(function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(require("babylonjs")); else if(typeof define === 'function' && define.amd) define("babylonjs-serializers", ["babylonjs"], factory); else if(typeof exports === 'object') exports["babylonjs-serializers"] = factory(require("babylonjs")); else root["SERIALIZERS"] = factory(root["BABYLON"]); })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Maths_math__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) { /******/ return installedModules[moduleId].exports; /******/ } /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ /******/ // Flag the module as loaded /******/ module.l = true; /******/ /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ /******/ /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter }); /******/ } /******/ }; /******/ /******/ // define __esModule on exports /******/ __webpack_require__.r = function(exports) { /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) { /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' }); /******/ } /******/ Object.defineProperty(exports, '__esModule', { value: true }); /******/ }; /******/ /******/ // create a fake namespace object /******/ // mode & 1: value is a module id, require it /******/ // mode & 2: merge all properties of value into the ns /******/ // mode & 4: return value when already ns object /******/ // mode & 8|1: behave like require /******/ __webpack_require__.t = function(value, mode) { /******/ if(mode & 1) value = __webpack_require__(value); /******/ if(mode & 8) return value; /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value; /******/ var ns = Object.create(null); /******/ __webpack_require__.r(ns); /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value }); /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key)); /******/ return ns; /******/ }; /******/ /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-glTF2Serializer.ts"); /******/ }) /************************************************************************/ /******/ ({ /***/ "../../node_modules/webpack/buildin/global.js": /*!***********************************!*\ !*** (webpack)/buildin/global.js ***! \***********************************/ /*! no static exports found */ /***/ (function(module, exports) { var g; // This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || new Function("return this")(); } catch (e) { // This works if the window reference is available if (typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /***/ "./glTF/2.0/Extensions/KHR_lights_punctual.ts": /*!****************************************************!*\ !*** ./glTF/2.0/Extensions/KHR_lights_punctual.ts ***! \****************************************************/ /*! exports provided: KHR_lights_punctual */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return KHR_lights_punctual; }); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math"); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__); /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts"); /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTFUtilities */ "./glTF/2.0/glTFUtilities.ts"); var NAME = "KHR_lights_punctual"; var LightType; (function (LightType) { LightType["DIRECTIONAL"] = "directional"; LightType["POINT"] = "point"; LightType["SPOT"] = "spot"; })(LightType || (LightType = {})); /** * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md) */ var KHR_lights_punctual = /** @class */ (function () { /** @hidden */ function KHR_lights_punctual(exporter) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; /** Defines whether this extension is required */ this.required = false; this._exporter = exporter; } /** @hidden */ KHR_lights_punctual.prototype.dispose = function () { delete this._exporter; delete this._lights; }; /** @hidden */ KHR_lights_punctual.prototype.onExporting = function () { if (this._lights) { if (this._exporter._glTF.extensionsUsed == null) { this._exporter._glTF.extensionsUsed = []; } if (this._exporter._glTF.extensionsUsed.indexOf(NAME) === -1) { this._exporter._glTF.extensionsUsed.push(NAME); } if (this.required) { if (this._exporter._glTF.extensionsRequired == null) { this._exporter._glTF.extensionsRequired = []; } if (this._exporter._glTF.extensionsRequired.indexOf(NAME) === -1) { this._exporter._glTF.extensionsRequired.push(NAME); } } if (this._exporter._glTF.extensions == null) { this._exporter._glTF.extensions = {}; } this._exporter._glTF.extensions[NAME] = this._lights; } }; /** * Define this method to modify the default behavior when exporting a node * @param context The context when exporting the node * @param node glTF node * @param babylonNode BabylonJS node * @returns nullable INode promise */ KHR_lights_punctual.prototype.postExportNodeAsync = function (context, node, babylonNode) { var _this = this; return new Promise(function (resolve, reject) { if (babylonNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["ShadowLight"]) { var babylonLight = babylonNode; var light = void 0; var lightType = (babylonLight.getTypeID() == babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_POINTLIGHT ? LightType.POINT : (babylonLight.getTypeID() == babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_DIRECTIONALLIGHT ? LightType.DIRECTIONAL : (babylonLight.getTypeID() == babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].LIGHTTYPEID_SPOTLIGHT ? LightType.SPOT : null))); if (lightType == null) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + ": Light " + babylonLight.name + " is not supported in " + NAME); } else { var lightPosition = babylonLight.position.clone(); if (!lightPosition.equals(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero())) { if (_this._exporter._convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(lightPosition); } node.translation = lightPosition.asArray(); } if (lightType !== LightType.POINT) { var localAxis = babylonLight.direction; var yaw = -Math.atan2(localAxis.z, localAxis.x) + Math.PI / 2; var len = Math.sqrt(localAxis.x * localAxis.x + localAxis.z * localAxis.z); var pitch = -Math.atan2(localAxis.y, len); var lightRotationQuaternion = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(yaw, pitch, 0); if (_this._exporter._convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(lightRotationQuaternion); } if (!lightRotationQuaternion.equals(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity())) { node.rotation = lightRotationQuaternion.asArray(); } } if (babylonLight.falloffType !== babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].FALLOFF_GLTF) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + ": Light falloff for " + babylonLight.name + " does not match the " + NAME + " specification!"); } light = { type: lightType }; if (!babylonLight.diffuse.equals(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White())) { light.color = babylonLight.diffuse.asArray(); } if (babylonLight.intensity !== 1.0) { light.intensity = babylonLight.intensity; } if (babylonLight.range !== Number.MAX_VALUE) { light.range = babylonLight.range; } if (lightType === LightType.SPOT) { var babylonSpotLight = babylonLight; if (babylonSpotLight.angle !== Math.PI / 2.0) { if (light.spot == null) { light.spot = {}; } light.spot.outerConeAngle = babylonSpotLight.angle / 2.0; } if (babylonSpotLight.innerAngle !== 0) { if (light.spot == null) { light.spot = {}; } light.spot.innerConeAngle = babylonSpotLight.innerAngle / 2.0; } } if (_this._lights == null) { _this._lights = { lights: [] }; } _this._lights.lights.push(light); if (node.extensions == null) { node.extensions = {}; } var lightReference = { light: _this._lights.lights.length - 1 }; node.extensions[NAME] = lightReference; } } resolve(node); }); }; return KHR_lights_punctual; }()); _glTFExporter__WEBPACK_IMPORTED_MODULE_1__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_lights_punctual(exporter); }); /***/ }), /***/ "./glTF/2.0/Extensions/KHR_texture_transform.ts": /*!******************************************************!*\ !*** ./glTF/2.0/Extensions/KHR_texture_transform.ts ***! \******************************************************/ /*! exports provided: KHR_texture_transform */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; }); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math"); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__); /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFExporter */ "./glTF/2.0/glTFExporter.ts"); /* harmony import */ var _shaders_textureTransform_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../shaders/textureTransform.fragment */ "./glTF/2.0/shaders/textureTransform.fragment.ts"); var NAME = "KHR_texture_transform"; /** * @hidden */ var KHR_texture_transform = /** @class */ (function () { function KHR_texture_transform(exporter) { /** Name of this extension */ this.name = NAME; /** Defines whether this extension is enabled */ this.enabled = true; /** Defines whether this extension is required */ this.required = false; this._exporter = exporter; } KHR_texture_transform.prototype.dispose = function () { delete this._exporter; }; KHR_texture_transform.prototype.preExportTextureAsync = function (context, babylonTexture, mimeType) { var _this = this; return new Promise(function (resolve, reject) { var texture_transform_extension = {}; if (babylonTexture.uOffset !== 0 || babylonTexture.vOffset !== 0) { texture_transform_extension.offset = [babylonTexture.uOffset, babylonTexture.vOffset]; } if (babylonTexture.uScale !== 1 || babylonTexture.vScale !== 1) { texture_transform_extension.scale = [babylonTexture.uScale, babylonTexture.vScale]; } if (babylonTexture.wAng !== 0) { texture_transform_extension.rotation = babylonTexture.wAng; } if (!Object.keys(texture_transform_extension).length) { resolve(babylonTexture); } var scale = texture_transform_extension.scale ? new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](texture_transform_extension.scale[0], texture_transform_extension.scale[1]) : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].One(); var rotation = texture_transform_extension.rotation != null ? texture_transform_extension.rotation : 0; var offset = texture_transform_extension.offset ? new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](texture_transform_extension.offset[0], texture_transform_extension.offset[1]) : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].Zero(); var scene = babylonTexture.getScene(); if (!scene) { reject(context + ": \"scene\" is not defined for Babylon texture " + babylonTexture.name + "!"); } else { _this.textureTransformTextureAsync(babylonTexture, offset, rotation, scale, scene).then(function (texture) { resolve(texture); }); } }); }; /** * Transform the babylon texture by the offset, rotation and scale parameters using a procedural texture * @param babylonTexture * @param offset * @param rotation * @param scale * @param scene */ KHR_texture_transform.prototype.textureTransformTextureAsync = function (babylonTexture, offset, rotation, scale, scene) { return new Promise(function (resolve, reject) { var proceduralTexture = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["ProceduralTexture"]("" + babylonTexture.name, babylonTexture.getSize(), "textureTransform", scene); if (!proceduralTexture) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Log("Cannot create procedural texture for " + babylonTexture.name + "!"); resolve(babylonTexture); } proceduralTexture.setTexture("textureSampler", babylonTexture); proceduralTexture.setMatrix("textureTransformMat", babylonTexture.getTextureMatrix()); // isReady trigger creation of effect if it doesnt exist yet if (proceduralTexture.isReady()) { proceduralTexture.render(); resolve(proceduralTexture); } else { proceduralTexture.getEffect().executeWhenCompiled(function () { proceduralTexture.render(); resolve(proceduralTexture); }); } }); }; return KHR_texture_transform; }()); _glTFExporter__WEBPACK_IMPORTED_MODULE_1__["_Exporter"].RegisterExtension(NAME, function (exporter) { return new KHR_texture_transform(exporter); }); /***/ }), /***/ "./glTF/2.0/Extensions/index.ts": /*!**************************************!*\ !*** ./glTF/2.0/Extensions/index.ts ***! \**************************************/ /*! exports provided: KHR_texture_transform, KHR_lights_punctual */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./KHR_texture_transform */ "./glTF/2.0/Extensions/KHR_texture_transform.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_0__["KHR_texture_transform"]; }); /* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_1__["KHR_lights_punctual"]; }); /***/ }), /***/ "./glTF/2.0/glTFAnimation.ts": /*!***********************************!*\ !*** ./glTF/2.0/glTFAnimation.ts ***! \***********************************/ /*! exports provided: _GLTFAnimation */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _GLTFAnimation; }); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math"); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__); /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts"); /** * @hidden * Enum for handling in tangent and out tangent. */ var _TangentType; (function (_TangentType) { /** * Specifies that input tangents are used. */ _TangentType[_TangentType["INTANGENT"] = 0] = "INTANGENT"; /** * Specifies that output tangents are used. */ _TangentType[_TangentType["OUTTANGENT"] = 1] = "OUTTANGENT"; })(_TangentType || (_TangentType = {})); /** * @hidden * Utility class for generating glTF animation data from BabylonJS. */ var _GLTFAnimation = /** @class */ (function () { function _GLTFAnimation() { } /** * @ignore * * Creates glTF channel animation from BabylonJS animation. * @param babylonTransformNode - BabylonJS mesh. * @param animation - animation. * @param animationChannelTargetPath - The target animation channel. * @param convertToRightHandedSystem - Specifies if the values should be converted to right-handed. * @param useQuaternion - Specifies if quaternions are used. * @returns nullable IAnimationData */ _GLTFAnimation._CreateNodeAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate) { var inputs = []; var outputs = []; var keyFrames = animation.getKeys(); var minMaxKeyFrames = _GLTFAnimation.calculateMinMaxKeyFrames(keyFrames); var interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion); var frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min; var interpolation = interpolationOrBake.interpolationType; var shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation; if (shouldBakeAnimation) { _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion); } else { if (interpolation === "LINEAR" /* LINEAR */ || interpolation === "STEP" /* STEP */) { _GLTFAnimation._CreateLinearOrStepAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion); } else if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) { _GLTFAnimation._CreateCubicSplineAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion); } else { _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion); } } if (inputs.length && outputs.length) { var result = { inputs: inputs, outputs: outputs, samplerInterpolation: interpolation, inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minMaxKeyFrames.min / animation.framePerSecond), inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minMaxKeyFrames.max / animation.framePerSecond) }; return result; } return null; }; _GLTFAnimation._DeduceAnimationInfo = function (animation) { var animationChannelTargetPath = null; var dataAccessorType = "VEC3" /* VEC3 */; var useQuaternion = false; var property = animation.targetProperty.split('.'); switch (property[0]) { case 'scaling': { animationChannelTargetPath = "scale" /* SCALE */; break; } case 'position': { animationChannelTargetPath = "translation" /* TRANSLATION */; break; } case 'rotation': { dataAccessorType = "VEC4" /* VEC4 */; animationChannelTargetPath = "rotation" /* ROTATION */; break; } case 'rotationQuaternion': { dataAccessorType = "VEC4" /* VEC4 */; useQuaternion = true; animationChannelTargetPath = "rotation" /* ROTATION */; break; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported animatable property " + property[0]); } } if (animationChannelTargetPath) { return { animationChannelTargetPath: animationChannelTargetPath, dataAccessorType: dataAccessorType, useQuaternion: useQuaternion }; } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('animation channel target path and data accessor type could be deduced'); } return null; }; /** * @ignore * Create node animations from the transform node animations * @param babylonNode * @param runtimeGLTFAnimation * @param idleGLTFAnimations * @param nodeMap * @param nodes * @param binaryWriter * @param bufferViews * @param accessors * @param convertToRightHandedSystem */ _GLTFAnimation._CreateNodeAnimationFromNodeAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) { var glTFAnimation; if (babylonNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TransformNode"]) { if (babylonNode.animations) { for (var _i = 0, _a = babylonNode.animations; _i < _a.length; _i++) { var animation = _a[_i]; var animationInfo = _GLTFAnimation._DeduceAnimationInfo(animation); if (animationInfo) { glTFAnimation = { name: animation.name, samplers: [], channels: [] }; _GLTFAnimation.AddAnimation("" + animation.name, animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate); if (glTFAnimation.samplers.length && glTFAnimation.channels.length) { idleGLTFAnimations.push(glTFAnimation); } } } } } }; /** * @ignore * Create node animations from the animation groups * @param babylonScene * @param glTFAnimations * @param nodeMap * @param nodes * @param binaryWriter * @param bufferViews * @param accessors * @param convertToRightHandedSystem */ _GLTFAnimation._CreateNodeAnimationFromAnimationGroups = function (babylonScene, glTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) { var glTFAnimation; if (babylonScene.animationGroups) { var animationGroups = babylonScene.animationGroups; for (var _i = 0, animationGroups_1 = animationGroups; _i < animationGroups_1.length; _i++) { var animationGroup = animationGroups_1[_i]; glTFAnimation = { name: animationGroup.name, channels: [], samplers: [] }; for (var _a = 0, _b = animationGroup.targetedAnimations; _a < _b.length; _a++) { var targetAnimation = _b[_a]; var target = targetAnimation.target; var animation = targetAnimation.animation; if (target instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Mesh"] || target.length === 1 && target[0] instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Mesh"]) { // TODO: Update to support bones var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation); if (animationInfo) { var babylonMesh = target instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Mesh"] ? target : target[0]; _GLTFAnimation.AddAnimation("" + animation.name, glTFAnimation, babylonMesh, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate); } } } if (glTFAnimation.channels.length && glTFAnimation.samplers.length) { glTFAnimations.push(glTFAnimation); } } } }; _GLTFAnimation.AddAnimation = function (name, glTFAnimation, babylonTransformNode, animation, dataAccessorType, animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, useQuaternion, animationSampleRate) { var animationData = _GLTFAnimation._CreateNodeAnimation(babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate); var bufferView; var accessor; var keyframeAccessorIndex; var dataAccessorIndex; var outputLength; var animationSampler; var animationChannel; if (animationData) { var nodeIndex = nodeMap[babylonTransformNode.uniqueId]; // Creates buffer view and accessor for key frames. var byteLength = animationData.inputs.length * 4; bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, name + " keyframe data view"); bufferViews.push(bufferView); animationData.inputs.forEach(function (input) { binaryWriter.setFloat32(input); }); accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateAccessor(bufferViews.length - 1, name + " keyframes", "SCALAR" /* SCALAR */, 5126 /* FLOAT */, animationData.inputs.length, null, [animationData.inputsMin], [animationData.inputsMax]); accessors.push(accessor); keyframeAccessorIndex = accessors.length - 1; // create bufferview and accessor for keyed values. outputLength = animationData.outputs.length; byteLength = dataAccessorType === "VEC3" /* VEC3 */ ? animationData.outputs.length * 12 : animationData.outputs.length * 16; // check for in and out tangents bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, name + " data view"); bufferViews.push(bufferView); animationData.outputs.forEach(function (output) { output.forEach(function (entry) { binaryWriter.setFloat32(entry); }); }); accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._CreateAccessor(bufferViews.length - 1, name + " data", dataAccessorType, 5126 /* FLOAT */, outputLength, null, null, null); accessors.push(accessor); dataAccessorIndex = accessors.length - 1; // create sampler animationSampler = { interpolation: animationData.samplerInterpolation, input: keyframeAccessorIndex, output: dataAccessorIndex }; glTFAnimation.samplers.push(animationSampler); // create channel animationChannel = { sampler: glTFAnimation.samplers.length - 1, target: { node: nodeIndex, path: animationChannelTargetPath } }; glTFAnimation.channels.push(animationChannel); } }; /** * Create a baked animation * @param babylonTransformNode BabylonJS mesh * @param animation BabylonJS animation corresponding to the BabylonJS mesh * @param animationChannelTargetPath animation target channel * @param minFrame minimum animation frame * @param maxFrame maximum animation frame * @param fps frames per second of the animation * @param inputs input key frames of the animation * @param outputs output key frame data of the animation * @param convertToRightHandedSystem converts the values to right-handed * @param useQuaternion specifies if quaternions should be used */ _GLTFAnimation._CreateBakedAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, minFrame, maxFrame, fps, sampleRate, inputs, outputs, minMaxFrames, convertToRightHandedSystem, useQuaternion) { var value; var quaternionCache = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity(); var previousTime = null; var time; var maxUsedFrame = null; var currKeyFrame = null; var nextKeyFrame = null; var prevKeyFrame = null; var endFrame = null; minMaxFrames.min = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(minFrame / fps); var keyFrames = animation.getKeys(); for (var i = 0, length_1 = keyFrames.length; i < length_1; ++i) { endFrame = null; currKeyFrame = keyFrames[i]; if (i + 1 < length_1) { nextKeyFrame = keyFrames[i + 1]; if (currKeyFrame.value.equals(nextKeyFrame.value)) { if (i === 0) { // set the first frame to itself endFrame = currKeyFrame.frame; } else { continue; } } else { endFrame = nextKeyFrame.frame; } } else { // at the last key frame prevKeyFrame = keyFrames[i - 1]; if (currKeyFrame.value.equals(prevKeyFrame.value)) { continue; } else { endFrame = maxFrame; } } if (endFrame) { for (var f = currKeyFrame.frame; f <= endFrame; f += sampleRate) { time = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].FloatRound(f / fps); if (time === previousTime) { continue; } previousTime = time; maxUsedFrame = time; var state = { key: 0, repeatCount: 0, loopMode: animation.loopMode }; value = animation._interpolate(f, state); _GLTFAnimation._SetInterpolatedValue(babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion); } } } if (maxUsedFrame) { minMaxFrames.max = maxUsedFrame; } }; _GLTFAnimation._ConvertFactorToVector3OrQuaternion = function (factor, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) { var property; var componentName; var value = null; var basePositionRotationOrScale = _GLTFAnimation._GetBasePositionRotationOrScale(babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion); if (animationType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT) { // handles single component x, y, z or w component animation by using a base property and animating over a component. property = animation.targetProperty.split('.'); componentName = property ? property[1] : ''; // x, y, or z component value = useQuaternion ? babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(basePositionRotationOrScale).normalize() : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(basePositionRotationOrScale); switch (componentName) { case 'x': { value[componentName] = (convertToRightHandedSystem && useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor; break; } case 'y': { value[componentName] = (convertToRightHandedSystem && useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor; break; } case 'z': { value[componentName] = (convertToRightHandedSystem && !useQuaternion && (animationChannelTargetPath !== "scale" /* SCALE */)) ? -factor : factor; break; } case 'w': { value.w = factor; break; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("glTFAnimation: Unsupported component type \"" + componentName + "\" for scale animation!"); } } } return value; }; _GLTFAnimation._SetInterpolatedValue = function (babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion) { var animationType = animation.dataType; var cacheValue; inputs.push(time); if (typeof value === "number") { value = this._ConvertFactorToVector3OrQuaternion(value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion); } if (value) { if (animationChannelTargetPath === "rotation" /* ROTATION */) { if (useQuaternion) { quaternionCache = value; } else { cacheValue = value; babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRollToRef(cacheValue.y, cacheValue.x, cacheValue.z, quaternionCache); } if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(quaternionCache); if (!babylonTransformNode.parent) { quaternionCache = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(quaternionCache); } } outputs.push(quaternionCache.asArray()); } else { cacheValue = value; if (convertToRightHandedSystem && (animationChannelTargetPath !== "scale" /* SCALE */)) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(cacheValue); if (!babylonTransformNode.parent) { cacheValue.x *= -1; cacheValue.z *= -1; } } outputs.push(cacheValue.asArray()); } } }; /** * Creates linear animation from the animation key frames * @param babylonTransformNode BabylonJS mesh * @param animation BabylonJS animation * @param animationChannelTargetPath The target animation channel * @param frameDelta The difference between the last and first frame of the animation * @param inputs Array to store the key frame times * @param outputs Array to store the key frame data * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed * @param useQuaternion Specifies if quaternions are used in the animation */ _GLTFAnimation._CreateLinearOrStepAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) { for (var _i = 0, _a = animation.getKeys(); _i < _a.length; _i++) { var keyFrame = _a[_i]; inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds. _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion); } }; /** * Creates cubic spline animation from the animation key frames * @param babylonTransformNode BabylonJS mesh * @param animation BabylonJS animation * @param animationChannelTargetPath The target animation channel * @param frameDelta The difference between the last and first frame of the animation * @param inputs Array to store the key frame times * @param outputs Array to store the key frame data * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed * @param useQuaternion Specifies if quaternions are used in the animation */ _GLTFAnimation._CreateCubicSplineAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) { animation.getKeys().forEach(function (keyFrame) { inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds. _GLTFAnimation.AddSplineTangent(babylonTransformNode, _TangentType.INTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem); _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion); _GLTFAnimation.AddSplineTangent(babylonTransformNode, _TangentType.OUTTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem); }); }; _GLTFAnimation._GetBasePositionRotationOrScale = function (babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) { var basePositionRotationOrScale; if (animationChannelTargetPath === "rotation" /* ROTATION */) { if (useQuaternion) { if (babylonTransformNode.rotationQuaternion) { basePositionRotationOrScale = babylonTransformNode.rotationQuaternion.asArray(); if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale); if (!babylonTransformNode.parent) { basePositionRotationOrScale = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(basePositionRotationOrScale)).asArray(); } } } else { basePositionRotationOrScale = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity().asArray(); } } else { basePositionRotationOrScale = babylonTransformNode.rotation.asArray(); _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalArray3FromRef(basePositionRotationOrScale); } } else if (animationChannelTargetPath === "translation" /* TRANSLATION */) { basePositionRotationOrScale = babylonTransformNode.position.asArray(); if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionArray3FromRef(basePositionRotationOrScale); } } else { // scale basePositionRotationOrScale = babylonTransformNode.scaling.asArray(); } return basePositionRotationOrScale; }; /** * Adds a key frame value * @param keyFrame * @param animation * @param outputs * @param animationChannelTargetPath * @param basePositionRotationOrScale * @param convertToRightHandedSystem * @param useQuaternion */ _GLTFAnimation._AddKeyframeValue = function (keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion) { var value; var newPositionRotationOrScale; var animationType = animation.dataType; if (animationType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3) { value = keyFrame.value.asArray(); if (animationChannelTargetPath === "rotation" /* ROTATION */) { var array = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(value); var rotationQuaternion = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(array.y, array.x, array.z); if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(rotationQuaternion); if (!babylonTransformNode.parent) { rotationQuaternion = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(rotationQuaternion); } } value = rotationQuaternion.asArray(); } else if (animationChannelTargetPath === "translation" /* TRANSLATION */) { if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalArray3FromRef(value); if (!babylonTransformNode.parent) { value[0] *= -1; value[2] *= -1; } } } outputs.push(value); // scale vector. } else if (animationType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT) { // handles single component x, y, z or w component animation by using a base property and animating over a component. newPositionRotationOrScale = this._ConvertFactorToVector3OrQuaternion(keyFrame.value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion); if (newPositionRotationOrScale) { if (animationChannelTargetPath === "rotation" /* ROTATION */) { var posRotScale = useQuaternion ? newPositionRotationOrScale : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(newPositionRotationOrScale.y, newPositionRotationOrScale.x, newPositionRotationOrScale.z).normalize(); if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(posRotScale); if (!babylonTransformNode.parent) { posRotScale = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(posRotScale); } } outputs.push(posRotScale.asArray()); } else if (animationChannelTargetPath === "translation" /* TRANSLATION */) { if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(newPositionRotationOrScale); if (!babylonTransformNode.parent) { newPositionRotationOrScale.x *= -1; newPositionRotationOrScale.z *= -1; } } } outputs.push(newPositionRotationOrScale.asArray()); } } else if (animationType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_QUATERNION) { value = keyFrame.value.normalize().asArray(); if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(value); if (!babylonTransformNode.parent) { value = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(value)).asArray(); } } outputs.push(value); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('glTFAnimation: Unsupported key frame values for animation!'); } }; /** * Determine the interpolation based on the key frames * @param keyFrames * @param animationChannelTargetPath * @param useQuaternion */ _GLTFAnimation._DeduceInterpolation = function (keyFrames, animationChannelTargetPath, useQuaternion) { var interpolationType; var shouldBakeAnimation = false; var key; if (animationChannelTargetPath === "rotation" /* ROTATION */ && !useQuaternion) { return { interpolationType: "LINEAR" /* LINEAR */, shouldBakeAnimation: true }; } for (var i = 0, length_2 = keyFrames.length; i < length_2; ++i) { key = keyFrames[i]; if (key.inTangent || key.outTangent) { if (interpolationType) { if (interpolationType !== "CUBICSPLINE" /* CUBICSPLINE */) { interpolationType = "LINEAR" /* LINEAR */; shouldBakeAnimation = true; break; } } else { interpolationType = "CUBICSPLINE" /* CUBICSPLINE */; } } else { if (interpolationType) { if (interpolationType === "CUBICSPLINE" /* CUBICSPLINE */ || (key.interpolation && (key.interpolation === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP) && interpolationType !== "STEP" /* STEP */)) { interpolationType = "LINEAR" /* LINEAR */; shouldBakeAnimation = true; break; } } else { if (key.interpolation && (key.interpolation === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP)) { interpolationType = "STEP" /* STEP */; } else { interpolationType = "LINEAR" /* LINEAR */; } } } } if (!interpolationType) { interpolationType = "LINEAR" /* LINEAR */; } return { interpolationType: interpolationType, shouldBakeAnimation: shouldBakeAnimation }; }; /** * Adds an input tangent or output tangent to the output data * If an input tangent or output tangent is missing, it uses the zero vector or zero quaternion * @param tangentType Specifies which type of tangent to handle (inTangent or outTangent) * @param outputs The animation data by keyframe * @param animationChannelTargetPath The target animation channel * @param interpolation The interpolation type * @param keyFrame The key frame with the animation data * @param frameDelta Time difference between two frames used to scale the tangent by the frame delta * @param useQuaternion Specifies if quaternions are used * @param convertToRightHandedSystem Specifies if the values should be converted to right-handed */ _GLTFAnimation.AddSplineTangent = function (babylonTransformNode, tangentType, outputs, animationChannelTargetPath, interpolation, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem) { var tangent; var tangentValue = tangentType === _TangentType.INTANGENT ? keyFrame.inTangent : keyFrame.outTangent; if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) { if (animationChannelTargetPath === "rotation" /* ROTATION */) { if (tangentValue) { if (useQuaternion) { tangent = tangentValue.scale(frameDelta).asArray(); } else { var array = tangentValue.scale(frameDelta); tangent = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(array.y, array.x, array.z).asArray(); } if (convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedQuaternionArrayFromRef(tangent); if (!babylonTransformNode.parent) { tangent = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(tangent)).asArray(); } } } else { tangent = [0, 0, 0, 0]; } } else { if (tangentValue) { tangent = tangentValue.scale(frameDelta).asArray(); if (convertToRightHandedSystem) { if (animationChannelTargetPath === "translation" /* TRANSLATION */) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_1__["_GLTFUtilities"]._GetRightHandedPositionArray3FromRef(tangent); if (!babylonTransformNode.parent) { tangent[0] *= -1; // x tangent[2] *= -1; // z } } } } else { tangent = [0, 0, 0]; } } outputs.push(tangent); } }; /** * Get the minimum and maximum key frames' frame values * @param keyFrames animation key frames * @returns the minimum and maximum key frame value */ _GLTFAnimation.calculateMinMaxKeyFrames = function (keyFrames) { var min = Infinity; var max = -Infinity; keyFrames.forEach(function (keyFrame) { min = Math.min(min, keyFrame.frame); max = Math.max(max, keyFrame.frame); }); return { min: min, max: max }; }; return _GLTFAnimation; }()); /***/ }), /***/ "./glTF/2.0/glTFData.ts": /*!******************************!*\ !*** ./glTF/2.0/glTFData.ts ***! \******************************/ /*! exports provided: GLTFData */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return GLTFData; }); /** * Class for holding and downloading glTF file data */ var GLTFData = /** @class */ (function () { /** * Initializes the glTF file object */ function GLTFData() { this.glTFFiles = {}; } /** * Downloads the glTF data as files based on their names and data */ GLTFData.prototype.downloadFiles = function () { /** * Checks for a matching suffix at the end of a string (for ES5 and lower) * @param str Source string * @param suffix Suffix to search for in the source string * @returns Boolean indicating whether the suffix was found (true) or not (false) */ function endsWith(str, suffix) { return str.indexOf(suffix, str.length - suffix.length) !== -1; } for (var key in this.glTFFiles) { var link = document.createElement('a'); document.body.appendChild(link); link.setAttribute("type", "hidden"); link.download = key; var blob = this.glTFFiles[key]; var mimeType = void 0; if (endsWith(key, ".glb")) { mimeType = { type: "model/gltf-binary" }; } else if (endsWith(key, ".bin")) { mimeType = { type: "application/octet-stream" }; } else if (endsWith(key, ".gltf")) { mimeType = { type: "model/gltf+json" }; } else if (endsWith(key, ".jpeg" || false)) { mimeType = { type: "image/jpeg" /* JPEG */ }; } else if (endsWith(key, ".png")) { mimeType = { type: "image/png" /* PNG */ }; } link.href = window.URL.createObjectURL(new Blob([blob], mimeType)); link.click(); } }; return GLTFData; }()); /***/ }), /***/ "./glTF/2.0/glTFExporter.ts": /*!