module BABYLON { export class PostProcessRenderPipeline { private _engine: Engine; private _renderEffects: any; private _renderEffectsForIsolatedPass: any; protected _cameras: Camera[]; // private public _name: string; private static PASS_EFFECT_NAME: string = "passEffect"; private static PASS_SAMPLER_NAME: string = "passSampler"; constructor(engine: Engine, name: string) { this._engine = engine; this._name = name; this._renderEffects = {}; this._renderEffectsForIsolatedPass = {}; this._cameras = []; } public get isSupported(): boolean { for (var renderEffectName in this._renderEffects) { if (!this._renderEffects[renderEffectName].isSupported) { return false; } } return true; } public addEffect(renderEffect: PostProcessRenderEffect): void { this._renderEffects[renderEffect._name] = renderEffect; } // private public _enableEffect(renderEffectName: string, cameras: Camera); public _enableEffect(renderEffectName: string, cameras: Camera[]); public _enableEffect(renderEffectName: string, cameras: any): void { var renderEffects: PostProcessRenderEffect = this._renderEffects[renderEffectName]; if (!renderEffects) { return; } renderEffects._enable(Tools.MakeArray(cameras || this._cameras)); } public _disableEffect(renderEffectName: string, cameras: Camera); public _disableEffect(renderEffectName: string, cameras: Camera[]); public _disableEffect(renderEffectName: string, cameras): void { var renderEffects: PostProcessRenderEffect = this._renderEffects[renderEffectName]; if (!renderEffects) { return; } renderEffects._disable(Tools.MakeArray(cameras || this._cameras)); } public _attachCameras(cameras: Camera, unique: boolean); public _attachCameras(cameras: Camera[], unique: boolean); public _attachCameras(cameras: any, unique: boolean): void { var _cam = Tools.MakeArray(cameras || this._cameras); var indicesToDelete = []; var i: number; for (i = 0; i < _cam.length; i++) { var camera = _cam[i]; var cameraName = camera.name; if (this._cameras.indexOf(camera) === -1) { this._cameras[cameraName] = camera; } else if (unique) { indicesToDelete.push(i); } } for (i = 0; i < indicesToDelete.length; i++) { cameras.splice(indicesToDelete[i], 1); } for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._attachCameras(_cam); } } public _detachCameras(cameras: Camera); public _detachCameras(cameras: Camera[]); public _detachCameras(cameras: any): void { var _cam = Tools.MakeArray(cameras || this._cameras); for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._detachCameras(_cam); } for (var i = 0; i < _cam.length; i++) { this._cameras.splice(this._cameras.indexOf(_cam[i]), 1); } } public _enableDisplayOnlyPass(passName, cameras: Camera); public _enableDisplayOnlyPass(passName, cameras: Camera[]); public _enableDisplayOnlyPass(passName, cameras: any): void { var _cam = Tools.MakeArray(cameras || this._cameras); var pass = null; var renderEffectName; for (renderEffectName in this._renderEffects) { pass = this._renderEffects[renderEffectName].getPass(passName); if (pass != null) { break; } } if (pass === null) { return; } for (renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._disable(_cam); } pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME; for (var i = 0; i < _cam.length; i++) { var camera = _cam[i]; var cameraName = camera.name; this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, () => {return new DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, this._engine, true) }); this._renderEffectsForIsolatedPass[cameraName].emptyPasses(); this._renderEffectsForIsolatedPass[cameraName].addPass(pass); this._renderEffectsForIsolatedPass[cameraName]._attachCameras(camera); } } public _disableDisplayOnlyPass(cameras: Camera); public _disableDisplayOnlyPass(cameras: Camera[]); public _disableDisplayOnlyPass(cameras: any): void { var _cam = Tools.MakeArray(cameras || this._cameras); for (var i = 0; i < _cam.length; i++) { var camera = _cam[i]; var cameraName = camera.name; this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, () => {return new DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, this._engine, true) }); this._renderEffectsForIsolatedPass[cameraName]._disable(camera); } for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._enable(_cam); } } public _update(): void { for (var renderEffectName in this._renderEffects) { this._renderEffects[renderEffectName]._update(); } for (var i = 0; i < this._cameras.length; i++) { var cameraName = this._cameras[i].name; if (this._renderEffectsForIsolatedPass[cameraName]) { this._renderEffectsForIsolatedPass[cameraName]._update(); } } } public dispose() { // Must be implemented by children } } }