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t.x=this.x/e.x,t.y=this.y/e.y,t.z=this.z/e.z,t.w=this.w/e.w,this},t.prototype.MinimizeInPlace=function(e){return e.xthis.x&&(this.x=e.x),e.y>this.y&&(this.y=e.y),e.z>this.z&&(this.z=e.z),e.w>this.w&&(this.w=e.w),this},t.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},t.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},t.prototype.normalize=function(){var e=this.length();if(0===e)return this;var t=1/e;return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},t.prototype.clone=function(){return new t(this.x,this.y,this.z,this.w)},t.prototype.copyFrom=function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},t.prototype.copyFromFloats=function(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this},t.FromArray=function(e,i){return i||(i=0),new 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e.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+" W:"+this.w+"}"},e.prototype.asArray=function(){return[this.x,this.y,this.z,this.w]},e.prototype.equals=function(e){return e&&this.x===e.x&&this.y===e.y&&this.z===e.z&&this.w===e.w},e.prototype.clone=function(){return new e(this.x,this.y,this.z,this.w)},e.prototype.copyFrom=function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},e.prototype.copyFromFloats=function(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this},e.prototype.add=function(t){return new e(this.x+t.x,this.y+t.y,this.z+t.z,this.w+t.w)},e.prototype.subtract=function(t){return new e(this.x-t.x,this.y-t.y,this.z-t.z,this.w-t.w)},e.prototype.scale=function(t){return new e(this.x*t,this.y*t,this.z*t,this.w*t)},e.prototype.multiply=function(t){var i=new e(0,0,0,1);return this.multiplyToRef(t,i),i},e.prototype.multiplyToRef=function(e,t){var i=this.x*e.w+this.y*e.z-this.z*e.y+this.w*e.x,r=-this.x*e.z+this.y*e.w+this.z*e.x+this.w*e.y,n=this.x*e.y-this.y*e.x+this.z*e.w+this.w*e.z,s=-this.x*e.x-this.y*e.y-this.z*e.z+this.w*e.w;return t.copyFromFloats(i,r,n,s),this},e.prototype.multiplyInPlace=function(e){return this.multiplyToRef(e,this),this},e.prototype.conjugateToRef=function(e){return e.copyFromFloats(-this.x,-this.y,-this.z,this.w),this},e.prototype.conjugateInPlace=function(){return this.x*=-1,this.y*=-1,this.z*=-1,this},e.prototype.conjugate=function(){var t=new e(-this.x,-this.y,-this.z,this.w);return t},e.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},e.prototype.normalize=function(){var e=1/this.length();return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this},e.prototype.toEulerAngles=function(e){void 0===e&&(e="YZX");var t=n.Zero();return this.toEulerAnglesToRef(t,e),t},e.prototype.toEulerAnglesToRef=function(e,t){void 0===t&&(t="YZX");var i,r,n,s=this.x,o=this.y,a=this.z,h=this.w;switch(t){case"YZX":var c=s*o+a*h;if(c>.499&&(i=2*Math.atan2(s,h),r=Math.PI/2,n=0),-.499>c&&(i=-2*Math.atan2(s,h),r=-Math.PI/2,n=0),isNaN(i)){var l=s*s,u=o*o,d=a*a;i=Math.atan2(2*o*h-2*s*a,1-2*u-2*d),r=Math.asin(2*c),n=Math.atan2(2*s*h-2*o*a,1-2*l-2*d)}break;default:throw new Error("Euler order "+t+" not supported yet.")}return e.y=i,e.z=r,e.x=n,this},e.prototype.toRotationMatrix=function(e){var t=this.x*this.x,i=this.y*this.y,r=this.z*this.z,n=this.x*this.y,s=this.z*this.w,o=this.z*this.x,a=this.y*this.w,h=this.y*this.z,c=this.x*this.w;return e.m[0]=1-2*(i+r),e.m[1]=2*(n+s),e.m[2]=2*(o-a),e.m[3]=0,e.m[4]=2*(n-s),e.m[5]=1-2*(r+t),e.m[6]=2*(h+c),e.m[7]=0,e.m[8]=2*(o+a),e.m[9]=2*(h-c),e.m[10]=1-2*(i+t),e.m[11]=0,e.m[12]=0,e.m[13]=0,e.m[14]=0,e.m[15]=1,this},e.prototype.fromRotationMatrix=function(t){return e.FromRotationMatrixToRef(t,this),this},e.FromRotationMatrix=function(t){var i=new e;return e.FromRotationMatrixToRef(t,i),i},e.FromRotationMatrixToRef=function(e,t){var i,r=e.m,n=r[0],s=r[4],o=r[8],a=r[1],h=r[5],c=r[9],l=r[2],u=r[6],d=r[10],f=n+h+d;f>0?(i=.5/Math.sqrt(f+1),t.w=.25/i,t.x=(u-c)*i,t.y=(o-l)*i,t.z=(a-s)*i):n>h&&n>d?(i=2*Math.sqrt(1+n-h-d),t.w=(u-c)/i,t.x=.25*i,t.y=(s+a)/i,t.z=(o+l)/i):h>d?(i=2*Math.sqrt(1+h-n-d),t.w=(o-l)/i,t.x=(s+a)/i,t.y=.25*i,t.z=(c+u)/i):(i=2*Math.sqrt(1+d-n-h),t.w=(a-s)/i,t.x=(o+l)/i,t.y=(c+u)/i,t.z=.25*i)},e.Inverse=function(t){return new e(-t.x,-t.y,-t.z,t.w)},e.Identity=function(){return new e(0,0,0,1)},e.RotationAxis=function(t,i){var r=new e,n=Math.sin(i/2);return t.normalize(),r.w=Math.cos(i/2),r.x=t.x*n,r.y=t.y*n,r.z=t.z*n,r},e.FromArray=function(t,i){return i||(i=0),new e(t[i],t[i+1],t[i+2],t[i+3])},e.RotationYawPitchRoll=function(t,i,r){var n=new e;return e.RotationYawPitchRollToRef(t,i,r,n),n},e.RotationYawPitchRollToRef=function(e,t,i,r){var n=.5*i,s=.5*t,o=.5*e,a=Math.sin(n),h=Math.cos(n),c=Math.sin(s),l=Math.cos(s),u=Math.sin(o),d=Math.cos(o);r.x=d*c*h+u*l*a,r.y=u*l*h-d*c*a,r.z=d*l*a-u*c*h,r.w=d*l*h+u*c*a},e.RotationAlphaBetaGamma=function(t,i,r){var n=new e;return e.RotationAlphaBetaGammaToRef(t,i,r,n),n},e.RotationAlphaBetaGammaToRef=function(e,t,i,r){var n=.5*(i+e),s=.5*(i-e),o=.5*t;r.x=Math.cos(s)*Math.sin(o),r.y=Math.sin(s)*Math.sin(o),r.z=Math.sin(n)*Math.cos(o),r.w=Math.cos(n)*Math.cos(o)},e.Slerp=function(t,i,r){var n,s,o=r,a=t.x*i.x+t.y*i.y+t.z*i.z+t.w*i.w,h=!1;if(0>a&&(h=!0,a=-a),a>.999999)s=1-o,n=h?-o:o;else{var c=Math.acos(a),l=1/Math.sin(c);s=Math.sin((1-o)*c)*l,n=h?-Math.sin(o*c)*l:Math.sin(o*c)*l}return new e(s*t.x+n*i.x,s*t.y+n*i.y,s*t.z+n*i.z,s*t.w+n*i.w)},e}();e.Quaternion=o;var a=function(){function t(){this.m=new Float32Array(16)}return t.prototype.isIdentity=function(){return 1!==this.m[0]||1!==this.m[5]||1!==this.m[10]||1!==this.m[15]?!1:0!==this.m[1]||0!==this.m[2]||0!==this.m[3]||0!==this.m[4]||0!==this.m[6]||0!==this.m[7]||0!==this.m[8]||0!==this.m[9]||0!==this.m[11]||0!==this.m[12]||0!==this.m[13]||0!==this.m[14]?!1:!0},t.prototype.determinant=function(){var e=this.m[10]*this.m[15]-this.m[11]*this.m[14],t=this.m[9]*this.m[15]-this.m[11]*this.m[13],i=this.m[9]*this.m[14]-this.m[10]*this.m[13],r=this.m[8]*this.m[15]-this.m[11]*this.m[12],n=this.m[8]*this.m[14]-this.m[10]*this.m[12],s=this.m[8]*this.m[13]-this.m[9]*this.m[12];return this.m[0]*(this.m[5]*e-this.m[6]*t+this.m[7]*i)-this.m[1]*(this.m[4]*e-this.m[6]*r+this.m[7]*n)+this.m[2]*(this.m[4]*t-this.m[5]*r+this.m[7]*s)-this.m[3]*(this.m[4]*i-this.m[5]*n+this.m[6]*s)},t.prototype.toArray=function(){return this.m},t.prototype.asArray=function(){return this.toArray()},t.prototype.invert=function(){return this.invertToRef(this),this},t.prototype.reset=function(){for(var e=0;16>e;e++)this.m[e]=0;return this},t.prototype.add=function(e){var i=new t;return this.addToRef(e,i),i},t.prototype.addToRef=function(e,t){for(var i=0;16>i;i++)t.m[i]=this.m[i]+e.m[i];return this},t.prototype.addToSelf=function(e){for(var t=0;16>t;t++)this.m[t]+=e.m[t];return this},t.prototype.invertToRef=function(e){var t=this.m[0],i=this.m[1],r=this.m[2],n=this.m[3],s=this.m[4],o=this.m[5],a=this.m[6],h=this.m[7],c=this.m[8],l=this.m[9],u=this.m[10],d=this.m[11],f=this.m[12],p=this.m[13],_=this.m[14],m=this.m[15],g=u*m-d*_,v=l*m-d*p,y=l*_-u*p,x=c*m-d*f,T=c*_-u*f,E=c*p-l*f,A=o*g-a*v+h*y,b=-(s*g-a*x+h*T),M=s*v-o*x+h*E,P=-(s*y-o*T+a*E),C=1/(t*A+i*b+r*M+n*P),S=a*m-h*_,R=o*m-h*p,D=o*_-a*p,I=s*m-h*f,w=s*_-a*f,L=s*p-o*f,O=a*d-h*u,B=o*d-h*l,F=o*u-a*l,V=s*d-h*c,N=s*u-a*c,U=s*l-o*c;return e.m[0]=A*C,e.m[4]=b*C,e.m[8]=M*C,e.m[12]=P*C,e.m[1]=-(i*g-r*v+n*y)*C,e.m[5]=(t*g-r*x+n*T)*C,e.m[9]=-(t*v-i*x+n*E)*C,e.m[13]=(t*y-i*T+r*E)*C,e.m[2]=(i*S-r*R+n*D)*C,e.m[6]=-(t*S-r*I+n*w)*C,e.m[10]=(t*R-i*I+n*L)*C,e.m[14]=-(t*D-i*w+r*L)*C,e.m[3]=-(i*O-r*B+n*F)*C,e.m[7]=(t*O-r*V+n*N)*C,e.m[11]=-(t*B-i*V+n*U)*C,e.m[15]=(t*F-i*N+r*U)*C,this},t.prototype.setTranslation=function(e){return this.m[12]=e.x,this.m[13]=e.y,this.m[14]=e.z,this},t.prototype.multiply=function(e){var i=new t;return this.multiplyToRef(e,i),i},t.prototype.copyFrom=function(e){for(var t=0;16>t;t++)this.m[t]=e.m[t];return this},t.prototype.copyToArray=function(e,t){void 0===t&&(t=0);for(var i=0;16>i;i++)e[t+i]=this.m[i];return this},t.prototype.multiplyToRef=function(e,t){return this.multiplyToArray(e,t.m,0),this},t.prototype.multiplyToArray=function(e,t,i){var r=this.m[0],n=this.m[1],s=this.m[2],o=this.m[3],a=this.m[4],h=this.m[5],c=this.m[6],l=this.m[7],u=this.m[8],d=this.m[9],f=this.m[10],p=this.m[11],_=this.m[12],m=this.m[13],g=this.m[14],v=this.m[15],y=e.m[0],x=e.m[1],T=e.m[2],E=e.m[3],A=e.m[4],b=e.m[5],M=e.m[6],P=e.m[7],C=e.m[8],S=e.m[9],R=e.m[10],D=e.m[11],I=e.m[12],w=e.m[13],L=e.m[14],O=e.m[15];return t[i]=r*y+n*A+s*C+o*I,t[i+1]=r*x+n*b+s*S+o*w,t[i+2]=r*T+n*M+s*R+o*L,t[i+3]=r*E+n*P+s*D+o*O,t[i+4]=a*y+h*A+c*C+l*I,t[i+5]=a*x+h*b+c*S+l*w,t[i+6]=a*T+h*M+c*R+l*L,t[i+7]=a*E+h*P+c*D+l*O,t[i+8]=u*y+d*A+f*C+p*I,t[i+9]=u*x+d*b+f*S+p*w,t[i+10]=u*T+d*M+f*R+p*L,t[i+11]=u*E+d*P+f*D+p*O,t[i+12]=_*y+m*A+g*C+v*I,t[i+13]=_*x+m*b+g*S+v*w,t[i+14]=_*T+m*M+g*R+v*L,t[i+15]=_*E+m*P+g*D+v*O,this},t.prototype.equals=function(e){return e&&this.m[0]===e.m[0]&&this.m[1]===e.m[1]&&this.m[2]===e.m[2]&&this.m[3]===e.m[3]&&this.m[4]===e.m[4]&&this.m[5]===e.m[5]&&this.m[6]===e.m[6]&&this.m[7]===e.m[7]&&this.m[8]===e.m[8]&&this.m[9]===e.m[9]&&this.m[10]===e.m[10]&&this.m[11]===e.m[11]&&this.m[12]===e.m[12]&&this.m[13]===e.m[13]&&this.m[14]===e.m[14]&&this.m[15]===e.m[15]},t.prototype.clone=function(){return t.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},t.prototype.decompose=function(i,r,n){n.x=this.m[12],n.y=this.m[13],n.z=this.m[14];var s=e.Tools.Sign(this.m[0]*this.m[1]*this.m[2]*this.m[3])<0?-1:1,a=e.Tools.Sign(this.m[4]*this.m[5]*this.m[6]*this.m[7])<0?-1:1,h=e.Tools.Sign(this.m[8]*this.m[9]*this.m[10]*this.m[11])<0?-1:1;if(i.x=s*Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),i.y=a*Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),i.z=h*Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),0===i.x||0===i.y||0===i.z)return r.x=0,r.y=0,r.z=0,r.w=1,!1;var c=t.FromValues(this.m[0]/i.x,this.m[1]/i.x,this.m[2]/i.x,0,this.m[4]/i.y,this.m[5]/i.y,this.m[6]/i.y,0,this.m[8]/i.z,this.m[9]/i.z,this.m[10]/i.z,0,0,0,0,1);return o.FromRotationMatrixToRef(c,r),!0},t.FromArray=function(e,i){var r=new t;return i||(i=0),t.FromArrayToRef(e,i,r),r},t.FromArrayToRef=function(e,t,i){for(var r=0;16>r;r++)i.m[r]=e[r+t]},t.FromFloat32ArrayToRefScaled=function(e,t,i,r){for(var n=0;16>n;n++)r.m[n]=e[n+t]*i},t.FromValuesToRef=function(e,t,i,r,n,s,o,a,h,c,l,u,d,f,p,_,m){m.m[0]=e,m.m[1]=t,m.m[2]=i,m.m[3]=r,m.m[4]=n,m.m[5]=s,m.m[6]=o,m.m[7]=a,m.m[8]=h,m.m[9]=c,m.m[10]=l,m.m[11]=u,m.m[12]=d,m.m[13]=f,m.m[14]=p,m.m[15]=_},t.FromValues=function(e,i,r,n,s,o,a,h,c,l,u,d,f,p,_,m){var g=new t;return g.m[0]=e,g.m[1]=i,g.m[2]=r,g.m[3]=n,g.m[4]=s,g.m[5]=o,g.m[6]=a,g.m[7]=h,g.m[8]=c,g.m[9]=l,g.m[10]=u,g.m[11]=d,g.m[12]=f,g.m[13]=p,g.m[14]=_,g.m[15]=m,g},t.Compose=function(e,i,r){var n=t.FromValues(e.x,0,0,0,0,e.y,0,0,0,0,e.z,0,0,0,0,1),s=t.Identity();return i.toRotationMatrix(s),n=n.multiply(s),n.setTranslation(r),n},t.Identity=function(){return t.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},t.IdentityToRef=function(e){t.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,e)},t.Zero=function(){return t.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},t.RotationX=function(e){var i=new t;return t.RotationXToRef(e,i),i},t.Invert=function(e){var i=new t;return e.invertToRef(i),i},t.RotationXToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[0]=1,t.m[15]=1,t.m[5]=r,t.m[10]=r,t.m[9]=-i,t.m[6]=i,t.m[1]=0,t.m[2]=0,t.m[3]=0,t.m[4]=0,t.m[7]=0,t.m[8]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationY=function(e){ var i=new t;return t.RotationYToRef(e,i),i},t.RotationYToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[5]=1,t.m[15]=1,t.m[0]=r,t.m[2]=-i,t.m[8]=i,t.m[10]=r,t.m[1]=0,t.m[3]=0,t.m[4]=0,t.m[6]=0,t.m[7]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationZ=function(e){var i=new t;return t.RotationZToRef(e,i),i},t.RotationZToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[10]=1,t.m[15]=1,t.m[0]=r,t.m[1]=i,t.m[4]=-i,t.m[5]=r,t.m[2]=0,t.m[3]=0,t.m[6]=0,t.m[7]=0,t.m[8]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationAxis=function(e,i){var r=t.Zero();return t.RotationAxisToRef(e,i,r),r},t.RotationAxisToRef=function(e,t,i){var r=Math.sin(-t),n=Math.cos(-t),s=1-n;e.normalize(),i.m[0]=e.x*e.x*s+n,i.m[1]=e.x*e.y*s-e.z*r,i.m[2]=e.x*e.z*s+e.y*r,i.m[3]=0,i.m[4]=e.y*e.x*s+e.z*r,i.m[5]=e.y*e.y*s+n,i.m[6]=e.y*e.z*s-e.x*r,i.m[7]=0,i.m[8]=e.z*e.x*s-e.y*r,i.m[9]=e.z*e.y*s+e.x*r,i.m[10]=e.z*e.z*s+n,i.m[11]=0,i.m[15]=1},t.RotationYawPitchRoll=function(e,i,r){var n=new t;return t.RotationYawPitchRollToRef(e,i,r,n),n},t.RotationYawPitchRollToRef=function(e,t,i,r){o.RotationYawPitchRollToRef(e,t,i,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(r)},t.Scaling=function(e,i,r){var n=t.Zero();return t.ScalingToRef(e,i,r,n),n},t.ScalingToRef=function(e,t,i,r){r.m[0]=e,r.m[1]=0,r.m[2]=0,r.m[3]=0,r.m[4]=0,r.m[5]=t,r.m[6]=0,r.m[7]=0,r.m[8]=0,r.m[9]=0,r.m[10]=i,r.m[11]=0,r.m[12]=0,r.m[13]=0,r.m[14]=0,r.m[15]=1},t.Translation=function(e,i,r){var n=t.Identity();return t.TranslationToRef(e,i,r,n),n},t.TranslationToRef=function(e,i,r,n){t.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,e,i,r,1,n)},t.Lerp=function(e,i,r){var s=new n(0,0,0),a=new o,h=new n(0,0,0);e.decompose(s,a,h);var c=new n(0,0,0),l=new o,u=new n(0,0,0);i.decompose(c,l,u);var d=n.Lerp(s,c,r),f=o.Slerp(a,l,r),p=n.Lerp(h,u,r);return t.Compose(d,f,p)},t.LookAtLH=function(e,i,r){var n=t.Zero();return t.LookAtLHToRef(e,i,r,n),n},t.LookAtLHToRef=function(e,i,r,s){i.subtractToRef(e,this._zAxis),this._zAxis.normalize(),n.CrossToRef(r,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),n.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var o=-n.Dot(this._xAxis,e),a=-n.Dot(this._yAxis,e),h=-n.Dot(this._zAxis,e);return t.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,o,a,h,1,s)},t.OrthoLH=function(e,i,r,n){var s=t.Zero();return t.OrthoLHToRef(e,i,r,n,s),s},t.OrthoLHToRef=function(e,i,r,n,s){var o=2/e,a=2/i,h=1/(n-r),c=r/(r-n);t.FromValuesToRef(o,0,0,0,0,a,0,0,0,0,h,0,0,0,c,1,s)},t.OrthoOffCenterLH=function(e,i,r,n,s,o){var a=t.Zero();return t.OrthoOffCenterLHToRef(e,i,r,n,s,o,a),a},t.OrthoOffCenterLHToRef=function(e,t,i,r,n,s,o){o.m[0]=2/(t-e),o.m[1]=o.m[2]=o.m[3]=0,o.m[5]=2/(r-i),o.m[4]=o.m[6]=o.m[7]=0,o.m[10]=-1/(n-s),o.m[8]=o.m[9]=o.m[11]=0,o.m[12]=(e+t)/(e-t),o.m[13]=(r+i)/(i-r),o.m[14]=n/(n-s),o.m[15]=1},t.PerspectiveLH=function(e,i,r,n){var s=t.Zero();return s.m[0]=2*r/e,s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=2*r/i,s.m[4]=s.m[6]=s.m[7]=0,s.m[10]=-n/(r-n),s.m[8]=s.m[9]=0,s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*n/(r-n),s},t.PerspectiveFovLH=function(e,i,r,n){var s=t.Zero();return t.PerspectiveFovLHToRef(e,i,r,n,s),s},t.PerspectiveFovLHToRef=function(t,i,r,n,s,o){void 0===o&&(o=e.Camera.FOVMODE_VERTICAL_FIXED);var a=1/Math.tan(.5*t),h=o===e.Camera.FOVMODE_VERTICAL_FIXED;h?s.m[0]=a/i:s.m[0]=a,s.m[1]=s.m[2]=s.m[3]=0,h?s.m[5]=a:s.m[5]=a*i,s.m[4]=s.m[6]=s.m[7]=0,s.m[8]=s.m[9]=0,s.m[10]=-n/(r-n),s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*n/(r-n)},t.GetFinalMatrix=function(e,i,r,n,s,o){var a=e.width,h=e.height,c=e.x,l=e.y,u=t.FromValues(a/2,0,0,0,0,-h/2,0,0,0,0,o-s,0,c+a/2,h/2+l,s,1);return i.multiply(r).multiply(n).multiply(u)},t.GetAsMatrix2x2=function(e){return new Float32Array([e.m[0],e.m[1],e.m[4],e.m[5]])},t.GetAsMatrix3x3=function(e){return new Float32Array([e.m[0],e.m[1],e.m[2],e.m[4],e.m[5],e.m[6],e.m[8],e.m[9],e.m[10]])},t.Transpose=function(e){var i=new t;return i.m[0]=e.m[0],i.m[1]=e.m[4],i.m[2]=e.m[8],i.m[3]=e.m[12],i.m[4]=e.m[1],i.m[5]=e.m[5],i.m[6]=e.m[9],i.m[7]=e.m[13],i.m[8]=e.m[2],i.m[9]=e.m[6],i.m[10]=e.m[10],i.m[11]=e.m[14],i.m[12]=e.m[3],i.m[13]=e.m[7],i.m[14]=e.m[11],i.m[15]=e.m[15],i},t.Reflection=function(e){var i=new t;return t.ReflectionToRef(e,i),i},t.ReflectionToRef=function(e,t){e.normalize();var i=e.normal.x,r=e.normal.y,n=e.normal.z,s=-2*i,o=-2*r,a=-2*n;t.m[0]=s*i+1,t.m[1]=o*i,t.m[2]=a*i,t.m[3]=0,t.m[4]=s*r,t.m[5]=o*r+1,t.m[6]=a*r,t.m[7]=0,t.m[8]=s*n,t.m[9]=o*n,t.m[10]=a*n+1,t.m[11]=0,t.m[12]=s*e.d,t.m[13]=o*e.d,t.m[14]=a*e.d,t.m[15]=1},t._tempQuaternion=new o,t._xAxis=n.Zero(),t._yAxis=n.Zero(),t._zAxis=n.Zero(),t}();e.Matrix=a;var h=function(){function e(e,t,i,r){this.normal=new n(e,t,i),this.d=r}return e.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},e.prototype.clone=function(){return new e(this.normal.x,this.normal.y,this.normal.z,this.d)},e.prototype.normalize=function(){var e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return 0!==e&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this},e.prototype.transform=function(t){var i=a.Transpose(t),r=this.normal.x,n=this.normal.y,s=this.normal.z,o=this.d,h=r*i.m[0]+n*i.m[1]+s*i.m[2]+o*i.m[3],c=r*i.m[4]+n*i.m[5]+s*i.m[6]+o*i.m[7],l=r*i.m[8]+n*i.m[9]+s*i.m[10]+o*i.m[11],u=r*i.m[12]+n*i.m[13]+s*i.m[14]+o*i.m[15];return new e(h,c,l,u)},e.prototype.dotCoordinate=function(e){return this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z+this.d},e.prototype.copyFromPoints=function(e,t,i){var r,n=t.x-e.x,s=t.y-e.y,o=t.z-e.z,a=i.x-e.x,h=i.y-e.y,c=i.z-e.z,l=s*c-o*h,u=o*a-n*c,d=n*h-s*a,f=Math.sqrt(l*l+u*u+d*d);return r=0!==f?1/f:0,this.normal.x=l*r,this.normal.y=u*r,this.normal.z=d*r,this.d=-(this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z),this},e.prototype.isFrontFacingTo=function(e,t){var i=n.Dot(this.normal,e);return t>=i},e.prototype.signedDistanceTo=function(e){return n.Dot(e,this.normal)+this.d},e.FromArray=function(t){return new e(t[0],t[1],t[2],t[3])},e.FromPoints=function(t,i,r){var n=new e(0,0,0,0);return n.copyFromPoints(t,i,r),n},e.FromPositionAndNormal=function(t,i){var r=new e(0,0,0,0);return i.normalize(),r.normal=i,r.d=-(i.x*t.x+i.y*t.y+i.z*t.z),r},e.SignedDistanceToPlaneFromPositionAndNormal=function(e,t,i){var r=-(t.x*e.x+t.y*e.y+t.z*e.z);return n.Dot(i,t)+r},e}();e.Plane=h;var c=function(){function e(e,t,i,r){this.x=e,this.y=t,this.width=i,this.height=r}return e.prototype.toGlobal=function(t){var i=t.getRenderWidth(),r=t.getRenderHeight();return new e(this.x*i,this.y*r,this.width*i,this.height*r)},e.prototype.toScreenGlobal=function(t){var i=t.getRenderWidth(!0),r=t.getRenderHeight(!0);return new e(this.x*i,this.y*r,this.width*i,this.height*r)},e}();e.Viewport=c;var l=function(){function e(){}return e.GetPlanes=function(t){for(var i=[],r=0;6>r;r++)i.push(new h(0,0,0,0));return e.GetPlanesToRef(t,i),i},e.GetPlanesToRef=function(e,t){t[0].normal.x=e.m[3]+e.m[2],t[0].normal.y=e.m[7]+e.m[6],t[0].normal.z=e.m[11]+e.m[10],t[0].d=e.m[15]+e.m[14],t[0].normalize(),t[1].normal.x=e.m[3]-e.m[2],t[1].normal.y=e.m[7]-e.m[6],t[1].normal.z=e.m[11]-e.m[10],t[1].d=e.m[15]-e.m[14],t[1].normalize(),t[2].normal.x=e.m[3]+e.m[0],t[2].normal.y=e.m[7]+e.m[4],t[2].normal.z=e.m[11]+e.m[8],t[2].d=e.m[15]+e.m[12],t[2].normalize(),t[3].normal.x=e.m[3]-e.m[0],t[3].normal.y=e.m[7]-e.m[4],t[3].normal.z=e.m[11]-e.m[8],t[3].d=e.m[15]-e.m[12],t[3].normalize(),t[4].normal.x=e.m[3]-e.m[1],t[4].normal.y=e.m[7]-e.m[5],t[4].normal.z=e.m[11]-e.m[9],t[4].d=e.m[15]-e.m[13],t[4].normalize(),t[5].normal.x=e.m[3]+e.m[1],t[5].normal.y=e.m[7]+e.m[5],t[5].normal.z=e.m[11]+e.m[9],t[5].d=e.m[15]+e.m[13],t[5].normalize()},e}();e.Frustum=l;var u=function(){function t(e,t,i){void 0===i&&(i=Number.MAX_VALUE),this.origin=e,this.direction=t,this.length=i}return t.prototype.intersectsBoxMinMax=function(e,t){var i,r,n,s,o=0,a=Number.MAX_VALUE;if(Math.abs(this.direction.x)<1e-7){if(this.origin.xt.x)return!1}else if(i=1/this.direction.x,r=(e.x-this.origin.x)*i,n=(t.x-this.origin.x)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.yt.y)return!1}else if(i=1/this.direction.y,r=(e.y-this.origin.y)*i,n=(t.y-this.origin.y)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.zt.z)return!1}else if(i=1/this.direction.z,r=(e.z-this.origin.z)*i,n=(t.z-this.origin.z)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;return!0},t.prototype.intersectsBox=function(e){return this.intersectsBoxMinMax(e.minimum,e.maximum)},t.prototype.intersectsSphere=function(e){var t=e.center.x-this.origin.x,i=e.center.y-this.origin.y,r=e.center.z-this.origin.z,n=t*t+i*i+r*r,s=e.radius*e.radius;if(s>=n)return!0;var o=t*this.direction.x+i*this.direction.y+r*this.direction.z;if(0>o)return!1;var a=n-o*o;return s>=a},t.prototype.intersectsTriangle=function(t,i,r){this._edge1||(this._edge1=n.Zero(),this._edge2=n.Zero(),this._pvec=n.Zero(),this._tvec=n.Zero(),this._qvec=n.Zero()),i.subtractToRef(t,this._edge1),r.subtractToRef(t,this._edge2),n.CrossToRef(this.direction,this._edge2,this._pvec);var s=n.Dot(this._edge1,this._pvec);if(0===s)return null;var o=1/s;this.origin.subtractToRef(t,this._tvec);var a=n.Dot(this._tvec,this._pvec)*o;if(0>a||a>1)return null;n.CrossToRef(this._tvec,this._edge1,this._qvec);var h=n.Dot(this.direction,this._qvec)*o;if(0>h||a+h>1)return null;var c=n.Dot(this._edge2,this._qvec)*o;return c>this.length?null:new e.IntersectionInfo(a,h,c)},t.CreateNew=function(e,i,r,s,o,a,h){var c=n.Unproject(new n(e,i,0),r,s,o,a,h),l=n.Unproject(new n(e,i,1),r,s,o,a,h),u=l.subtract(c);return u.normalize(),new t(c,u)},t.CreateNewFromTo=function(e,i,r){void 0===r&&(r=a.Identity());var n=i.subtract(e),s=Math.sqrt(n.x*n.x+n.y*n.y+n.z*n.z);return n.normalize(),t.Transform(new t(e,n,s),r)},t.Transform=function(e,i){var r=n.TransformCoordinates(e.origin,i),s=n.TransformNormal(e.direction,i);return new t(r,s,e.length)},t}();e.Ray=u,function(e){e[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD"}(e.Space||(e.Space={}));var d=(e.Space,function(){function e(){}return e.X=new n(1,0,0),e.Y=new n(0,1,0),e.Z=new n(0,0,1),e}());e.Axis=d;var f=function(){function e(){}return e.interpolate=function(e,t,i,r,n){for(var s=1-3*r+3*t,o=3*r-6*t,a=3*t,h=e,c=0;5>c;c++){var l=h*h,u=l*h,d=s*u+o*l+a*h,f=1/(3*s*l+2*o*h+a);h-=(d-e)*f,h=Math.min(1,Math.max(0,h))}return 3*Math.pow(1-h,2)*h*i+3*(1-h)*Math.pow(h,2)*n+Math.pow(h,3)},e}();e.BezierCurve=f,function(e){e[e.CW=0]="CW",e[e.CCW=1]="CCW"}(e.Orientation||(e.Orientation={}));var p=e.Orientation,_=function(){function e(e){var t=this;this.degrees=function(){return 180*t._radians/Math.PI},this.radians=function(){return t._radians},this._radians=e,this._radians<0&&(this._radians+=2*Math.PI)}return e.BetweenTwoPoints=function(t,i){var r=i.subtract(t),n=Math.atan2(r.y,r.x);return new e(n)},e.FromRadians=function(t){return new e(t)},e.FromDegrees=function(t){return new e(t*Math.PI/180)},e}();e.Angle=_;var m=function(){function e(e,t,i){this.startPoint=e,this.midPoint=t,this.endPoint=i;var n=Math.pow(t.x,2)+Math.pow(t.y,2),s=(Math.pow(e.x,2)+Math.pow(e.y,2)-n)/2,o=(n-Math.pow(i.x,2)-Math.pow(i.y,2))/2,a=(e.x-t.x)*(t.y-i.y)-(t.x-i.x)*(e.y-t.y);this.centerPoint=new r((s*(t.y-i.y)-o*(e.y-t.y))/a,((e.x-t.x)*o-(t.x-i.x)*s)/a),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=_.BetweenTwoPoints(this.centerPoint,this.startPoint);var h=this.startAngle.degrees(),c=_.