**********************************!*\ !*** ./glTF/2.0/glTFExporter.ts ***! \**********************************/ /*! exports provided: _Exporter, _BinaryWriter */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _Exporter; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _BinaryWriter; }); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math"); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__); /* harmony import */ var _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFMaterialExporter */ "./glTF/2.0/glTFMaterialExporter.ts"); /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts"); /* harmony import */ var _glTFData__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFData */ "./glTF/2.0/glTFData.ts"); /* harmony import */ var _glTFAnimation__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFAnimation */ "./glTF/2.0/glTFAnimation.ts"); /** * Converts Babylon Scene into glTF 2.0. * @hidden */ var _Exporter = /** @class */ (function () { /** * Creates a glTF Exporter instance, which can accept optional exporter options * @param babylonScene Babylon scene object * @param options Options to modify the behavior of the exporter */ function _Exporter(babylonScene, options) { this._extensions = {}; this._glTF = { asset: { generator: "BabylonJS", version: "2.0" } }; this._babylonScene = babylonScene; this._bufferViews = []; this._accessors = []; this._meshes = []; this._scenes = []; this._nodes = []; this._images = []; this._materials = []; this._materialMap = []; this._textures = []; this._samplers = []; this._animations = []; this._imageData = {}; this._convertToRightHandedSystem = this._babylonScene.useRightHandedSystem ? false : true; var _options = options || {}; this._shouldExportNode = _options.shouldExportNode ? _options.shouldExportNode : function (babylonNode) { return true; }; this._animationSampleRate = _options.animationSampleRate ? _options.animationSampleRate : 1 / 60; this._glTFMaterialExporter = new _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_1__["_GLTFMaterialExporter"](this); this._loadExtensions(); } _Exporter.prototype._applyExtensions = function (property, actionAsync) { for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) { var name_1 = _a[_i]; var extension = this._extensions[name_1]; if (extension.enabled) { var exporterProperty = property; exporterProperty._activeLoaderExtensions = exporterProperty._activeLoaderExtensions || {}; var activeLoaderExtensions = exporterProperty._activeLoaderExtensions; if (!activeLoaderExtensions[name_1]) { activeLoaderExtensions[name_1] = true; try { var result = actionAsync(extension); if (result) { return result; } } finally { delete activeLoaderExtensions[name_1]; delete exporterProperty._activeLoaderExtensions; } } } } return null; }; _Exporter.prototype._extensionsPreExportTextureAsync = function (context, babylonTexture, mimeType) { return this._applyExtensions(babylonTexture, function (extension) { return extension.preExportTextureAsync && extension.preExportTextureAsync(context, babylonTexture, mimeType); }); }; _Exporter.prototype._extensionsPostExportMeshPrimitiveAsync = function (context, meshPrimitive, babylonSubMesh, binaryWriter) { return this._applyExtensions(meshPrimitive, function (extension) { return extension.postExportMeshPrimitiveAsync && extension.postExportMeshPrimitiveAsync(context, meshPrimitive, babylonSubMesh, binaryWriter); }); }; _Exporter.prototype._extensionsPostExportNodeAsync = function (context, node, babylonNode) { return this._applyExtensions(node, function (extension) { return extension.postExportNodeAsync && extension.postExportNodeAsync(context, node, babylonNode); }); }; _Exporter.prototype._forEachExtensions = function (action) { for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) { var name_2 = _a[_i]; var extension = this._extensions[name_2]; if (extension.enabled) { action(extension); } } }; _Exporter.prototype._extensionsOnExporting = function () { this._forEachExtensions(function (extension) { return extension.onExporting && extension.onExporting(); }); }; /** * Load glTF serializer extensions */ _Exporter.prototype._loadExtensions = function () { for (var _i = 0, _a = _Exporter._ExtensionNames; _i < _a.length; _i++) { var name_3 = _a[_i]; var extension = _Exporter._ExtensionFactories[name_3](this); this._extensions[name_3] = extension; } }; /** * Registers a glTF exporter extension * @param name Name of the extension to export * @param factory The factory function that creates the exporter extension */ _Exporter.RegisterExtension = function (name, factory) { if (_Exporter.UnregisterExtension(name)) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Extension with the name " + name + " already exists"); } _Exporter._ExtensionFactories[name] = factory; _Exporter._ExtensionNames.push(name); }; /** * Un-registers an exporter extension * @param name The name fo the exporter extension * @returns A boolean indicating whether the extension has been un-registered */ _Exporter.UnregisterExtension = function (name) { if (!_Exporter._ExtensionFactories[name]) { return false; } delete _Exporter._ExtensionFactories[name]; var index = _Exporter._ExtensionNames.indexOf(name); if (index !== -1) { _Exporter._ExtensionNames.splice(index, 1); } return true; }; /** * Lazy load a local engine with premultiplied alpha set to false */ _Exporter.prototype._getLocalEngine = function () { if (!this._localEngine) { var localCanvas = document.createElement('canvas'); localCanvas.id = "WriteCanvas"; localCanvas.width = 2048; localCanvas.height = 2048; this._localEngine = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Engine"](localCanvas, true, { premultipliedAlpha: false, preserveDrawingBuffer: true }); this._localEngine.setViewport(new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Viewport"](0, 0, 1, 1)); } return this._localEngine; }; _Exporter.prototype.reorderIndicesBasedOnPrimitiveMode = function (submesh, primitiveMode, babylonIndices, byteOffset, binaryWriter) { switch (primitiveMode) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFillMode: { if (!byteOffset) { byteOffset = 0; } for (var i = submesh.indexStart, length_1 = submesh.indexStart + submesh.indexCount; i < length_1; i = i + 3) { var index = byteOffset + i * 4; // swap the second and third indices var secondIndex = binaryWriter.getUInt32(index + 4); var thirdIndex = binaryWriter.getUInt32(index + 8); binaryWriter.setUInt32(thirdIndex, index + 4); binaryWriter.setUInt32(secondIndex, index + 8); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFanDrawMode: { for (var i = submesh.indexStart + submesh.indexCount - 1, start = submesh.indexStart; i >= start; --i) { binaryWriter.setUInt32(babylonIndices[i], byteOffset); byteOffset += 4; } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleStripDrawMode: { if (submesh.indexCount >= 3) { binaryWriter.setUInt32(babylonIndices[submesh.indexStart + 2], byteOffset + 4); binaryWriter.setUInt32(babylonIndices[submesh.indexStart + 1], byteOffset + 8); } break; } } }; /** * Reorders the vertex attribute data based on the primitive mode. This is necessary when indices are not available and the winding order is * clock-wise during export to glTF * @param submesh BabylonJS submesh * @param primitiveMode Primitive mode of the mesh * @param sideOrientation the winding order of the submesh * @param vertexBufferKind The type of vertex attribute * @param meshAttributeArray The vertex attribute data * @param byteOffset The offset to the binary data * @param binaryWriter The binary data for the glTF file */ _Exporter.prototype.reorderVertexAttributeDataBasedOnPrimitiveMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter) { if (this._convertToRightHandedSystem && sideOrientation === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].ClockWiseSideOrientation) { switch (primitiveMode) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFillMode: { this.reorderTriangleFillMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter); break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleStripDrawMode: { this.reorderTriangleStripDrawMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter); break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFanDrawMode: { this.reorderTriangleFanMode(submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter); break; } } } }; /** * Reorders the vertex attributes in the correct triangle mode order . This is necessary when indices are not available and the winding order is * clock-wise during export to glTF * @param submesh BabylonJS submesh * @param primitiveMode Primitive mode of the mesh * @param sideOrientation the winding order of the submesh * @param vertexBufferKind The type of vertex attribute * @param meshAttributeArray The vertex attribute data * @param byteOffset The offset to the binary data * @param binaryWriter The binary data for the glTF file */ _Exporter.prototype.reorderTriangleFillMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter) { var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh()); if (vertexBuffer) { var stride = vertexBuffer.byteStride / babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type); if (submesh.verticesCount % 3 !== 0) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('The submesh vertices for the triangle fill mode is not divisible by 3!'); } else { var vertexData = []; var index = 0; switch (vertexBufferKind) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind: case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind: { for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index + stride)); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind: { for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index + 2 * stride)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index + stride)); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind: { var size = vertexBuffer.getSize(); for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + size) { index = x * stride; if (size === 4) { vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index + 2 * stride)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index + stride)); } else { vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index + stride)); } } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind: case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind: { for (var x = submesh.verticesStart; x < submesh.verticesStart + submesh.verticesCount; x = x + 3) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].FromArray(meshAttributeArray, index)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].FromArray(meshAttributeArray, index + 2 * stride)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].FromArray(meshAttributeArray, index + stride)); } break; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind); } } this.writeVertexAttributeData(vertexData, byteOffset, vertexBufferKind, meshAttributeArray, binaryWriter); } } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("reorderTriangleFillMode: Vertex Buffer Kind " + vertexBufferKind + " not present!"); } }; /** * Reorders the vertex attributes in the correct triangle strip order. This is necessary when indices are not available and the winding order is * clock-wise during export to glTF * @param submesh BabylonJS submesh * @param primitiveMode Primitive mode of the mesh * @param sideOrientation the winding order of the submesh * @param vertexBufferKind The type of vertex attribute * @param meshAttributeArray The vertex attribute data * @param byteOffset The offset to the binary data * @param binaryWriter The binary data for the glTF file */ _Exporter.prototype.reorderTriangleStripDrawMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter) { var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh()); if (vertexBuffer) { var stride = vertexBuffer.byteStride / babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type); var vertexData = []; var index = 0; switch (vertexBufferKind) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind: case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind: { index = submesh.verticesStart; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index + 2 * stride)); vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index + stride)); break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind: { for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index)); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind: { for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) { index = x * stride; vertexBuffer.getSize() === 4 ? vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index)) : vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index)); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind: case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind: { for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].FromArray(meshAttributeArray, index)); } break; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind); } } this.writeVertexAttributeData(vertexData, byteOffset + 12, vertexBufferKind, meshAttributeArray, binaryWriter); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("reorderTriangleStripDrawMode: Vertex buffer kind " + vertexBufferKind + " not present!"); } }; /** * Reorders the vertex attributes in the correct triangle fan order. This is necessary when indices are not available and the winding order is * clock-wise during export to glTF * @param submesh BabylonJS submesh * @param primitiveMode Primitive mode of the mesh * @param sideOrientation the winding order of the submesh * @param vertexBufferKind The type of vertex attribute * @param meshAttributeArray The vertex attribute data * @param byteOffset The offset to the binary data * @param binaryWriter The binary data for the glTF file */ _Exporter.prototype.reorderTriangleFanMode = function (submesh, primitiveMode, sideOrientation, vertexBufferKind, meshAttributeArray, byteOffset, binaryWriter) { var vertexBuffer = this.getVertexBufferFromMesh(vertexBufferKind, submesh.getMesh()); if (vertexBuffer) { var stride = vertexBuffer.byteStride / babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].GetTypeByteLength(vertexBuffer.type); var vertexData = []; var index = 0; switch (vertexBufferKind) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind: case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind: { for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index)); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind: { for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index)); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind: { for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index)); vertexBuffer.getSize() === 4 ? vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index)) : vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index)); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind: case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind: { for (var x = submesh.verticesStart + submesh.verticesCount - 1; x >= submesh.verticesStart; --x) { index = x * stride; vertexData.push(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].FromArray(meshAttributeArray, index)); } break; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported Vertex Buffer type: " + vertexBufferKind); } } this.writeVertexAttributeData(vertexData, byteOffset, vertexBufferKind, meshAttributeArray, binaryWriter); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("reorderTriangleFanMode: Vertex buffer kind " + vertexBufferKind + " not present!"); } }; /** * Writes the vertex attribute data to binary * @param vertices The vertices to write to the binary writer * @param byteOffset The offset into the binary writer to overwrite binary data * @param vertexAttributeKind The vertex attribute type * @param meshAttributeArray The vertex attribute data * @param binaryWriter The writer containing the binary data */ _Exporter.prototype.writeVertexAttributeData = function (vertices, byteOffset, vertexAttributeKind, meshAttributeArray, binaryWriter) { for (var _i = 0, vertices_1 = vertices; _i < vertices_1.length; _i++) { var vertex = vertices_1[_i]; if (this._convertToRightHandedSystem && !(vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind) && !