this.mixTexture.dispose(); } super.dispose(forceDisposeEffect); } public clone(name: string): TriPlanarMaterial { return SerializationHelper.Clone(() => new TriPlanarMaterial(name, this.getScene()), this); } public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.TriPlanarMaterial"; return serializationObject; } public getClassName(): string { return "TriPlanarMaterial"; } // Statics public static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial { return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl); } } }