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),l=_.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();c-h>180&&(c-=360),-180>c-h&&(c+=360),l-c>180&&(l-=360),-180>l-c&&(l+=360),this.orientation=0>c-h?p.CW:p.CCW,this.angle=_.FromDegrees(this.orientation===p.CW?h-l:l-h)}return e}();e.Arc2=m;var g=function(){function e(e){this.path=e,this._onchange=new Array,this.value=0,this.animations=new Array}return e.prototype.getPoint=function(){var e=this.path.getPointAtLengthPosition(this.value);return new n(e.x,0,e.y)},e.prototype.moveAhead=function(e){return void 0===e&&(e=.002),this.move(e),this},e.prototype.moveBack=function(e){return void 0===e&&(e=.002),this.move(-e),this},e.prototype.move=function(e){if(Math.abs(e)>1)throw"step size should be less than 1.";return this.value+=e,this.ensureLimits(),this.raiseOnChange(),this},e.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return 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BABYLON;!function(e){var t=function(e,t,i,r){var n=e.createShader("vertex"===i?e.VERTEX_SHADER:e.FRAGMENT_SHADER);if(e.shaderSource(n,(r?r+"\n":"")+t),e.compileShader(n),!e.getShaderParameter(n,e.COMPILE_STATUS))throw new Error(e.getShaderInfoLog(n));return n},i=function(e,t){var i=e.UNSIGNED_BYTE;return t===h.TEXTURETYPE_FLOAT&&(i=e.FLOAT),i},r=function(t,i,r){var n=r.NEAREST,s=r.NEAREST;return t===e.Texture.BILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=i?r.LINEAR_MIPMAP_NEAREST:r.LINEAR):t===e.Texture.TRILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=i?r.LINEAR_MIPMAP_LINEAR:r.LINEAR):t===e.Texture.NEAREST_SAMPLINGMODE&&(n=r.NEAREST,s=i?r.NEAREST_MIPMAP_LINEAR:r.NEAREST),{min:s,mag:n}},n=function(t,i,n,s,o,a,h,c,l,u,d){void 0===d&&(d=e.Texture.TRILINEAR_SAMPLINGMODE);var f=n.getEngine(),p=e.Tools.GetExponentOfTwo(s,f.getCaps().maxTextureSize),_=e.Tools.GetExponentOfTwo(o,f.getCaps().maxTextureSize);i.bindTexture(i.TEXTURE_2D,t),i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,void 0===a?1:a?1:0),t._baseWidth=s,t._baseHeight=o,t._width=p,t._height=_,t.isReady=!0,l(p,_);var m=r(d,!h,i);i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MAG_FILTER,m.mag),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MIN_FILTER,m.min),h||c||i.generateMipmap(i.TEXTURE_2D),i.bindTexture(i.TEXTURE_2D,null),f.resetTextureCache(),n._removePendingData(t),u&&u()},s=function(t,i,r,n,s){var o,a=function(){r[i]=o,r._internalCount++,n._removePendingData(o),6===r._internalCount&&s(r)},h=function(){n._removePendingData(o)};o=e.Tools.LoadImage(t,a,h,n.database),n._addPendingData(o)},o=function(e,t,i,r){var n=[];n._internalCount=0;for(var o=0;6>o;o++)s(r[o],o,n,t,i)},a=function(){function e(){}return e}();e.EngineCapabilities=a;var h=function(){function s(t,i,r,n){var o=this;if(void 0===n&&(n=!0),this.isFullscreen=!1,this.isPointerLock=!1,this.cullBackFaces=!0,this.renderEvenInBackground=!0,this.enableOfflineSupport=!0,this.scenes=new Array,this._windowIsBackground=!1,this._webGLVersion="1.0",this._drawCalls=0,this._renderingQueueLaunched=!1,this._activeRenderLoops=[],this.fpsRange=60,this.previousFramesDuration=[],this.fps=60,this.deltaTime=0,this._depthCullingState=new e.Internals._DepthCullingState,this._alphaState=new e.Internals._AlphaState,this._alphaMode=s.ALPHA_DISABLE,this._loadedTexturesCache=new Array,this._maxTextureChannels=16,this._activeTexturesCache=new Array(this._maxTextureChannels),this._compiledEffects={},this._uintIndicesCurrentlySet=!1,this._renderingCanvas=t,r=r||{},r.antialias=i,void 0===r.preserveDrawingBuffer&&(r.preserveDrawingBuffer=!1),!this._gl)try{this._gl=t.getContext("webgl",r)||t.getContext("experimental-webgl",r)}catch(h){throw new Error("WebGL not supported")}if(!this._gl)throw new Error("WebGL not supported");this._onBlur=function(){o._windowIsBackground=!0},this._onFocus=function(){o._windowIsBackground=!1},window.addEventListener("blur",this._onBlur),window.addEventListener("focus",this._onFocus);var c=r.limitDeviceRatio||window.devicePixelRatio||1;this._hardwareScalingLevel=n?1/Math.min(c,window.devicePixelRatio||1):1,this.resize(),this._caps=new a,this._caps.maxTexturesImageUnits=this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),this._caps.maxTextureSize=this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),this._caps.maxCubemapTextureSize=this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),this._caps.maxRenderTextureSize=this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),this._glVersion=this._gl.getParameter(this._gl.VERSION);var l=this._gl.getExtension("WEBGL_debug_renderer_info");if(null!=l&&(this._glRenderer=this._gl.getParameter(l.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(l.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor="Unknown vendor"),this._glRenderer||(this._glRenderer="Unknown renderer"),this._caps.standardDerivatives=null!==this._gl.getExtension("OES_standard_derivatives"),this._caps.s3tc=this._gl.getExtension("WEBGL_compressed_texture_s3tc"),this._caps.textureFloat=null!==this._gl.getExtension("OES_texture_float"),this._caps.textureAnisotropicFilterExtension=this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.instancedArrays=this._gl.getExtension("ANGLE_instanced_arrays"),this._caps.uintIndices=null!==this._gl.getExtension("OES_element_index_uint"),this._caps.fragmentDepthSupported=null!==this._gl.getExtension("EXT_frag_depth"),this._caps.highPrecisionShaderSupported=!0,this._caps.drawBuffersExtension=this._gl.getExtension("WEBGL_draw_buffers"),this._caps.textureFloatLinearFiltering=this._gl.getExtension("OES_texture_float_linear"),this._caps.textureLOD=this._gl.getExtension("EXT_shader_texture_lod"),this._gl.getShaderPrecisionFormat){var u=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);this._caps.highPrecisionShaderSupported=0!==u.precision}this.setDepthBuffer(!0),this.setDepthFunctionToLessOrEqual(),this.setDepthWrite(!0),this._onFullscreenChange=function(){void 0!==document.fullscreen?o.isFullscreen=document.fullscreen:void 0!==document.mozFullScreen?o.isFullscreen=document.mozFullScreen:void 0!==document.webkitIsFullScreen?o.isFullscreen=document.webkitIsFullScreen:void 0!==document.msIsFullScreen&&(o.isFullscreen=document.msIsFullScreen),o.isFullscreen&&o._pointerLockRequested&&(t.requestPointerLock=t.requestPointerLock||t.msRequestPointerLock||t.mozRequestPointerLock||t.webkitRequestPointerLock,t.requestPointerLock&&t.requestPointerLock())},document.addEventListener("fullscreenchange",this._onFullscreenChange,!1), document.addEventListener("mozfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("webkitfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("msfullscreenchange",this._onFullscreenChange,!1),this._onPointerLockChange=function(){o.isPointerLock=document.mozPointerLockElement===t||document.webkitPointerLockElement===t||document.msPointerLockElement===t||document.pointerLockElement===t},document.addEventListener("pointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mspointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mozpointerlockchange",this._onPointerLockChange,!1),document.addEventListener("webkitpointerlockchange",this._onPointerLockChange,!1),e.AudioEngine&&!s.audioEngine&&(s.audioEngine=new e.AudioEngine),this._loadingScreen=new e.DefaultLoadingScreen(this._renderingCanvas),e.Tools.Log("Babylon.js engine (v"+s.Version+") launched")}return Object.defineProperty(s,"ALPHA_DISABLE",{get:function(){return s._ALPHA_DISABLE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_ONEONE",{get:function(){return s._ALPHA_ONEONE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_ADD",{get:function(){return s._ALPHA_ADD},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_COMBINE",{get:function(){return s._ALPHA_COMBINE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_SUBTRACT",{get:function(){return s._ALPHA_SUBTRACT},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_MULTIPLY",{get:function(){return s._ALPHA_MULTIPLY},enumerable:!0,configurable:!0}),Object.defineProperty(s,"ALPHA_MAXIMIZED",{get:function(){return s._ALPHA_MAXIMIZED},enumerable:!0,configurable:!0}),Object.defineProperty(s,"DELAYLOADSTATE_NONE",{get:function(){return s._DELAYLOADSTATE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"DELAYLOADSTATE_LOADED",{get:function(){return s._DELAYLOADSTATE_LOADED},enumerable:!0,configurable:!0}),Object.defineProperty(s,"DELAYLOADSTATE_LOADING",{get:function(){return s._DELAYLOADSTATE_LOADING},enumerable:!0,configurable:!0}),Object.defineProperty(s,"DELAYLOADSTATE_NOTLOADED",{get:function(){return s._DELAYLOADSTATE_NOTLOADED},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_ALPHA",{get:function(){return s._TEXTUREFORMAT_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_LUMINANCE",{get:function(){return s._TEXTUREFORMAT_LUMINANCE},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_LUMINANCE_ALPHA",{get:function(){return s._TEXTUREFORMAT_LUMINANCE_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_RGB",{get:function(){return s._TEXTUREFORMAT_RGB},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTUREFORMAT_RGBA",{get:function(){return s._TEXTUREFORMAT_RGBA},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTURETYPE_UNSIGNED_INT",{get:function(){return s._TEXTURETYPE_UNSIGNED_INT},enumerable:!0,configurable:!0}),Object.defineProperty(s,"TEXTURETYPE_FLOAT",{get:function(){return s._TEXTURETYPE_FLOAT},enumerable:!0,configurable:!0}),Object.defineProperty(s,"Version",{get:function(){return"2.4.0-alpha"},enumerable:!0,configurable:!0}),Object.defineProperty(s.prototype,"webGLVersion",{get:function(){return this._webGLVersion},enumerable:!0,configurable:!0}),s.prototype._prepareWorkingCanvas=function(){this._workingCanvas||(this._workingCanvas=document.createElement("canvas"),this._workingContext=this._workingCanvas.getContext("2d"))},s.prototype.resetTextureCache=function(){for(var e=0;e=0&&this._activeRenderLoops.splice(t,1)},s.prototype._renderLoop=function(){var t=!0;if(!this.renderEvenInBackground&&this._windowIsBackground&&(t=!1),t){this.beginFrame();for(var i=0;i0?e.Tools.QueueNewFrame(this._bindedRenderFunction):this._renderingQueueLaunched=!1},s.prototype.runRenderLoop=function(t){-1===this._activeRenderLoops.indexOf(t)&&(this._activeRenderLoops.push(t),this._renderingQueueLaunched||(this._renderingQueueLaunched=!0,this._bindedRenderFunction=this._renderLoop.bind(this),e.Tools.QueueNewFrame(this._bindedRenderFunction)))},s.prototype.switchFullscreen=function(t){this.isFullscreen?e.Tools.ExitFullscreen():(this._pointerLockRequested=t,e.Tools.RequestFullscreen(this._renderingCanvas))},s.prototype.clear=function(e,t,i){this.applyStates(),t&&this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),i&&this._depthCullingState.depthMask&&this._gl.clearDepth(1);var r=0;t&&(r|=this._gl.COLOR_BUFFER_BIT),i&&this._depthCullingState.depthMask&&(r|=this._gl.DEPTH_BUFFER_BIT),this._gl.clear(r)},s.prototype.setViewport=function(e,t,i){var r=t||(navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.width),n=i||(navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.height),s=e.x||0,o=e.y||0;this._cachedViewport=e,this._gl.viewport(s*r,o*n,r*e.width,n*e.height)},s.prototype.setDirectViewport=function(e,t,i,r){this._cachedViewport=null,this._gl.viewport(e,t,i,r)},s.prototype.beginFrame=function(){this._measureFps()},s.prototype.endFrame=function(){},s.prototype.resize=function(){var e=navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.clientWidth,t=navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.clientHeight;this.setSize(e/this._hardwareScalingLevel,t/this._hardwareScalingLevel);for(var i=0;i65535){r=!0;break}i=r?new Uint32Array(e):new Uint16Array(e)}else i=new Uint16Array(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,i,this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),t.references=1,t.is32Bits=r,t},s.prototype.bindBuffers=function(e,t,i,r,n){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==n){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=n,this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e);for(var s=0,o=0;o=0&&this._gl.vertexAttribPointer(a,i[o],this._gl.FLOAT,!1,r,s),s+=4*i[o]}}this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t),this._uintIndicesCurrentlySet=t.is32Bits)},s.prototype.bindMultiBuffers=function(e,t,i){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==i){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=i;for(var r=i.getAttributesNames(),n=0;n=0){var o=e[r[n]];if(!o)continue;var a=o.getStrideSize();this._gl.bindBuffer(this._gl.ARRAY_BUFFER,o.getBuffer()),this._gl.vertexAttribPointer(s,a,this._gl.FLOAT,!1,4*a,0)}}}null!=t&&this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t),this._uintIndicesCurrentlySet=t.is32Bits)},s.prototype._releaseBuffer=function(e){return e.references--,0===e.references?(this._gl.deleteBuffer(e),!0):!1},s.prototype.createInstancesBuffer=function(e){var t=this._gl.createBuffer();return t.capacity=e,this._gl.bindBuffer(this._gl.ARRAY_BUFFER,t),this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.DYNAMIC_DRAW),t},s.prototype.deleteInstancesBuffer=function(e){this._gl.deleteBuffer(e)},s.prototype.updateAndBindInstancesBuffer=function(e,t,i){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e),this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,t);for(var r=0;4>r;r++){var n=i[r];this._gl.enableVertexAttribArray(n),this._gl.vertexAttribPointer(n,4,this._gl.FLOAT,!1,64,16*r),this._caps.instancedArrays.vertexAttribDivisorANGLE(n,1)}},s.prototype.unBindInstancesBuffer=function(e,t){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e);for(var i=0;4>i;i++){var r=t[i];this._gl.disableVertexAttribArray(r),this._caps.instancedArrays.vertexAttribDivisorANGLE(r,0)}},s.prototype.applyStates=function(){this._depthCullingState.apply(this._gl),this._alphaState.apply(this._gl)},s.prototype.draw=function(e,t,i,r){this.applyStates(),this._drawCalls++;var n=this._uintIndicesCurrentlySet?this._gl.UNSIGNED_INT:this._gl.UNSIGNED_SHORT,s=this._uintIndicesCurrentlySet?4:2;return r?void this._caps.instancedArrays.drawElementsInstancedANGLE(e?this._gl.TRIANGLES:this._gl.LINES,i,n,t*s,r):void this._gl.drawElements(e?this._gl.TRIANGLES:this._gl.LINES,i,n,t*s)},s.prototype.drawPointClouds=function(e,t,i){return this.applyStates(),this._drawCalls++,i?void this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS,e,t,i):void this._gl.drawArrays(this._gl.POINTS,e,t)},s.prototype.drawUnIndexed=function(e,t,i,r){return this.applyStates(),this._drawCalls++,r?void this._caps.instancedArrays.drawArraysInstancedANGLE(e?this._gl.TRIANGLES:this._gl.LINES,t,i,r):void this._gl.drawArrays(e?this._gl.TRIANGLES:this._gl.LINES,t,i)},s.prototype._releaseEffect=function(e){this._compiledEffects[e._key]&&(delete this._compiledEffects[e._key],e.getProgram()&&this._gl.deleteProgram(e.getProgram()))},s.prototype.createEffect=function(t,i,r,n,s,o,a,h){var c=t.vertexElement||t.vertex||t,l=t.fragmentElement||t.fragment||t,u=c+"+"+l+"@"+s;if(this._compiledEffects[u])return this._compiledEffects[u];var d=new e.Effect(t,i,r,n,this,s,o,a,h);return d._key=u,this._compiledEffects[u]=d,d},s.prototype.createEffectForParticles=function(e,t,i,r,n,s,o){return void 0===t&&(t=[]),void 0===i&&(i=[]),void 0===r&&(r=""),this.createEffect({vertex:"particles",fragmentElement:e},["position","color","options"],["view","projection"].concat(t),["diffuseSampler"].concat(i),r,n,s,o)},s.prototype.createShaderProgram=function(e,i,r){var n=t(this._gl,e,"vertex",r),s=t(this._gl,i,"fragment",r),o=this._gl.createProgram();this._gl.attachShader(o,n),this._gl.attachShader(o,s),this._gl.linkProgram(o);var a=this._gl.getProgramParameter(o,this._gl.LINK_STATUS);if(!a){var h=this._gl.getProgramInfoLog(o);if(h)throw new Error(h)}return this._gl.deleteShader(n),this._gl.deleteShader(s),o},s.prototype.getUniforms=function(e,t){for(var i=[],r=0;rthis._gl.VERTEX_ATTRIB_ARRAY_ENABLED||!this._vertexAttribArrays[i]||(this._vertexAttribArrays[i]=!1,this._gl.disableVertexAttribArray(i))}for(var r=e.getAttributesCount(),n=0;r>n;n++){var s=e.getAttributeLocation(n);s>=0&&(this._vertexAttribArrays[s]=!0,this._gl.enableVertexAttribArray(s))}this._currentEffect=e,e.onBind&&e.onBind(e)},s.prototype.setArray=function(e,t){e&&this._gl.uniform1fv(e,t)},s.prototype.setArray2=function(e,t){e&&t.length%2===0&&this._gl.uniform2fv(e,t)},s.prototype.setArray3=function(e,t){e&&t.length%3===0&&this._gl.uniform3fv(e,t)},s.prototype.setArray4=function(e,t){e&&t.length%4===0&&this._gl.uniform4fv(e,t)},s.prototype.setMatrices=function(e,t){e&&this._gl.uniformMatrix4fv(e,!1,t)},s.prototype.setMatrix=function(e,t){e&&this._gl.uniformMatrix4fv(e,!1,t.toArray())},s.prototype.setMatrix3x3=function(e,t){e&&this._gl.uniformMatrix3fv(e,!1,t)},s.prototype.setMatrix2x2=function(e,t){e&&this._gl.uniformMatrix2fv(e,!1,t)},s.prototype.setFloat=function(e,t){e&&this._gl.uniform1f(e,t)},s.prototype.setFloat2=function(e,t,i){e&&this._gl.uniform2f(e,t,i)},s.prototype.setFloat3=function(e,t,i,r){e&&this._gl.uniform3f(e,t,i,r)},s.prototype.setBool=function(e,t){e&&this._gl.uniform1i(e,t)},s.prototype.setFloat4=function(e,t,i,r,n){e&&this._gl.uniform4f(e,t,i,r,n)},s.prototype.setColor3=function(e,t){e&&this._gl.uniform3f(e,t.r,t.g,t.b)},s.prototype.setColor4=function(e,t,i){e&&this._gl.uniform4f(e,t.r,t.g,t.b,i)},s.prototype.setState=function(e,t,i,r){void 0===t&&(t=0),void 0===r&&(r=!1);var n=r?this._gl.FRONT:this._gl.BACK,s=r?this._gl.BACK:this._gl.FRONT,o=this.cullBackFaces?n:s;(this._depthCullingState.cull!==e||i||this._depthCullingState.cullFace!==o)&&(e?(this._depthCullingState.cullFace=o,this._depthCullingState.cull=!0):this._depthCullingState.cull=!1),this._depthCullingState.zOffset=t},s.prototype.setDepthBuffer=function(e){this._depthCullingState.depthTest=e},s.prototype.getDepthWrite=function(){return this._depthCullingState.depthMask},s.prototype.setDepthWrite=function(e){this._depthCullingState.depthMask=e},s.prototype.setColorWrite=function(e){this._gl.colorMask(e,e,e,e)},s.prototype.setAlphaMode=function(e){if(this._alphaMode!==e){switch(e){case s.ALPHA_DISABLE:this.setDepthWrite(!0),this._alphaState.alphaBlend=!1;break;case s.ALPHA_COMBINE:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE_MINUS_SRC_ALPHA,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case s.ALPHA_ONEONE:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE,this._gl.ONE,this._gl.ZERO,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case s.ALPHA_ADD:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE,this._gl.ZERO,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case s.ALPHA_SUBTRACT:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO,this._gl.ONE_MINUS_SRC_COLOR,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case s.ALPHA_MULTIPLY:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR,this._gl.ZERO,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case s.ALPHA_MAXIMIZED:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE_MINUS_SRC_COLOR,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0}this._alphaMode=e}},s.prototype.getAlphaMode=function(){return this._alphaMode},s.prototype.setAlphaTesting=function(e){this._alphaTest=e},s.prototype.getAlphaTesting=function(){return this._alphaTest},s.prototype.wipeCaches=function(){this.resetTextureCache(),this._currentEffect=null,this._depthCullingState.reset(),this._alphaState.reset(),this._cachedVertexBuffers=null,this._cachedIndexBuffer=null,this._cachedEffectForVertexBuffers=null},s.prototype.setSamplingMode=function(t,i){var r=this._gl;r.bindTexture(r.TEXTURE_2D,t);var n=r.NEAREST,s=r.NEAREST;i===e.Texture.BILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=r.LINEAR):i===e.Texture.TRILINEAR_SAMPLINGMODE&&(n=r.LINEAR,s=r.LINEAR_MIPMAP_LINEAR),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,n),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,s),r.bindTexture(r.TEXTURE_2D,null),t.samplingMode=i},s.prototype.createTexture=function(t,i,r,s,o,a,h,c){var l=this;void 0===o&&(o=e.Texture.