(vertex instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"])) { if (vertex instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"]) { if (vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(vertex); } else if (vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(vertex); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('Unsupported vertex attribute kind!'); } } else { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedVector4FromRef(vertex); } } if (vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind) { vertex.normalize(); } else if (vertexAttributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind && vertex instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"]) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._NormalizeTangentFromRef(vertex); } for (var _a = 0, _b = vertex.asArray(); _a < _b.length; _a++) { var component = _b[_a]; binaryWriter.setFloat32(component, byteOffset); byteOffset += 4; } } }; /** * Writes mesh attribute data to a data buffer * Returns the bytelength of the data * @param vertexBufferKind Indicates what kind of vertex data is being passed in * @param meshAttributeArray Array containing the attribute data * @param binaryWriter The buffer to write the binary data to * @param indices Used to specify the order of the vertex data */ _Exporter.prototype.writeAttributeData = function (vertexBufferKind, meshAttributeArray, byteStride, binaryWriter) { var stride = byteStride / 4; var vertexAttributes = []; var index; switch (vertexBufferKind) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind: { for (var k = 0, length_2 = meshAttributeArray.length / stride; k < length_2; ++k) { index = k * stride; var vertexData = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index); if (this._convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedPositionVector3FromRef(vertexData); } vertexAttributes.push(vertexData.asArray()); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind: { for (var k = 0, length_3 = meshAttributeArray.length / stride; k < length_3; ++k) { index = k * stride; var vertexData = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index); if (this._convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedNormalVector3FromRef(vertexData); } vertexData.normalize(); vertexAttributes.push(vertexData.asArray()); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind: { for (var k = 0, length_4 = meshAttributeArray.length / stride; k < length_4; ++k) { index = k * stride; var vertexData = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index); if (this._convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedVector4FromRef(vertexData); } _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._NormalizeTangentFromRef(vertexData); vertexAttributes.push(vertexData.asArray()); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind: { for (var k = 0, length_5 = meshAttributeArray.length / stride; k < length_5; ++k) { index = k * stride; var vertexData = stride === 3 ? babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(meshAttributeArray, index) : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector4"].FromArray(meshAttributeArray, index); vertexAttributes.push(vertexData.asArray()); } break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind: case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind: { for (var k = 0, length_6 = meshAttributeArray.length / stride; k < length_6; ++k) { index = k * stride; vertexAttributes.push(this._convertToRightHandedSystem ? [meshAttributeArray[index], meshAttributeArray[index + 1]] : [meshAttributeArray[index], meshAttributeArray[index + 1]]); } break; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Unsupported Vertex Buffer Type: " + vertexBufferKind); vertexAttributes = []; } } for (var _i = 0, vertexAttributes_1 = vertexAttributes; _i < vertexAttributes_1.length; _i++) { var vertexAttribute = vertexAttributes_1[_i]; for (var _a = 0, vertexAttribute_1 = vertexAttribute; _a < vertexAttribute_1.length; _a++) { var component = vertexAttribute_1[_a]; binaryWriter.setFloat32(component); } } }; /** * Generates glTF json data * @param shouldUseGlb Indicates whether the json should be written for a glb file * @param glTFPrefix Text to use when prefixing a glTF file * @param prettyPrint Indicates whether the json file should be pretty printed (true) or not (false) * @returns json data as string */ _Exporter.prototype.generateJSON = function (shouldUseGlb, glTFPrefix, prettyPrint) { var _this = this; var buffer = { byteLength: this._totalByteLength }; var imageName; var imageData; var bufferView; var byteOffset = this._totalByteLength; if (buffer.byteLength) { this._glTF.buffers = [buffer]; } if (this._nodes && this._nodes.length) { this._glTF.nodes = this._nodes; } if (this._meshes && this._meshes.length) { this._glTF.meshes = this._meshes; } if (this._scenes && this._scenes.length) { this._glTF.scenes = this._scenes; this._glTF.scene = 0; } if (this._bufferViews && this._bufferViews.length) { this._glTF.bufferViews = this._bufferViews; } if (this._accessors && this._accessors.length) { this._glTF.accessors = this._accessors; } if (this._animations && this._animations.length) { this._glTF.animations = this._animations; } if (this._materials && this._materials.length) { this._glTF.materials = this._materials; } if (this._textures && this._textures.length) { this._glTF.textures = this._textures; } if (this._samplers && this._samplers.length) { this._glTF.samplers = this._samplers; } if (this._images && this._images.length) { if (!shouldUseGlb) { this._glTF.images = this._images; } else { this._glTF.images = []; this._images.forEach(function (image) { if (image.uri) { imageData = _this._imageData[image.uri]; imageName = image.uri.split('.')[0] + " image"; bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._CreateBufferView(0, byteOffset, imageData.data.length, undefined, imageName); byteOffset += imageData.data.buffer.byteLength; _this._bufferViews.push(bufferView); image.bufferView = _this._bufferViews.length - 1; image.name = imageName; image.mimeType = imageData.mimeType; image.uri = undefined; if (!_this._glTF.images) { _this._glTF.images = []; } _this._glTF.images.push(image); } }); // Replace uri with bufferview and mime type for glb buffer.byteLength = byteOffset; } } if (!shouldUseGlb) { buffer.uri = glTFPrefix + ".bin"; } var jsonText = prettyPrint ? JSON.stringify(this._glTF, null, 2) : JSON.stringify(this._glTF); return jsonText; }; /** * Generates data for .gltf and .bin files based on the glTF prefix string * @param glTFPrefix Text to use when prefixing a glTF file * @returns GLTFData with glTF file data */ _Exporter.prototype._generateGLTFAsync = function (glTFPrefix) { var _this = this; return this._generateBinaryAsync().then(function (binaryBuffer) { _this._extensionsOnExporting(); var jsonText = _this.generateJSON(false, glTFPrefix, true); var bin = new Blob([binaryBuffer], { type: 'application/octet-stream' }); var glTFFileName = glTFPrefix + '.gltf'; var glTFBinFile = glTFPrefix + '.bin'; var container = new _glTFData__WEBPACK_IMPORTED_MODULE_3__["GLTFData"](); container.glTFFiles[glTFFileName] = jsonText; container.glTFFiles[glTFBinFile] = bin; if (_this._imageData) { for (var image in _this._imageData) { container.glTFFiles[image] = new Blob([_this._imageData[image].data], { type: _this._imageData[image].mimeType }); } } return container; }); }; /** * Creates a binary buffer for glTF * @returns array buffer for binary data */ _Exporter.prototype._generateBinaryAsync = function () { var _this = this; var binaryWriter = new _BinaryWriter(4); return this.createSceneAsync(this._babylonScene, binaryWriter).then(function () { if (_this._localEngine) { _this._localEngine.dispose(); } return binaryWriter.getArrayBuffer(); }); }; /** * Pads the number to a multiple of 4 * @param num number to pad * @returns padded number */ _Exporter.prototype._getPadding = function (num) { var remainder = num % 4; var padding = remainder === 0 ? remainder : 4 - remainder; return padding; }; /** * Generates a glb file from the json and binary data * Returns an object with the glb file name as the key and data as the value * @param glTFPrefix * @returns object with glb filename as key and data as value */ _Exporter.prototype._generateGLBAsync = function (glTFPrefix) { var _this = this; return this._generateBinaryAsync().then(function (binaryBuffer) { _this._extensionsOnExporting(); var jsonText = _this.generateJSON(true); var glbFileName = glTFPrefix + '.glb'; var headerLength = 12; var chunkLengthPrefix = 8; var jsonLength = jsonText.length; var imageByteLength = 0; for (var key in _this._imageData) { imageByteLength += _this._imageData[key].data.byteLength; } var jsonPadding = _this._getPadding(jsonLength); var binPadding = _this._getPadding(binaryBuffer.byteLength); var imagePadding = _this._getPadding(imageByteLength); var byteLength = headerLength + (2 * chunkLengthPrefix) + jsonLength + jsonPadding + binaryBuffer.byteLength + binPadding + imageByteLength + imagePadding; //header var headerBuffer = new ArrayBuffer(headerLength); var headerBufferView = new DataView(headerBuffer); headerBufferView.setUint32(0, 0x46546C67, true); //glTF headerBufferView.setUint32(4, 2, true); // version headerBufferView.setUint32(8, byteLength, true); // total bytes in file //json chunk var jsonChunkBuffer = new ArrayBuffer(chunkLengthPrefix + jsonLength + jsonPadding); var jsonChunkBufferView = new DataView(jsonChunkBuffer); jsonChunkBufferView.setUint32(0, jsonLength + jsonPadding, true); jsonChunkBufferView.setUint32(4, 0x4E4F534A, true); //json chunk bytes var jsonData = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix); for (var i = 0; i < jsonLength; ++i) { jsonData[i] = jsonText.charCodeAt(i); } //json padding var jsonPaddingView = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix + jsonLength); for (var i = 0; i < jsonPadding; ++i) { jsonPaddingView[i] = 0x20; } //binary chunk var binaryChunkBuffer = new ArrayBuffer(chunkLengthPrefix); var binaryChunkBufferView = new DataView(binaryChunkBuffer); binaryChunkBufferView.setUint32(0, binaryBuffer.byteLength + imageByteLength + imagePadding, true); binaryChunkBufferView.setUint32(4, 0x004E4942, true); // binary padding var binPaddingBuffer = new ArrayBuffer(binPadding); var binPaddingView = new Uint8Array(binPaddingBuffer); for (var i = 0; i < binPadding; ++i) { binPaddingView[i] = 0; } var imagePaddingBuffer = new ArrayBuffer(imagePadding); var imagePaddingView = new Uint8Array(imagePaddingBuffer); for (var i = 0; i < imagePadding; ++i) { imagePaddingView[i] = 0; } var glbData = [headerBuffer, jsonChunkBuffer, binaryChunkBuffer, binaryBuffer]; // binary data for (var key in _this._imageData) { glbData.push(_this._imageData[key].data.buffer); } glbData.push(binPaddingBuffer); glbData.push(imagePaddingBuffer); var glbFile = new Blob(glbData, { type: 'application/octet-stream' }); var container = new _glTFData__WEBPACK_IMPORTED_MODULE_3__["GLTFData"](); container.glTFFiles[glbFileName] = glbFile; if (_this._localEngine != null) { _this._localEngine.dispose(); } return container; }); }; /** * Sets the TRS for each node * @param node glTF Node for storing the transformation data * @param babylonTransformNode Babylon mesh used as the source for the transformation data */ _Exporter.prototype.setNodeTransformation = function (node, babylonTransformNode) { if (!babylonTransformNode.getPivotPoint().equalsToFloats(0, 0, 0)) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Pivot points are not supported in the glTF serializer"); } if (!babylonTransformNode.position.equalsToFloats(0, 0, 0)) { node.translation = this._convertToRightHandedSystem ? _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedPositionVector3(babylonTransformNode.position).asArray() : babylonTransformNode.position.asArray(); } if (!babylonTransformNode.scaling.equalsToFloats(1, 1, 1)) { node.scale = babylonTransformNode.scaling.asArray(); } var rotationQuaternion = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].RotationYawPitchRoll(babylonTransformNode.rotation.y, babylonTransformNode.rotation.x, babylonTransformNode.rotation.z); if (babylonTransformNode.rotationQuaternion) { rotationQuaternion.multiplyInPlace(babylonTransformNode.rotationQuaternion); } if (!(rotationQuaternion.x === 0 && rotationQuaternion.y === 0 && rotationQuaternion.z === 0 && rotationQuaternion.w === 1)) { if (this._convertToRightHandedSystem) { _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._GetRightHandedQuaternionFromRef(rotationQuaternion); } node.rotation = rotationQuaternion.normalize().asArray(); } }; _Exporter.prototype.getVertexBufferFromMesh = function (attributeKind, bufferMesh) { if (bufferMesh.isVerticesDataPresent(attributeKind)) { var vertexBuffer = bufferMesh.getVertexBuffer(attributeKind); if (vertexBuffer) { return vertexBuffer; } } return null; }; /** * Creates a bufferview based on the vertices type for the Babylon mesh * @param kind Indicates the type of vertices data * @param babylonTransformNode The Babylon mesh to get the vertices data from * @param binaryWriter The buffer to write the bufferview data to */ _Exporter.prototype.createBufferViewKind = function (kind, babylonTransformNode, binaryWriter, byteStride) { var bufferMesh = babylonTransformNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Mesh"] ? babylonTransformNode : babylonTransformNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["InstancedMesh"] ? babylonTransformNode.sourceMesh : null; if (bufferMesh) { var vertexData = bufferMesh.getVerticesData(kind); if (vertexData) { var byteLength = vertexData.length * 4; var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, byteStride, kind + " - " + bufferMesh.name); this._bufferViews.push(bufferView); this.writeAttributeData(kind, vertexData, byteStride, binaryWriter); } } }; /** * The primitive mode of the Babylon mesh * @param babylonMesh The BabylonJS mesh */ _Exporter.prototype.getMeshPrimitiveMode = function (babylonMesh) { if (babylonMesh instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["LinesMesh"]) { return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].LineListDrawMode; } return babylonMesh.material ? babylonMesh.material.fillMode : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFillMode; }; /** * Sets the primitive mode of the glTF mesh primitive * @param meshPrimitive glTF mesh primitive * @param primitiveMode The primitive mode */ _Exporter.prototype.setPrimitiveMode = function (meshPrimitive, primitiveMode) { switch (primitiveMode) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFillMode: { // glTF defaults to using Triangle Mode break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleStripDrawMode: { meshPrimitive.mode = 5 /* TRIANGLE_STRIP */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFanDrawMode: { meshPrimitive.mode = 6 /* TRIANGLE_FAN */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].PointListDrawMode: { meshPrimitive.mode = 0 /* POINTS */; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].PointFillMode: { meshPrimitive.mode = 0 /* POINTS */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].LineLoopDrawMode: { meshPrimitive.mode = 2 /* LINE_LOOP */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].LineListDrawMode: { meshPrimitive.mode = 1 /* LINES */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].LineStripDrawMode: { meshPrimitive.mode = 3 /* LINE_STRIP */; break; } } }; /** * Sets the vertex attribute accessor based of the glTF mesh primitive * @param meshPrimitive glTF mesh primitive * @param attributeKind vertex attribute * @returns boolean specifying if uv coordinates are present */ _Exporter.prototype.setAttributeKind = function (meshPrimitive, attributeKind) { switch (attributeKind) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind: { meshPrimitive.attributes.POSITION = this._accessors.length - 1; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind: { meshPrimitive.attributes.NORMAL = this._accessors.length - 1; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind: { meshPrimitive.attributes.COLOR_0 = this._accessors.length - 1; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind: { meshPrimitive.attributes.TANGENT = this._accessors.length - 1; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind: { meshPrimitive.attributes.TEXCOORD_0 = this._accessors.length - 1; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind: { meshPrimitive.attributes.TEXCOORD_1 = this._accessors.length - 1; break; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Unsupported Vertex Buffer Type: " + attributeKind); } } }; /** * Sets data for the primitive attributes of each submesh * @param mesh glTF Mesh object to store the primitive attribute information * @param babylonTransformNode Babylon mesh to get the primitive attribute data from * @param binaryWriter Buffer to write the attribute data to */ _Exporter.prototype.setPrimitiveAttributesAsync = function (mesh, babylonTransformNode, binaryWriter) { var promises = []; var bufferMesh = null; var bufferView; var uvCoordsPresent; var minMax; if (babylonTransformNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Mesh"]) { bufferMesh = babylonTransformNode; } else if (babylonTransformNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["InstancedMesh"]) { bufferMesh = babylonTransformNode.sourceMesh; } var attributeData = [ { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, accessorType: "VEC3" /* VEC3 */, byteStride: 12 }, { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, accessorType: "VEC3" /* VEC3 */, byteStride: 12 }, { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind, accessorType: "VEC4" /* VEC4 */, byteStride: 16 }, { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind, accessorType: "VEC4" /* VEC4 */, byteStride: 16 }, { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind, accessorType: "VEC2" /* VEC2 */, byteStride: 8 }, { kind: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind, accessorType: "VEC2" /* VEC2 */, byteStride: 8 }, ]; if (bufferMesh) { var indexBufferViewIndex = null; var primitiveMode = this.getMeshPrimitiveMode(bufferMesh); var vertexAttributeBufferViews = {}; // For each BabylonMesh, create bufferviews for each 'kind' for (var _i = 0, attributeData_1 = attributeData; _i < attributeData_1.length; _i++) { var attribute = attributeData_1[_i]; var attributeKind = attribute.kind; if (bufferMesh.isVerticesDataPresent(attributeKind)) { var vertexBuffer = this.getVertexBufferFromMesh(attributeKind, bufferMesh); attribute.byteStride = vertexBuffer ? vertexBuffer.getSize() * 4 : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].DeduceStride(attributeKind) * 4; if (attribute.byteStride === 12) { attribute.accessorType = "VEC3" /* VEC3 */; } this.createBufferViewKind(attributeKind, babylonTransformNode, binaryWriter, attribute.byteStride); attribute.bufferViewIndex = this._bufferViews.length - 1; vertexAttributeBufferViews[attributeKind] = attribute.bufferViewIndex; } } if (bufferMesh.getTotalIndices()) { var indices = bufferMesh.getIndices(); if (indices) { var byteLength = indices.length * 4; bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, "Indices - " + bufferMesh.name); this._bufferViews.push(bufferView); indexBufferViewIndex = this._bufferViews.length - 1; for (var k = 0, length_7 = indices.length; k < length_7; ++k) { binaryWriter.setUInt32(indices[k]); } } } if (bufferMesh.subMeshes) { // go through all mesh primitives (submeshes) for (var _a = 0, _b = bufferMesh.subMeshes; _a < _b.length; _a++) { var submesh = _b[_a]; uvCoordsPresent = false; var babylonMaterial = submesh.getMaterial() || bufferMesh.getScene().defaultMaterial; var materialIndex = null; if (babylonMaterial) { if (bufferMesh instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["LinesMesh"]) { // get the color from the lines mesh and set it in the material var material = { name: bufferMesh.name + ' material' }; if (!bufferMesh.color.equals(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White()) || bufferMesh.alpha < 1) { material.pbrMetallicRoughness = { baseColorFactor: bufferMesh.color.asArray().concat([bufferMesh.alpha]) }; } this._materials.push(material); materialIndex = this._materials.length - 1; } else if (babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["MultiMaterial"]) { var subMaterial = babylonMaterial.subMaterials[submesh.materialIndex]; if (subMaterial) { babylonMaterial = subMaterial; materialIndex = this._materialMap[babylonMaterial.uniqueId]; } } else { materialIndex = this._materialMap[babylonMaterial.uniqueId]; } } var glTFMaterial = materialIndex != null ? this._materials[materialIndex] : null; var meshPrimitive = { attributes: {} }; this.setPrimitiveMode(meshPrimitive, primitiveMode); for (var _c = 0, attributeData_2 = attributeData; _c < attributeData_2.length; _c++) { var attribute = attributeData_2[_c]; var attributeKind = attribute.kind; if (attributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind || attributeKind === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind) { if (glTFMaterial && !this._glTFMaterialExporter._hasTexturesPresent(glTFMaterial)) { continue; } } var vertexData = bufferMesh.getVerticesData(attributeKind); if (vertexData) { var vertexBuffer = this.getVertexBufferFromMesh(attributeKind, bufferMesh); if (vertexBuffer) { var