#ifdef GL_ES precision highp float; #endif // Attributes attribute vec2 position; // Output varying vec2 vPosition; varying vec2 vUV; const vec2 madd = vec2(0.5, 0.5); void main(void) { vPosition = position; vUV = position * madd + madd; gl_Position = vec4(position, 0.0, 1.0); }