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===h&&(h=null),void 0===c&&(c=null);var u,d=this._gl.createTexture(),f=!1;if("data:"===t.substr(0,5)&&(f=!0),f){var p=t;f=p.split(":"),t=p,u=f[1].substr(f[1].length-4,4).toLowerCase()}else u=t.substr(t.length-4,4).toLowerCase();var _=this.getCaps().s3tc&&".dds"===u,m=".tga"===u;s._addPendingData(d),d.url=t,d.noMipmap=i,d.references=1,d.samplingMode=o,this._loadedTexturesCache.push(d);var g,v=function(){s._removePendingData(d),h&&h()};if(m)g=function(t){var h=new Uint8Array(t),c=e.Internals.TGATools.GetTGAHeader(h);n(d,l._gl,s,c.width,c.height,r,i,!1,function(){e.Internals.TGATools.UploadContent(l._gl,h)},a,o)},f instanceof Array?g(c):e.Tools.LoadFile(t,function(e){g(e)},v,s.database,!0);else if(_)g=function(t){var h=e.Internals.DDSTools.GetDDSInfo(t),c=(h.isRGB||h.isLuminance||h.mipmapCount>1)&&!i&&h.width>>h.mipmapCount-1===1;n(d,l._gl,s,h.width,h.height,r,!c,h.isFourCC,function(){e.Internals.DDSTools.UploadDDSLevels(l._gl,l.getCaps().s3tc,t,h,c,1)},a,o)},f instanceof Array?g(c):e.Tools.LoadFile(t,function(e){g(e)},v,s.database,!0);else{var y=function(t){n(d,l._gl,s,t.width,t.height,r,i,!1,function(i,r){var n=t.width===i&&t.height===r;n||(l._prepareWorkingCanvas(),l._workingCanvas.width=i,l._workingCanvas.height=r,o===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!1,l._workingContext.mozImageSmoothingEnabled=!1,l._workingContext.oImageSmoothingEnabled=!1,l._workingContext.webkitImageSmoothingEnabled=!1,l._workingContext.msImageSmoothingEnabled=!1),l._workingContext.drawImage(t,0,0,t.width,t.height,0,0,i,r),o===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!0,l._workingContext.mozImageSmoothingEnabled=!0,l._workingContext.oImageSmoothingEnabled=!0,l._workingContext.webkitImageSmoothingEnabled=!0,l._workingContext.msImageSmoothingEnabled=!0)),l._gl.texImage2D(l._gl.TEXTURE_2D,0,l._gl.RGBA,l._gl.RGBA,l._gl.UNSIGNED_BYTE,n?t:l._workingCanvas)},a,o)};f instanceof Array?e.Tools.LoadImage(c,y,v,s.database):e.Tools.LoadImage(t,y,v,s.database)}return d},s.prototype._getInternalFormat=function(e){var t=this._gl.RGBA;switch(e){case s.TEXTUREFORMAT_ALPHA:t=this._gl.ALPHA;break;case s.TEXTUREFORMAT_LUMINANCE:t=this._gl.LUMINANCE;break;case s.TEXTUREFORMAT_LUMINANCE_ALPHA:t=this._gl.LUMINANCE_ALPHA;break;case s.TEXTUREFORMAT_RGB:t=this._gl.RGB;break;case s.TEXTUREFORMAT_RGBA:t=this._gl.RGBA}return t},s.prototype.updateRawTexture=function(e,t,i,r,n){void 0===n&&(n=null);var s=this._getInternalFormat(i);this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,void 0===r?1:r?1:0),n?this._gl.compressedTexImage2D(this._gl.TEXTURE_2D,0,this.getCaps().s3tc[n],e._width,e._height,0,t):this._gl.texImage2D(this._gl.TEXTURE_2D,0,s,e._width,e._height,0,s,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},s.prototype.createRawTexture=function(e,t,i,n,s,o,a,h){void 0===h&&(h=null);var c=this._gl.createTexture();c._baseWidth=t,c._baseHeight=i,c._width=t,c._height=i,c.references=1,this.updateRawTexture(c,e,n,o,h),this._gl.bindTexture(this._gl.TEXTURE_2D,c);var l=r(a,s,this._gl);return this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,l.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,l.min),this._gl.bindTexture(this._gl.TEXTURE_2D,null),c.samplingMode=a,this._loadedTexturesCache.push(c),c},s.prototype.createDynamicTexture=function(t,i,r,n,s){void 0===s&&(s=!0);var o=this._gl.createTexture();return o._baseWidth=t,o._baseHeight=i,s&&(t=e.Tools.GetExponentOfTwo(t,this._caps.maxTextureSize),i=e.Tools.GetExponentOfTwo(i,this._caps.maxTextureSize)),this.resetTextureCache(),o._width=t,o._height=i,o.isReady=!1,o.generateMipMaps=r,o.references=1,o.samplingMode=n,this.updateTextureSamplingMode(n,o),this._loadedTexturesCache.push(o),o},s.prototype.updateTextureSamplingMode=function(e,t){var i=r(e,t.generateMipMaps,this._gl);t.isCube?(this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,t),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MIN_FILTER,i.min),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null)):(this._gl.bindTexture(this._gl.TEXTURE_2D,t),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,i.min),this._gl.bindTexture(this._gl.TEXTURE_2D,null))},s.prototype.updateDynamicTexture=function(e,t,i){this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?1:0),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},s.prototype.updateVideoTexture=function(e,t,i){if(!e._isDisabled){this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?0:1);try{void 0===this._videoTextureSupported&&(this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),0!==this._gl.getError()?this._videoTextureSupported=!1:this._videoTextureSupported=!0),this._videoTextureSupported?this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t):(e._workingCanvas||(e._workingCanvas=document.createElement("canvas"),e._workingContext=e._workingCanvas.getContext("2d"),e._workingCanvas.width=e._width,e._workingCanvas.height=e._height),e._workingContext.drawImage(t,0,0,t.videoWidth,t.videoHeight,0,0,e._width,e._height),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,e._workingCanvas)),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0}catch(r){e._isDisabled=!0}}},s.prototype.createRenderTargetTexture=function(t,n){var o=!1,a=!0,h=s.TEXTURETYPE_UNSIGNED_INT,c=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==n&&(o=void 0===n.generateMipMaps?n:n.generateMipMaps,a=void 0===n.generateDepthBuffer?!0:n.generateDepthBuffer,h=void 0===n.type?h:n.type,void 0!==n.samplingMode&&(c=n.samplingMode),h===s.TEXTURETYPE_FLOAT&&(c=e.Texture.NEAREST_SAMPLINGMODE));var l=this._gl,u=l.createTexture();l.bindTexture(l.TEXTURE_2D,u);var d=t.width||t,f=t.height||t,p=r(c,o,l);h!==s.TEXTURETYPE_FLOAT||this._caps.textureFloat||(h=s.TEXTURETYPE_UNSIGNED_INT,e.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,p.mag),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,p.min),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,d,f,0,l.RGBA,i(l,h),null);var _;a&&(_=l.createRenderbuffer(),l.bindRenderbuffer(l.RENDERBUFFER,_),l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,d,f));var m=l.createFramebuffer();return l.bindFramebuffer(l.FRAMEBUFFER,m),a&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,_),o&&this._gl.generateMipmap(this._gl.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null),l.bindRenderbuffer(l.RENDERBUFFER,null),l.bindFramebuffer(l.FRAMEBUFFER,null),u._framebuffer=m,a&&(u._depthBuffer=_),u._width=d,u._height=f,u.isReady=!0,u.generateMipMaps=o,u.references=1,u.samplingMode=c,this.resetTextureCache(),this._loadedTexturesCache.push(u),u},s.prototype.createRenderTargetCubeTexture=function(t,i){var n=this._gl,s=n.createTexture(),o=!0,a=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==i&&(o=void 0===i.generateMipMaps?i:i.generateMipMaps,void 0!==i.samplingMode&&(a=i.samplingMode)),s.isCube=!0,s.references=1,s.generateMipMaps=o,s.references=1,s.samplingMode=a;var h=r(a,o,n);n.bindTexture(n.TEXTURE_CUBE_MAP,s);for(var c=0;6>c;c++)n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,n.RGBA,t,t,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_CUBE_MAP,n.TEXTURE_MAG_FILTER,h.mag),n.texParameteri(n.TEXTURE_CUBE_MAP,n.TEXTURE_MIN_FILTER,h.min),n.texParameteri(n.TEXTURE_CUBE_MAP,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE),n.texParameteri(n.TEXTURE_CUBE_MAP,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);var l=n.createRenderbuffer();n.bindRenderbuffer(n.RENDERBUFFER,l),n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,t,t);var u=n.createFramebuffer();return n.bindFramebuffer(n.FRAMEBUFFER,u),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,l),s.generateMipMaps&&(n.bindTexture(n.TEXTURE_CUBE_MAP,s),n.generateMipmap(n.TEXTURE_CUBE_MAP)),n.bindTexture(n.TEXTURE_CUBE_MAP,null),n.bindRenderbuffer(n.RENDERBUFFER,null),n.bindFramebuffer(n.FRAMEBUFFER,null),s._framebuffer=u,s._depthBuffer=l,this.resetTextureCache(),s._width=t,s._height=t,s.isReady=!0,s},s.prototype.createCubeTexture=function(t,i,r,n){var s=this,a=this._gl,h=a.createTexture();h.isCube=!0,h.url=t,h.references=1;var c=t.substr(t.length-4,4).toLowerCase(),l=this.getCaps().s3tc&&".dds"===c;return l?e.Tools.LoadFile(t,function(t){var i=e.Internals.DDSTools.GetDDSInfo(t),r=(i.isRGB||i.isLuminance||i.mipmapCount>1)&&!n;a.bindTexture(a.TEXTURE_CUBE_MAP,h),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,1),e.Internals.DDSTools.UploadDDSLevels(s._gl,s.getCaps().s3tc,t,i,r,6),n||i.isFourCC||1!==i.mipmapCount||a.generateMipmap(a.TEXTURE_CUBE_MAP),a.texParameteri(a.TEXTURE_CUBE_MAP,a.TEXTURE_MAG_FILTER,a.LINEAR),a.texParameteri(a.TEXTURE_CUBE_MAP,a.TEXTURE_MIN_FILTER,r?a.LINEAR_MIPMAP_LINEAR:a.LINEAR),a.texParameteri(a.TEXTURE_CUBE_MAP,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(a.TEXTURE_CUBE_MAP,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),a.bindTexture(a.TEXTURE_CUBE_MAP,null),s.resetTextureCache(),h._width=i.width,h._height=i.height,h.isReady=!0},null,null,!0):o(t,i,function(t){var i=e.Tools.GetExponentOfTwo(t[0].width,s._caps.maxCubemapTextureSize),r=i;s._prepareWorkingCanvas(),s._workingCanvas.width=i,s._workingCanvas.height=r;var o=[a.TEXTURE_CUBE_MAP_POSITIVE_X,a.TEXTURE_CUBE_MAP_POSITIVE_Y,a.TEXTURE_CUBE_MAP_POSITIVE_Z,a.TEXTURE_CUBE_MAP_NEGATIVE_X,a.TEXTURE_CUBE_MAP_NEGATIVE_Y,a.TEXTURE_CUBE_MAP_NEGATIVE_Z];a.bindTexture(a.TEXTURE_CUBE_MAP,h),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,0);for(var c=0;c>o;u.texImage2D(r[0],o,f,v,v,0,f,p,s[o][0]),u.texImage2D(r[1],o,f,v,v,0,f,p,s[o][2]),u.texImage2D(r[2],o,f,v,v,0,f,p,s[o][4]),u.texImage2D(r[3],o,f,v,v,0,f,p,s[o][1]),u.texImage2D(r[4],o,f,v,v,0,f,p,s[o][3]),u.texImage2D(r[5],o,f,v,v,0,f,p,s[o][5])}}else{for(var y=0;yt)){if(!i||!i.isReady())return void(null!=this._activeTexturesCache[t]&&(this._gl.activeTexture(this._gl["TEXTURE"+t]),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null),this._activeTexturesCache[t]=null));var r=!1;if(i instanceof e.VideoTexture)this._gl.activeTexture(this._gl["TEXTURE"+t]),r=!0,i.update();else if(i.delayLoadState===s.DELAYLOADSTATE_NOTLOADED)return void i.delayLoad();if(this._activeTexturesCache[t]!==i){this._activeTexturesCache[t]=i;var n=i.getInternalTexture();if(r||this._gl.activeTexture(this._gl["TEXTURE"+t]),n.isCube){if(this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,n),n._cachedCoordinatesMode!==i.coordinatesMode){n._cachedCoordinatesMode=i.coordinatesMode;var o=i.coordinatesMode!==e.Texture.CUBIC_MODE&&i.coordinatesMode!==e.Texture.SKYBOX_MODE?this._gl.REPEAT:this._gl.CLAMP_TO_EDGE;this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_WRAP_S,o),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_WRAP_T,o)}this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP,i)}else{if(this._gl.bindTexture(this._gl.TEXTURE_2D,n),n._cachedWrapU!==i.wrapU)switch(n._cachedWrapU=i.wrapU,i.wrapU){case e.Texture.WRAP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.REPEAT);break;case e.Texture.CLAMP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.CLAMP_TO_EDGE);break;case e.Texture.MIRROR_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.MIRRORED_REPEAT)}if(n._cachedWrapV!==i.wrapV)switch(n._cachedWrapV=i.wrapV,i.wrapV){case e.Texture.WRAP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.REPEAT);break;case e.Texture.CLAMP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.CLAMP_TO_EDGE);break;case e.Texture.MIRROR_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.MIRRORED_REPEAT)}this._setAnisotropicLevel(this._gl.TEXTURE_2D,i)}}}},s.prototype._setAnisotropicLevel=function(t,i){var r=this._caps.textureAnisotropicFilterExtension,n=i.anisotropicFilteringLevel;i.getInternalTexture().samplingMode===e.Texture.NEAREST_SAMPLINGMODE&&(n=1),r&&i._cachedAnisotropicFilteringLevel!==n&&(this._gl.texParameterf(t,r.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(n,this._caps.maxAnisotropy)),i._cachedAnisotropicFilteringLevel=n)},s.prototype.readPixels=function(e,t,i,r){var n=new Uint8Array(r*i*4);return this._gl.readPixels(e,t,i,r,this._gl.RGBA,this._gl.UNSIGNED_BYTE,n),n},s.prototype.releaseInternalTexture=function(e){if(e&&(e.references--,0===e.references)){var t=this.getLoadedTexturesCache(),i=t.indexOf(e);i>-1&&t.splice(i,1),this._releaseTexture(e)}},s.prototype.dispose=function(){for(this.hideLoadingUI(),this.stopRenderLoop();this.scenes.length;)this.scenes[0].dispose();s.audioEngine.dispose();for(var e in this._compiledEffects)this._gl.deleteProgram(this._compiledEffects[e]._program);for(var t in this._vertexAttribArrays){var i=+t;i>this._gl.VERTEX_ATTRIB_ARRAY_ENABLED||!this._vertexAttribArrays[i]||this._gl.disableVertexAttribArray(i)}this._gl=null,window.removeEventListener("blur",this._onBlur),window.removeEventListener("focus",this._onFocus),document.removeEventListener("fullscreenchange",this._onFullscreenChange),document.removeEventListener("mozfullscreenchange",this._onFullscreenChange),document.removeEventListener("webkitfullscreenchange",this._onFullscreenChange),document.removeEventListener("msfullscreenchange",this._onFullscreenChange),document.removeEventListener("pointerlockchange",this._onPointerLockChange),document.removeEventListener("mspointerlockchange",this._onPointerLockChange),document.removeEventListener("mozpointerlockchange",this._onPointerLockChange),document.removeEventListener("webkitpointerlockchange",this._onPointerLockChange)},s.prototype.displayLoadingUI=function(){this._loadingScreen.displayLoadingUI()},s.prototype.hideLoadingUI=function(){this._loadingScreen.hideLoadingUI()},Object.defineProperty(s.prototype,"loadingScreen",{get:function(){return this._loadingScreen},set:function(e){this._loadingScreen=e},enumerable:!0,configurable:!0}),Object.defineProperty(s.prototype,"loadingUIText",{set:function(e){this._loadingScreen.loadingUIText=e},enumerable:!0,configurable:!0}),Object.defineProperty(s.prototype,"loadingUIBackgroundColor",{set:function(e){this._loadingScreen.loadingUIBackgroundColor=e},enumerable:!0,configurable:!0}),s.prototype.getFps=function(){return this.fps},s.prototype.getDeltaTime=function(){return this.deltaTime},s.prototype._measureFps=function(){this.previousFramesDuration.push(e.Tools.Now);var t=this.previousFramesDuration.length;if(t>=2&&(this.deltaTime=this.previousFramesDuration[t-1]-this.previousFramesDuration[t-2]),t>=this.fpsRange){t>this.fpsRange&&(this.previousFramesDuration.splice(0,1),t=this.previousFramesDuration.length);for(var i=0,r=0;t-1>r;r++)i+=this.previousFramesDuration[r+1]-this.previousFramesDuration[r];this.fps=1e3/(i/(t-1))}},s.isSupported=function(){try{if(navigator.isCocoonJS)return!0;var e=document.createElement("canvas"),t=e.getContext("webgl")||e.getContext("experimental-webgl");return null!=t&&!!window.WebGLRenderingContext}catch(i){return!1}},s._ALPHA_DISABLE=0,s._ALPHA_ADD=1,s._ALPHA_COMBINE=2,s._ALPHA_SUBTRACT=3,s._ALPHA_MULTIPLY=4,s._ALPHA_MAXIMIZED=5,s._ALPHA_ONEONE=6,s._DELAYLOADSTATE_NONE=0,s._DELAYLOADSTATE_LOADED=1,s._DELAYLOADSTATE_LOADING=2,s._DELAYLOADSTATE_NOTLOADED=4,s._TEXTUREFORMAT_ALPHA=0,s._TEXTUREFORMAT_LUMINANCE=1,s._TEXTUREFORMAT_LUMINANCE_ALPHA=2,s._TEXTUREFORMAT_RGB=4,s._TEXTUREFORMAT_RGBA=5,s._TEXTURETYPE_UNSIGNED_INT=0,s._TEXTURETYPE_FLOAT=1,s.Epsilon=.001,s.CollisionsEpsilon=.001,s.CodeRepository="src/",s.ShadersRepository="src/Shaders/",s}();e.Engine=h}(BABYLON||(BABYLON={}));var __decorate=this&&this.__decorate||function(e,t,i,r){var n,s=arguments.length,o=3>s?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,i,r);else for(var a=e.length-1;a>=0;a--)(n=e[a])&&(o=(3>s?n(o):s>3?n(t,i,o):n(t,i))||o);return s>3&&o&&Object.defineProperty(t,i,o),o},BABYLON;!function(e){var t=function(){function t(e,t){this.state="",this.animations=new Array,this._ranges={},this._childrenFlag=-1,this._isEnabled=!0,this._isReady=!0,this._currentRenderId=-1,this._parentRenderId=-1,this.name=e,this.id=e,this._scene=t,this._initCache()}return t.prototype.getScene=function(){return this._scene},t.prototype.getEngine=function(){return this._scene.getEngine()},t.prototype.getWorldMatrix=function(){return e.Matrix.Identity()},t.prototype._initCache=function(){this._cache={},this._cache.parent=void 0},t.prototype.updateCache=function(e){(e||!this.isSynchronized())&&(this._cache.parent=this.parent,this._updateCache())},t.prototype._updateCache=function(e){},t.prototype._isSynchronized=function(){return!0},t.prototype._markSyncedWithParent=function(){this._parentRenderId=this.parent._currentRenderId},t.prototype.isSynchronizedWithParent=function(){return this.parent?this._parentRenderId!==this.parent._currentRenderId?!1:this.parent.isSynchronized():!0},t.prototype.isSynchronized=function(e){var t=this.hasNewParent();return t=t||!this.isSynchronizedWithParent(),t=t||!this._isSynchronized(),e&&this.updateCache(!0),!t},t.prototype.hasNewParent=function(e){return this._cache.parent===this.parent?!1:(e&&(this._cache.parent=this.parent),!0)},t.prototype.isReady=function(){return this._isReady},t.prototype.isEnabled=function(){return this._isEnabled?this.parent?this.parent.isEnabled():!0:!1},t.prototype.setEnabled=function(e){this._isEnabled=e},t.prototype.isDescendantOf=function(e){return this.parent?this.parent===e?!0:this.parent.isDescendantOf(e):!1},t.prototype._getDescendants=function(e,t,i){void 0===i&&(i=!1);for(var r=0;rn;n++)this.animations[n]&&this.animations[n].createRange(t,i,r)}},t.prototype.deleteAnimationRange=function(e,t){void 0===t&&(t=!0);for(var i=0,r=this.animations.length;r>i;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=void 0},t.prototype.getAnimationRange=function(e){return this._ranges[e]},t.prototype.beginAnimation=function(e,t,i,r){var n=this.getAnimationRange(e);return n?void this._scene.beginAnimation(this,n.from,n.to,t,i,r):null},t.prototype.serializeAnimationRanges=function(){var e=[];for(var t in this._ranges){var i={};i.name=t,i.from=this._ranges[t].from,i.to=this._ranges[t].to,e.push(i)}return e},t.ParseAnimationRanges=function(e,t,i){if(t.ranges)for(var r=0;r0&&this._textureLoadingCallback(e)}this._currentScene.render()}},t.prototype.drag=function(e){e.stopPropagation(),e.preventDefault()},t.prototype.drop=function(e){e.stopPropagation(),e.preventDefault(),this.loadFiles(e)},t.prototype.loadFiles=function(e){if(this._startingProcessingFilesCallback&&this._startingProcessingFilesCallback(),e&&e.dataTransfer&&e.dataTransfer.files&&(this._filesToLoad=e.dataTransfer.files),e&&e.target&&e.target.files&&(this._filesToLoad=e.target.files),this._filesToLoad&&this._filesToLoad.length>0){for(var i=0;i0&&(e.Tools.ClearLogCache(),e.Tools.Log("Babylon.js engine (v"+e.Engine.Version+") launched")),this._engine.stopRenderLoop(),this._currentScene.dispose()),e.SceneLoader.Load("file:",this._sceneFileToLoad,this._engine,function(e){i._currentScene=e,i._currentScene.executeWhenReady(function(){i._currentScene.activeCamera&&0!==i._currentScene.lights.length||i._currentScene.createDefaultCameraOrLight(),i._currentScene.activeCamera.attachControl(i._canvas),i._sceneLoadedCallback&&i._sceneLoadedCallback(t._sceneFileToLoad,i._currentScene),i._engine.runRenderLoop(function(){i.renderFunction()})})},function(e){t._progressCallback&&t._progressCallback(e)})):e.Tools.Error("Please provide a valid .babylon file.")},t.FilesTextures=new Array,t.FilesToLoad=new Array,t}();e.FilesInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){this.bu=e,this.bv=t,this.distance=i,this.faceId=0,this.subMeshId=0}return e}();e.IntersectionInfo=t;var i=function(){function t(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshId=0,this.pickedSprite=null}return t.prototype.getNormal=function(t,i){if(void 0===t&&(t=!1),void 0===i&&(i=!0),!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.NormalKind))return null;var r,n=this.pickedMesh.getIndices();if(i){var s=this.pickedMesh.getVerticesData(e.VertexBuffer.NormalKind),o=e.Vector3.FromArray(s,3*n[3*this.faceId]),a=e.Vector3.FromArray(s,3*n[3*this.faceId+1]),h=e.Vector3.FromArray(s,3*n[3*this.faceId+2]);o=o.scale(this.bu),a=a.scale(this.bv),h=h.scale(1-this.bu-this.bv),r=new e.Vector3(o.x+a.x+h.x,o.y+a.y+h.y,o.z+a.z+h.z)}else{var c=this.pickedMesh.getVerticesData(e.VertexBuffer.PositionKind),l=e.Vector3.FromArray(c,3*n[3*this.faceId]),u=e.Vector3.FromArray(c,3*n[3*this.faceId+1]),d=e.Vector3.FromArray(c,3*n[3*this.faceId+2]),f=l.subtract(u),p=d.subtract(u);r=e.Vector3.Cross(f,p)}return t&&(r=e.Vector3.TransformNormal(r,this.pickedMesh.getWorldMatrix())),e.Vector3.Normalize(r)},t.prototype.getTextureCoordinates=function(){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.UVKind))return null;var t=this.pickedMesh.getIndices(),i=this.pickedMesh.getVerticesData(e.VertexBuffer.UVKind),r=e.Vector2.FromArray(i,2*t[3*this.faceId]),n=e.Vector2.FromArray(i,2*t[3*this.faceId+1]),s=e.Vector2.FromArray(i,2*t[3*this.faceId+2]);return r=r.scale(1-this.bu-this.bv),n=n.scale(this.bu),s=s.scale(this.bv),new e.Vector2(r.x+n.x+s.x,r.y+n.y+s.y)},t}();e.PickingInfo=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.minimum=t,this.maximum=i,this._tempRadiusVector=e.Vector3.Zero();var r=e.Vector3.Distance(t,i);this.center=e.Vector3.Lerp(t,i,.5),this.radius=.5*r,this.centerWorld=e.Vector3.Zero(),this._update(e.Matrix.Identity())}return t.prototype._update=function(t){e.Vector3.TransformCoordinatesToRef(this.center,t,this.centerWorld),e.Vector3.TransformNormalFromFloatsToRef(1,1,1,t,this._tempRadiusVector),this.radiusWorld=Math.max(Math.abs(this._tempRadiusVector.x),Math.abs(this._tempRadiusVector.y),Math.abs(this._tempRadiusVector.z))*this.radius},t.prototype.isInFrustum=function(e){for(var t=0;6>t;t++)if(e[t].dotCoordinate(this.centerWorld)<=-this.radiusWorld)return!1;return!0},t.prototype.intersectsPoint=function(t){var i=this.centerWorld.x-t.x,r=this.centerWorld.y-t.y,n=this.centerWorld.z-t.z,s=Math.sqrt(i*i+r*r+n*n);return Math.abs(this.radiusWorld-s)this.maximumWorld.x&&(this.maximumWorld.x=r.x),r.y>this.maximumWorld.y&&(this.maximumWorld.y=r.y),r.z>this.maximumWorld.z&&(this.maximumWorld.z=r.z)}this.maximumWorld.addToRef(this.minimumWorld,this.center),this.center.scaleInPlace(.5),e.Vector3.FromFloatArrayToRef(t.m,0,this.directions[0]),e.Vector3.FromFloatArrayToRef(t.m,4,this.directions[1]),e.Vector3.FromFloatArrayToRef(t.m,8,this.directions[2]),this._worldMatrix=t},t.prototype.isInFrustum=function(e){return t.IsInFrustum(this.vectorsWorld,e)},t.prototype.isCompletelyInFrustum=function(e){return t.IsCompletelyInFrustum(this.vectorsWorld,e)},t.prototype.intersectsPoint=function(t){var i=-e.Engine.Epsilon;return this.maximumWorld.x-t.xt.x-this.minimumWorld.x?!1:this.maximumWorld.y-t.yt.y-this.minimumWorld.y?!1:this.maximumWorld.z-t.zt.z-this.minimumWorld.z?!1:!0},t.prototype.intersectsSphere=function(e){return t.