stride = vertexBuffer.getSize(); var bufferViewIndex = attribute.bufferViewIndex; if (bufferViewIndex != undefined) { // check to see if bufferviewindex has a numeric value assigned. minMax = { min: null, max: null }; if (attributeKind == babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind) { minMax = _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._CalculateMinMaxPositions(vertexData, 0, vertexData.length / stride, this._convertToRightHandedSystem); } var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._CreateAccessor(bufferViewIndex, attributeKind + " - " + babylonTransformNode.name, attribute.accessorType, 5126 /* FLOAT */, vertexData.length / stride, 0, minMax.min, minMax.max); this._accessors.push(accessor); this.setAttributeKind(meshPrimitive, attributeKind); if (meshPrimitive.attributes.TEXCOORD_0 != null || meshPrimitive.attributes.TEXCOORD_1 != null) { uvCoordsPresent = true; } } } } } if (indexBufferViewIndex) { // Create accessor var accessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_2__["_GLTFUtilities"]._CreateAccessor(indexBufferViewIndex, "indices - " + babylonTransformNode.name, "SCALAR" /* SCALAR */, 5125 /* UNSIGNED_INT */, submesh.indexCount, submesh.indexStart * 4, null, null); this._accessors.push(accessor); meshPrimitive.indices = this._accessors.length - 1; } if (materialIndex != null && Object.keys(meshPrimitive.attributes).length > 0) { var sideOrientation = babylonMaterial.sideOrientation; // Only reverse the winding if we have a clockwise winding if (sideOrientation === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Material"].ClockWiseSideOrientation) { var byteOffset = indexBufferViewIndex != null ? this._bufferViews[indexBufferViewIndex].byteOffset : null; if (byteOffset == null) { byteOffset = 0; } var babylonIndices = null; if (indexBufferViewIndex != null) { babylonIndices = bufferMesh.getIndices(); } if (babylonIndices) { this.reorderIndicesBasedOnPrimitiveMode(submesh, primitiveMode, babylonIndices, byteOffset, binaryWriter); } else { for (var _d = 0, attributeData_3 = attributeData; _d < attributeData_3.length; _d++) { var attribute = attributeData_3[_d]; var vertexData = bufferMesh.getVerticesData(attribute.kind); if (vertexData) { var byteOffset_1 = this._bufferViews[vertexAttributeBufferViews[attribute.kind]].byteOffset; if (!byteOffset_1) { byteOffset_1 = 0; } this.reorderVertexAttributeDataBasedOnPrimitiveMode(submesh, primitiveMode, sideOrientation, attribute.kind, vertexData, byteOffset_1, binaryWriter); } } } } if (!uvCoordsPresent && this._glTFMaterialExporter._hasTexturesPresent(this._materials[materialIndex])) { var newMat = this._glTFMaterialExporter._stripTexturesFromMaterial(this._materials[materialIndex]); this._materials.push(newMat); materialIndex = this._materials.length - 1; } meshPrimitive.material = materialIndex; } mesh.primitives.push(meshPrimitive); var promise = this._extensionsPostExportMeshPrimitiveAsync("postExport", meshPrimitive, submesh, binaryWriter); if (promise) { promises.push(); } } } } return Promise.all(promises).then(function () { /* do nothing */ }); }; /** * Creates a glTF scene based on the array of meshes * Returns the the total byte offset * @param babylonScene Babylon scene to get the mesh data from * @param binaryWriter Buffer to write binary data to */ _Exporter.prototype.createSceneAsync = function (babylonScene, binaryWriter) { var _this = this; var scene = { nodes: [] }; var glTFNodeIndex; var glTFNode; var directDescendents; var nodes = babylonScene.transformNodes.concat(babylonScene.meshes, babylonScene.lights); return this._glTFMaterialExporter._convertMaterialsToGLTFAsync(babylonScene.materials, "image/png" /* PNG */, true).then(function () { return _this.createNodeMapAndAnimationsAsync(babylonScene, nodes, _this._shouldExportNode, binaryWriter).then(function (nodeMap) { _this._nodeMap = nodeMap; _this._totalByteLength = binaryWriter.getByteOffset(); if (_this._totalByteLength == undefined) { throw new Error("undefined byte length!"); } // Build Hierarchy with the node map. for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) { var babylonNode = nodes_1[_i]; glTFNodeIndex = _this._nodeMap[babylonNode.uniqueId]; if (glTFNodeIndex !== undefined) { glTFNode = _this._nodes[glTFNodeIndex]; if (!babylonNode.parent) { if (!_this._shouldExportNode(babylonNode)) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Log("Omitting " + babylonNode.name + " from scene."); } else { if (_this._convertToRightHandedSystem) { if (glTFNode.translation) { glTFNode.translation[2] *= -1; glTFNode.translation[0] *= -1; } glTFNode.rotation = glTFNode.rotation ? babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0]).multiply(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(glTFNode.rotation)).asArray() : (babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray([0, 1, 0, 0])).asArray(); } scene.nodes.push(glTFNodeIndex); } } directDescendents = babylonNode.getDescendants(true); if (!glTFNode.children && directDescendents && directDescendents.length) { var children = []; for (var _a = 0, directDescendents_1 = directDescendents; _a < directDescendents_1.length; _a++) { var descendent = directDescendents_1[_a]; if (_this._nodeMap[descendent.uniqueId] != null) { children.push(_this._nodeMap[descendent.uniqueId]); } } if (children.length) { glTFNode.children = children; } } } } if (scene.nodes.length) { _this._scenes.push(scene); } }); }); }; /** * Creates a mapping of Node unique id to node index and handles animations * @param babylonScene Babylon Scene * @param nodes Babylon transform nodes * @param shouldExportNode Callback specifying if a transform node should be exported * @param binaryWriter Buffer to write binary data to * @returns Node mapping of unique id to index */ _Exporter.prototype.createNodeMapAndAnimationsAsync = function (babylonScene, nodes, shouldExportNode, binaryWriter) { var _this = this; var promiseChain = Promise.resolve(); var nodeMap = {}; var nodeIndex; var runtimeGLTFAnimation = { name: 'runtime animations', channels: [], samplers: [] }; var idleGLTFAnimations = []; var _loop_1 = function (babylonNode) { if (shouldExportNode(babylonNode)) { promiseChain = promiseChain.then(function () { return _this.createNodeAsync(babylonNode, binaryWriter).then(function (node) { var promise = _this._extensionsPostExportNodeAsync("createNodeAsync", node, babylonNode); if (promise == null) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Not exporting node " + babylonNode.name); return Promise.resolve(); } else { return promise.then(function (node) { var directDescendents = babylonNode.getDescendants(true, function (node) { return (node instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Node"]); }); if (directDescendents.length || node.mesh != null || (node.extensions)) { _this._nodes.push(node); nodeIndex = _this._nodes.length - 1; nodeMap[babylonNode.uniqueId] = nodeIndex; } if (!babylonScene.animationGroups.length && babylonNode.animations.length) { _glTFAnimation__WEBPACK_IMPORTED_MODULE_4__["_GLTFAnimation"]._CreateNodeAnimationFromNodeAnimations(babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, _this._nodes, binaryWriter, _this._bufferViews, _this._accessors, _this._convertToRightHandedSystem, _this._animationSampleRate); } }); } }); }); } else { "Excluding node " + babylonNode.name; } }; for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) { var babylonNode = nodes_2[_i]; _loop_1(babylonNode); } return promiseChain.then(function () { if (runtimeGLTFAnimation.channels.length && runtimeGLTFAnimation.samplers.length) { _this._animations.push(runtimeGLTFAnimation); } idleGLTFAnimations.forEach(function (idleGLTFAnimation) { if (idleGLTFAnimation.channels.length && idleGLTFAnimation.samplers.length) { _this._animations.push(idleGLTFAnimation); } }); if (babylonScene.animationGroups.length) { _glTFAnimation__WEBPACK_IMPORTED_MODULE_4__["_GLTFAnimation"]._CreateNodeAnimationFromAnimationGroups(babylonScene, _this._animations, nodeMap, _this._nodes, binaryWriter, _this._bufferViews, _this._accessors, _this._convertToRightHandedSystem, _this._animationSampleRate); } return nodeMap; }); }; /** * Creates a glTF node from a Babylon mesh * @param babylonMesh Source Babylon mesh * @param binaryWriter Buffer for storing geometry data * @returns glTF node */ _Exporter.prototype.createNodeAsync = function (babylonNode, binaryWriter) { var _this = this; return Promise.resolve().then(function () { // create node to hold translation/rotation/scale and the mesh var node = {}; // create mesh var mesh = { primitives: [] }; if (babylonNode.name) { node.name = babylonNode.name; } if (babylonNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TransformNode"]) { // Set transformation _this.setNodeTransformation(node, babylonNode); return _this.setPrimitiveAttributesAsync(mesh, babylonNode, binaryWriter).then(function () { if (mesh.primitives.length) { _this._meshes.push(mesh); node.mesh = _this._meshes.length - 1; } return node; }); } else { return node; } }); }; _Exporter._ExtensionNames = new Array(); _Exporter._ExtensionFactories = {}; return _Exporter; }()); /** * @hidden * * Stores glTF binary data. If the array buffer byte length is exceeded, it doubles in size dynamically */ var _BinaryWriter = /** @class */ (function () { /** * Initialize binary writer with an initial byte length * @param byteLength Initial byte length of the array buffer */ function _BinaryWriter(byteLength) { this._arrayBuffer = new ArrayBuffer(byteLength); this._dataView = new DataView(this._arrayBuffer); this._byteOffset = 0; } /** * Resize the array buffer to the specified byte length * @param byteLength */ _BinaryWriter.prototype.resizeBuffer = function (byteLength) { var newBuffer = new ArrayBuffer(byteLength); var oldUint8Array = new Uint8Array(this._arrayBuffer); var newUint8Array = new Uint8Array(newBuffer); for (var i = 0, length_8 = newUint8Array.byteLength; i < length_8; ++i) { newUint8Array[i] = oldUint8Array[i]; } this._arrayBuffer = newBuffer; this._dataView = new DataView(this._arrayBuffer); return newBuffer; }; /** * Get an array buffer with the length of the byte offset * @returns ArrayBuffer resized to the byte offset */ _BinaryWriter.prototype.getArrayBuffer = function () { return this.resizeBuffer(this.getByteOffset()); }; /** * Get the byte offset of the array buffer * @returns byte offset */ _BinaryWriter.prototype.getByteOffset = function () { if (this._byteOffset == undefined) { throw new Error("Byte offset is undefined!"); } return this._byteOffset; }; /** * Stores an UInt8 in the array buffer * @param entry * @param byteOffset If defined, specifies where to set the value as an offset. */ _BinaryWriter.prototype.setUInt8 = function (entry, byteOffset) { if (byteOffset != null) { if (byteOffset < this._byteOffset) { this._dataView.setUint8(byteOffset, entry); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!'); } } else { if (this._byteOffset + 1 > this._arrayBuffer.byteLength) { this.resizeBuffer(this._arrayBuffer.byteLength * 2); } this._dataView.setUint8(this._byteOffset++, entry); } }; /** * Gets an UInt32 in the array buffer * @param entry * @param byteOffset If defined, specifies where to set the value as an offset. */ _BinaryWriter.prototype.getUInt32 = function (byteOffset) { if (byteOffset < this._byteOffset) { return this._dataView.getUint32(byteOffset, true); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!'); throw new Error('BinaryWriter: byteoffset is greater than the current binary buffer length!'); } }; _BinaryWriter.prototype.getVector3Float32FromRef = function (vector3, byteOffset) { if (byteOffset + 8 > this._byteOffset) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!"); } else { vector3.x = this._dataView.getFloat32(byteOffset, true); vector3.y = this._dataView.getFloat32(byteOffset + 4, true); vector3.z = this._dataView.getFloat32(byteOffset + 8, true); } }; _BinaryWriter.prototype.setVector3Float32FromRef = function (vector3, byteOffset) { if (byteOffset + 8 > this._byteOffset) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!"); } else { this._dataView.setFloat32(byteOffset, vector3.x, true); this._dataView.setFloat32(byteOffset + 4, vector3.y, true); this._dataView.setFloat32(byteOffset + 8, vector3.z, true); } }; _BinaryWriter.prototype.getVector4Float32FromRef = function (vector4, byteOffset) { if (byteOffset + 12 > this._byteOffset) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!"); } else { vector4.x = this._dataView.getFloat32(byteOffset, true); vector4.y = this._dataView.getFloat32(byteOffset + 4, true); vector4.z = this._dataView.getFloat32(byteOffset + 8, true); vector4.w = this._dataView.getFloat32(byteOffset + 12, true); } }; _BinaryWriter.prototype.setVector4Float32FromRef = function (vector4, byteOffset) { if (byteOffset + 12 > this._byteOffset) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("BinaryWriter: byteoffset is greater than the current binary buffer length!"); } else { this._dataView.setFloat32(byteOffset, vector4.x, true); this._dataView.setFloat32(byteOffset + 4, vector4.y, true); this._dataView.setFloat32(byteOffset + 8, vector4.z, true); this._dataView.setFloat32(byteOffset + 12, vector4.w, true); } }; /** * Stores a Float32 in the array buffer * @param entry */ _BinaryWriter.prototype.setFloat32 = function (entry, byteOffset) { if (isNaN(entry)) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('Invalid data being written!'); } if (byteOffset != null) { if (byteOffset < this._byteOffset) { this._dataView.setFloat32(byteOffset, entry, true); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary length!'); } } if (this._byteOffset + 4 > this._arrayBuffer.byteLength) { this.resizeBuffer(this._arrayBuffer.byteLength * 2); } this._dataView.setFloat32(this._byteOffset, entry, true); this._byteOffset += 4; }; /** * Stores an UInt32 in the array buffer * @param entry * @param byteOffset If defined, specifies where to set the value as an offset. */ _BinaryWriter.prototype.setUInt32 = function (entry, byteOffset) { if (byteOffset != null) { if (byteOffset < this._byteOffset) { this._dataView.setUint32(byteOffset, entry, true); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error('BinaryWriter: byteoffset is greater than the current binary buffer length!'); } } else { if (this._byteOffset + 4 > this._arrayBuffer.byteLength) { this.resizeBuffer(this._arrayBuffer.byteLength * 2); } this._dataView.setUint32(this._byteOffset, entry, true); this._byteOffset += 4; } }; return _BinaryWriter; }()); /***/ }), /***/ "./glTF/2.0/glTFExporterExtension.ts": /*!*******************************************!*\ !*** ./glTF/2.0/glTFExporterExtension.ts ***! \*******************************************/ /*! exports provided: __IGLTFExporterExtensionV2 */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return __IGLTFExporterExtensionV2; }); /** @hidden */ var __IGLTFExporterExtensionV2 = 0; // I am here to allow dts to be created /***/ }), /***/ "./glTF/2.0/glTFMaterialExporter.ts": /*!******************************************!*\ !*** ./glTF/2.0/glTFMaterialExporter.ts ***! \******************************************/ /*! exports provided: _GLTFMaterialExporter */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _GLTFMaterialExporter; }); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math"); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__); /** * Utility methods for working with glTF material conversion properties. This class should only be used internally * @hidden */ var _GLTFMaterialExporter = /** @class */ (function () { function _GLTFMaterialExporter(exporter) { /** * Mapping to store textures */ this._textureMap = {}; this._textureMap = {}; this._exporter = exporter; } /** * Specifies if two colors are approximately equal in value * @param color1 first color to compare to * @param color2 second color to compare to * @param epsilon threshold value */ _GLTFMaterialExporter.FuzzyEquals = function (color1, color2, epsilon) { return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.r, color2.r, epsilon) && babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.g, color2.g, epsilon) && babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].WithinEpsilon(color1.b, color2.b, epsilon); }; /** * Gets the materials from a Babylon scene and converts them to glTF materials * @param scene babylonjs scene * @param mimeType texture mime type * @param images array of images * @param textures array of textures * @param materials array of materials * @param imageData mapping of texture names to base64 textures * @param hasTextureCoords specifies if texture coordinates are present on the material */ _GLTFMaterialExporter.prototype._convertMaterialsToGLTFAsync = function (babylonMaterials, mimeType, hasTextureCoords) { var promises = []; for (var _i = 0, babylonMaterials_1 = babylonMaterials; _i < babylonMaterials_1.length; _i++) { var babylonMaterial = babylonMaterials_1[_i]; if (babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["StandardMaterial"]) { promises.push(this._convertStandardMaterialAsync(babylonMaterial, mimeType, hasTextureCoords)); } else if (babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PBRMetallicRoughnessMaterial"]) { promises.push(this._convertPBRMetallicRoughnessMaterialAsync(babylonMaterial, mimeType, hasTextureCoords)); } else if (babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"]) { promises.push(this._convertPBRMaterialAsync(babylonMaterial, mimeType, hasTextureCoords)); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Unsupported material type: " + babylonMaterial.name); } } return Promise.all(promises).then(function () { }); }; /** * Makes a copy of the glTF material without the texture parameters * @param originalMaterial original glTF material * @returns glTF material without texture parameters */ _GLTFMaterialExporter.prototype._stripTexturesFromMaterial = function (originalMaterial) { var newMaterial = {}; if (originalMaterial) { newMaterial.name = originalMaterial.name; newMaterial.doubleSided = originalMaterial.doubleSided; newMaterial.alphaMode = originalMaterial.alphaMode; newMaterial.alphaCutoff = originalMaterial.alphaCutoff; newMaterial.emissiveFactor = originalMaterial.emissiveFactor; var originalPBRMetallicRoughness = originalMaterial.pbrMetallicRoughness; if (originalPBRMetallicRoughness) { newMaterial.pbrMetallicRoughness = {}; newMaterial.pbrMetallicRoughness.baseColorFactor = originalPBRMetallicRoughness.baseColorFactor; newMaterial.pbrMetallicRoughness.metallicFactor = originalPBRMetallicRoughness.metallicFactor; newMaterial.pbrMetallicRoughness.roughnessFactor = originalPBRMetallicRoughness.roughnessFactor; } } return newMaterial; }; /** * Specifies if the material has any texture parameters present * @param material glTF Material * @returns boolean specifying if texture parameters are present */ _GLTFMaterialExporter.prototype._hasTexturesPresent = function (material) { if (material.emissiveTexture || material.normalTexture || material.occlusionTexture) { return true; } var pbrMat = material.pbrMetallicRoughness; if (pbrMat) { if (pbrMat.baseColorTexture || pbrMat.metallicRoughnessTexture) { return true; } } return false; }; /** * Converts a Babylon StandardMaterial to a glTF Metallic Roughness Material * @param babylonStandardMaterial * @returns glTF Metallic Roughness Material representation */ _GLTFMaterialExporter.prototype._convertToGLTFPBRMetallicRoughness = function (babylonStandardMaterial) { var P0 = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 1); var P1 = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 0.1); var P2 = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](0, 0.1); var P3 = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](1300, 0.1); /** * Given the control points, solve for x based on a given t for a cubic bezier curve * @param t a value between 0 and 1 * @param p0 first control point * @param p1 second control point * @param p2 third control point * @param p3 fourth control point * @returns number result of cubic bezier curve at the specified t */ function _cubicBezierCurve(t, p0, p1, p2, p3) { return ((1 - t) * (1 - t) * (1 - t) * p0 + 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 + t * t * t * p3); } /** * Evaluates a specified specular power value to determine the appropriate roughness value, * based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis) * and roughness on the ordinant axis (y-axis) * @param specularPower specular power of standard material * @returns Number representing the roughness value */ function _solveForRoughness(specularPower) { var t = Math.pow(specularPower / P3.x, 0.333333); return _cubicBezierCurve(t, P0.y, P1.y, P2.y, P3.y); } var diffuse = babylonStandardMaterial.diffuseColor.toLinearSpace().scale(0.5); var opacity = babylonStandardMaterial.alpha; var specularPower = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Clamp(babylonStandardMaterial.specularPower, 0, _GLTFMaterialExporter._MaxSpecularPower); var roughness = _solveForRoughness(specularPower); var glTFPbrMetallicRoughness = { baseColorFactor: [ diffuse.r, diffuse.g, diffuse.b, opacity ], metallicFactor: 0, roughnessFactor: roughness, }; return glTFPbrMetallicRoughness; }; /** * Computes the metallic factor * @param diffuse diffused value * @param specular specular value * @param oneMinusSpecularStrength one minus the specular strength * @returns metallic value */ _GLTFMaterialExporter._SolveMetallic = function (diffuse, specular, oneMinusSpecularStrength) { if (specular < this._DielectricSpecular.r) { this._DielectricSpecular; return 0; } var a = this._DielectricSpecular.r; var b = diffuse * oneMinusSpecularStrength / (1.0 - this._DielectricSpecular.r) + specular - 2.0 * this._DielectricSpecular.r; var c = this._DielectricSpecular.r - specular; var D = b * b - 4.0 * a * c; return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Clamp((-b + Math.sqrt(D)) / (2.0 * a), 0, 1); }; /** * Gets the glTF alpha mode from the Babylon Material * @param babylonMaterial Babylon Material * @returns The Babylon alpha mode value */ _GLTFMaterialExporter.prototype._getAlphaMode = function (babylonMaterial) { if (babylonMaterial.needAlphaBlending()) { return "BLEND" /* BLEND */; } else if (babylonMaterial.needAlphaTesting()) { return "MASK" /* MASK */; } else { return "OPAQUE" /* OPAQUE */; } }; /** * Converts a Babylon Standard Material to a glTF Material * @param babylonStandardMaterial BJS Standard Material * @param mimeType mime type to use for the textures * @param images array of glTF image interfaces * @param textures array of glTF texture interfaces * @param materials array of glTF material interfaces * @param imageData map of image file name to data * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied */ _GLTFMaterialExporter.prototype._convertStandardMaterialAsync = function (babylonStandardMaterial, mimeType, hasTextureCoords) { var materialMap = this._exporter._materialMap; var materials = this._exporter._materials; var alphaMode = this._getAlphaMode(babylonStandardMaterial); var promises = []; var glTFPbrMetallicRoughness = this._convertToGLTFPBRMetallicRoughness(babylonStandardMaterial); var glTFMaterial = { name: babylonStandardMaterial.name }; if (babylonStandardMaterial.backFaceCulling != null && !babylonStandardMaterial.backFaceCulling) { if (!babylonStandardMaterial.twoSidedLighting) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonStandardMaterial.name + ": Back-face culling enabled and two-sided lighting disabled is not supported in glTF."); } glTFMaterial.doubleSided = true; } if (hasTextureCoords) { if (babylonStandardMaterial.diffuseTexture) { promises.push(this._exportTextureAsync(babylonStandardMaterial.diffuseTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFPbrMetallicRoughness.baseColorTexture = glTFTexture; } })); } if (babylonStandardMaterial.bumpTexture) { promises.push(this._exportTextureAsync(babylonStandardMaterial.bumpTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFMaterial.normalTexture = glTFTexture; if (babylonStandardMaterial.bumpTexture != null && babylonStandardMaterial.bumpTexture.level !== 1) { glTFMaterial.normalTexture.scale = babylonStandardMaterial.bumpTexture.level; } } })); } if (babylonStandardMaterial.emissiveTexture) { glTFMaterial.emissiveFactor = [1.0, 1.0, 1.0]; promises.push(this._exportTextureAsync(babylonStandardMaterial.emissiveTexture, mimeType).then(function (glTFEmissiveTexture) { if (glTFEmissiveTexture) { glTFMaterial.emissiveTexture = glTFEmissiveTexture; } })); } if (babylonStandardMaterial.ambientTexture) { promises.push(this._exportTextureAsync(babylonStandardMaterial.ambientTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { var occlusionTexture = { index: glTFTexture.index }; glTFMaterial.occlusionTexture = occlusionTexture; occlusionTexture.strength = 1.0; } })); } } if (babylonStandardMaterial.alpha < 1.0 || babylonStandardMaterial.opacityTexture) { if (babylonStandardMaterial.alphaMode === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Engine"].ALPHA_COMBINE) { glTFMaterial.alphaMode = "BLEND" /* BLEND */; } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonStandardMaterial.name + ": glTF 2.0 does not support alpha mode: " + babylonStandardMaterial.alphaMode.toString()); } } if (babylonStandardMaterial.emissiveColor && !_GLTFMaterialExporter.FuzzyEquals(babylonStandardMaterial.emissiveColor, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) { glTFMaterial.emissiveFactor = babylonStandardMaterial.emissiveColor.asArray(); } glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness; if (alphaMode !== "OPAQUE" /* OPAQUE */) { switch (alphaMode) { case "BLEND" /* BLEND */: { glTFMaterial.alphaMode = "BLEND" /* BLEND */; break; } case "MASK" /* MASK */: { glTFMaterial.alphaMode = "MASK" /* MASK */; glTFMaterial.alphaCutoff = babylonStandardMaterial.alphaCutOff; break; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Unsupported alpha mode " + alphaMode); } } } materials.push(glTFMaterial); materialMap[babylonStandardMaterial.uniqueId] = materials.length - 1; return Promise.all(promises).then(function () { }); }; /** * Converts a Babylon PBR Metallic Roughness Material to a glTF Material * @param babylonPBRMetalRoughMaterial BJS PBR Metallic Roughness Material * @param mimeType mime type to use for the textures * @param images array of glTF image interfaces * @param textures array of glTF texture interfaces * @param materials array of glTF material interfaces * @param imageData map of image file name to data * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied */ _GLTFMaterialExporter.prototype._convertPBRMetallicRoughnessMaterialAsync = function (babylonPBRMetalRoughMaterial, mimeType, hasTextureCoords) { var materialMap = this._exporter._materialMap; var materials = this._exporter._materials; var promises = []; var glTFPbrMetallicRoughness = {}; if (babylonPBRMetalRoughMaterial.baseColor) { glTFPbrMetallicRoughness.baseColorFactor = [ babylonPBRMetalRoughMaterial.baseColor.r, babylonPBRMetalRoughMaterial.baseColor.g, babylonPBRMetalRoughMaterial.baseColor.b, babylonPBRMetalRoughMaterial.alpha ]; } if (babylonPBRMetalRoughMaterial.metallic != null && babylonPBRMetalRoughMaterial.metallic !== 1) { glTFPbrMetallicRoughness.metallicFactor = babylonPBRMetalRoughMaterial.metallic; } if (babylonPBRMetalRoughMaterial.roughness != null && babylonPBRMetalRoughMaterial.roughness !== 1) { glTFPbrMetallicRoughness.roughnessFactor = babylonPBRMetalRoughMaterial.roughness; } var glTFMaterial = { name: babylonPBRMetalRoughMaterial.name }; if (babylonPBRMetalRoughMaterial.doubleSided) { glTFMaterial.doubleSided = babylonPBRMetalRoughMaterial.doubleSided; } var alphaMode = null; if (babylonPBRMetalRoughMaterial.transparencyMode != null) { alphaMode = this._getAlphaMode(babylonPBRMetalRoughMaterial); if (alphaMode) { if (alphaMode !== "OPAQUE" /* OPAQUE */) { //glTF defaults to opaque glTFMaterial.alphaMode = alphaMode; if (alphaMode === "MASK" /* MASK */) { glTFMaterial.alphaCutoff = babylonPBRMetalRoughMaterial.alphaCutOff; } } } } if (hasTextureCoords) { if (babylonPBRMetalRoughMaterial.baseTexture != null) { promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.baseTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFPbrMetallicRoughness.baseColorTexture = glTFTexture; } })); } if (babylonPBRMetalRoughMaterial.normalTexture) { promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.normalTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFMaterial.normalTexture = glTFTexture; if (babylonPBRMetalRoughMaterial.normalTexture.level !== 1) { glTFMaterial.normalTexture.scale = babylonPBRMetalRoughMaterial.normalTexture.level; } } })); } if (babylonPBRMetalRoughMaterial.occlusionTexture) { promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.occlusionTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFMaterial.occlusionTexture = glTFTexture; if (babylonPBRMetalRoughMaterial.occlusionStrength != null) { glTFMaterial.occlusionTexture.strength = babylonPBRMetalRoughMaterial.occlusionStrength; } } })); } if (babylonPBRMetalRoughMaterial.emissiveTexture) { promises.push(this._exportTextureAsync(babylonPBRMetalRoughMaterial.emissiveTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFMaterial.emissiveTexture = glTFTexture; } })); } } if (_GLTFMaterialExporter.FuzzyEquals(babylonPBRMetalRoughMaterial.emissiveColor, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) { glTFMaterial.emissiveFactor = babylonPBRMetalRoughMaterial.emissiveColor.asArray(); } glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness; materials.push(glTFMaterial); materialMap[babylonPBRMetalRoughMaterial.uniqueId] = materials.length - 1; return Promise.all(promises).then(function () { }); }; /** * Converts an image typed array buffer to a base64 image * @param buffer typed array buffer * @param width width of the image * @param height height of the image * @param mimeType mimetype of the image * @returns base64 image string */ _GLTFMaterialExporter.prototype._createBase64FromCanvasAsync = function (buffer, width, height, mimeType) { var _this = this; return new Promise(function (resolve, reject) { var hostingScene; var textureType = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Engine"].TEXTURETYPE_UNSIGNED_INT; var engine = _this._exporter._getLocalEngine(); hostingScene = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Scene"](engine); // Create a temporary texture with the texture buffer data var tempTexture = engine.createRawTexture(buffer, width, height, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Engine"].TEXTUREFORMAT_RGBA, false, true, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_SAMPLINGMODE, null, textureType); var postProcess = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PostProcess"]("pass", "pass", null, null, 1, null, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_SAMPLINGMODE, engine, false, undefined, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Engine"].TEXTURETYPE_UNSIGNED_INT, undefined, null, false); postProcess.getEffect().executeWhenCompiled(function () { postProcess.onApply = function (effect) { effect._bindTexture("textureSampler", tempTexture); }; // Set the size of the texture engine.setSize(width, height); hostingScene.postProcessManager.directRender([postProcess], null); postProcess.dispose(); tempTexture.dispose(); // Read data from WebGL var canvas = engine.getRenderingCanvas(); if (canvas) { if (!canvas.toBlob) { // fallback for browsers without "canvas.toBlob" var dataURL = canvas.toDataURL(); resolve(dataURL); } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToBlob(canvas, function (blob) { if (blob) { var fileReader = new FileReader(); fileReader.onload = function (event) { var base64String = event.target.result; hostingScene.dispose(); resolve(base64String); }; fileReader.readAsDataURL(blob); } else { reject("gltfMaterialExporter: Failed to get blob from image canvas!"); } }); } } else { reject("Engine is missing a canvas!"); } }); }); }; /** * Generates a white texture based on the specified width and height * @param width width of the texture in pixels * @param height height of the texture in pixels * @param scene babylonjs scene * @returns white texture */ _GLTFMaterialExporter.prototype._createWhiteTexture = function (width, height, scene) { var data = new Uint8Array(width * height * 4); for (var i = 0; i < data.length; i = i + 4) { data[i] = data[i + 1] = data[i + 2] = data[i + 3] = 0xFF; } var rawTexture = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["RawTexture"].CreateRGBATexture(data, width, height, scene); return rawTexture; }; /** * Resizes the two source textures to the same dimensions. If a texture is null, a default white texture is generated. If both textures are null, returns null * @param texture1 first texture to resize * @param texture2 second texture to resize * @param scene babylonjs scene * @returns resized textures or null */ _GLTFMaterialExporter.prototype._resizeTexturesToSameDimensions = function (texture1, texture2, scene) { var texture1Size = texture1 ? texture1.getSize() : { width: 0, height: 0 }; var texture2Size = texture2 ? texture2.getSize() : { width: 0, height: 0 }; var resizedTexture1; var resizedTexture2; if (texture1Size.width < texture2Size.width) { if (texture1 && texture1 instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"]) { resizedTexture1 = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TextureTools"].CreateResizedCopy(texture1, texture2Size.width, texture2Size.height, true); } else { resizedTexture1 = this._createWhiteTexture(texture2Size.width, texture2Size.height, scene); } resizedTexture2 = texture2; } else if (texture1Size.width > texture2Size.width) { if (texture2 && texture2 instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"]) { resizedTexture2 = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["TextureTools"].CreateResizedCopy(texture2, texture1Size.width, texture1Size.height, true); } else { resizedTexture2 = this._createWhiteTexture(texture1Size.width, texture1Size.height, scene); } resizedTexture1 = texture1; } else { resizedTexture1 = texture1; resizedTexture2 = texture2; } return { "texture1": resizedTexture1, "texture2": resizedTexture2 }; }; /** * Converts an array of pixels to a Float32Array * Throws an error if the pixel format is not supported * @param pixels - array buffer containing pixel values * @returns Float32 of pixels */ _GLTFMaterialExporter.prototype._convertPixelArrayToFloat32 = function (pixels) { if (pixels instanceof Uint8Array) { var length_1 = pixels.length; var buffer = new Float32Array(pixels.length); for (var i = 0; i < length_1; ++i) { buffer[i] = pixels[i] / 255; } return buffer; } else if (pixels instanceof Float32Array) { return pixels; } else { throw new Error('Unsupported pixel format!'); } }; /** * Convert Specular Glossiness Textures to Metallic Roughness * See link below for info on the material conversions from PBR Metallic/Roughness and Specular/Glossiness * @link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/examples/convert-between-workflows-bjs/js/babylon.pbrUtilities.js * @param diffuseTexture texture used to store diffuse information * @param specularGlossinessTexture texture used to store specular and glossiness information * @param factors specular glossiness material factors * @param mimeType the mime type to use for the texture * @returns pbr metallic roughness interface or null */ _GLTFMaterialExporter.prototype._convertSpecularGlossinessTexturesToMetallicRoughnessAsync = function (diffuseTexture, specularGlossinessTexture, factors, mimeType) { var promises = []; if (!