var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var PointLight = (function (_super) { __extends(PointLight, _super); function PointLight(name, position, scene) { _super.call(this, name, scene); this.position = position; } PointLight.prototype.getAbsolutePosition = function () { return this._transformedPosition ? this._transformedPosition : this.position; }; PointLight.prototype.transferToEffect = function (effect, positionUniformName) { if (this.parent && this.parent.getWorldMatrix) { if (!this._transformedPosition) { this._transformedPosition = BABYLON.Vector3.Zero(); } BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._transformedPosition); effect.setFloat4(positionUniformName, this._transformedPosition.x, this._transformedPosition.y, this._transformedPosition.z, 0); return; } effect.setFloat4(positionUniformName, this.position.x, this.position.y, this.position.z, 0); }; PointLight.prototype.getShadowGenerator = function () { return null; }; PointLight.prototype._getWorldMatrix = function () { if (!this._worldMatrix) { this._worldMatrix = BABYLON.Matrix.Identity(); } BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix); return this._worldMatrix; }; return PointLight; })(BABYLON.Light); BABYLON.PointLight = PointLight; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.pointLight.js.map