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)},t.prototype.intersectsMinMax=function(e,t){return this.maximumWorld.xt.x?!1:this.maximumWorld.yt.y?!1:this.maximumWorld.zt.z?!1:!0},t.Intersects=function(e,t){return e.maximumWorld.xt.maximumWorld.x?!1:e.maximumWorld.yt.maximumWorld.y?!1:e.maximumWorld.zt.maximumWorld.z?!1:!0},t.IntersectsSphere=function(t,i,r,n){var s=e.Vector3.Clamp(r,t,i),o=e.Vector3.DistanceSquared(r,s);return n*n>=o},t.IsCompletelyInFrustum=function(e,t){for(var i=0;6>i;i++)for(var r=0;8>r;r++)if(t[i].dotCoordinate(e[r])<0)return!1;return!0},t.IsInFrustum=function(e,t){for(var i=0;6>i;i++){for(var r=8,n=0;8>n&&t[i].dotCoordinate(e[n])<0;n++)--r;if(0===r)return!1}return!0},t}();e.BoundingBox=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t,i){var r=e.Vector3.Dot(i.center,t),n=Math.abs(e.Vector3.Dot(i.directions[0],t))*i.extendSize.x,s=Math.abs(e.Vector3.Dot(i.directions[1],t))*i.extendSize.y,o=Math.abs(e.Vector3.Dot(i.directions[2],t))*i.extendSize.z,a=n+s+o;return{min:r-a,max:r+a}},i=function(e,t,i,r){return!(e>r||i>t)},r=function(e,r,n){var s=t(e,r),o=t(e,n);return i(s.min,s.max,o.min,o.max)},n=function(){function t(t,i){this.minimum=t,this.maximum=i,this._isLocked=!1,this.boundingBox=new e.BoundingBox(t,i),this.boundingSphere=new e.BoundingSphere(t,i)}return Object.defineProperty(t.prototype,"isLocked",{get:function(){return this._isLocked},set:function(e){this._isLocked=e},enumerable:!0,configurable:!0}),t.prototype.update=function(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))},t.prototype.isInFrustum=function(e){return this.boundingSphere.isInFrustum(e)?this.boundingBox.isInFrustum(e):!1},t.prototype.isCompletelyInFrustum=function(e){return this.boundingBox.isCompletelyInFrustum(e)},t.prototype._checkCollision=function(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)},t.prototype.intersectsPoint=function(e){return this.boundingSphere.centerWorld&&this.boundingSphere.intersectsPoint(e)&&this.boundingBox.intersectsPoint(e)?!0:!1},t.prototype.intersects=function(t,i){if(!this.boundingSphere.centerWorld||!t.boundingSphere.centerWorld)return!1;if(!e.BoundingSphere.Intersects(this.boundingSphere,t.boundingSphere))return!1;if(!e.BoundingBox.Intersects(this.boundingBox,t.boundingBox))return!1;if(!i)return!0;var n=this.boundingBox,s=t.boundingBox;return r(n.directions[0],n,s)&&r(n.directions[1],n,s)&&r(n.directions[2],n,s)&&r(s.directions[0],n,s)&&r(s.directions[1],n,s)&&r(s.directions[2],n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[2]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[2]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[2]),n,s)?!0:!1},t}();e.BoundingInfo=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n){var s=this;t.call(this,r,n),this.definedFacingForward=!0,this.position=new e.Vector3(0,0,0),this._rotation=new e.Vector3(0,0,0),this._scaling=new e.Vector3(1,1,1),this.billboardMode=i.BILLBOARDMODE_NONE,this.visibility=1,this.alphaIndex=Number.MAX_VALUE,this.infiniteDistance=!1,this.isVisible=!0,this.isPickable=!0,this.showBoundingBox=!1,this.showSubMeshesBoundingBox=!1,this.onDispose=null,this.isBlocker=!1,this.renderingGroupId=0,this.receiveShadows=!1,this.renderOutline=!1,this.outlineColor=e.Color3.Red(),this.outlineWidth=.02,this.renderOverlay=!1,this.overlayColor=e.Color3.Red(),this.overlayAlpha=.5,this.hasVertexAlpha=!1,this.useVertexColors=!0,this.applyFog=!0,this.computeBonesUsingShaders=!0,this.scalingDeterminant=1,this.numBoneInfluencers=4,this.useOctreeForRenderingSelection=!0,this.useOctreeForPicking=!0,this.useOctreeForCollisions=!0,this.layerMask=268435455,this.alwaysSelectAsActiveMesh=!1,this._checkCollisions=!1,this.ellipsoid=new e.Vector3(.5,1,.5),this.ellipsoidOffset=new e.Vector3(0,0,0),this._collider=new e.Collider,this._oldPositionForCollisions=new e.Vector3(0,0,0),this._diffPositionForCollisions=new e.Vector3(0,0,0),this._newPositionForCollisions=new e.Vector3(0,0,0),this.edgesWidth=1,this.edgesColor=new e.Color4(1,0,0,1),this._localWorld=e.Matrix.Zero(),this._worldMatrix=e.Matrix.Zero(),this._rotateYByPI=e.Matrix.RotationY(Math.PI),this._absolutePosition=e.Vector3.Zero(),this._collisionsTransformMatrix=e.Matrix.Zero(),this._collisionsScalingMatrix=e.Matrix.Zero(),this._isDirty=!1,this._pivotMatrix=e.Matrix.Identity(),this._isDisposed=!1,this._renderId=0,this._intersectionsInProgress=new Array,this._onAfterWorldMatrixUpdate=new Array,this._isWorldMatrixFrozen=!1,this._unIndexed=!1,this._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),s.getScene().workerCollisions&&i.multiplyInPlace(s._collider.radius),i.subtractToRef(s._oldPositionForCollisions,s._diffPositionForCollisions),s._diffPositionForCollisions.length()>e.Engine.CollisionsEpsilon&&s.position.addInPlace(s._diffPositionForCollisions),s.onCollide&&r&&s.onCollide(r),s.onCollisionPositionChange&&s.onCollisionPositionChange(s.position)},n.addMesh(this)}return __extends(i,t),Object.defineProperty(i,"BILLBOARDMODE_NONE",{get:function(){return i._BILLBOARDMODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_X",{get:function(){return i._BILLBOARDMODE_X},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Y",{get:function(){return i._BILLBOARDMODE_Y},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Z",{get:function(){return i._BILLBOARDMODE_Z},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_ALL",{get:function(){return i._BILLBOARDMODE_ALL},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"skeleton",{get:function(){return this._skeleton},set:function(e){this._skeleton&&this._skeleton.needInitialSkinMatrix&&this._skeleton._unregisterMeshWithPoseMatrix(this),e&&e.needInitialSkinMatrix&&e._registerMeshWithPoseMatrix(this),this._skeleton=e,this._skeleton||(this._bonesTransformMatrices=null)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"rotation",{get:function(){return this._rotation},set:function(e){this._rotation=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"scaling",{get:function(){return this._scaling},set:function(e){this._scaling=e,this.physicsImpostor&&this.physicsImpostor.forceUpdate()},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"rotationQuaternion",{get:function(){return this._rotationQuaternion},set:function(e){this._rotationQuaternion=e,e&&this.rotation.length()&&this.rotation.copyFromFloats(0,0,0)},enumerable:!0,configurable:!0}),i.prototype.updatePoseMatrix=function(e){this._poseMatrix.copyFrom(e)},i.prototype.getPoseMatrix=function(){return this._poseMatrix},i.prototype.disableEdgesRendering=function(){void 0!==this._edgesRenderer&&(this._edgesRenderer.dispose(),this._edgesRenderer=void 0)},i.prototype.enableEdgesRendering=function(t,i){void 0===t&&(t=.95),void 0===i&&(i=!1),this.disableEdgesRendering(),this._edgesRenderer=new e.EdgesRenderer(this,t,i)},Object.defineProperty(i.prototype,"isBlocked",{get:function(){return!1},enumerable:!0,configurable:!0}),i.prototype.getLOD=function(e){return this},i.prototype.getTotalVertices=function(){return 0},i.prototype.getIndices=function(){return null},i.prototype.getVerticesData=function(e){return null},i.prototype.isVerticesDataPresent=function(e){return!1},i.prototype.getBoundingInfo=function(){return this._masterMesh?this._masterMesh.getBoundingInfo():(this._boundingInfo||this._updateBoundingInfo(),this._boundingInfo)},Object.defineProperty(i.prototype,"useBones",{get:function(){return this.skeleton&&this.getScene().skeletonsEnabled&&this.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&this.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)},enumerable:!0,configurable:!0}),i.prototype._preActivate=function(){},i.prototype._activate=function(e){this._renderId=e},i.prototype.getWorldMatrix=function(){return this._masterMesh?this._masterMesh.getWorldMatrix():(this._currentRenderId!==this.getScene().getRenderId()&&this.computeWorldMatrix(),this._worldMatrix)},Object.defineProperty(i.prototype,"worldMatrixFromCache",{get:function(){return this._worldMatrix},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"absolutePosition",{get:function(){return this._absolutePosition},enumerable:!0,configurable:!0}),i.prototype.freezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0),this._isWorldMatrixFrozen=!0},i.prototype.unfreezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0)},Object.defineProperty(i.prototype,"isWorldMatrixFrozen",{get:function(){return this._isWorldMatrixFrozen},enumerable:!0,configurable:!0}),i.prototype.rotate=function(t,i,r){t.normalize(),this.rotationQuaternion||(this.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z),this.rotation=e.Vector3.Zero());var n;if(r&&r!==e.Space.LOCAL){if(this.parent){var s=this.parent.getWorldMatrix().clone();s.invert(),t=e.Vector3.TransformNormal(t,s)}n=e.Quaternion.RotationAxis(t,i),this.rotationQuaternion=n.multiply(this.rotationQuaternion)}else n=e.Quaternion.RotationAxis(t,i),this.rotationQuaternion=this.rotationQuaternion.multiply(n)},i.prototype.translate=function(t,i,r){var n=t.scale(i);if(r&&r!==e.Space.LOCAL)this.setAbsolutePosition(this.getAbsolutePosition().add(n));else{var s=this.getPositionExpressedInLocalSpace().add(n);this.setPositionWithLocalVector(s)}},i.prototype.getAbsolutePosition=function(){return this.computeWorldMatrix(),this._absolutePosition},i.prototype.setAbsolutePosition=function(t){if(t){var i,r,n;if(void 0===t.x){if(arguments.length<3)return;i=arguments[0],r=arguments[1],n=arguments[2]}else i=t.x,r=t.y,n=t.z;if(this.parent){var s=this.parent.getWorldMatrix().clone();s.invert();var o=new e.Vector3(i,r,n);this.position=e.Vector3.TransformCoordinates(o,s)}else this.position.x=i,this.position.y=r,this.position.z=n}},i.prototype.movePOV=function(e,t,i){this.position.addInPlace(this.calcMovePOV(e,t,i))},i.prototype.calcMovePOV=function(t,i,r){var n=new e.Matrix,s=this.rotationQuaternion?this.rotationQuaternion:e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z);s.toRotationMatrix(n);var o=e.Vector3.Zero(),a=this.definedFacingForward?-1:1;return e.Vector3.TransformCoordinatesFromFloatsToRef(t*a,i,r*a,n,o),o},i.prototype.rotatePOV=function(e,t,i){this.rotation.addInPlace(this.calcRotatePOV(e,t,i))},i.prototype.calcRotatePOV=function(t,i,r){var n=this.definedFacingForward?1:-1;return new e.Vector3(t*n,i,r*n)},i.prototype.setPivotMatrix=function(e){this._pivotMatrix=e,this._cache.pivotMatrixUpdated=!0},i.prototype.getPivotMatrix=function(){return this._pivotMatrix},i.prototype._isSynchronized=function(){if(this._isDirty)return!1;if(this.billboardMode!==this._cache.billboardMode||this.billboardMode!==i.BILLBOARDMODE_NONE)return!1;if(this._cache.pivotMatrixUpdated)return!1;if(this.infiniteDistance)return!1;if(!this._cache.position.equals(this.position))return!1;if(this.rotationQuaternion){if(!this._cache.rotationQuaternion.equals(this.rotationQuaternion))return!1}else if(!this._cache.rotation.equals(this.rotation))return!1; return this._cache.scaling.equals(this.scaling)?!0:!1},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.localMatrixUpdated=!1,this._cache.position=e.Vector3.Zero(),this._cache.scaling=e.Vector3.Zero(),this._cache.rotation=e.Vector3.Zero(),this._cache.rotationQuaternion=new e.Quaternion(0,0,0,0),this._cache.billboardMode=-1},i.prototype.markAsDirty=function(e){"rotation"===e&&(this.rotationQuaternion=null),this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0},i.prototype._updateBoundingInfo=function(){this._boundingInfo=this._boundingInfo||new e.BoundingInfo(this.absolutePosition,this.absolutePosition),this._boundingInfo.update(this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache)},i.prototype._updateSubMeshesBoundingInfo=function(e){if(this.subMeshes)for(var t=0;t-1&&this._onAfterWorldMatrixUpdate.splice(t,1)},i.prototype.setPositionWithLocalVector=function(t){this.computeWorldMatrix(),this.position=e.Vector3.TransformNormal(t,this._localWorld)},i.prototype.getPositionExpressedInLocalSpace=function(){this.computeWorldMatrix();var t=this._localWorld.clone();return t.invert(),e.Vector3.TransformNormal(this.position,t)},i.prototype.locallyTranslate=function(t){this.computeWorldMatrix(!0),this.position=e.Vector3.TransformCoordinates(t,this._localWorld)},i.prototype.lookAt=function(t,i,r,n){i=i||0,r=r||0,n=n||0;var s=t.subtract(this.position),o=-Math.atan2(s.z,s.x)-Math.PI/2,a=Math.sqrt(s.x*s.x+s.z*s.z),h=Math.atan2(s.y,a);this.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(o+i,h+r,n)},i.prototype.attachToBone=function(e,t){this._meshToBoneReferal=t,this.parent=e,e.getWorldMatrix().determinant()<0&&(this.scalingDeterminant*=-1)},i.prototype.detachFromBone=function(){this.parent.getWorldMatrix().determinant()<0&&(this.scalingDeterminant*=-1),this._meshToBoneReferal=null,this.parent=null},i.prototype.isInFrustum=function(e){return this._boundingInfo.isInFrustum(e)},i.prototype.isCompletelyInFrustum=function(t){t||(t=this.getScene().activeCamera);var i=t.getViewMatrix().multiply(t.getProjectionMatrix());return this._boundingInfo.isCompletelyInFrustum(e.Frustum.GetPlanes(i))?!0:!1},i.prototype.intersectsMesh=function(e,t){return this._boundingInfo&&e._boundingInfo?this._boundingInfo.intersects(e._boundingInfo,t):!1},i.prototype.intersectsPoint=function(e){return this._boundingInfo?this._boundingInfo.intersectsPoint(e):!1},i.prototype.setPhysicsState=function(t,i){return t.impostor&&(i=t,t=t.impostor),this.physicsImpostor=new e.PhysicsImpostor(this,t,i),this.physicsImpostor.physicsBody},i.prototype.getPhysicsImpostor=function(){return this.physicsImpostor},i.prototype.getPhysicsMass=function(){return this.physicsImpostor.getParam("mass")},i.prototype.getPhysicsFriction=function(){return this.physicsImpostor.getParam("friction")},i.prototype.getPhysicsRestitution=function(){return this.physicsImpostor.getParam("resitution")},i.prototype.getPositionInCameraSpace=function(t){return t||(t=this.getScene().activeCamera),e.Vector3.TransformCoordinates(this.absolutePosition,t.getViewMatrix())},i.prototype.getDistanceToCamera=function(e){return e||(e=this.getScene().activeCamera),this.absolutePosition.subtract(e.position).length()},i.prototype.applyImpulse=function(e,t){this.physicsImpostor&&this.physicsImpostor.applyImpulse(e,t)},i.prototype.setPhysicsLinkWith=function(t,i,r,n){this.physicsImpostor&&t.physicsImpostor&&this.physicsImpostor.createJoint(t.physicsImpostor,e.PhysicsJoint.HingeJoint,{mainPivot:i,connectedPivot:r,nativeParams:n})},i.prototype.updatePhysicsBodyPosition=function(){e.Tools.Warn("updatePhysicsBodyPosition() is deprecated, please use updatePhysicsBody()"),this.updatePhysicsBody()},i.prototype.updatePhysicsBody=function(){},Object.defineProperty(i.prototype,"checkCollisions",{get:function(){return this._checkCollisions},set:function(e){this._checkCollisions=e,this.getScene().workerCollisions&&this.getScene().collisionCoordinator.onMeshUpdated(this)},enumerable:!0,configurable:!0}),i.prototype.moveWithCollisions=function(e){var t=this.getAbsolutePosition();t.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPositionForCollisions),this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset),this._collider.radius=this.ellipsoid,this.getScene().collisionCoordinator.getNewPosition(this._oldPositionForCollisions,e,this._collider,3,this,this._onCollisionPositionChange,this.uniqueId)},i.prototype.createOrUpdateSubmeshesOctree=function(t,i){void 0===t&&(t=64),void 0===i&&(i=2),this._submeshesOctree||(this._submeshesOctree=new e.Octree(e.Octree.CreationFuncForSubMeshes,t,i)),this.computeWorldMatrix(!0);var r=this.getBoundingInfo().boundingBox;return this._submeshesOctree.update(r.minimumWorld,r.maximumWorld,this.subMeshes),this._submeshesOctree},i.prototype._collideForSubMesh=function(t,i,r){if(this._generatePointsArray(),!t._lastColliderWorldVertices||!t._lastColliderTransformMatrix.equals(i)){t._lastColliderTransformMatrix=i.clone(),t._lastColliderWorldVertices=[],t._trianglePlanes=[];for(var n=t.verticesStart,s=t.verticesStart+t.verticesCount,o=n;s>o;o++)t._lastColliderWorldVertices.push(e.Vector3.TransformCoordinates(this._positions[o],i))}r._collide(t._trianglePlanes,t._lastColliderWorldVertices,this.getIndices(),t.indexStart,t.indexStart+t.indexCount,t.verticesStart,!!t.getMaterial()),r.collisionFound&&(r.collidedMesh=this)},i.prototype._processCollisionsForSubMeshes=function(e,t){var i,r;if(this._submeshesOctree&&this.useOctreeForCollisions){var n=e.velocityWorldLength+Math.max(e.radius.x,e.radius.y,e.radius.z),s=this._submeshesOctree.intersects(e.basePointWorld,n);r=s.length,i=s.data}else i=this.subMeshes,r=i.length;for(var o=0;r>o;o++){var a=i[o];r>1&&!a._checkCollision(e)||this._collideForSubMesh(a,t,e)}},i.prototype._checkCollision=function(t){this._boundingInfo._checkCollision(t)&&(e.Matrix.ScalingToRef(1/t.radius.x,1/t.radius.y,1/t.radius.z,this._collisionsScalingMatrix),this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix,this._collisionsTransformMatrix),this._processCollisionsForSubMeshes(t,this._collisionsTransformMatrix))},i.prototype._generatePointsArray=function(){return!1},i.prototype.intersects=function(t,i){var r=new e.PickingInfo;if(!(this.subMeshes&&this._boundingInfo&&t.intersectsSphere(this._boundingInfo.boundingSphere)&&t.intersectsBox(this._boundingInfo.boundingBox)))return r;if(!this._generatePointsArray())return r;var n,s,o=null;if(this._submeshesOctree&&this.useOctreeForPicking){var a=e.Ray.Transform(t,this.getWorldMatrix()),h=this._submeshesOctree.intersectsRay(a);s=h.length,n=h.data}else n=this.subMeshes,s=n.length;for(var c=0;s>c;c++){var l=n[c];if(!(s>1)||l.canIntersects(t)){var u=l.intersects(t,this._positions,this.getIndices(),i);if(u&&(i||!o||u.distance0&&-1===this.includedOnlyMeshes.indexOf(e)?!1:this.excludedMeshes.length>0&&-1!==this.excludedMeshes.indexOf(e)?!1:0!==this.includeOnlyWithLayerMask&&0===(this.includeOnlyWithLayerMask&e.layerMask)?!1:0!==this.excludeWithLayerMask&&this.excludeWithLayerMask&e.layerMask?!1:!0:!0},i.prototype.getWorldMatrix=function(){this._currentRenderId=this.getScene().getRenderId();var t=this._getWorldMatrix();return this.parent&&this.parent.getWorldMatrix?(this._parentedWorldMatrix||(this._parentedWorldMatrix=e.Matrix.Identity()),t.multiplyToRef(this.parent.getWorldMatrix(),this._parentedWorldMatrix),this._markSyncedWithParent(),this._parentedWorldMatrix):t},i.prototype.dispose=function(){this._shadowGenerator&&(this._shadowGenerator.dispose(),this._shadowGenerator=null),this.getScene().stopAnimation(this),this.getScene().removeLight(this)},i.prototype.getTypeID=function(){return 0},i.prototype.clone=function(t){return e.SerializationHelper.Clone(i.GetConstructorFromName(this.getTypeID(),t,this.getScene()),this)},i.prototype.serialize=function(){var t=e.SerializationHelper.Serialize(this);return t.type=this.getTypeID(),this.parent&&(t.parentId=this.parent.id),e.Animation.AppendSerializedAnimations(this,t),t.ranges=this.serializeAnimationRanges(),t},i.GetConstructorFromName=function(t,i,r){switch(t){case 0:return function(){return new e.PointLight(i,e.Vector3.Zero(),r)};case 1:return function(){return new e.DirectionalLight(i,e.Vector3.Zero(),r)};case 2:return function(){return new e.SpotLight(i,e.Vector3.Zero(),e.Vector3.Zero(),0,0,r)};case 3:return function(){return new e.HemisphericLight(i,e.Vector3.Zero(),r)}}},i.Parse=function(t,r){var n=e.SerializationHelper.Parse(i.GetConstructorFromName(t.type,t.name,r),t,r);if(t.excludedMeshesIds&&(n._excludedMeshesIds=t.excludedMeshesIds),t.includedOnlyMeshesIds&&(n._includedOnlyMeshesIds=t.includedOnlyMeshesIds),t.parentId&&(n._waitingParentId=t.parentId),t.animations){for(var s=0;sthis._orthoRight&&(this._orthoRight=s.x),s.y>this._orthoTop&&(this._orthoTop=s.y)}}}var u=this._orthoRight-this._orthoLeft,d=this._orthoTop-this._orthoBottom;e.Matrix.OrthoOffCenterLHToRef(this._orthoLeft-u*this.shadowOrthoScale,this._orthoRight+u*this.shadowOrthoScale,this._orthoBottom-d*this.shadowOrthoScale,this._orthoTop+d*this.shadowOrthoScale,-n.maxZ,n.maxZ,t)},i.prototype.supportsVSM=function(){return!0},i.prototype.needRefreshPerFrame=function(){return!0},i.prototype.needCube=function(){return!1},i.prototype.getShadowDirection=function(e){return this.direction},i.prototype.computeTransformedPosition=function(){return this.parent&&this.parent.getWorldMatrix?(this.transformedPosition||(this.transformedPosition=e.Vector3.Zero()),e.Vector3.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),!0):!1},i.prototype.transferToEffect=function(t,i){return this.parent&&this.parent.getWorldMatrix?(this._transformedDirection||(this._transformedDirection=e.Vector3.Zero()),e.Vector3.TransformNormalToRef(this.direction,this.parent.getWorldMatrix(),this._transformedDirection),void t.setFloat4(i,this._transformedDirection.x,this._transformedDirection.y,this._transformedDirection.z,1)):void t.setFloat4(i,this.direction.x,this.direction.y,this.direction.z,1)},i.prototype._getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),e.Matrix.