(diffuseTexture || specularGlossinessTexture)) { return Promise.reject('_ConvertSpecularGlosinessTexturesToMetallicRoughness: diffuse and specular glossiness textures are not defined!'); } var scene = diffuseTexture ? diffuseTexture.getScene() : specularGlossinessTexture ? specularGlossinessTexture.getScene() : null; if (scene) { var resizedTextures = this._resizeTexturesToSameDimensions(diffuseTexture, specularGlossinessTexture, scene); var diffuseSize = resizedTextures.texture1.getSize(); var diffuseBuffer = void 0; var specularGlossinessBuffer = void 0; var width = diffuseSize.width; var height = diffuseSize.height; var diffusePixels = resizedTextures.texture1.readPixels(); var specularPixels = resizedTextures.texture2.readPixels(); if (diffusePixels) { diffuseBuffer = this._convertPixelArrayToFloat32(diffusePixels); } else { return Promise.reject("Failed to retrieve pixels from diffuse texture!"); } if (specularPixels) { specularGlossinessBuffer = this._convertPixelArrayToFloat32(specularPixels); } else { return Promise.reject("Failed to retrieve pixels from specular glossiness texture!"); } var byteLength = specularGlossinessBuffer.byteLength; var metallicRoughnessBuffer = new Uint8Array(byteLength); var baseColorBuffer = new Uint8Array(byteLength); var strideSize = 4; var maxBaseColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(); var maxMetallic = 0; var maxRoughness = 0; for (var h = 0; h < height; ++h) { for (var w = 0; w < width; ++w) { var offset = (width * h + w) * strideSize; var diffuseColor = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"](diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[offset + 2]).toLinearSpace().multiply(factors.diffuseColor); var specularColor = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"](specularGlossinessBuffer[offset], specularGlossinessBuffer[offset + 1], specularGlossinessBuffer[offset + 2]).toLinearSpace().multiply(factors.specularColor); var glossiness = (specularGlossinessBuffer[offset + 3]) * factors.glossiness; var specularGlossiness = { diffuseColor: diffuseColor, specularColor: specularColor, glossiness: glossiness }; var metallicRoughness = this._convertSpecularGlossinessToMetallicRoughness(specularGlossiness); maxBaseColor.r = Math.max(maxBaseColor.r, metallicRoughness.baseColor.r); maxBaseColor.g = Math.max(maxBaseColor.g, metallicRoughness.baseColor.g); maxBaseColor.b = Math.max(maxBaseColor.b, metallicRoughness.baseColor.b); maxMetallic = Math.max(maxMetallic, metallicRoughness.metallic); maxRoughness = Math.max(maxRoughness, metallicRoughness.roughness); baseColorBuffer[offset] = metallicRoughness.baseColor.r * 255; baseColorBuffer[offset + 1] = metallicRoughness.baseColor.g * 255; baseColorBuffer[offset + 2] = metallicRoughness.baseColor.b * 255; baseColorBuffer[offset + 3] = resizedTextures.texture1.hasAlpha ? diffuseBuffer[offset + 3] * 255 : 255; metallicRoughnessBuffer[offset] = 0; metallicRoughnessBuffer[offset + 1] = metallicRoughness.roughness * 255; metallicRoughnessBuffer[offset + 2] = metallicRoughness.metallic * 255; metallicRoughnessBuffer[offset + 3] = 255; } } // Retrieves the metallic roughness factors from the maximum texture values. var metallicRoughnessFactors_1 = { baseColor: maxBaseColor, metallic: maxMetallic, roughness: maxRoughness }; var writeOutMetallicRoughnessTexture = false; var writeOutBaseColorTexture = false; for (var h = 0; h < height; ++h) { for (var w = 0; w < width; ++w) { var destinationOffset = (width * h + w) * strideSize; baseColorBuffer[destinationOffset] /= metallicRoughnessFactors_1.baseColor.r > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.r : 1; baseColorBuffer[destinationOffset + 1] /= metallicRoughnessFactors_1.baseColor.g > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.g : 1; baseColorBuffer[destinationOffset + 2] /= metallicRoughnessFactors_1.baseColor.b > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.baseColor.b : 1; var linearBaseColorPixel = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromInts(baseColorBuffer[destinationOffset], baseColorBuffer[destinationOffset + 1], baseColorBuffer[destinationOffset + 2]); var sRGBBaseColorPixel = linearBaseColorPixel.toGammaSpace(); baseColorBuffer[destinationOffset] = sRGBBaseColorPixel.r * 255; baseColorBuffer[destinationOffset + 1] = sRGBBaseColorPixel.g * 255; baseColorBuffer[destinationOffset + 2] = sRGBBaseColorPixel.b * 255; if (!_GLTFMaterialExporter.FuzzyEquals(sRGBBaseColorPixel, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon)) { writeOutBaseColorTexture = true; } metallicRoughnessBuffer[destinationOffset + 1] /= metallicRoughnessFactors_1.roughness > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.roughness : 1; metallicRoughnessBuffer[destinationOffset + 2] /= metallicRoughnessFactors_1.metallic > _GLTFMaterialExporter._Epsilon ? metallicRoughnessFactors_1.metallic : 1; var metallicRoughnessPixel = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromInts(255, metallicRoughnessBuffer[destinationOffset + 1], metallicRoughnessBuffer[destinationOffset + 2]); if (!_GLTFMaterialExporter.FuzzyEquals(metallicRoughnessPixel, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon)) { writeOutMetallicRoughnessTexture = true; } } } if (writeOutMetallicRoughnessTexture) { var promise = this._createBase64FromCanvasAsync(metallicRoughnessBuffer, width, height, mimeType).then(function (metallicRoughnessBase64) { metallicRoughnessFactors_1.metallicRoughnessTextureBase64 = metallicRoughnessBase64; }); promises.push(promise); } if (writeOutBaseColorTexture) { var promise = this._createBase64FromCanvasAsync(baseColorBuffer, width, height, mimeType).then(function (baseColorBase64) { metallicRoughnessFactors_1.baseColorTextureBase64 = baseColorBase64; }); promises.push(promise); } return Promise.all(promises).then(function () { return metallicRoughnessFactors_1; }); } else { return Promise.reject("_ConvertSpecularGlossinessTexturesToMetallicRoughness: Scene from textures is missing!"); } }; /** * Converts specular glossiness material properties to metallic roughness * @param specularGlossiness interface with specular glossiness material properties * @returns interface with metallic roughness material properties */ _GLTFMaterialExporter.prototype._convertSpecularGlossinessToMetallicRoughness = function (specularGlossiness) { var diffusePerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.diffuseColor); var specularPerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.specularColor); var oneMinusSpecularStrength = 1 - this._getMaxComponent(specularGlossiness.specularColor); var metallic = _GLTFMaterialExporter._SolveMetallic(diffusePerceivedBrightness, specularPerceivedBrightness, oneMinusSpecularStrength); var baseColorFromDiffuse = specularGlossiness.diffuseColor.scale(oneMinusSpecularStrength / (1.0 - _GLTFMaterialExporter._DielectricSpecular.r) / Math.max(1 - metallic, _GLTFMaterialExporter._Epsilon)); var baseColorFromSpecular = specularGlossiness.specularColor.subtract(_GLTFMaterialExporter._DielectricSpecular.scale(1 - metallic)).scale(1 / Math.max(metallic, _GLTFMaterialExporter._Epsilon)); var baseColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Lerp(baseColorFromDiffuse, baseColorFromSpecular, metallic * metallic); baseColor = baseColor.clampToRef(0, 1, baseColor); var metallicRoughness = { baseColor: baseColor, metallic: metallic, roughness: 1 - specularGlossiness.glossiness }; return metallicRoughness; }; /** * Calculates the surface reflectance, independent of lighting conditions * @param color Color source to calculate brightness from * @returns number representing the perceived brightness, or zero if color is undefined */ _GLTFMaterialExporter.prototype._getPerceivedBrightness = function (color) { if (color) { return Math.sqrt(0.299 * color.r * color.r + 0.587 * color.g * color.g + 0.114 * color.b * color.b); } return 0; }; /** * Returns the maximum color component value * @param color * @returns maximum color component value, or zero if color is null or undefined */ _GLTFMaterialExporter.prototype._getMaxComponent = function (color) { if (color) { return Math.max(color.r, Math.max(color.g, color.b)); } return 0; }; /** * Convert a PBRMaterial (Metallic/Roughness) to Metallic Roughness factors * @param babylonPBRMaterial BJS PBR Metallic Roughness Material * @param mimeType mime type to use for the textures * @param images array of glTF image interfaces * @param textures array of glTF texture interfaces * @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface * @param imageData map of image file name to data * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied * @returns glTF PBR Metallic Roughness factors */ _GLTFMaterialExporter.prototype._convertMetalRoughFactorsToMetallicRoughnessAsync = function (babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords) { var promises = []; var metallicRoughness = { baseColor: babylonPBRMaterial.albedoColor, metallic: babylonPBRMaterial.metallic, roughness: babylonPBRMaterial.roughness }; if (hasTextureCoords) { if (babylonPBRMaterial.albedoTexture) { promises.push(this._exportTextureAsync(babylonPBRMaterial.albedoTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFPbrMetallicRoughness.baseColorTexture = glTFTexture; } })); } if (babylonPBRMaterial.metallicTexture) { promises.push(this._exportTextureAsync(babylonPBRMaterial.metallicTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFTexture; } })); } } return Promise.all(promises).then(function () { return metallicRoughness; }); }; _GLTFMaterialExporter.prototype._getGLTFTextureSampler = function (texture) { var sampler = this._getGLTFTextureWrapModesSampler(texture); var samplingMode = texture instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.samplingMode : null; if (samplingMode != null) { switch (samplingMode) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR: { sampler.magFilter = 9729 /* LINEAR */; sampler.minFilter = 9729 /* LINEAR */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST: { sampler.magFilter = 9729 /* LINEAR */; sampler.minFilter = 9728 /* NEAREST */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR: { sampler.magFilter = 9728 /* NEAREST */; sampler.minFilter = 9729 /* LINEAR */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPLINEAR: { sampler.magFilter = 9728 /* NEAREST */; sampler.minFilter = 9987 /* LINEAR_MIPMAP_LINEAR */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST: { sampler.magFilter = 9728 /* NEAREST */; sampler.minFilter = 9728 /* NEAREST */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPNEAREST: { sampler.magFilter = 9728 /* NEAREST */; sampler.minFilter = 9985 /* LINEAR_MIPMAP_NEAREST */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPNEAREST: { sampler.magFilter = 9729 /* LINEAR */; sampler.minFilter = 9984 /* NEAREST_MIPMAP_NEAREST */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPLINEAR: { sampler.magFilter = 9729 /* LINEAR */; sampler.minFilter = 9986 /* NEAREST_MIPMAP_LINEAR */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPLINEAR: { sampler.magFilter = 9728 /* NEAREST */; sampler.minFilter = 9986 /* NEAREST_MIPMAP_LINEAR */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR: { sampler.magFilter = 9729 /* LINEAR */; sampler.minFilter = 9987 /* LINEAR_MIPMAP_LINEAR */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPNEAREST: { sampler.magFilter = 9729 /* LINEAR */; sampler.minFilter = 9985 /* LINEAR_MIPMAP_NEAREST */; break; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST: { sampler.magFilter = 9728 /* NEAREST */; sampler.minFilter = 9984 /* NEAREST_MIPMAP_NEAREST */; break; } } } return sampler; }; _GLTFMaterialExporter.prototype._getGLTFTextureWrapMode = function (wrapMode) { switch (wrapMode) { case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE: { return 10497 /* REPEAT */; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].CLAMP_ADDRESSMODE: { return 33071 /* CLAMP_TO_EDGE */; } case babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].MIRROR_ADDRESSMODE: { return 33648 /* MIRRORED_REPEAT */; } default: { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported Texture Wrap Mode " + wrapMode + "!"); return 10497 /* REPEAT */; } } }; _GLTFMaterialExporter.prototype._getGLTFTextureWrapModesSampler = function (texture) { var wrapS = this._getGLTFTextureWrapMode(texture instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.wrapU : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE); var wrapT = this._getGLTFTextureWrapMode(texture instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"] ? texture.wrapV : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE); if (wrapS === 10497 /* REPEAT */ && wrapT === 10497 /* REPEAT */) { // default wrapping mode in glTF, so omitting return {}; } return { wrapS: wrapS, wrapT: wrapT }; }; /** * Convert a PBRMaterial (Specular/Glossiness) to Metallic Roughness factors * @param babylonPBRMaterial BJS PBR Metallic Roughness Material * @param mimeType mime type to use for the textures * @param images array of glTF image interfaces * @param textures array of glTF texture interfaces * @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface * @param imageData map of image file name to data * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied * @returns glTF PBR Metallic Roughness factors */ _GLTFMaterialExporter.prototype._convertSpecGlossFactorsToMetallicRoughnessAsync = function (babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords) { var _this = this; return Promise.resolve().then(function () { var samplers = _this._exporter._samplers; var textures = _this._exporter._textures; var specGloss = { diffuseColor: babylonPBRMaterial.albedoColor || babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), specularColor: babylonPBRMaterial.reflectivityColor || babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), glossiness: babylonPBRMaterial.microSurface || 1, }; var samplerIndex = null; var sampler = _this._getGLTFTextureSampler(babylonPBRMaterial.albedoTexture); if (sampler.magFilter != null && sampler.minFilter != null && sampler.wrapS != null && sampler.wrapT != null) { samplers.push(sampler); samplerIndex = samplers.length - 1; } if (babylonPBRMaterial.reflectivityTexture && !babylonPBRMaterial.useMicroSurfaceFromReflectivityMapAlpha) { return Promise.reject("_ConvertPBRMaterial: Glossiness values not included in the reflectivity texture are currently not supported"); } if ((babylonPBRMaterial.albedoTexture || babylonPBRMaterial.reflectivityTexture) && hasTextureCoords) { return _this._convertSpecularGlossinessTexturesToMetallicRoughnessAsync(babylonPBRMaterial.albedoTexture, babylonPBRMaterial.reflectivityTexture, specGloss, mimeType).then(function (metallicRoughnessFactors) { if (metallicRoughnessFactors.baseColorTextureBase64) { var glTFBaseColorTexture = _this._getTextureInfoFromBase64(metallicRoughnessFactors.baseColorTextureBase64, "bjsBaseColorTexture_" + (textures.length) + ".png", mimeType, babylonPBRMaterial.albedoTexture ? babylonPBRMaterial.albedoTexture.coordinatesIndex : null, samplerIndex); if (glTFBaseColorTexture) { glTFPbrMetallicRoughness.baseColorTexture = glTFBaseColorTexture; } } if (metallicRoughnessFactors.metallicRoughnessTextureBase64) { var glTFMRColorTexture = _this._getTextureInfoFromBase64(metallicRoughnessFactors.metallicRoughnessTextureBase64, "bjsMetallicRoughnessTexture_" + (textures.length) + ".png", mimeType, babylonPBRMaterial.reflectivityTexture ? babylonPBRMaterial.reflectivityTexture.coordinatesIndex : null, samplerIndex); if (glTFMRColorTexture) { glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFMRColorTexture; } } return metallicRoughnessFactors; }); } else { return _this._convertSpecularGlossinessToMetallicRoughness(specGloss); } }); }; /** * Converts a Babylon PBR Metallic Roughness Material to a glTF Material * @param babylonPBRMaterial BJS PBR Metallic Roughness Material * @param mimeType mime type to use for the textures * @param images array of glTF image interfaces * @param textures array of glTF texture interfaces * @param materials array of glTF material interfaces * @param imageData map of image file name to data * @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied */ _GLTFMaterialExporter.prototype._convertPBRMaterialAsync = function (babylonPBRMaterial, mimeType, hasTextureCoords) { var _this = this; var glTFPbrMetallicRoughness = {}; var glTFMaterial = { name: babylonPBRMaterial.name }; var useMetallicRoughness = babylonPBRMaterial.isMetallicWorkflow(); if (useMetallicRoughness) { if (babylonPBRMaterial.albedoColor) { glTFPbrMetallicRoughness.baseColorFactor = [ babylonPBRMaterial.albedoColor.r, babylonPBRMaterial.albedoColor.g, babylonPBRMaterial.albedoColor.b, babylonPBRMaterial.alpha ]; } return this._convertMetalRoughFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords).then(function (metallicRoughness) { return _this.setMetallicRoughnessPbrMaterial(metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords); }); } else { return this._convertSpecGlossFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasTextureCoords).then(function (metallicRoughness) { return _this.setMetallicRoughnessPbrMaterial(metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords); }); } }; _GLTFMaterialExporter.prototype.setMetallicRoughnessPbrMaterial = function (metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasTextureCoords) { var materialMap = this._exporter._materialMap; var materials = this._exporter._materials; var promises = []; if (metallicRoughness) { var alphaMode = null; if (babylonPBRMaterial.transparencyMode != null) { alphaMode = this._getAlphaMode(babylonPBRMaterial); if (alphaMode) { if (alphaMode !== "OPAQUE" /* OPAQUE */) { //glTF defaults to opaque glTFMaterial.alphaMode = alphaMode; if (alphaMode === "MASK" /* MASK */) { glTFMaterial.alphaCutoff = babylonPBRMaterial.alphaCutOff; } } } } if (!(_GLTFMaterialExporter.FuzzyEquals(metallicRoughness.baseColor, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White(), _GLTFMaterialExporter._Epsilon) && babylonPBRMaterial.alpha >= _GLTFMaterialExporter._Epsilon)) { glTFPbrMetallicRoughness.baseColorFactor = [ metallicRoughness.baseColor.r, metallicRoughness.baseColor.g, metallicRoughness.baseColor.b, babylonPBRMaterial.alpha ]; } if (metallicRoughness.metallic != null && metallicRoughness.metallic !== 1) { glTFPbrMetallicRoughness.metallicFactor = metallicRoughness.metallic; } if (metallicRoughness.roughness != null && metallicRoughness.roughness !== 1) { glTFPbrMetallicRoughness.roughnessFactor = metallicRoughness.roughness; } if (babylonPBRMaterial.backFaceCulling != null && !babylonPBRMaterial.backFaceCulling) { if (!babylonPBRMaterial.twoSidedLighting) { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(babylonPBRMaterial.name + ": Back-face culling enabled and two-sided lighting disabled is not supported in glTF."); } glTFMaterial.doubleSided = true; } if (hasTextureCoords) { if (babylonPBRMaterial.bumpTexture) { var promise = this._exportTextureAsync(babylonPBRMaterial.bumpTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFMaterial.normalTexture = glTFTexture; if (babylonPBRMaterial.bumpTexture.level !== 1) { glTFMaterial.normalTexture.scale = babylonPBRMaterial.bumpTexture.level; } } }); promises.push(promise); } if (babylonPBRMaterial.ambientTexture) { var promise = this._exportTextureAsync(babylonPBRMaterial.ambientTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { var occlusionTexture = { index: glTFTexture.index }; glTFMaterial.occlusionTexture = occlusionTexture; if (babylonPBRMaterial.ambientTextureStrength) { occlusionTexture.strength = babylonPBRMaterial.ambientTextureStrength; } } }); promises.push(promise); } if (babylonPBRMaterial.emissiveTexture) { var promise = this._exportTextureAsync(babylonPBRMaterial.emissiveTexture, mimeType).then(function (glTFTexture) { if (glTFTexture) { glTFMaterial.emissiveTexture = glTFTexture; } }); promises.push(promise); } } if (!