module BABYLON { export class OutlineRenderer { private _scene: Scene; private _effect: Effect; private _cachedDefines: string; constructor(scene: Scene) { this._scene = scene; } public render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay: boolean = false) { var scene = this._scene; var engine = this._scene.getEngine(); var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null) && (batch.visibleInstances[subMesh._id] !== undefined); if (!this.isReady(subMesh, hardwareInstancedRendering)) { return; } var mesh = subMesh.getRenderingMesh(); var material = subMesh.getMaterial(); engine.enableEffect(this._effect); this._effect.setFloat("offset", useOverlay ? 0 : mesh.outlineWidth); this._effect.setColor4("color", useOverlay ? mesh.overlayColor : mesh.outlineColor, useOverlay ? mesh.overlayAlpha : 1.0); this._effect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones if (mesh.useBones) { this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices()); } mesh._bind(subMesh, this._effect, Material.TriangleFillMode); // Alpha test if (material && material.needAlphaTesting()) { var alphaTexture = material.getAlphaTestTexture(); this._effect.setTexture("diffuseSampler", alphaTexture); this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix()); } mesh._processRendering(subMesh, this._effect, Material.TriangleFillMode, batch, hardwareInstancedRendering, (isInstance, world) => { this._effect.setMatrix("world", world)}); } public isReady(subMesh: SubMesh, useInstances: boolean): boolean { var defines = []; var attribs = [VertexBuffer.PositionKind, VertexBuffer.NormalKind]; var mesh = subMesh.getMesh(); var material = subMesh.getMaterial(); // Alpha test if (material && material.needAlphaTesting()) { defines.push("#define ALPHATEST"); if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) { attribs.push(VertexBuffer.UVKind); defines.push("#define UV1"); } if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) { attribs.push(VertexBuffer.UV2Kind); defines.push("#define UV2"); } } // Bones if (mesh.useBones) { attribs.push(VertexBuffer.MatricesIndicesKind); attribs.push(VertexBuffer.MatricesWeightsKind); defines.push("#define BONES"); defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1)); } // Instances if (useInstances) { defines.push("#define INSTANCES"); attribs.push("world0"); attribs.push("world1"); attribs.push("world2"); attribs.push("world3"); } // Get correct effect var join = defines.join("\n"); if (this._cachedDefines !== join) { this._cachedDefines = join; this._effect = this._scene.getEngine().createEffect("outline", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "offset", "color"], ["diffuseSampler"], join); } return this._effect.isReady(); } } }