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this._worldMatrix},i.prototype.getTypeID=function(){return 1},__decorate([e.serializeAsVector3()],i.prototype,"position",void 0),__decorate([e.serializeAsVector3()],i.prototype,"direction",void 0),__decorate([e.serialize()],i.prototype,"shadowOrthoScale",void 0),__decorate([e.serialize()],i.prototype,"autoUpdateExtends",void 0),i}(e.Light);e.DirectionalLight=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(i,r){var n=this;this._filter=t.FILTER_NONE,this.blurScale=2,this._blurBoxOffset=0,this._bias=5e-5,this._lightDirection=e.Vector3.Zero(),this.forceBackFacesOnly=!1,this._darkness=0,this._transparencyShadow=!1,this._viewMatrix=e.Matrix.Zero(),this._projectionMatrix=e.Matrix.Zero(),this._transformMatrix=e.Matrix.Zero(),this._worldViewProjection=e.Matrix.Zero(),this._currentFaceIndex=0,this._currentFaceIndexCache=0,this._light=r,this._scene=r.getScene(),this._mapSize=i,r._shadowGenerator=this,this._shadowMap=new e.RenderTargetTexture(r.name+"_shadowMap",i,this._scene,!1,!0,e.Engine.TEXTURETYPE_UNSIGNED_INT,r.needCube()),this._shadowMap.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(e.Texture.NEAREST_SAMPLINGMODE),this._shadowMap.renderParticles=!1,this._shadowMap.onBeforeRender=function(e){n._currentFaceIndex=e},this._shadowMap.onAfterUnbind=function(){n.useBlurVarianceShadowMap&&(n._shadowMap2||(n._shadowMap2=new e.RenderTargetTexture(r.name+"_shadowMap",i,n._scene,!1),n._shadowMap2.wrapU=e.Texture.CLAMP_ADDRESSMODE,n._shadowMap2.wrapV=e.Texture.CLAMP_ADDRESSMODE,n._shadowMap2.updateSamplingMode(e.Texture.TRILINEAR_SAMPLINGMODE),n._downSamplePostprocess=new e.PassPostProcess("downScale",1/n.blurScale,null,e.Texture.BILINEAR_SAMPLINGMODE,n._scene.getEngine()),n._downSamplePostprocess.onApply=function(e){e.setTexture("textureSampler",n._shadowMap)},n.blurBoxOffset=1),n._scene.postProcessManager.directRender([n._downSamplePostprocess,n._boxBlurPostprocess],n._shadowMap2.getInternalTexture()))};var s=function(t){var i=t.getRenderingMesh(),r=n._scene,s=r.getEngine();s.setState(t.getMaterial().backFaceCulling);var o=i._getInstancesRenderList(t._id);if(!o.mustReturn){var a=null!==s.getCaps().instancedArrays&&null!==o.visibleInstances[t._id]&&void 0!==o.visibleInstances[t._id];if(n.isReady(t,a)){s.enableEffect(n._effect),i._bind(t,n._effect,e.Material.TriangleFillMode);var h=t.getMaterial();if(n._effect.setMatrix("viewProjection",n.getTransformMatrix()),n._effect.setVector3("lightPosition",n.getLight().position),n.getLight().needCube()&&n._effect.setFloat2("depthValues",r.activeCamera.minZ,r.activeCamera.maxZ),h&&h.needAlphaTesting()){var c=h.getAlphaTestTexture();n._effect.setTexture("diffuseSampler",c),n._effect.setMatrix("diffuseMatrix",c.getTextureMatrix())}i.useBones&&i.computeBonesUsingShaders&&n._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),n.forceBackFacesOnly&&s.setState(!0,0,!1,!0),i._processRendering(t,n._effect,e.Material.TriangleFillMode,o,a,function(e,t){return n._effect.setMatrix("world",t)}),n.forceBackFacesOnly&&s.setState(!0,0,!1,!1)}else n._shadowMap.resetRefreshCounter()}};this._shadowMap.customRenderFunction=function(e,t,i){var r;for(r=0;r4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers),r.push("#define BonesPerMesh "+(s.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("shadowMap",n,["world","mBones","viewProjection","diffuseMatrix","lightPosition","depthValues"],["diffuseSampler"],a)),this._effect.isReady()},t.prototype.getShadowMap=function(){return this._shadowMap},t.prototype.getShadowMapForRendering=function(){return this._shadowMap2?this._shadowMap2:this._shadowMap},t.prototype.getLight=function(){return this._light},t.prototype.getTransformMatrix=function(){var t=this._scene;if(this._currentRenderID===t.getRenderId()&&this._currentFaceIndexCache===this._currentFaceIndex)return this._transformMatrix;this._currentRenderID=t.getRenderId(),this._currentFaceIndexCache=this._currentFaceIndex;var i=this._light.position;return e.Vector3.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex),this._lightDirection),1===Math.abs(e.Vector3.Dot(this._lightDirection,e.Vector3.Up()))&&(this._lightDirection.z=1e-13),this._light.computeTransformedPosition()&&(i=this._light.transformedPosition),!this._light.needRefreshPerFrame()&&this._cachedPosition&&this._cachedDirection&&i.equals(this._cachedPosition)&&this._lightDirection.equals(this._cachedDirection)||(this._cachedPosition=i.clone(),this._cachedDirection=this._lightDirection.clone(),e.Matrix.LookAtLHToRef(i,i.add(this._lightDirection),e.Vector3.Up(),this._viewMatrix),this._light.setShadowProjectionMatrix(this._projectionMatrix,this._viewMatrix,this.getShadowMap().renderList),this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)),this._transformMatrix},t.prototype.getDarkness=function(){return this._darkness},t.prototype.setDarkness=function(e){e>=1?this._darkness=1:0>=e?this._darkness=0:this._darkness=e; },t.prototype.setTransparencyShadow=function(e){this._transparencyShadow=e},t.prototype._packHalf=function(t){var i=255*t,r=i-Math.floor(i);return new e.Vector2(t-r/255,r)},t.prototype.dispose=function(){this._shadowMap.dispose(),this._shadowMap2&&this._shadowMap2.dispose(),this._downSamplePostprocess&&this._downSamplePostprocess.dispose(),this._boxBlurPostprocess&&this._boxBlurPostprocess.dispose()},t.prototype.serialize=function(){var e={};e.lightId=this._light.id,e.mapSize=this.getShadowMap().getRenderSize(),e.useVarianceShadowMap=this.useVarianceShadowMap,e.usePoissonSampling=this.usePoissonSampling,e.forceBackFacesOnly=this.forceBackFacesOnly,e.renderList=[];for(var t=0;ti.x+r?!1:i.x-r>t.x?!1:e.y>i.y+r?!1:i.y-r>t.y?!1:e.z>i.z+r?!1:i.z-r>t.z?!1:!0},i=function(e,t,i,r){var n=t*t-4*e*i,s={root:0,found:!1};if(0>n)return s;var o=Math.sqrt(n),a=(-t-o)/(2*e),h=(-t+o)/(2*e);if(a>h){var c=h;h=a,a=c}return a>0&&r>a?(s.root=a,s.found=!0,s):h>0&&r>h?(s.root=h,s.found=!0,s):s},r=function(){function r(){this.radius=new e.Vector3(1,1,1),this.retry=0,this.basePointWorld=e.Vector3.Zero(),this.velocityWorld=e.Vector3.Zero(),this.normalizedVelocity=e.Vector3.Zero(),this._collisionPoint=e.Vector3.Zero(),this._planeIntersectionPoint=e.Vector3.Zero(),this._tempVector=e.Vector3.Zero(),this._tempVector2=e.Vector3.Zero(),this._tempVector3=e.Vector3.Zero(),this._tempVector4=e.Vector3.Zero(),this._edge=e.Vector3.Zero(),this._baseToVertex=e.Vector3.Zero(),this._destinationPoint=e.Vector3.Zero(),this._slidePlaneNormal=e.Vector3.Zero(),this._displacementVector=e.Vector3.Zero()}return r.prototype._initialize=function(t,i,r){this.velocity=i,e.Vector3.NormalizeToRef(i,this.normalizedVelocity),this.basePoint=t,t.multiplyToRef(this.radius,this.basePointWorld),i.multiplyToRef(this.radius,this.velocityWorld),this.velocityWorldLength=this.velocityWorld.length(),this.epsilon=r,this.collisionFound=!1},r.prototype._checkPointInTriangle=function(t,i,r,n,s){i.subtractToRef(t,this._tempVector),r.subtractToRef(t,this._tempVector2),e.Vector3.CrossToRef(this._tempVector,this._tempVector2,this._tempVector4);var o=e.Vector3.Dot(this._tempVector4,s);return 0>o?!1:(n.subtractToRef(t,this._tempVector3),e.Vector3.CrossToRef(this._tempVector2,this._tempVector3,this._tempVector4),o=e.Vector3.Dot(this._tempVector4,s),0>o?!1:(e.Vector3.CrossToRef(this._tempVector3,this._tempVector,this._tempVector4),o=e.Vector3.Dot(this._tempVector4,s),o>=0))},r.prototype._canDoCollision=function(i,r,n,s){var o=e.Vector3.Distance(this.basePointWorld,i),a=Math.max(this.radius.x,this.radius.y,this.radius.z);return o>this.velocityWorldLength+a+r?!1:t(n,s,this.basePointWorld,this.velocityWorldLength+a)?!0:!1},r.prototype._testTriangle=function(t,r,n,s,o,a){var h,c=!1;r||(r=[]),r[t]||(r[t]=new e.Plane(0,0,0,0),r[t].copyFromPoints(n,s,o));var l=r[t];if(a||l.isFrontFacingTo(this.normalizedVelocity,0)){var u=l.signedDistanceTo(this.basePoint),d=e.Vector3.Dot(l.normal,this.velocity);if(0==d){if(Math.abs(u)>=1)return;c=!0,h=0}else{h=(-1-u)/d;var f=(1-u)/d;if(h>f){var p=f;f=h,h=p}if(h>1||0>f)return;0>h&&(h=0),h>1&&(h=1)}this._collisionPoint.copyFromFloats(0,0,0);var _=!1,m=1;if(c||(this.basePoint.subtractToRef(l.normal,this._planeIntersectionPoint),this.velocity.scaleToRef(h,this._tempVector),this._planeIntersectionPoint.addInPlace(this._tempVector),this._checkPointInTriangle(this._planeIntersectionPoint,n,s,o,l.normal)&&(_=!0,m=h,this._collisionPoint.copyFrom(this._planeIntersectionPoint))),!_){var g=this.velocity.lengthSquared(),v=g;this.basePoint.subtractToRef(n,this._tempVector);var y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,m);T.found&&(m=T.root,_=!0,this._collisionPoint.copyFrom(n)),this.basePoint.subtractToRef(s,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,m),T.found&&(m=T.root,_=!0,this._collisionPoint.copyFrom(s)),this.basePoint.subtractToRef(o,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,m),T.found&&(m=T.root,_=!0,this._collisionPoint.copyFrom(o)),s.subtractToRef(n,this._edge),n.subtractToRef(this.basePoint,this._baseToVertex);var E=this._edge.lengthSquared(),A=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex);if(v=E*-g+A*A,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*A*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,m),T.found){var M=(A*T.root-b)/E;M>=0&&1>=M&&(m=T.root,_=!0,this._edge.scaleInPlace(M),n.addToRef(this._edge,this._collisionPoint))}o.subtractToRef(s,this._edge),s.subtractToRef(this.basePoint,this._baseToVertex),E=this._edge.lengthSquared(),A=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex),v=E*-g+A*A,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*A*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,m),T.found&&(M=(A*T.root-b)/E,M>=0&&1>=M&&(m=T.root,_=!0,this._edge.scaleInPlace(M),s.addToRef(this._edge,this._collisionPoint))),n.subtractToRef(o,this._edge),o.subtractToRef(this.basePoint,this._baseToVertex),E=this._edge.lengthSquared(),A=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex),v=E*-g+A*A,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*A*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,m),T.found&&(M=(A*T.root-b)/E,M>=0&&1>=M&&(m=T.root,_=!0,this._edge.scaleInPlace(M),o.addToRef(this._edge,this._collisionPoint)))}if(_){var P=m*this.velocity.length();(!this.collisionFound||Pa;a+=3){var h=t[i[a]-s],c=t[i[a+1]-s],l=t[i[a+2]-s];this._testTriangle(a,e,l,c,h,o)}},r.prototype._getResponse=function(t,i){t.addToRef(i,this._destinationPoint),i.scaleInPlace(this.nearestDistance/i.length()),this.basePoint.addToRef(i,t),t.subtractToRef(this.intersectionPoint,this._slidePlaneNormal),this._slidePlaneNormal.normalize(),this._slidePlaneNormal.scaleToRef(this.epsilon,this._displacementVector),t.addInPlace(this._displacementVector),this.intersectionPoint.addInPlace(this._displacementVector),this._slidePlaneNormal.scaleInPlace(e.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint,this._slidePlaneNormal,this._destinationPoint)),this._destinationPoint.subtractInPlace(this._slidePlaneNormal),this._destinationPoint.subtractToRef(this.intersectionPoint,i)},r}();e.Collider=r}(BABYLON||(BABYLON={}));var BABYLON;!function(e){e.CollisionWorker="",function(e){e[e.INIT=0]="INIT",e[e.UPDATE=1]="UPDATE",e[e.COLLIDE=2]="COLLIDE"}(e.WorkerTaskType||(e.WorkerTaskType={}));var t=e.WorkerTaskType;!function(e){e[e.SUCCESS=0]="SUCCESS",e[e.UNKNOWN_ERROR=1]="UNKNOWN_ERROR"}(e.WorkerReplyType||(e.WorkerReplyType={}));var i=e.WorkerReplyType,r=function(){function r(){var n=this;this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this.onMeshUpdated=function(e){n._addUpdateMeshesList[e.uniqueId]=r.SerializeMesh(e)},this.onGeometryUpdated=function(e){n._addUpdateGeometriesList[e.id]=r.SerializeGeometry(e)},this._afterRender=function(){if(n._init&&!(0==n._toRemoveGeometryArray.length&&0==n._toRemoveMeshesArray.length&&0==Object.keys(n._addUpdateGeometriesList).length&&0==Object.keys(n._addUpdateMeshesList).length||n._runningUpdated>4)){++n._runningUpdated;var e={updatedMeshes:n._addUpdateMeshesList,updatedGeometries:n._addUpdateGeometriesList,removedGeometries:n._toRemoveGeometryArray,removedMeshes:n._toRemoveMeshesArray},i={payload:e,taskType:t.UPDATE},r=[];for(var s in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(s)&&(r.push(i.payload.updatedGeometries[s].indices.buffer),r.push(i.payload.updatedGeometries[s].normals.buffer),r.push(i.payload.updatedGeometries[s].positions.buffer));n._worker.postMessage(i,r),n._addUpdateMeshesList={},n._addUpdateGeometriesList={},n._toRemoveGeometryArray=[],n._toRemoveMeshesArray=[]}},this._onMessageFromWorker=function(r){var s=r.data;if(s.error!=i.SUCCESS)return void e.Tools.Warn("error returned from worker!");switch(s.taskType){case t.INIT:n._init=!0,n._scene.meshes.forEach(function(e){n.onMeshAdded(e)}),n._scene.getGeometries().forEach(function(e){n.onGeometryAdded(e)});break;case t.UPDATE:n._runningUpdated--;break;case t.COLLIDE:n._runningCollisionTask=!1;var o=s.payload;if(!n._collisionsCallbackArray[o.collisionId])return;n._collisionsCallbackArray[o.collisionId](o.collisionId,e.Vector3.FromArray(o.newPosition),n._scene.getMeshByUniqueID(o.collidedMeshUniqueId)),n._collisionsCallbackArray[o.collisionId]=void 0}},this._collisionsCallbackArray=[],this._init=!1,this._runningUpdated=0,this._runningCollisionTask=!1,this._addUpdateMeshesList={},this._addUpdateGeometriesList={},this._toRemoveGeometryArray=[],this._toRemoveMeshesArray=[]}return r.prototype.getNewPosition=function(e,i,r,n,s,o,a){if(this._init&&!this._collisionsCallbackArray[a]&&!this._collisionsCallbackArray[a+1e5]){e.divideToRef(r.radius,this._scaledPosition),i.divideToRef(r.radius,this._scaledVelocity),this._collisionsCallbackArray[a]=o;var h={collider:{position:this._scaledPosition.asArray(),velocity:this._scaledVelocity.asArray(),radius:r.radius.asArray()},collisionId:a,excludedMeshUniqueId:s?s.uniqueId:null,maximumRetry:n},c={payload:h,taskType:t.COLLIDE};this._worker.postMessage(c)}},r.prototype.init=function(i){this._scene=i,this._scene.registerAfterRender(this._afterRender);var r=e.WorkerIncluded?e.Engine.CodeRepository+"Collisions/babylon.collisionWorker.js":URL.createObjectURL(new Blob([e.CollisionWorker],{type:"application/javascript"}));this._worker=new Worker(r),this._worker.onmessage=this._onMessageFromWorker;var n={payload:{},taskType:t.INIT};this._worker.postMessage(n)},r.prototype.destroy=function(){this._scene.unregisterAfterRender(this._afterRender),this._worker.terminate()},r.prototype.onMeshAdded=function(e){e.registerAfterWorldMatrixUpdate(this.onMeshUpdated),this.onMeshUpdated(e)},r.prototype.onMeshRemoved=function(e){this._toRemoveMeshesArray.push(e.uniqueId)},r.prototype.onGeometryAdded=function(e){e.onGeometryUpdated=this.onGeometryUpdated,this.onGeometryUpdated(e)},r.prototype.onGeometryDeleted=function(e){this._toRemoveGeometryArray.push(e.id)},r.SerializeMesh=function(t){var i=[];t.subMeshes&&(i=t.subMeshes.map(function(e,t){return{position:t,verticesStart:e.verticesStart,verticesCount:e.verticesCount,indexStart:e.indexStart,indexCount:e.indexCount,hasMaterial:!!e.getMaterial(),sphereCenter:e.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:e.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:e.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:e.getBoundingInfo().boundingBox.maximumWorld.asArray()}}));var r=null;return t instanceof e.Mesh?r=t.geometry?t.geometry.id:null:t instanceof e.InstancedMesh&&(r=t.sourceMesh&&t.sourceMesh.geometry?t.sourceMesh.geometry.id:null),{uniqueId:t.uniqueId,id:t.id,name:t.name,geometryId:r,sphereCenter:t.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:t.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:t.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:t.getBoundingInfo().boundingBox.maximumWorld.asArray(),worldMatrixFromCache:t.worldMatrixFromCache.asArray(),subMeshes:i,checkCollisions:t.checkCollisions}},r.SerializeGeometry=function(t){return{id:t.id,positions:new Float32Array(t.getVerticesData(e.VertexBuffer.PositionKind)||[]),normals:new Float32Array(t.getVerticesData(e.VertexBuffer.NormalKind)||[]),indices:new Int32Array(t.getIndices()||[])}},r}();e.CollisionCoordinatorWorker=r;var n=function(){function t(){this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this._finalPosition=e.Vector3.Zero()}return t.prototype.getNewPosition=function(e,t,i,r,n,s,o){e.divideToRef(i.radius,this._scaledPosition),t.divideToRef(i.radius,this._scaledVelocity),i.collidedMesh=null,i.retry=0,i.initialVelocity=this._scaledVelocity,i.initialPosition=this._scaledPosition,this._collideWithWorld(this._scaledPosition,this._scaledVelocity,i,r,this._finalPosition,n),this._finalPosition.multiplyInPlace(i.radius),s(o,this._finalPosition,i.collidedMesh)},t.prototype.init=function(e){this._scene=e},t.prototype.destroy=function(){},t.prototype.onMeshAdded=function(e){},t.prototype.onMeshUpdated=function(e){},t.prototype.onMeshRemoved=function(e){},t.prototype.onGeometryAdded=function(e){},t.prototype.onGeometryUpdated=function(e){},t.prototype.onGeometryDeleted=function(e){},t.prototype._collideWithWorld=function(t,i,r,n,s,o){void 0===o&&(o=null);var a=10*e.Engine.CollisionsEpsilon;if(r.retry>=n)return void s.copyFrom(t);r._initialize(t,i,a);for(var h=0;h-1)return e.Tools.Error("You're trying to reuse a post process not defined as reusable."),0;if(null==i||0>i)return this._postProcesses.push(t),this._postProcessesTakenIndices.push(this._postProcesses.length-1),this._postProcesses.length-1;var r,n,s=0;if(this._postProcesses[i]){for(n=this._postProcesses.length-1,r=n;r>=i+1;--r)this._postProcesses[r+1]=this._postProcesses[r];s=1}for(r=0;r=r;--o)this._postProcessesTakenIndices[o+1]=this._postProcessesTakenIndices[o]+s;this._postProcessesTakenIndices[r]=i;break}s||-1!==this._postProcessesTakenIndices.indexOf(i)||this._postProcessesTakenIndices.push(i);var a=i+s;return this._postProcesses[a]=t,a},i.prototype.detachPostProcess=function(e,t){void 0===t&&(t=null);var i,r,n=[];if(t)for(t=t instanceof Array?t:[t],i=0;ii;i++)this._postProcesses[i]===e&&(delete this._postProcesses[i],r=this._postProcessesTakenIndices.indexOf(i),this._postProcessesTakenIndices.splice(r,1))}return n},i.prototype.getWorldMatrix=function(){this._worldMatrix||(this._worldMatrix=e.Matrix.Identity());var t=this.getViewMatrix();return t.invertToRef(this._worldMatrix),this._worldMatrix},i.prototype._getViewMatrix=function(){return e.Matrix.Identity()},i.prototype.getViewMatrix=function(t){return this._computedViewMatrix=this._computeViewMatrix(t),!t&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this.parent&&this.parent.getWorldMatrix?(this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(),this._computedViewMatrix),this._globalPosition.copyFromFloats(this._computedViewMatrix.m[12],this._computedViewMatrix.m[13],this._computedViewMatrix.m[14]),this._computedViewMatrix.invert(),this._markSyncedWithParent()):this._globalPosition.copyFrom(this.position),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},i.prototype._computeViewMatrix=function(e){return!e&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},i.prototype.getProjectionMatrix=function(t){if(!t&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;var r=this.getEngine();if(this.mode===i.PERSPECTIVE_CAMERA)return this.minZ<=0&&(this.minZ=.1),e.Matrix.PerspectiveFovLHToRef(this.fov,r.getAspectRatio(this),this.minZ,this.maxZ,this._projectionMatrix,this.fovMode),this._projectionMatrix;var n=r.getRenderWidth()/2,s=r.getRenderHeight()/2;return e.Matrix.OrthoOffCenterLHToRef(this.orthoLeft||-n,this.orthoRight||n,this.orthoBottom||-s,this.orthoTop||s,this.minZ,this.maxZ,this._projectionMatrix),this._projectionMatrix},i.prototype.dispose=function(){for(this.getScene().stopAnimation(this),this.getScene().removeCamera(this);this._rigCameras.length>0;)this._rigCameras.pop().dispose();for(var e=0;e0;)this._rigCameras.pop().dispose();switch(this.cameraRigMode=t,this._cameraRigParams={},this.cameraRigMode){case i.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case i.RIG_MODE_STEREOSCOPIC_OVERUNDER:this._cameraRigParams.interaxialDistance=r.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1))}var n=new Array;switch(this.cameraRigMode){case i.RIG_MODE_STEREOSCOPIC_ANAGLYPH:n.push(new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[0])),this._rigCameras[0].isIntermediate=!0,n.push(new e.AnaglyphPostProcess(this.name+"_anaglyph",1,this._rigCameras[1])),n[1].onApply=function(e){e.setTextureFromPostProcess("leftSampler",n[0])};break;case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case i.RIG_MODE_STEREOSCOPIC_OVERUNDER:var s=this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL||this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED,o=this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?1:0,a=1-o;n.push(new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[o])),this._rigCameras[o].isIntermediate=!0,n.push(new e.StereoscopicInterlacePostProcess(this.name+"_stereoInterlace",this._rigCameras[a],n[0],s));break;case i.RIG_MODE_VR:this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1));var h=r.vrCameraMetrics||e.VRCameraMetrics.GetDefault();this._rigCameras[0]._cameraRigParams.vrMetrics=h,this._rigCameras[0].viewport=new e.Viewport(0,0,.5,1),this._rigCameras[0]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[0]._cameraRigParams.vrHMatrix=h.leftHMatrix,this._rigCameras[0]._cameraRigParams.vrPreViewMatrix=h.leftPreViewMatrix,this._rigCameras[0].getProjectionMatrix=this._rigCameras[0]._getVRProjectionMatrix,h.compensateDistortion&&n.push(new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Left",this._rigCameras[0],!1,h)),this._rigCameras[1]._cameraRigParams.vrMetrics=this._rigCameras[0]._cameraRigParams.vrMetrics,this._rigCameras[1].viewport=new e.Viewport(.5,0,.5,1),this._rigCameras[1]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[1]._cameraRigParams.vrHMatrix=h.rightHMatrix,this._rigCameras[1]._cameraRigParams.vrPreViewMatrix=h.rightPreViewMatrix,this._rigCameras[1].getProjectionMatrix=this._rigCameras[1]._getVRProjectionMatrix,h.compensateDistortion&&n.push(new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Right",this._rigCameras[1],!0,h))}this._update()},i.prototype._getVRProjectionMatrix=function(){return e.Matrix.