_GLTFMaterialExporter.FuzzyEquals(babylonPBRMaterial.emissiveColor, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black(), _GLTFMaterialExporter._Epsilon)) { glTFMaterial.emissiveFactor = babylonPBRMaterial.emissiveColor.asArray(); } glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness; materials.push(glTFMaterial); materialMap[babylonPBRMaterial.uniqueId] = materials.length - 1; } return Promise.all(promises).then(function (result) { }); }; _GLTFMaterialExporter.prototype.getPixelsFromTexture = function (babylonTexture) { var pixels = babylonTexture.textureType === babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Engine"].TEXTURETYPE_UNSIGNED_INT ? babylonTexture.readPixels() : babylonTexture.readPixels(); return pixels; }; /** * Extracts a texture from a Babylon texture into file data and glTF data * @param babylonTexture Babylon texture to extract * @param mimeType Mime Type of the babylonTexture * @return glTF texture info, or null if the texture format is not supported */ _GLTFMaterialExporter.prototype._exportTextureAsync = function (babylonTexture, mimeType) { var _this = this; var extensionPromise = this._exporter._extensionsPreExportTextureAsync("exporter", babylonTexture, mimeType); if (!extensionPromise) { return this._exportTextureInfoAsync(babylonTexture, mimeType); } return extensionPromise.then(function (texture) { if (!texture) { return _this._exportTextureInfoAsync(babylonTexture, mimeType); } return _this._exportTextureInfoAsync(texture, mimeType); }); }; _GLTFMaterialExporter.prototype._exportTextureInfoAsync = function (babylonTexture, mimeType) { var _this = this; return Promise.resolve().then(function () { var textureUid = babylonTexture.uid; if (textureUid in _this._textureMap) { return _this._textureMap[textureUid]; } else { var samplers = _this._exporter._samplers; var sampler = _this._getGLTFTextureSampler(babylonTexture); var samplerIndex_1 = null; // if a pre-existing sampler with identical parameters exists, then reuse the previous sampler var foundSamplerIndex = null; for (var i = 0; i < samplers.length; ++i) { var s = samplers[i]; if (s.minFilter === sampler.minFilter && s.magFilter === sampler.magFilter && s.wrapS === sampler.wrapS && s.wrapT === sampler.wrapT) { foundSamplerIndex = i; break; } } if (foundSamplerIndex == null) { samplers.push(sampler); samplerIndex_1 = samplers.length - 1; } else { samplerIndex_1 = foundSamplerIndex; } var pixels = _this.getPixelsFromTexture(babylonTexture); var size = babylonTexture.getSize(); return _this._createBase64FromCanvasAsync(pixels, size.width, size.height, mimeType).then(function (base64Data) { var textureInfo = _this._getTextureInfoFromBase64(base64Data, babylonTexture.name.replace(/\.\/|\/|\.\\|\\/g, "_"), mimeType, babylonTexture.coordinatesIndex, samplerIndex_1); if (textureInfo) { _this._textureMap[textureUid] = textureInfo; } return textureInfo; }); } }); }; /** * Builds a texture from base64 string * @param base64Texture base64 texture string * @param baseTextureName Name to use for the texture * @param mimeType image mime type for the texture * @param images array of images * @param textures array of textures * @param imageData map of image data * @returns glTF texture info, or null if the texture format is not supported */ _GLTFMaterialExporter.prototype._getTextureInfoFromBase64 = function (base64Texture, baseTextureName, mimeType, texCoordIndex, samplerIndex) { var textures = this._exporter._textures; var images = this._exporter._images; var imageData = this._exporter._imageData; var textureInfo = null; var glTFTexture = { source: images.length, name: baseTextureName }; if (samplerIndex != null) { glTFTexture.sampler = samplerIndex; } var binStr = atob(base64Texture.split(',')[1]); var arrBuff = new ArrayBuffer(binStr.length); var arr = new Uint8Array(arrBuff); for (var i = 0, length_2 = binStr.length; i < length_2; ++i) { arr[i] = binStr.charCodeAt(i); } var imageValues = { data: arr, mimeType: mimeType }; var extension = mimeType === "image/jpeg" /* JPEG */ ? '.jpeg' : '.png'; var textureName = baseTextureName + extension; if (textureName in imageData) { textureName = baseTextureName + "_" + babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].RandomId() + extension; } imageData[textureName] = imageValues; if (mimeType === "image/jpeg" /* JPEG */ || mimeType === "image/png" /* PNG */) { var glTFImage = { name: baseTextureName, uri: textureName }; var foundIndex = null; for (var i = 0; i < images.length; ++i) { if (images[i].uri === textureName) { foundIndex = i; break; } } if (foundIndex == null) { images.push(glTFImage); glTFTexture.source = images.length - 1; } else { glTFTexture.source = foundIndex; } textures.push(glTFTexture); textureInfo = { index: textures.length - 1 }; if (texCoordIndex != null) { textureInfo.texCoord = texCoordIndex; } } else { babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Unsupported texture mime type " + mimeType); } return textureInfo; }; /** * Represents the dielectric specular values for R, G and B */ _GLTFMaterialExporter._DielectricSpecular = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"](0.04, 0.04, 0.04); /** * Allows the maximum specular power to be defined for material calculations */ _GLTFMaterialExporter._MaxSpecularPower = 1024; /** * Numeric tolerance value */ _GLTFMaterialExporter._Epsilon = 1e-6; return _GLTFMaterialExporter; }()); /***/ }), /***/ "./glTF/2.0/glTFSerializer.ts": /*!************************************!*\ !*** ./glTF/2.0/glTFSerializer.ts ***! \************************************/ /*! exports provided: GLTF2Export */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return GLTF2Export; }); /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFExporter */ "./glTF/2.0/glTFExporter.ts"); /** * Class for generating glTF data from a Babylon scene. */ var GLTF2Export = /** @class */ (function () { function GLTF2Export() { } /** * Exports the geometry of the scene to .gltf file format asynchronously * @param scene Babylon scene with scene hierarchy information * @param filePrefix File prefix to use when generating the glTF file * @param options Exporter options * @returns Returns an object with a .gltf file and associates texture names * as keys and their data and paths as values */ GLTF2Export.GLTFAsync = function (scene, filePrefix, options) { return scene.whenReadyAsync().then(function () { var glTFPrefix = filePrefix.replace(/\.[^/.]+$/, ""); var gltfGenerator = new _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"](scene, options); return gltfGenerator._generateGLTFAsync(glTFPrefix); }); }; GLTF2Export._PreExportAsync = function (scene, options) { return Promise.resolve().then(function () { if (options && options.exportWithoutWaitingForScene) { return Promise.resolve(); } else { return scene.whenReadyAsync(); } }); }; GLTF2Export._PostExportAsync = function (scene, glTFData, options) { return Promise.resolve().then(function () { if (options && options.exportWithoutWaitingForScene) { return glTFData; } else { return glTFData; } }); }; /** * Exports the geometry of the scene to .glb file format asychronously * @param scene Babylon scene with scene hierarchy information * @param filePrefix File prefix to use when generating glb file * @param options Exporter options * @returns Returns an object with a .glb filename as key and data as value */ GLTF2Export.GLBAsync = function (scene, filePrefix, options) { var _this = this; return this._PreExportAsync(scene, options).then(function () { var glTFPrefix = filePrefix.replace(/\.[^/.]+$/, ""); var gltfGenerator = new _glTFExporter__WEBPACK_IMPORTED_MODULE_0__["_Exporter"](scene, options); return gltfGenerator._generateGLBAsync(glTFPrefix).then(function (glTFData) { return _this._PostExportAsync(scene, glTFData, options); }); }); }; return GLTF2Export; }()); /***/ }), /***/ "./glTF/2.0/glTFUtilities.ts": /*!***********************************!*\ !*** ./glTF/2.0/glTFUtilities.ts ***! \***********************************/ /*! exports provided: _GLTFUtilities */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _GLTFUtilities; }); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Maths/math"); /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__); /** * @hidden */ var _GLTFUtilities = /** @class */ (function () { function _GLTFUtilities() { } /** * Creates a buffer view based on the supplied arguments * @param bufferIndex index value of the specified buffer * @param byteOffset byte offset value * @param byteLength byte length of the bufferView * @param byteStride byte distance between conequential elements * @param name name of the buffer view * @returns bufferView for glTF */ _GLTFUtilities._CreateBufferView = function (bufferIndex, byteOffset, byteLength, byteStride, name) { var bufferview = { buffer: bufferIndex, byteLength: byteLength }; if (byteOffset) { bufferview.byteOffset = byteOffset; } if (name) { bufferview.name = name; } if (byteStride) { bufferview.byteStride = byteStride; } return bufferview; }; /** * Creates an accessor based on the supplied arguments * @param bufferviewIndex The index of the bufferview referenced by this accessor * @param name The name of the accessor * @param type The type of the accessor * @param componentType The datatype of components in the attribute * @param count The number of attributes referenced by this accessor * @param byteOffset The offset relative to the start of the bufferView in bytes * @param min Minimum value of each component in this attribute * @param max Maximum value of each component in this attribute * @returns accessor for glTF */ _GLTFUtilities._CreateAccessor = function (bufferviewIndex, name, type, componentType, count, byteOffset, min, max) { var accessor = { name: name, bufferView: bufferviewIndex, componentType: componentType, count: count, type: type }; if (min != null) { accessor.min = min; } if (max != null) { accessor.max = max; } if (byteOffset != null) { accessor.byteOffset = byteOffset; } return accessor; }; /** * Calculates the minimum and maximum values of an array of position floats * @param positions Positions array of a mesh * @param vertexStart Starting vertex offset to calculate min and max values * @param vertexCount Number of vertices to check for min and max values * @returns min number array and max number array */ _GLTFUtilities._CalculateMinMaxPositions = function (positions, vertexStart, vertexCount, convertToRightHandedSystem) { var min = [Infinity, Infinity, Infinity]; var max = [-Infinity, -Infinity, -Infinity]; var positionStrideSize = 3; var indexOffset; var position; var vector; if (vertexCount) { for (var i = vertexStart, length_1 = vertexStart + vertexCount; i < length_1; ++i) { indexOffset = positionStrideSize * i; position = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(positions, indexOffset); if (convertToRightHandedSystem) { _GLTFUtilities._GetRightHandedPositionVector3FromRef(position); } vector = position.asArray(); for (var j = 0; j < positionStrideSize; ++j) { var num = vector[j]; if (num < min[j]) { min[j] = num; } if (num > max[j]) { max[j] = num; } ++indexOffset; } } } return { min: min, max: max }; }; /** * Converts a new right-handed Vector3 * @param vector vector3 array * @returns right-handed Vector3 */ _GLTFUtilities._GetRightHandedPositionVector3 = function (vector) { return new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vector.x, vector.y, -vector.z); }; /** * Converts a Vector3 to right-handed * @param vector Vector3 to convert to right-handed */ _GLTFUtilities._GetRightHandedPositionVector3FromRef = function (vector) { vector.z *= -1; }; /** * Converts a three element number array to right-handed * @param vector number array to convert to right-handed */ _GLTFUtilities._GetRightHandedPositionArray3FromRef = function (vector) { vector[2] *= -1; }; /** * Converts a new right-handed Vector3 * @param vector vector3 array * @returns right-handed Vector3 */ _GLTFUtilities._GetRightHandedNormalVector3 = function (vector) { return new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"](vector.x, vector.y, -vector.z); }; /** * Converts a Vector3 to right-handed * @param vector Vector3 to convert to right-handed */ _GLTFUtilities._GetRightHandedNormalVector3FromRef = function (vector) { vector.z *= -1; }; /** * Converts a three element number array to right-handed * @param vector number array to convert to right-handed */ _GLTFUtilities._GetRightHandedNormalArray3FromRef = function (vector) { vector[2] *= -1; }; /** * Converts a Vector4 to right-handed * @param vector Vector4 to convert to right-handed */ _GLTFUtilities._GetRightHandedVector4FromRef = function (vector) { vector.z *= -1; vector.w *= -1; }; /** * Converts a Vector4 to right-handed * @param vector Vector4 to convert to right-handed */ _GLTFUtilities._GetRightHandedArray4FromRef = function (vector) { vector[2] *= -1; vector[3] *= -1; }; /** * Converts a Quaternion to right-handed * @param quaternion Source quaternion to convert to right-handed */ _GLTFUtilities._GetRightHandedQuaternionFromRef = function (quaternion) { quaternion.x *= -1; quaternion.y *= -1; }; /** * Converts a Quaternion to right-handed * @param quaternion Source quaternion to convert to right-handed */ _GLTFUtilities._GetRightHandedQuaternionArrayFromRef = function (quaternion) { quaternion[0] *= -1; quaternion[1] *= -1; }; _GLTFUtilities._NormalizeTangentFromRef = function (tangent) { var length = Math.sqrt(tangent.x * tangent.x + tangent.y * tangent.y + tangent.z * tangent.z); if (length > 0) { tangent.x /= length; tangent.y /= length; tangent.z /= length; } }; return _GLTFUtilities; }()); /***/ }), /***/ "./glTF/2.0/index.ts": /*!***************************!*\ !*** ./glTF/2.0/index.ts ***! \***************************/ /*! exports provided: GLTFData, GLTF2Export, _GLTFAnimation, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, _GLTFUtilities, KHR_texture_transform, KHR_lights_punctual */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _glTFAnimation__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFAnimation */ "./glTF/2.0/glTFAnimation.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _glTFAnimation__WEBPACK_IMPORTED_MODULE_0__["_GLTFAnimation"]; }); /* harmony import */ var _glTFData__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFData */ "./glTF/2.0/glTFData.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _glTFData__WEBPACK_IMPORTED_MODULE_1__["GLTFData"]; }); /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFExporter */ "./glTF/2.0/glTFExporter.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _glTFExporter__WEBPACK_IMPORTED_MODULE_2__["_Exporter"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _glTFExporter__WEBPACK_IMPORTED_MODULE_2__["_BinaryWriter"]; }); /* harmony import */ var _glTFExporterExtension__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFExporterExtension */ "./glTF/2.0/glTFExporterExtension.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _glTFExporterExtension__WEBPACK_IMPORTED_MODULE_3__["__IGLTFExporterExtensionV2"]; }); /* harmony import */ var _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFMaterialExporter */ "./glTF/2.0/glTFMaterialExporter.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_4__["_GLTFMaterialExporter"]; }); /* harmony import */ var _glTFSerializer__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./glTFSerializer */ "./glTF/2.0/glTFSerializer.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _glTFSerializer__WEBPACK_IMPORTED_MODULE_5__["GLTF2Export"]; }); /* harmony import */ var _glTFUtilities__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./glTFUtilities */ "./glTF/2.0/glTFUtilities.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _glTFUtilities__WEBPACK_IMPORTED_MODULE_6__["_GLTFUtilities"]; }); /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_texture_transform"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_7__["KHR_lights_punctual"]; }); /***/ }), /***/ "./glTF/2.0/shaders/textureTransform.fragment.ts": /*!*******************************************************!*\ !*** ./glTF/2.0/shaders/textureTransform.fragment.ts ***! \*******************************************************/ /*! exports provided: textureTransformPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "textureTransformPixelShader", function() { return textureTransformPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Maths/math"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'textureTransformPixelShader'; var shader = "precision highp float;\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 textureTransformMat;\nvoid main(void) {\nvec2 uvTransformed=(textureTransformMat*vec4(vUV.xy,1,1)).xy;\ngl_FragColor=texture2D(textureSampler,uvTransformed);\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var textureTransformPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./glTF/glTFFileExporter.ts": /*!**********************************!*\ !*** ./glTF/glTFFileExporter.ts ***! \**********************************/ /*! exports provided: __IGLTFExporterExtension */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return __IGLTFExporterExtension; }); /** @hidden */ var __IGLTFExporterExtension = 0; // I am here to allow dts to be created /***/ }), /***/ "./legacy/legacy-glTF2Serializer.ts": /*!******************************************!*\ !*** ./legacy/legacy-glTF2Serializer.ts ***! \******************************************/ /*! exports provided: __IGLTFExporterExtension, GLTFData, GLTF2Export, _GLTFAnimation, _Exporter, _BinaryWriter, __IGLTFExporterExtensionV2, _GLTFMaterialExporter, _GLTFUtilities, KHR_texture_transform, KHR_lights_punctual */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/glTFFileExporter */ "./glTF/glTFFileExporter.ts"); /* harmony import */ var _glTF_2_0_glTFData__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/2.0/glTFData */ "./glTF/2.0/glTFData.ts"); /* harmony import */ var _glTF_2_0_glTFSerializer__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTF/2.0/glTFSerializer */ "./glTF/2.0/glTFSerializer.ts"); /* harmony import */ var _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTF/2.0/Extensions */ "./glTF/2.0/Extensions/index.ts"); /* harmony import */ var _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../glTF/2.0 */ "./glTF/2.0/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtension", function() { return _glTF_glTFFileExporter__WEBPACK_IMPORTED_MODULE_0__["__IGLTFExporterExtension"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFData", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["GLTFData"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2Export", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["GLTF2Export"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFAnimation", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFAnimation"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_Exporter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_Exporter"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_BinaryWriter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_BinaryWriter"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "__IGLTFExporterExtensionV2", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["__IGLTFExporterExtensionV2"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFMaterialExporter", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFMaterialExporter"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "_GLTFUtilities", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["_GLTFUtilities"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_texture_transform"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights_punctual", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_4__["KHR_lights_punctual"]; }); /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { globalObject.BABYLON = globalObject.BABYLON || {}; 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