using System; using System.Collections.Generic; using Newtonsoft.Json; using Autodesk.Max; using BabylonExport.Entities; namespace Max2Babylon { partial class BabylonExporter { private BabylonActions ExportNodeAction(IIGameNode node) { string prop; if (node != null) prop = node.MaxNode.GetStringProperty("babylon_actionsbuilder", ""); else prop = Loader.Core.RootNode.GetStringProperty("babylon_actionsbuilder", ""); if (String.IsNullOrEmpty(prop)) return null; var result = JsonConvert.DeserializeObject(prop); return result; } } }