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov,this._cameraRigParams.vrMetrics.aspectRatio,this.minZ,this.maxZ,this._cameraRigParams.vrWorkMatrix),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix,this._projectionMatrix),this._projectionMatrix},i.prototype.setCameraRigParameter=function(t,i){this._cameraRigParams[t]=i,"interaxialDistance"===t&&(this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(i/.0637))},i.prototype.createRigCamera=function(e,t){return null},i.prototype._updateRigCameras=function(){for(var e=0;e=0?this.rotation.y=-Math.atan(i.z/i.x)+Math.PI/2:this.rotation.y=-Math.atan(i.z/i.x)-Math.PI/2,this.rotation.z=-Math.acos(e.Vector3.Dot(new e.Vector3(0,1,0),this.upVector)),isNaN(this.rotation.x)&&(this.rotation.x=0),isNaN(this.rotation.y)&&(this.rotation.y=0),isNaN(this.rotation.z)&&(this.rotation.z=0)},i.prototype.getTarget=function(){return this._currentTarget},i.prototype._decideIfNeedsToMove=function(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.position.addInPlace(this.cameraDirection)},i.prototype._checkInputs=function(){var i=this._decideIfNeedsToMove(),r=Math.abs(this.cameraRotation.x)>0||Math.abs(this.cameraRotation.y)>0;if(i&&this._updatePosition(),r&&(this.rotation.x+=this.cameraRotation.x,this.rotation.y+=this.cameraRotation.y,!this.noRotationConstraint)){var n=Math.PI/2*.95;this.rotation.x>n&&(this.rotation.x=n),this.rotation.x<-n&&(this.rotation.x=-n)}i&&(Math.abs(this.cameraDirection.x)e.Engine.CollisionsEpsilon&&(s.position.addInPlace(s._diffPosition),s.onCollide&&r&&s.onCollide(r))};n(i)}}return __extends(i,t),i.prototype._onLostFocus=function(e){this._keys=[]},i.prototype.attachControl=function(t,i){var r,n=this,s=this.getEngine();this._attachedElement||(this._attachedElement=t,void 0===this._onMouseDown&&(this._onMouseDown=function(e){r={x:e.clientX,y:e.clientY},i||e.preventDefault()},this._onMouseUp=function(e){r=null,i||e.preventDefault()},this._onMouseOut=function(e){r=null,n._keys=[],i||e.preventDefault()},this._onMouseMove=function(e){if(r||s.isPointerLock){var t,o;s.isPointerLock?(t=e.movementX||e.mozMovementX||e.webkitMovementX||e.msMovementX||0,o=e.movementY||e.mozMovementY||e.webkitMovementY||e.msMovementY||0):(t=e.clientX-r.x,o=e.clientY-r.y),n.cameraRotation.y+=t/n.angularSensibility,n.cameraRotation.x+=o/n.angularSensibility,r={x:e.clientX,y:e.clientY},i||e.preventDefault()}},this._onKeyDown=function(e){if(-1!==n.keysUp.indexOf(e.keyCode)||-1!==n.keysDown.indexOf(e.keyCode)||-1!==n.keysLeft.indexOf(e.keyCode)||-1!==n.keysRight.indexOf(e.keyCode)){var t=n._keys.indexOf(e.keyCode);-1===t&&n._keys.push(e.keyCode),i||e.preventDefault()}},this._onKeyUp=function(e){if(-1!==n.keysUp.indexOf(e.keyCode)||-1!==n.keysDown.indexOf(e.keyCode)||-1!==n.keysLeft.indexOf(e.keyCode)||-1!==n.keysRight.indexOf(e.keyCode)){var t=n._keys.indexOf(e.keyCode);t>=0&&n._keys.splice(t,1),i||e.preventDefault()}},this._reset=function(){n._keys=[],r=null,n.cameraDirection=new e.Vector3(0,0,0),n.cameraRotation=new e.Vector2(0,0)}),t.addEventListener("mousedown",this._onMouseDown,!1),t.addEventListener("mouseup",this._onMouseUp,!1),t.addEventListener("mouseout",this._onMouseOut,!1),t.addEventListener("mousemove",this._onMouseMove,!1),e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]))},i.prototype.detachControl=function(t){this._attachedElement===t&&(t.removeEventListener("mousedown",this._onMouseDown),t.removeEventListener("mouseup",this._onMouseUp),t.removeEventListener("mouseout",this._onMouseOut),t.removeEventListener("mousemove",this._onMouseMove),e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]),this._attachedElement=null,this._reset&&this._reset())},i.prototype._collideWithWorld=function(t){var i;i=this.parent?e.Vector3.TransformCoordinates(this.position,this.parent.getWorldMatrix()):this.position,i.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPosition),this._collider.radius=this.ellipsoid;var r=t;this.applyGravity&&(r=t.add(this.getScene().gravity)),this.getScene().collisionCoordinator.getNewPosition(this._oldPosition,r,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)},i.prototype._checkInputs=function(){this._localDirection||(this._localDirection=e.Vector3.Zero(),this._transformedDirection=e.Vector3.Zero());for(var i=0;i0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.checkCollisions&&this.getScene().collisionsEnabled?this._collideWithWorld(this.cameraDirection):this.position.addInPlace(this.cameraDirection)},i.prototype.getTypeName=function(){return"FreeCamera"},__decorate([e.serializeAsVector3()],i.prototype,"ellipsoid",void 0),__decorate([e.serialize()],i.prototype,"keysUp",void 0),__decorate([e.serialize()],i.prototype,"keysDown",void 0),__decorate([e.serialize()],i.prototype,"keysLeft",void 0),__decorate([e.serialize()],i.prototype,"keysRight",void 0),__decorate([e.serialize()],i.prototype,"checkCollisions",void 0),__decorate([e.serialize()],i.prototype,"applyGravity",void 0),__decorate([e.serialize()],i.prototype,"angularSensibility",void 0),i}(e.TargetCamera);e.FreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r,n){t.call(this,e,i,r),this.radius=12,this.rotationOffset=0,this.heightOffset=4,this.cameraAcceleration=.05,this.maxCameraSpeed=20,this.target=n}return __extends(i,t),i.prototype.getRadians=function(e){return e*Math.PI/180},i.prototype.follow=function(t){if(t){var i;if(t.rotationQuaternion){var r=new e.Matrix;t.rotationQuaternion.toRotationMatrix(r),i=Math.atan2(r.m[8],r.m[10])}else i=t.rotation.y;var n=this.getRadians(this.rotationOffset)+i,s=t.position.x+Math.sin(n)*this.radius,o=t.position.z+Math.cos(n)*this.radius,a=s-this.position.x,h=t.position.y+this.heightOffset-this.position.y,c=o-this.position.z,l=a*this.cameraAcceleration*2,u=h*this.cameraAcceleration,d=c*this.cameraAcceleration*2;(l>this.maxCameraSpeed||l<-this.maxCameraSpeed)&&(l=1>l?-this.maxCameraSpeed:this.maxCameraSpeed),(u>this.maxCameraSpeed||u<-this.maxCameraSpeed)&&(u=1>u?-this.maxCameraSpeed:this.maxCameraSpeed),(d>this.maxCameraSpeed||d<-this.maxCameraSpeed)&&(d=1>d?-this.maxCameraSpeed:this.maxCameraSpeed),this.position=new e.Vector3(this.position.x+l,this.position.y+u,this.position.z+d),this.setTarget(t.position)}},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow(this.target)},i.prototype.getTypeName=function(){return"FollowCamera"},__decorate([e.serialize()],i.prototype,"radius",void 0),__decorate([e.serialize()],i.prototype,"rotationOffset",void 0),__decorate([e.serialize()],i.prototype,"heightOffset",void 0),__decorate([e.serialize()],i.prototype,"cameraAcceleration",void 0),__decorate([e.serialize()],i.prototype,"maxCameraSpeed",void 0),__decorate([e.serializeAsMeshReference("lockedTargetId")],i.prototype,"target",void 0),i}(e.TargetCamera);e.FollowCamera=t;var i=function(t){function i(i,r,n,s,o,a){t.call(this,i,e.Vector3.Zero(),a),this.alpha=r,this.beta=n,this.radius=s,this.target=o,this._cartesianCoordinates=e.Vector3.Zero(),this.follow()}return __extends(i,t),i.prototype.follow=function(){this._cartesianCoordinates.x=this.radius*Math.cos(this.alpha)*Math.cos(this.beta),this._cartesianCoordinates.y=this.radius*Math.sin(this.beta),this._cartesianCoordinates.z=this.radius*Math.sin(this.alpha)*Math.cos(this.beta),this.position=this.target.position.add(this._cartesianCoordinates),this.setTarget(this.target.position)},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow()},i.prototype.getTypeName=function(){return"ArcFollowCamera"},i}(e.TargetCamera);e.ArcFollowCamera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r){t.call(this,e,i,r),this._offsetX=null,this._offsetY=null,this._pointerCount=0,this._pointerPressed=[],this.touchAngularSensibility=2e5,this.touchMoveSensibility=250}return __extends(i,t),i.prototype._onLostFocus=function(e){this._offsetX=null,this._offsetY=null,t.prototype._onLostFocus.call(this,e)},i.prototype.attachControl=function(e,i){var r,n=this;this._attachedCanvas||(void 0===this._onPointerDown&&(this._onPointerDown=function(e){"mouse"!==e.pointerType&&(i||e.preventDefault(),n._pointerPressed.push(e.pointerId),1===n._pointerPressed.length&&(r={x:e.clientX,y:e.clientY}))},this._onPointerUp=function(e){if("mouse"!==e.pointerType){i||e.preventDefault();var t=n._pointerPressed.indexOf(e.pointerId);-1!==t&&(n._pointerPressed.splice(t,1),0==t&&(r=null,n._offsetX=null,n._offsetY=null))}},this._onPointerMove=function(e){if("mouse"!==e.pointerType&&(i||e.preventDefault(),r)){var t=n._pointerPressed.indexOf(e.pointerId);0==t&&(n._offsetX=e.clientX-r.x,n._offsetY=-(e.clientY-r.y))}}),e.addEventListener("pointerdown",this._onPointerDown),e.addEventListener("pointerup",this._onPointerUp),e.addEventListener("pointerout",this._onPointerUp),e.addEventListener("pointermove",this._onPointerMove),t.prototype.attachControl.call(this,e))},i.prototype.detachControl=function(e){this._attachedCanvas===e&&(e.removeEventListener("pointerdown",this._onPointerDown),e.removeEventListener("pointerup",this._onPointerUp),e.removeEventListener("pointerout",this._onPointerUp),e.removeEventListener("pointermove",this._onPointerMove),t.prototype.detachControl.call(this,e))},i.prototype._checkInputs=function(){if(this._offsetX)if(this.cameraRotation.y+=this._offsetX/this.touchAngularSensibility,this._pointerPressed.length>1)this.cameraRotation.x+=-this._offsetY/this.touchAngularSensibility;else{var i=this._computeLocalCameraSpeed(),r=new e.Vector3(0,0,i*this._offsetY/this.touchMoveSensibility);e.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,0,this._cameraRotationMatrix),this.cameraDirection.addInPlace(e.Vector3.TransformCoordinates(r,this._cameraRotationMatrix))}t.prototype._checkInputs.call(this)},i.prototype.getTypeName=function(){return"TouchCamera"},__decorate([e.serialize()],i.prototype,"touchAngularSensibility",void 0),__decorate([e.serialize()],i.prototype,"touchMoveSensibility",void 0),i}(e.FreeCamera);e.TouchCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=e.Tools.GetPointerPrefix(),i=function(i){function r(t,r,n,s,o,a){var h=this;i.call(this,t,e.Vector3.Zero(),a),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.angularSensibilityX=1e3,this.angularSensibilityY=1e3,this.wheelPrecision=3,this.pinchPrecision=2,this.panningSensibility=50,this.inertialPanningX=0,this.inertialPanningY=0,this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39],this.zoomOnFactor=1,this.targetScreenOffset=e.Vector2.Zero(),this.pinchInwards=!0,this.allowUpsideDown=!0,this._keys=[],this._viewMatrix=new e.Matrix,this.panningAxis=new e.Vector3(1,1,0),this._isRightClick=!1,this._isCtrlPushed=!1,this.checkCollisions=!1,this.collisionRadius=new e.Vector3(.5,.5,.5),this._collider=new e.Collider,this._previousPosition=e.Vector3.Zero(),this._collisionVelocity=e.Vector3.Zero(),this._newPosition=e.Vector3.Zero(),this._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),h.getScene().workerCollisions&&h.checkCollisions&&i.multiplyInPlace(h._collider.radius),r?(h.setPosition(i),h.onCollide&&h.onCollide(r)):h._previousPosition.copyFrom(h.position);var n=Math.cos(h.alpha),s=Math.sin(h.alpha),o=Math.cos(h.beta),a=Math.sin(h.beta);0===a&&(a=1e-4);var c=h._getTargetPosition();c.addToRef(new e.Vector3(h.radius*n*a,h.radius*o,h.radius*s*a),h._newPosition),h.position.copyFrom(h._newPosition);var l=h.upVector;h.allowUpsideDown&&h.beta<0&&(l=l.clone(),l=l.negate()),e.Matrix.LookAtLHToRef(h.position,c,l,h._viewMatrix),h._viewMatrix.m[12]+=h.targetScreenOffset.x,h._viewMatrix.m[13]+=h.targetScreenOffset.y,h._collisionTriggered=!1},o?this.target=o:this.target=e.Vector3.Zero(),this.alpha=r,this.beta=n,this.radius=s,this.getViewMatrix()}return __extends(r,i),Object.defineProperty(r.prototype,"angularSensibility",{get:function(){return e.Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead."),Math.max(this.angularSensibilityX,this.angularSensibilityY)},set:function(t){e.Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead."),this.angularSensibilityX=t,this.angularSensibilityY=t},enumerable:!0,configurable:!0}),r.prototype._initCache=function(){i.prototype._initCache.call(this),this._cache.target=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=e.Vector2.Zero()},r.prototype._updateCache=function(e){e||i.prototype._updateCache.call(this),this._cache.target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)},r.prototype._getTargetPosition=function(){return this.target.getAbsolutePosition?this.target.getAbsolutePosition():this.target},r.prototype._isSynchronizedViewMatrix=function(){return i.prototype._isSynchronizedViewMatrix.call(this)?this._cache.target.equals(this.target)&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset):!1},r.prototype.attachControl=function(i,r,n){var s=this;void 0===n&&(n=!0);var o,a=0,h=new e.SmartCollection;if(!this._attachedElement){this._attachedElement=i;var c=this.getEngine();void 0===this._onPointerDown&&(this._onPointerDown=function(e){s._isRightClick=2===e.button,h.add(e.pointerId,{x:e.clientX,y:e.clientY,type:e.pointerType}),o=h.item(e.pointerId),r||e.preventDefault()},this._onPointerUp=function(e){o=null,a=0,h.empty(),r||e.preventDefault()},this._onContextMenu=function(e){e.preventDefault()},this._onPointerMove=function(e){switch(r||e.preventDefault(),h.count){case 1:if(0!==s.panningSensibility&&(s._isCtrlPushed&&n||!n&&s._isRightClick))s.inertialPanningX+=-(e.clientX-o.x)/s.panningSensibility,s.inertialPanningY+=(e.clientY-o.y)/s.panningSensibility;else{var t=e.clientX-o.x,i=e.clientY-o.y;s.inertialAlphaOffset-=t/s.angularSensibilityX,s.inertialBetaOffset-=i/s.angularSensibilityY}o.x=e.clientX,o.y=e.clientY;break;case 2:h.item(e.pointerId).x=e.clientX,h.item(e.pointerId).y=e.clientY;var c=s.pinchInwards?1:-1,l=h.getItemByIndex(0).x-h.getItemByIndex(1).x,u=h.getItemByIndex(0).y-h.getItemByIndex(1).y,d=l*l+u*u;if(0===a)return void(a=d);d!==a&&(s.inertialRadiusOffset+=(d-a)/(s.pinchPrecision*s.wheelPrecision*((s.angularSensibilityX+s.angularSensibilityY)/2)*c),a=d);break;default:h.item(e.pointerId)&&(h.item(e.pointerId).x=e.clientX,h.item(e.pointerId).y=e.clientY)}},this._onMouseMove=function(e){if(c.isPointerLock){var t=e.movementX||e.mozMovementX||e.webkitMovementX||e.msMovementX||0,i=e.movementY||e.mozMovementY||e.webkitMovementY||e.msMovementY||0;s.inertialAlphaOffset-=t/s.angularSensibilityX,s.inertialBetaOffset-=i/s.angularSensibilityY,r||e.preventDefault()}},this._wheel=function(e){var t=0;e.wheelDelta?t=e.wheelDelta/(40*s.wheelPrecision):e.detail&&(t=-e.detail/s.wheelPrecision),t&&(s.inertialRadiusOffset+=t),e.preventDefault&&(r||e.preventDefault())},this._onKeyDown=function(e){if(s._isCtrlPushed=e.ctrlKey,-1!==s.keysUp.indexOf(e.keyCode)||-1!==s.keysDown.indexOf(e.keyCode)||-1!==s.keysLeft.indexOf(e.keyCode)||-1!==s.keysRight.indexOf(e.keyCode)){var t=s._keys.indexOf(e.keyCode);-1===t&&s._keys.push(e.keyCode),e.preventDefault&&(r||e.preventDefault())}},this._onKeyUp=function(e){if(s._isCtrlPushed=e.ctrlKey,-1!==s.keysUp.indexOf(e.keyCode)||-1!==s.keysDown.indexOf(e.keyCode)||-1!==s.keysLeft.indexOf(e.keyCode)||-1!==s.keysRight.indexOf(e.keyCode)){var t=s._keys.indexOf(e.keyCode);t>=0&&s._keys.splice(t,1),e.preventDefault&&(r||e.preventDefault())}},this._onLostFocus=function(){s._keys=[],h.empty(),a=0,o=null},this._onGestureStart=function(e){void 0!==window.MSGesture&&(s._MSGestureHandler||(s._MSGestureHandler=new MSGesture,s._MSGestureHandler.target=i),s._MSGestureHandler.addPointer(e.pointerId))},this._onGesture=function(e){s.radius*=e.scale,e.preventDefault&&(r||(e.stopPropagation(),e.preventDefault()))},this._reset=function(){s._keys=[],s.inertialAlphaOffset=0,s.inertialBetaOffset=0,s.inertialRadiusOffset=0,h.empty(),a=0,o=null}),n||i.addEventListener("contextmenu",this._onContextMenu,!1),i.addEventListener(t+"down",this._onPointerDown,!1),i.addEventListener(t+"up",this._onPointerUp,!1),i.addEventListener(t+"out",this._onPointerUp,!1),i.addEventListener(t+"move",this._onPointerMove,!1),i.addEventListener("mousemove",this._onMouseMove,!1),i.addEventListener("MSPointerDown",this._onGestureStart,!1),i.addEventListener("MSGestureChange",this._onGesture,!1),i.addEventListener("mousewheel",this._wheel,!1),i.addEventListener("DOMMouseScroll",this._wheel,!1),e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}])}},r.prototype.detachControl=function(i){this._attachedElement===i&&(i.removeEventListener("contextmenu",this._onContextMenu),i.removeEventListener(t+"down",this._onPointerDown),i.removeEventListener(t+"up",this._onPointerUp),i.removeEventListener(t+"out",this._onPointerUp),i.removeEventListener(t+"move",this._onPointerMove),i.removeEventListener("mousemove",this._onMouseMove),i.removeEventListener("MSPointerDown",this._onGestureStart),i.removeEventListener("MSGestureChange",this._onGesture),i.removeEventListener("mousewheel",this._wheel),i.removeEventListener("DOMMouseScroll",this._wheel),e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]),this._MSGestureHandler=null,this._attachedElement=null,this._reset&&this._reset())},r.prototype._checkInputs=function(){if(!this._collisionTriggered){for(var t=0;tMath.PI&&(this.beta=this.beta-2*Math.PI):this.betathis.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit&&this.alphathis.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit&&this.radiusthis.upperRadiusLimit&&(this.radius=this.upperRadiusLimit)},r.prototype.rebuildAnglesAndRadius=function(){var e=this.position.subtract(this._getTargetPosition());this.radius=e.length(),this.alpha=Math.acos(e.x/Math.sqrt(Math.pow(e.x,2)+Math.pow(e.z,2))),e.z<0&&(this.alpha=2*Math.PI-this.alpha),this.beta=Math.acos(e.y/this.radius),this._checkLimits()},r.prototype.setPosition=function(e){this.position.equals(e)||(this.position=e,this.rebuildAnglesAndRadius())},r.prototype.setTarget=function(e){this._getTargetPosition().equals(e)||(this.target=e,this.rebuildAnglesAndRadius())},r.prototype._getViewMatrix=function(){var t=Math.cos(this.alpha),i=Math.sin(this.alpha),r=Math.cos(this.beta),n=Math.sin(this.beta);0===n&&(n=1e-4);var s=this._getTargetPosition();if(s.addToRef(new e.Vector3(this.radius*t*n,this.radius*r,this.radius*i*n),this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions)this._collider.radius=this.collisionRadius,this._newPosition.subtractToRef(this.position,this._collisionVelocity),this._collisionTriggered=!0,this.getScene().collisionCoordinator.getNewPosition(this.position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId);else{this.position.copyFrom(this._newPosition);var o=this.upVector;this.allowUpsideDown&&this.beta<0&&(o=o.clone(),o=o.negate()),e.Matrix.LookAtLHToRef(this.position,s,o,this._viewMatrix),this._viewMatrix.m[12]+=this.targetScreenOffset.x,this._viewMatrix.m[13]+=this.targetScreenOffset.y}return this._viewMatrix},r.prototype.zoomOn=function(t,i){void 0===i&&(i=!1),t=t||this.getScene().meshes;var r=e.Mesh.MinMax(t),n=e.Vector3.Distance(r.min,r.max);this.radius=n*this.zoomOnFactor,this.focusOn({min:r.min,max:r.max,distance:n},i)},r.prototype.focusOn=function(t,i){void 0===i&&(i=!1);var r,n;void 0===t.min?(r=t||this.getScene().meshes,r=e.Mesh.MinMax(r),n=e.Vector3.Distance(r.min,r.max)):(r=t,n=t.distance),this.target=e.Mesh.Center(r),i||(this.maxZ=2*n)},r.prototype.createRigCamera=function(t,i){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var n=this._cameraRigParams.stereoHalfAngle*(0===i?1:-1);return new r(t,this.alpha+n,this.beta,this.radius,this.target,this.getScene())}return null},r.prototype._updateRigCameras=function(){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var t=this._rigCameras[0],r=this._rigCameras[1];t.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,r.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,t.beta=r.beta=this.beta,t.radius=r.radius=this.radius}i.prototype._updateRigCameras.call(this)},r.prototype.getTypeName=function(){return"ArcRotateCamera"},__decorate([e.serialize()],r.prototype,"alpha",void 0),__decorate([e.serialize()],r.prototype,"beta",void 0),__decorate([e.serialize()],r.prototype,"radius",void 0),__decorate([e.serializeAsVector3()],r.prototype,"target",void 0),__decorate([e.serialize()],r.prototype,"inertialAlphaOffset",void 0),__decorate([e.serialize()],r.prototype,"inertialBetaOffset",void 0),__decorate([e.serialize()],r.prototype,"inertialRadiusOffset",void 0),__decorate([e.serialize()],r.prototype,"lowerAlphaLimit",void 0),__decorate([e.serialize()],r.prototype,"upperAlphaLimit",void 0),__decorate([e.serialize()],r.prototype,"lowerBetaLimit",void 0),__decorate([e.serialize()],r.prototype,"upperBetaLimit",void 0),__decorate([e.serialize()],r.prototype,"lowerRadiusLimit",void 0),__decorate([e.serialize()],r.prototype,"upperRadiusLimit",void 0),__decorate([e.serialize()],r.prototype,"angularSensibilityX",void 0),__decorate([e.serialize()],r.prototype,"angularSensibilityY",void 0),__decorate([e.serialize()],r.prototype,"wheelPrecision",void 0),__decorate([e.serialize()],r.prototype,"pinchPrecision",void 0),__decorate([e.serialize()],r.prototype,"panningSensibility",void 0),__decorate([e.serialize()],r.prototype,"inertialPanningX",void 0),__decorate([e.serialize()],r.prototype,"inertialPanningY",void 0),__decorate([e.serialize()],r.prototype,"keysUp",void 0),__decorate([e.serialize()],r.prototype,"keysDown",void 0),__decorate([e.serialize()],r.prototype,"keysLeft",void 0),__decorate([e.serialize()],r.prototype,"keysRight",void 0),__decorate([e.serialize()],r.prototype,"zoomOnFactor",void 0),__decorate([e.serialize()],r.prototype,"allowUpsideDown",void 0),r}(e.TargetCamera);e.ArcRotateCamera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._renderingGroups=new Array,this._scene=e}return t.prototype._renderParticles=function(t,i){if(0!==this._scene._activeParticleSystems.length){for(var r=this._scene.activeCamera,n=e.Tools.Now,s=0;st._alphaIndex?1:e._alphaIndext._distanceToCamera?-1:0}),i=0;ie.ActionManager.LongPressDelay&&Math.abs(s._startingPointerPosition.x-s._pointerX)0&&(n=t.pickSprite(t._unTranslatedPointerX,t._unTranslatedPointerY,i,!1,t.cameraToUseForPointers),n.hit&&n.pickedSprite&&n.pickedSprite.actionManager)){switch(t._pickedDownSprite=n.pickedSprite,r.button){case 0:n.pickedSprite.actionManager.processTrigger(e.ActionManager.OnLeftPickTrigger,e.ActionEvent.CreateNewFromSprite(n.pickedSprite,t,r));break;case 1:n.pickedSprite.actionManager.processTrigger(e.ActionManager.OnCenterPickTrigger,e.ActionEvent.CreateNewFromSprite(n.pickedSprite,t,r));break;case 2:n.pickedSprite.actionManager.processTrigger(e.ActionManager.OnRightPickTrigger,e.ActionEvent.CreateNewFromSprite(n.pickedSprite,t,r))}n.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickDownTrigger,e.ActionEvent.CreateNewFromSprite(n.pickedSprite,t,r))}}},this._onPointerUp=function(r){if(t.cameraToUseForPointers||t.activeCamera){t._updatePointerPosition(r),t.pointerUpPredicate||(t.pointerUpPredicate=function(t){return t.isPickable&&t.isVisible&&t.isReady()&&(!t.actionManager||t.actionManager.hasPickTriggers||t.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger))});var n=t.pick(t._unTranslatedPointerX,t._unTranslatedPointerY,t.pointerUpPredicate,!1,t.cameraToUseForPointers);n.hit&&n.pickedMesh&&(t.onPointerPick&&null!=t._pickedDownMesh&&n.pickedMesh==t._pickedDownMesh&&t.onPointerPick(r,n),n.pickedMesh.actionManager&&(n.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNew(n.pickedMesh,r)),Math.abs(t._startingPointerPosition.x-t._pointerX)0&&(n=t.pickSprite(t._unTranslatedPointerX,t._unTranslatedPointerY,i,!1,t.cameraToUseForPointers),n.hit&&n.pickedSprite&&n.pickedSprite.actionManager&&(n.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNewFromSprite(n.pickedSprite,t,r)),Math.abs(t._startingPointerPosition.x-t._pointerX)0)return!1;var t;for(t=0;t-1&&this._onBeforeRenderCallbacks.splice(t,1)},t.prototype.registerAfterRender=function(e){this._onAfterRenderCallbacks.push(e)},t.prototype.unregisterAfterRender=function(e){var t=this._onAfterRenderCallbacks.indexOf(e);t>-1&&this._onAfterRenderCallbacks.splice(t,1)},t.prototype._addPendingData=function(e){this._pendingData.push(e)},t.prototype._removePendingData=function(e){var t=this._pendingData.indexOf(e);-1!==t&&this._pendingData.splice(t,1)},t.prototype.getWaitingItemsCount=function(){return this._pendingData.length},t.prototype.executeWhenReady=function(e){var t=this;this._onReadyCallbacks.push(e),-1===this._executeWhenReadyTimeoutId&&(this._executeWhenReadyTimeoutId=setTimeout(function(){t._checkIsReady()},150))},t.prototype._checkIsReady=function(){var e=this;return this.isReady()?(this._onReadyCallbacks.forEach(function(e){e()}),this._onReadyCallbacks=[],void(this._executeWhenReadyTimeoutId=-1)):void(this._executeWhenReadyTimeoutId=setTimeout(function(){e._checkIsReady()},150))},t.prototype.beginAnimation=function(t,i,r,n,s,o,a){if(void 0===s&&(s=1),this.stopAnimation(t),a||(a=new e.Animatable(this,t,i,r,n,s,o)),t.animations&&a.appendAnimations(t,t.animations),t.getAnimatables)for(var h=t.getAnimatables(),c=0;c0)return;this._animationStartDate=e.Tools.Now}for(var t=e.Tools.Now,i=t-this._animationStartDate,r=0;r0?this.activeCamera=this.cameras[0]:this.activeCamera=null),this.onCameraRemoved&&this.onCameraRemoved(e),t},t.prototype.addLight=function(e){e.uniqueId=this._uniqueIdCounter++;var t=this.lights.push(e);this.onNewLightAdded&&this.onNewLightAdded(e,t,this)},t.prototype.addCamera=function(e){e.uniqueId=this._uniqueIdCounter++;var t=this.cameras.push(e);this.onNewCameraAdded&&this.onNewCameraAdded(e,t,this)},t.prototype.swithActiveCamera=function(e,t){void 0===t&&(t=!0);var i=this._engine.getRenderingCanvas();this.activeCamera.detachControl(i),this.activeCamera=e,t&&e.attachControl(i)},t.prototype.setActiveCameraByID=function(e){var t=this.getCameraByID(e);return t?(this.activeCamera=t,t):null},t.prototype.setActiveCameraByName=function(e){var t=this.getCameraByName(e);return t?(this.activeCamera=t,t):null},t.prototype.getMaterialByID=function(e){for(var t=0;t-1?(this._geometries.splice(t,1),this.collisionCoordinator.onGeometryDeleted(e),this.onGeometryRemoved&&this.onGeometryRemoved(e),!0):!1},t.prototype.getGeometries=function(){return this._geometries},t.prototype.getMeshByID=function(e){for(var t=0;t=0;t--)if(this.meshes[t].id===e)return this.meshes[t];return null},t.prototype.getLastEntryByID=function(e){var t;for(t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];for(t=this.cameras.length-1;t>=0;t--)if(this.cameras[t].id===e)return this.cameras[t];for(t=this.lights.length-1;t>=0;t--)if(this.lights[t].id===e)return this.lights[t];return null},t.prototype.getNodeByID=function(e){var t=this.getMeshByID(e);if(t)return t;var i=this.getLightByID(e);if(i)return i;var r=this.getCameraByID(e);if(r)return r;var n=this.getBoneByID(e);return n},t.prototype.getNodeByName=function(e){var t=this.getMeshByName(e);if(t)return t;var i=this.getLightByName(e);if(i)return i;var r=this.getCameraByName(e);if(r)return r;var n=this.getBoneByName(e);return n},t.prototype.getMeshByName=function(e){for(var t=0;t=0;t--)if(this.skeletons[t].id===e)return this.skeletons[t];return null},t.prototype.getSkeletonById=function(e){for(var t=0;tn;n++){var s=t[n];if(!s.isBlocked&&(this._totalVertices+=s.getTotalVertices(),s.isReady()&&s.isEnabled())){s.computeWorldMatrix(),s.actionManager&&s.actionManager.hasSpecificTriggers([e.ActionManager.OnIntersectionEnterTrigger,e.ActionManager.OnIntersectionExitTrigger])&&this._meshesForIntersections.pushNoDuplicate(s);var o=s.getLOD(this.activeCamera);o&&(s._preActivate(),(s.alwaysSelectAsActiveMesh||s.isVisible&&s.visibility>0&&0!==(s.layerMask&this.activeCamera.layerMask)&&s.isInFrustum(this._frustumPlanes))&&(this._activeMeshes.push(s),this.activeCamera._activeMeshes.push(s),s._activate(this._renderId),this._activeMesh(o)))}}var a=e.Tools.Now;if(this.particlesEnabled){e.Tools.StartPerformanceCounter("Particles",this.particleSystems.length>0);for(var h=0;h0)}this._particlesDuration+=e.Tools.Now-a},t.prototype._activeMesh=function(e){if(e.skeleton&&this.skeletonsEnabled&&(this._activeSkeletons.pushNoDuplicate(e.skeleton),e.computeBonesUsingShaders||this._softwareSkinnedMeshes.pushNoDuplicate(e)),(e.showBoundingBox||this.forceShowBoundingBoxes)&&this._boundingBoxRenderer.renderList.push(e.getBoundingInfo().boundingBox),e._edgesRenderer&&this._edgesRenderers.push(e._edgesRenderer),e&&e.subMeshes){var t,i;if(e._submeshesOctree&&e.useOctreeForRenderingSelection){var r=e._submeshesOctree.select(this._frustumPlanes);t=r.length,i=r.data}else i=e.subMeshes,t=i.length;for(var n=0;t>n;n++){var s=i[n];this._evaluateSubMesh(s,e)}}},t.prototype.updateTransformMatrix=function(e){this.setTransformMatrix(this.activeCamera.getViewMatrix(),this.activeCamera.getProjectionMatrix(e))},t.prototype._renderForCamera=function(t){var i=this._engine;if(this.activeCamera=t,!this.activeCamera)throw new Error("Active camera not set");e.Tools.StartPerformanceCounter("Rendering camera "+this.activeCamera.name),i.setViewport(this.activeCamera.viewport),this.resetCachedMaterial(),this._renderId++,this.updateTransformMatrix(),this.beforeCameraRender&&this.beforeCameraRender(this.activeCamera);var r=e.Tools.Now;e.Tools.StartPerformanceCounter("Active meshes evaluation"),this._evaluateActiveMeshes(),this._evaluateActiveMeshesDuration+=e.Tools.Now-r,e.Tools.EndPerformanceCounter("Active meshes evaluation");for(var n=0;n0){e.Tools.StartPerformanceCounter("Render targets",this._renderTargets.length>0);for(var c=0;c0),this._renderId++,i.restoreDefaultFramebuffer()}this._renderTargetsDuration+=e.Tools.Now-h,this.postProcessManager._prepareFrame();var d,f,p=e.Tools.Now;if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d0);for(var m=0;m0)}if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d-1&&(n.trigger===e.ActionManager.OnIntersectionExitTrigger&&n._executeCurrent(e.ActionEvent.CreateNew(i,null,o)),i.actionManager.hasSpecificTrigger(e.ActionManager.OnIntersectionExitTrigger)&&n.trigger!==e.ActionManager.OnIntersectionExitTrigger||i._intersectionsInProgress.splice(h,1))}}},t.prototype.render=function(){var i=e.Tools.Now;this._particlesDuration=0,this._spritesDuration=0,this._activeParticles=0,this._renderDuration=0,this._renderTargetsDuration=0,this._evaluateActiveMeshesDuration=0,this._totalVertices=0,this._activeIndices=0,this._activeBones=0,this.getEngine().resetDrawCalls(),this._meshesForIntersections.reset(),this.resetCachedMaterial(),e.Tools.StartPerformanceCounter("Scene rendering"),this.actionManager&&this.actionManager.processTrigger(e.ActionManager.OnEveryFrameTrigger,null),this.simplificationQueue&&!this.simplificationQueue.running&&this.simplificationQueue.executeNext();var r=Math.max(t.MinDeltaTime,Math.min(this._engine.getDeltaTime(),t.MaxDeltaTime));this._animationRatio=.06*r,this._animate(),this._physicsEngine&&(e.Tools.StartPerformanceCounter("Physics"),this._physicsEngine._step(r/1e3),e.Tools.EndPerformanceCounter("Physics")),this.beforeRender&&this.beforeRender();var n;for(n=0;n0);for(var h=0;h0),this._renderId++}if(this.customRenderTargets.length>0&&o.restoreDefaultFramebuffer(),this._renderTargetsDuration+=e.Tools.Now-s,this.activeCamera=a,this.proceduralTexturesEnabled){e.Tools.StartPerformanceCounter("Procedural textures",this._proceduralTextures.length>0);for(var l=0;l0)}if(this._engine.clear(this.clearColor,this.autoClear||this.forceWireframe||this.forcePointsCloud,!0),this.shadowsEnabled)for(var d=0;d0)for(var _=this._renderId,m=0;m0&&this._engine.clear(0,!1,!0),this._processSubCameras(this.activeCameras[m]);else{if(!this.activeCamera)throw new Error("No camera defined");this._processSubCameras(this.activeCamera)}for(this._checkIntersections(),e.AudioEngine&&this._updateAudioParameters(),this.afterRender&&this.afterRender(),n=0;n0?this.activeCameras[0]:this.activeCamera,t&&i.canUseWebAudio){i.audioContext.listener.setPosition(t.position.x,t.position.y,t.position.z);var r=e.Matrix.Invert(t.getViewMatrix()),n=e.Vector3.TransformNormal(new e.Vector3(0,0,-1),r);n.normalize(),i.audioContext.listener.setOrientation(n.x,n.y,n.z,0,1,0);var s;for(s=0;s-1&&this._engine.scenes.splice(t,1),this._engine.wipeCaches()},t.prototype.disposeSounds=function(){this.mainSoundTrack.dispose();for(var e=0;e=n.distance))&&(n=c,r))break}return n||new e.PickingInfo},t.prototype._internalPickSprites=function(t,i,r,n){var s=null;if(n=n||this.activeCamera,this.spriteManagers.length>0)for(var o=0;o=s.distance))&&(s=h,r))break}}return s||new e.PickingInfo},t.prototype.pick=function(e,t,i,r,n){var s=this;return this._internalPick(function(i){return s.createPickingRay(e,t,i,n)},i,r)},t.prototype.pickSprite=function(e,t,i,r,n){return this._internalPickSprites(this.createPickingRayInCameraSpace(e,t,n),i,r,n)},t.prototype.pickWithRay=function(t,i,r){var n=this;return this._internalPick(function(i){return n._pickWithRayInverseMatrix||(n._pickWithRayInverseMatrix=e.Matrix.Identity()),i.invertToRef(n._pickWithRayInverseMatrix),e.Ray.Transform(t,n._pickWithRayInverseMatrix)},i,r)},t.prototype.setPointerOverMesh=function(t){this._pointerOverMesh!==t&&(this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)),this._pointerOverMesh=t,this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)))},t.prototype.getPointerOverMesh=function(){return this._pointerOverMesh},t.prototype.setPointerOverSprite=function(t){this._pointerOverSprite!==t&&(this._pointerOverSprite&&this._pointerOverSprite.actionManager&&this._pointerOverSprite.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNewFromSprite(this._pointerOverSprite,this)),this._pointerOverSprite=t,this._pointerOverSprite&&this._pointerOverSprite.actionManager&&this._pointerOverSprite.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNewFromSprite(this._pointerOverSprite,this)))},t.prototype.getPointerOverSprite=function(){return this._pointerOverSprite},t.prototype.getPhysicsEngine=function(){return this._physicsEngine},t.prototype.enablePhysics=function(t,i){if(this._physicsEngine)return!0;try{return this._physicsEngine=new e.PhysicsEngine(t,i),!0}catch(r){return e.Tools.Error(r.message),!1}},t.prototype.disablePhysicsEngine=function(){this._physicsEngine&&(this._physicsEngine.dispose(),this._physicsEngine=void 0)},t.prototype.isPhysicsEnabled=function(){return void 0!==this._physicsEngine},t.prototype.setGravity=function(t){e.Tools.Warn("Deprecated, please use 'scene.getPhysicsEngine().setGravity()'"),this._physicsEngine&&this._physicsEngine.setGravity(t)},t.prototype.createCompoundImpostor=function(t,i){e.Tools.Warn("Scene.createCompoundImpostor is deprecated. Please use PhysicsImpostor parent/child"),t.parts&&(i=t,t=t.parts);var r=t[0].mesh;r.physicsImpostor=new e.PhysicsImpostor(r,t[0].impostor,i);for(var n=1;n0},enumerable:!0,configurable:!0}),r.prototype._sortLODLevels=function(){this._LODLevels.sort(function(e,t){return e.distancet.distance?-1:0})},r.prototype.addLODLevel=function(t,i){if(i&&i._masterMesh)return e.Tools.Warn("You cannot use a mesh as LOD level twice"),this;var r=new e.Internals.MeshLODLevel(t,i);return this._LODLevels.push(r),i&&(i._masterMesh=this),this._sortLODLevels(),this},r.prototype.getLODLevelAtDistance=function(e){for(var t=0;ti)return this.onLODLevelSelection&&this.onLODLevelSelection(i,this,this._LODLevels[this._LODLevels.length-1].mesh),this;for(var r=0;rt)){for(var i=this.getTotalIndices(),r=i/t|0,n=0;r%3!==0;)r++;this.releaseSubMeshes();for(var s=0;t>s&&!(n>=i);s++)e.SubMesh.CreateFromIndices(0,n,Math.min(r,i-n),this),n+=r;this.synchronizeInstances()}},r.prototype.setVerticesData=function(t,i,r,n){if(this._geometry)this._geometry.setVerticesData(t,i,r,n);else{var s=new e.VertexData;s.set(i,t);var o=this.getScene();new e.Geometry(e.Geometry.RandomId(),o,s,r,this)}},r.prototype.updateVerticesData=function(e,t,i,r){this._geometry&&(r?(this.makeGeometryUnique(),this.updateVerticesData(e,t,i,!1)):this._geometry.updateVerticesData(e,t,i))},r.prototype.updateVerticesDataDirectly=function(t,i,r,n){e.Tools.Warn("Mesh.updateVerticesDataDirectly deprecated since 2.3."),this._geometry&&(n?(this.makeGeometryUnique(),this.updateVerticesDataDirectly(t,i,r,!1)):this._geometry.updateVerticesDataDirectly(t,i,r))},r.prototype.updateMeshPositions=function(t,i){void 0===i&&(i=!0);var r=this.getVerticesData(e.VertexBuffer.PositionKind);if(t(r),this.updateVerticesData(e.VertexBuffer.PositionKind,r,!1,!1),i){var n=this.getIndices(),s=this.getVerticesData(e.VertexBuffer.NormalKind);e.VertexData.ComputeNormals(r,n,s),this.updateVerticesData(e.VertexBuffer.NormalKind,s,!1,!1)}},r.prototype.makeGeometryUnique=function(){if(this._geometry){var t=this._geometry.copy(e.Geometry.RandomId());t.applyToMesh(this)}},r.prototype.setIndices=function(t,i){if(this._geometry)this._geometry.setIndices(t,i);else{var r=new e.VertexData;r.indices=t;var n=this.getScene();new e.Geometry(e.Geometry.RandomId(),n,r,!1,this)}},r.prototype._bind=function(t,i,r){var n,s=this.getScene().getEngine();if(this._unIndexed)n=null;else switch(r){case e.Material.PointFillMode:n=null;break;case e.Material.WireFrameFillMode:n=t.getLinesIndexBuffer(this.getIndices(),s);break;default:case e.Material.TriangleFillMode:n=this._unIndexed?null:this._geometry.getIndexBuffer()}s.bindMultiBuffers(this._geometry.getVertexBuffers(),n,i)},r.prototype._draw=function(t,i,r){if(this._geometry&&this._geometry.getVertexBuffers()&&this._geometry.getIndexBuffer()){this.onBeforeDraw&&this.onBeforeDraw();var n=this.getScene().getEngine();switch(i){case e.Material.PointFillMode:n.drawPointClouds(t.verticesStart,t.verticesCount,r);break;case e.Material.WireFrameFillMode:this._unIndexed?n.drawUnIndexed(!1,t.verticesStart,t.verticesCount,r):n.draw(!1,0,t.linesIndexCount,r);break;default:this._unIndexed?n.drawUnIndexed(!0,t.verticesStart,t.verticesCount,r):n.draw(!0,t.indexStart,t.indexCount,r)}}},r.prototype.registerBeforeRender=function(e){this._onBeforeRenderCallbacks.push(e)},r.prototype.unregisterBeforeRender=function(e){var t=this._onBeforeRenderCallbacks.indexOf(e);t>-1&&this._onBeforeRenderCallbacks.splice(t,1)},r.prototype.registerAfterRender=function(e){this._onAfterRenderCallbacks.push(e)},r.prototype.unregisterAfterRender=function(e){var t=this._onAfterRenderCallbacks.indexOf(e);t>-1&&this._onAfterRenderCallbacks.splice(t,1)},r.prototype._getInstancesRenderList=function(e){var t=this.getScene();if(this._batchCache.mustReturn=!1,this._batchCache.renderSelf[e]=this.isEnabled()&&this.isVisible,this._batchCache.visibleInstances[e]=null,this._visibleInstances){var i=t.getRenderId();this._batchCache.visibleInstances[e]=this._visibleInstances[i];var r=this._renderId;if(!this._batchCache.visibleInstances[e]&&this._visibleInstances.defaultRenderId&&(this._batchCache.visibleInstances[e]=this._visibleInstances[this._visibleInstances.defaultRenderId], i=Math.max(this._visibleInstances.defaultRenderId,i),r=Math.max(this._visibleInstances.selfDefaultRenderId,i)),this._batchCache.visibleInstances[e]&&this._batchCache.visibleInstances[e].length){if(this._renderIdForInstances[e]===i)return this._batchCache.mustReturn=!0,this._batchCache;i!==r&&(this._batchCache.renderSelf[e]=!1)}this._renderIdForInstances[e]=i}return this._batchCache},r.prototype._renderWithInstances=function(e,t,i,r,n){for(var s=i.visibleInstances[e._id],o=s.length+1,a=16*o*4;this._instancesBufferSizec;c++){var f=u[c];for(t=0;t_;_++)o[i].push(s[i][f*p+_])}}var m=[],g=o[e.VertexBuffer.PositionKind];for(c=0;d>c;c+=3){u[c]=c,u[c+1]=c+1,u[c+2]=c+2;for(var v=e.Vector3.FromArray(g,3*c),y=e.Vector3.FromArray(g,3*(c+1)),x=e.Vector3.FromArray(g,3*(c+2)),T=v.subtract(y),E=x.subtract(y),A=e.Vector3.Normalize(e.Vector3.Cross(T,E)),b=0;3>b;b++)m.push(A.x),m.push(A.y),m.push(A.z)}for(this.setIndices(u),this.setVerticesData(e.VertexBuffer.NormalKind,m,a),t=0;th;h++){var d=l[h];for(t=0;tp;p++)o[i].push(s[i][d*f+p])}}for(h=0;u>h;h+=3)l[h]=h,l[h+1]=h+1,l[h+2]=h+2;for(this.setIndices(l),t=0;tr;++r){var n=s[r];if(i.equals(n)){a[t]=r;break}}},function(){for(var e=0;e-1&&(s.skeleton=i.getLastSkeletonByID(t.skeletonId),t.numBoneInfluencers&&(s.numBoneInfluencers=t.numBoneInfluencers)),t.animations){for(var o=0;o4,h=a?this.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind):null,c=a?this.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind):null,l=t.getTransformMatrices(this),u=e.Vector3.Zero(),d=new e.Matrix,f=new e.Matrix,p=0,_=0;_n&&(m=o[p+n],m>0);n++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*s[p+n],m,f),d.addToSelf(f);if(a)for(n=0;4>n&&(m=c[p+n],m>0);n++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*h[p+n],m,f),d.addToSelf(f);e.Vector3.TransformCoordinatesFromFloatsToRef(this._sourcePositions[_],this._sourcePositions[_+1],this._sourcePositions[_+2],d,u),u.toArray(i,_),e.Vector3.TransformNormalFromFloatsToRef(this._sourceNormals[_],this._sourceNormals[_+1],this._sourceNormals[_+2],d,u),u.toArray(r,_),d.reset()}return this.updateVerticesData(e.VertexBuffer.PositionKind,i),this.updateVerticesData(e.VertexBuffer.NormalKind,r),this}},r.MinMax=function(e){var t=null,i=null;for(var r in e){var n=e[r],s=n.getBoundingInfo().boundingBox;t?(t.MinimizeInPlace(s.minimumWorld),i.MaximizeInPlace(s.maximumWorld)):(t=s.minimumWorld,i=s.maximumWorld)}return{min:t,max:i}},r.Center=function(t){var i=void 0!==t.min?t:r.MinMax(t);return e.Vector3.Center(i.min,i.max)},r.MergeMeshes=function(t,i,n,s){void 0===i&&(i=!0);var o;if(!n){var a=0;for(o=0;o65536))return e.Tools.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"),null}var h,c,l;for(o=0;oc;c++){var l=h[c];o>l&&(o=l),l>a&&(a=l)}return new t(e,o,a-o+1,i,r,n,s)},t}();e.SubMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.CreateBox=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateBox(i);return s.applyToMesh(n,i.updatable),n},t.CreateSphere=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateSphere(i);return s.applyToMesh(n,i.updatable),n},t.CreateDisc=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateDisc(i);return s.applyToMesh(n,i.updatable),n},t.CreateIcoSphere=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateIcoSphere(i);return s.applyToMesh(n,i.updatable),n},t.CreateRibbon=function(t,i,r){var n=i.pathArray,s=i.closeArray,o=i.closePath,a=(i.offset,i.sideOrientation),h=i.instance,c=i.updatable;if(h){var l=function(t){for(var i=n[0].length,r=0,s=h.sideOrientation===e.Mesh.DOUBLESIDE?2:1,o=1;s>=o;o++)for(var a=0;ai?i:l;for(var u=0;i>u;)t[r]=c[u].x,t[r+1]=c[u].y,t[r+2]=c[u].z,u++,r+=3;h._closePath&&(t[r]=c[0].x,t[r+1]=c[0].y,t[r+2]=c[0].z,r+=3)}},u=h.getVerticesData(e.VertexBuffer.PositionKind);if(l(u),h.updateVerticesData(e.VertexBuffer.PositionKind,u,!1,!1),!h.areNormalsFrozen){var d=h.getIndices(),f=h.getVerticesData(e.VertexBuffer.NormalKind);if(e.VertexData.ComputeNormals(u,d,f),h._closePath)for(var p=0,_=0,m=0;mf&&u1?1:r.arc||1,a=void 0===r.closed?!0:r.closed,h=r.shape,c=r.radius||1,l=r.tessellation||64,u=r.updatable,d=0===r.sideOrientation?0:r.sideOrientation||e.Mesh.DEFAULTSIDE,f=r.cap||e.Mesh.NO_CAP,p=2*Math.PI,_=new Array,m=0,g=0,v=p/l*o,y=new Array;for(m=0;l>=m;m++){var y=[];for((f==e.Mesh.CAP_START||f==e.Mesh.CAP_ALL)&&(y.push(new e.Vector3(0,h[0].y,0)),y.push(new e.Vector3(Math.cos(m*v)*h[0].x*c,h[0].y,Math.sin(m*v)*h[0].x*c))),g=0;g1?1:r.arc||1;var f,p,_=function(t,i,r,n,s,o,a,h){for(var c,l,u,d,f=i.getTangents(),p=i.getNormals(),_=i.getDistances(),m=2*Math.PI,g=m/s*h,v=function(){return n},y=o||v,x=e.Tmp.Matrix[0],T=a===e.Mesh._NO_CAP||a===e.Mesh.CAP_END?0:2,E=0;EA;A++)e.Matrix.RotationAxisToRef(f[E],g*A,x),d=c[A]?c[A]:e.Vector3.Zero(),e.Vector3.TransformCoordinatesToRef(u,x,d),d.scaleInPlace(l).addInPlace(t[E]),c[A]=d;r[T]=c,T++}var b=function(e,i){for(var r=Array(),n=0;e>n;n++)r.push(t[i]);return r};switch(a){case e.Mesh.NO_CAP:break;case e.Mesh.CAP_START:r[0]=b(s,0),r[1]=r[2].slice(0);break;case e.Mesh.CAP_END:r[T]=r[T-1].slice(0),r[T+1]=b(s,t.length-1);break;case e.Mesh.CAP_ALL:r[0]=b(s,0),r[1]=r[2].slice(0),r[T]=r[T-1].slice(0),r[T+1]=b(s,t.length-1)}return r};if(d){var m=r.arc||d.arc;return f=d.path3D.update(s),p=_(s,f,d.pathArray,o,d.tessellation,h,d.cap,m),d=t.CreateRibbon(null,{pathArray:p,instance:d}),d.path3D=f,d.pathArray=p,d.arc=m,d}f=new e.Path3D(s);var g=new Array;c=0>c||c>3?0:c, p=_(s,f,g,o,a,h,c,r.arc);var v=t.CreateRibbon(i,{pathArray:p,closePath:!0,closeArray:!1,updatable:l,sideOrientation:u},n);return v.pathArray=p,v.path3D=f,v.tessellation=a,v.cap=c,v.arc=r.arc,v},t.CreatePolyhedron=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreatePolyhedron(i);return s.applyToMesh(n,i.updatable),n},t.CreateDecal=function(t,i,r){var n=i.getIndices(),s=i.getVerticesData(e.VertexBuffer.PositionKind),o=i.getVerticesData(e.VertexBuffer.NormalKind),a=r.position||e.Vector3.Zero(),h=r.normal||e.Vector3.Up(),c=r.size||new e.Vector3(1,1,1),l=r.angle||0;if(!h){var u=new e.Vector3(0,0,1),d=i.getScene().activeCamera,f=e.Vector3.TransformCoordinates(u,d.getWorldMatrix());h=d.globalPosition.subtract(f)}var p=-Math.atan2(h.z,h.x)-Math.PI/2,_=Math.sqrt(h.x*h.x+h.z*h.z),m=Math.atan2(h.y,_),g=e.Matrix.RotationYawPitchRoll(p,m,l).multiply(e.Matrix.Translation(a.x,a.y,a.z)),v=e.Matrix.Invert(g),y=i.getWorldMatrix(),x=y.multiply(v),T=new e.VertexData;T.indices=[],T.positions=[],T.normals=[],T.uvs=[];for(var E=0,A=function(t){var i=n[t],r=new e.PositionNormalVertex;return r.position=new e.Vector3(s[3*i],s[3*i+1],s[3*i+2]),r.position=e.Vector3.TransformCoordinates(r.position,x),r.normal=new e.Vector3(o[3*i],o[3*i+1],o[3*i+2]),r},b=function(t,i){if(0===t.length)return t;for(var r=.5*Math.abs(e.Vector3.Dot(c,i)),n=function(t,n){var s=e.Vector3.GetClipFactor(t.position,n.position,i,r);return new e.PositionNormalVertex(e.Vector3.Lerp(t.position,n.position,s),e.Vector3.Lerp(t.normal,n.normal,s))},s=new Array,o=0;o0,h=g>0,l=v>0,_=(a?1:0)+(h?1:0)+(l?1:0)){case 0:s.push(t[o]),s.push(t[o+1]),s.push(t[o+2]);break;case 1:if(a&&(u=t[o+1],d=t[o+2],f=n(t[o],u),p=n(t[o],d)),h){u=t[o],d=t[o+2],f=n(t[o+1],u),p=n(t[o+1],d),s.push(f),s.push(d.clone()),s.push(u.clone()),s.push(d.clone()),s.push(f.clone()),s.push(p);break}l&&(u=t[o],d=t[o+1],f=n(t[o+2],u),p=n(t[o+2],d)),s.push(u.clone()),s.push(d.clone()),s.push(f),s.push(p),s.push(f.clone()),s.push(d.clone());break;case 2:a||(u=t[o].clone(),d=n(u,t[o+1]),f=n(u,t[o+2]),s.push(u),s.push(d),s.push(f)),h||(u=t[o+1].clone(),d=n(u,t[o+2]),f=n(u,t[o]),s.push(u),s.push(d),s.push(f)),l||(u=t[o+2].clone(),d=n(u,t[o]),f=n(u,t[o+1]),s.push(u),s.push(d),s.push(f));break;case 3:}}return s},M=0;Ml||l>3?0:l,g=v(i,r,m,y,n,s,o,a,l,u);var x=e.Mesh.CreateRibbon(t,g,h,c,0,d,f,p);return x.pathArray=g,x.path3D=m,x.cap=l,x},t}();e.MeshBuilder=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this.hasAlpha=!1,this.getAlphaFromRGB=!1,this.level=1,this.isCube=!1,this.isRenderTarget=!1,this.animations=new Array,this.coordinatesIndex=0,this.coordinatesMode=e.Texture.EXPLICIT_MODE,this.wrapU=e.Texture.WRAP_ADDRESSMODE,this.wrapV=e.Texture.WRAP_ADDRESSMODE,this.anisotropicFilteringLevel=4,this._scene=t,this._scene.textures.push(this)}return t.prototype.getScene=function(){return this._scene},t.prototype.getTextureMatrix=function(){return null},t.prototype.getReflectionTextureMatrix=function(){return null},t.prototype.getInternalTexture=function(){return this._texture},t.prototype.isReady=function(){return this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED?!0:this._texture?this._texture.isReady:!1},t.prototype.getSize=function(){return this._texture._width?{width:this._texture._width,height:this._texture._height}:this._texture._size?{width:this._texture._size,height:this._texture._size}:{width:0,height:0}},t.prototype.getBaseSize=function(){return this.isReady()?this._texture._size?{width:this._texture._size,height:this._texture._size}:{width:this._texture._baseWidth,height:this._texture._baseHeight}:{width:0,height:0}},t.prototype.scale=function(e){},Object.defineProperty(t.prototype,"canRescale",{get:function(){return!1},enumerable:!0,configurable:!0}),t.prototype._removeFromCache=function(e,t){for(var i=this._scene.getEngine().getLoadedTexturesCache(),r=0;r=0&&this._scene.textures.splice(e,1),void 0!==this._texture&&(this.releaseInternalTexture(),this.onDispose&&this.onDispose())},t.prototype.serialize=function(){var t={};return this.name?(t.name=this.name,t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesIndex=this.coordinatesIndex,t.coordinatesMode=this.coordinatesMode,t.wrapU=this.wrapU,t.wrapV=this.wrapV,e.Animation.AppendSerializedAnimations(this,t),t):null},t}();e.BaseTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n,s,o,a,h,c,l,u){void 0===a&&(a=i.TRILINEAR_SAMPLINGMODE),void 0===h&&(h=null),void 0===c&&(c=null),void 0===l&&(l=null),void 0===u&&(u=!1),t.call(this,n),this.uOffset=0,this.vOffset=0,this.uScale=1,this.vScale=1,this.uAng=0,this.vAng=0,this.wAng=0,this.name=r,this.url=r,this._noMipmap=s,this._invertY=o,this._samplingMode=a,this._buffer=l,this._deleteBuffer=u,r&&(this._texture=this._getFromCache(r,s,a),this._texture?e.Tools.SetImmediate(function(){h&&h()}):n.useDelayedTextureLoading?(this.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED,this._delayedOnLoad=h,this._delayedOnError=c):(this._texture=n.getEngine().createTexture(r,s,o,n,this._samplingMode,h,c,this._buffer),u&&delete this._buffer))}return __extends(i,t),i.prototype.delayLoad=function(){this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED&&(this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,this._texture=this._getFromCache(this.url,this._noMipmap,this._samplingMode),this._texture||(this._texture=this.getScene().getEngine().createTexture(this.url,this._noMipmap,this._invertY,this.getScene(),this._samplingMode,this._delayedOnLoad,this._delayedOnError,this._buffer),this._deleteBuffer&&delete this._buffer))},i.prototype.updateSamplingMode=function(e){this._texture&&this.getScene().getEngine().updateTextureSamplingMode(e,this._texture)},i.prototype._prepareRowForTextureGeneration=function(t,i,r,n){t*=this.uScale,i*=this.vScale,t-=.5*this.uScale,i-=.5*this.vScale,r-=.5,e.Vector3.TransformCoordinatesFromFloatsToRef(t,i,r,this._rowGenerationMatrix,n),n.x+=.5*this.uScale+this.uOffset,n.y+=.5*this.vScale+this.vOffset,n.z+=.5},i.prototype.getTextureMatrix=function(){return this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.uAng===this._cachedUAng&&this.vAng===this._cachedVAng&&this.wAng===this._cachedWAng?this._cachedTextureMatrix:(this._cachedUOffset=this.uOffset,this._cachedVOffset=this.vOffset,this._cachedUScale=this.uScale,this._cachedVScale=this.vScale,this._cachedUAng=this.uAng,this._cachedVAng=this.vAng,this._cachedWAng=this.wAng,this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._rowGenerationMatrix=new e.Matrix,this._t0=e.Vector3.Zero(),this._t1=e.Vector3.Zero(),this._t2=e.Vector3.Zero()),e.Matrix.RotationYawPitchRollToRef(this.vAng,this.uAng,this.wAng,this._rowGenerationMatrix),this._prepareRowForTextureGeneration(0,0,0,this._t0),this._prepareRowForTextureGeneration(1,0,0,this._t1),this._prepareRowForTextureGeneration(0,1,0,this._t2),this._t1.subtractInPlace(this._t0),this._t2.subtractInPlace(this._t0),e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix.m[0]=this._t1.x,this._cachedTextureMatrix.m[1]=this._t1.y,this._cachedTextureMatrix.m[2]=this._t1.z,this._cachedTextureMatrix.m[4]=this._t2.x,this._cachedTextureMatrix.m[5]=this._t2.y,this._cachedTextureMatrix.m[6]=this._t2.z,this._cachedTextureMatrix.m[8]=this._t0.x,this._cachedTextureMatrix.m[9]=this._t0.y,this._cachedTextureMatrix.m[10]=this._t0.z,this._cachedTextureMatrix)},i.prototype.getReflectionTextureMatrix=function(){if(this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.coordinatesMode===this._cachedCoordinatesMode)return this._cachedTextureMatrix;switch(this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._projectionModeMatrix=e.Matrix.Zero()),this._cachedCoordinatesMode=this.coordinatesMode,this.coordinatesMode){case i.PLANAR_MODE:e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix[0]=this.uScale,this._cachedTextureMatrix[5]=this.vScale,this._cachedTextureMatrix[12]=this.uOffset,this._cachedTextureMatrix[13]=this.vOffset;break;case i.PROJECTION_MODE:e.Matrix.IdentityToRef(this._projectionModeMatrix),this._projectionModeMatrix.m[0]=.5,this._projectionModeMatrix.m[5]=-.5,this._projectionModeMatrix.m[10]=0,this._projectionModeMatrix.m[12]=.5,this._projectionModeMatrix.m[13]=.5,this._projectionModeMatrix.m[14]=1,this._projectionModeMatrix.m[15]=1,this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix,this._cachedTextureMatrix);break;default:e.Matrix.IdentityToRef(this._cachedTextureMatrix)}return this._cachedTextureMatrix},i.prototype.clone=function(){var e=new i(this._texture.url,this.getScene(),this._noMipmap,this._invertY,this._samplingMode);return e.hasAlpha=this.hasAlpha,e.level=this.level,e.wrapU=this.wrapU,e.wrapV=this.wrapV,e.coordinatesIndex=this.coordinatesIndex,e.coordinatesMode=this.coordinatesMode,e.uOffset=this.uOffset,e.vOffset=this.vOffset,e.uScale=this.uScale,e.vScale=this.vScale,e.uAng=this.uAng,e.vAng=this.vAng,e.wAng=this.wAng,e},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.uOffset=this.uOffset,e.vOffset=this.vOffset,e.uScale=this.uScale,e.vScale=this.vScale,e.uAng=this.uAng,e.vAng=this.vAng,e.wAng=this.wAng,e},i.CreateFromBase64String=function(e,t,r,n,s,o,a,h){return void 0===o&&(o=i.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===h&&(h=null),new i("data:"+t,r,n,s,o,a,h,e)},i.Parse=function(t,r,n){if(t.isCube)return e.CubeTexture.Parse(t,r,n);if(!t.name&&!t.isRenderTarget)return null;var s;if(t.mirrorPlane?(s=new e.MirrorTexture(t.name,t.renderTargetSize,r),s._waitingRenderList=t.renderList,s.mirrorPlane=e.Plane.FromArray(t.mirrorPlane)):t.isRenderTarget?(s=new e.RenderTargetTexture(t.name,t.renderTargetSize,r),s._waitingRenderList=t.renderList):s=t.base64String?i.CreateFromBase64String(t.base64String,t.name,r):new i(n+t.name,r),s.name=t.name,s.hasAlpha=t.hasAlpha,s.getAlphaFromRGB=t.getAlphaFromRGB,s.level=t.level,s.coordinatesIndex=t.coordinatesIndex,s.coordinatesMode=t.coordinatesMode,s.uOffset=t.uOffset,s.vOffset=t.vOffset,s.uScale=t.uScale,s.vScale=t.vScale,s.uAng=t.uAng,s.vAng=t.vAng,s.wAng=t.wAng,s.wrapU=t.wrapU,s.wrapV=t.wrapV,t.animations)for(var o=0;ol;l++)this.renderToTarget(l,s,e,t),i.incrementRenderId();else this.renderToTarget(0,s,e,t);this.onAfterUnbind&&this.onAfterUnbind(),this.activeCamera&&this.activeCamera!==i.activeCamera&&i.setTransformMatrix(i.activeCamera.getViewMatrix(),i.activeCamera.getProjectionMatrix(!0)),i.resetCachedMaterial()}},i.prototype.renderToTarget=function(t,i,r,n){var s=this.getScene(),o=s.getEngine();r&&s.postProcessManager._prepareFrame(this._texture)||(this.isCube?o.bindFramebuffer(this._texture,t):o.bindFramebuffer(this._texture)),this.onBeforeRender&&this.onBeforeRender(t),this.onClear?this.onClear(o):o.clear(s.clearColor,!0,!0),this._doNotChangeAspectRatio||s.updateTransformMatrix(!0),this._renderingManager.render(this.customRenderFunction,i,this.renderParticles,this.renderSprites),r&&s.postProcessManager._finalizeFrame(!1,this._texture,t),this._doNotChangeAspectRatio||s.updateTransformMatrix(!0),this.onAfterRender&&this.onAfterRender(t),n&&e.Tools.DumpFramebuffer(this._size,this._size,o),this.isCube&&5!==t||(this.isCube&&5===t&&o.generateMipMapsForCubemap(this._texture),o.unBindFramebuffer(this._texture,this.isCube))},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);e.renderTargetSize=this.getRenderSize(),e.renderList=[];for(var i=0;is;s++)i.bindFramebuffer(this._texture,s),this._effect.setFloat("face",s),i.clear(t.clearColor,!0,!0),i.draw(!0,0,6),5===s&&i.generateMipMapsForCubemap(this._texture);else i.bindFramebuffer(this._texture),i.clear(t.clearColor,!0,!0),i.draw(!0,0,6);i.unBindFramebuffer(this._texture,this.isCube),this.onGenerated&&this.onGenerated()},t.prototype.clone=function(){var e=this.getSize(),i=new t(this.name,e.width,this._fragment,this.getScene(),this._fallbackTexture,this._generateMipMaps);return i.hasAlpha=this.hasAlpha,i.level=this.level,i.coordinatesMode=this.coordinatesMode,i},t.prototype.dispose=function(){var t=this.getScene()._proceduralTextures.indexOf(this);t>=0&&this.getScene()._proceduralTextures.splice(t,1),e.prototype.dispose.call(this)},t}(e.Texture);e.ProceduralTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){var o=this;t.call(this,i,r,n,s,!0),this.mirrorPlane=new e.Plane(0,1,0,1),this._transformMatrix=e.Matrix.Zero(),this._mirrorMatrix=e.Matrix.Zero(),this.onBeforeRender=function(){e.Matrix.ReflectionToRef(o.mirrorPlane,o._mirrorMatrix),o._savedViewMatrix=n.getViewMatrix(),o._mirrorMatrix.multiplyToRef(o._savedViewMatrix,o._transformMatrix),n.setTransformMatrix(o._transformMatrix,n.getProjectionMatrix()),n.clipPlane=o.mirrorPlane,n.getEngine().cullBackFaces=!1,n._mirroredCameraPosition=e.Vector3.TransformCoordinates(n.activeCamera.position,o._mirrorMatrix)},this.onAfterRender=function(){n.setTransformMatrix(o._savedViewMatrix,n.getProjectionMatrix()),n.getEngine().cullBackFaces=!0,n._mirroredCameraPosition=null,delete n.clipPlane}}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.mirrorPlane=this.mirrorPlane.clone(),t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.mirrorPlane.asArray(),e},i}(e.RenderTargetTexture);e.MirrorTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){var o=this;t.call(this,i,r,n,s,!0),this.refractionPlane=new e.Plane(0,1,0,1),this.depth=2,this.onBeforeRender=function(){n.clipPlane=o.refractionPlane},this.onAfterRender=function(){delete n.clipPlane}}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.refractionPlane=this.refractionPlane.clone(),t.renderList=this.renderList.slice(0),t.depth=this.depth,t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.refractionPlane.asArray(),e.depth=this.depth,e},i}(e.RenderTargetTexture);e.RefractionTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){void 0===o&&(o=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,n,!s),this.name=i,this.wrapU=e.Texture.CLAMP_ADDRESSMODE,this.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._generateMipMaps=s,r.getContext?(this._canvas=r,this._texture=n.getEngine().createDynamicTexture(r.width,r.height,s,o)):(this._canvas=document.createElement("canvas"),r.width?this._texture=n.getEngine().createDynamicTexture(r.width,r.height,s,o):this._texture=n.getEngine().createDynamicTexture(r,r,s,o));var a=this.getSize();this._canvas.width=a.width,this._canvas.height=a.height,this._context=this._canvas.getContext("2d")}return __extends(i,t),Object.defineProperty(i.prototype,"canRescale",{get:function(){return!0},enumerable:!0,configurable:!0}),i.prototype.scale=function(e){var t=this.getSize();t.width*=e,t.height*=e,this._canvas.width=t.width,this._canvas.height=t.height,this.releaseInternalTexture(),this._texture=this.getScene().getEngine().createDynamicTexture(t.width,t.height,this._generateMipMaps,this._samplingMode)},i.prototype.getContext=function(){return this._context},i.prototype.clear=function(){var e=this.getSize();this._context.fillRect(0,0,e.width,e.height)},i.prototype.update=function(e){this.getScene().getEngine().updateDynamicTexture(this._texture,this._canvas,void 0===e?!0:e)},i.prototype.drawText=function(e,t,i,r,n,s,o,a){void 0===a&&(a=!0);var h=this.getSize();if(s&&(this._context.fillStyle=s,this._context.fillRect(0,0,h.width,h.height)),this._context.font=r,null===t){var c=this._context.measureText(e);t=(h.width-c.width)/2}this._context.fillStyle=n,this._context.fillText(e,t,i),a&&this.update(o)},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.wrapU=this.wrapU,t.wrapV=this.wrapV,t},i}(e.Texture);e.DynamicTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a){var h=this;void 0===s&&(s=!1),void 0===o&&(o=!1),void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,n,!s,o),this._autoLaunch=!0,this.name=i,this.video=document.createElement("video"),this.video.autoplay=!1,this.video.loop=!0,this.video.addEventListener("canplaythrough",function(){e.Tools.IsExponentOfTwo(h.video.videoWidth)&&e.Tools.IsExponentOfTwo(h.video.videoHeight)?(h.wrapU=e.Texture.WRAP_ADDRESSMODE,h.wrapV=e.Texture.WRAP_ADDRESSMODE):(h.wrapU=e.Texture.CLAMP_ADDRESSMODE,h.wrapV=e.Texture.CLAMP_ADDRESSMODE,s=!1),h._texture=n.getEngine().createDynamicTexture(h.video.videoWidth,h.video.videoHeight,s,a,!1),h._texture.isReady=!0}),r.forEach(function(e){var t=document.createElement("source");t.src=e,h.video.appendChild(t)}),this._lastUpdate=e.Tools.Now}return __extends(i,t),i.prototype.update=function(){this._autoLaunch&&(this._autoLaunch=!1,this.video.play());var t=e.Tools.Now;return t-this._lastUpdate<15||this.video.readyState!==this.video.HAVE_ENOUGH_DATA?!1:(this._lastUpdate=t,this.getScene().getEngine().updateVideoTexture(this._texture,this.video,this._invertY),!0)},i}(e.Texture);e.VideoTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r,n,s,o){t.call(this,e,r,null,n,s,o),this._animate=!0,this._time=0,this._texturePath=i,this.loadJson(i),this.refreshRate=1}return __extends(i,t),i.prototype.loadJson=function(t){function i(){e.Tools.Log("No config file found in "+t+" trying to use ShadersStore or DOM element");try{n.setFragment(n._texturePath)}catch(i){e.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture")}}var r=this,n=this,s=t+"/config.json",o=new XMLHttpRequest;o.open("GET",s,!0),o.addEventListener("load",function(){if(200===o.status||e.Tools.ValidateXHRData(o,1))try{r._config=JSON.parse(o.response),r.updateShaderUniforms(),r.updateTextures(),r.setFragment(r._texturePath+"/custom"),r._animate=r._config.animate,r.refreshRate=r._config.refreshrate}catch(t){i()}else i()},!1),o.addEventListener("error",function(){i()},!1);try{o.send()}catch(a){e.Tools.Error("CustomProceduralTexture: Error on XHR send request.")}},i.prototype.isReady=function(){if(!t.prototype.isReady.call(this))return!1;for(var e in this._textures){var i=this._textures[e];if(!i.isReady())return!1}return!0},i.prototype.render=function(e){this._animate&&(this._time+=.03*this.getScene().getAnimationRatio(),this.updateShaderUniforms()), t.prototype.render.call(this,e)},i.prototype.updateTextures=function(){for(var t=0;tthis._maxRank&&(this._maxRank=e),this._defines[e]=new Array),this._defines[e].push(t)},t.prototype.addCPUSkinningFallback=function(e,t){this._meshRank=e,this._mesh=t,e>this._maxRank&&(this._maxRank=e)},Object.defineProperty(t.prototype,"isMoreFallbacks",{get:function(){return this._currentRank<=this._maxRank},enumerable:!0,configurable:!0}),t.prototype.reduce=function(t){for(var i=this._defines[this._currentRank],r=0;r-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(s+".vertex.fx",r)},t.prototype._loadFragmentShader=function(i,r){if(i instanceof HTMLElement){var n=e.Tools.GetDOMTextContent(i);return void r(n)}if(t.ShadersStore[i+"PixelShader"])return void r(t.ShadersStore[i+"PixelShader"]);if(t.ShadersStore[i+"FragmentShader"])return void r(t.ShadersStore[i+"FragmentShader"]);var s;s="."===i[0]||"/"===i[0]||i.indexOf("http")>-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(s+".fragment.fx",r)},t.prototype._dumpShadersName=function(){this.name.vertexElement?(e.Tools.Error("Vertex shader:"+this.name.vertexElement),e.Tools.Error("Fragment shader:"+this.name.fragmentElement)):this.name.vertex?(e.Tools.Error("Vertex shader:"+this.name.vertex),e.Tools.Error("Fragment shader:"+this.name.fragment)):(e.Tools.Error("Vertex shader:"+this.name),e.Tools.Error("Fragment shader:"+this.name))},t.prototype._processIncludes=function(i,r){for(var n=this,s=/#include<(.+)>(\((.*)\))*(\[(.*)\])*/g,o=s.exec(i),a=new String(i);null!=o;){var h=o[1];if(!t.IncludesShadersStore[h]){var c=e.Engine.ShadersRepository+"ShadersInclude/"+h+".fx";return void e.Tools.LoadFile(c,function(e){t.IncludesShadersStore[h]=e,n._processIncludes(a,r)})}var l=t.IncludesShadersStore[h];if(o[2])for(var u=o[3].split(","),d=0;dr;r++)this._valueCache[t].m[r]=i.m[r]},t.prototype._cacheFloat2=function(e,t,i){return this._valueCache[e]?(this._valueCache[e][0]=t,void(this._valueCache[e][1]=i)):void(this._valueCache[e]=[t,i])},t.prototype._cacheFloat3=function(e,t,i,r){return this._valueCache[e]?(this._valueCache[e][0]=t,this._valueCache[e][1]=i,void(this._valueCache[e][2]=r)):void(this._valueCache[e]=[t,i,r])},t.prototype._cacheFloat4=function(e,t,i,r,n){return this._valueCache[e]?(this._valueCache[e][0]=t,this._valueCache[e][1]=i,this._valueCache[e][2]=r,void(this._valueCache[e][3]=n)):void(this._valueCache[e]=[t,i,r,n])},t.prototype.setArray=function(e,t){return this._engine.setArray(this.getUniform(e),t),this},t.prototype.setArray2=function(e,t){return this._engine.setArray2(this.getUniform(e),t),this},t.prototype.setArray3=function(e,t){return this._engine.setArray3(this.getUniform(e),t),this},t.prototype.setArray4=function(e,t){return this._engine.setArray4(this.getUniform(e),t),this},t.prototype.setMatrices=function(e,t){return this._engine.setMatrices(this.getUniform(e),t),this},t.prototype.setMatrix=function(e,t){return this._engine.setMatrix(this.getUniform(e),t),this},t.prototype.setMatrix3x3=function(e,t){return this._engine.setMatrix3x3(this.getUniform(e),t),this},t.prototype.setMatrix2x2=function(e,t){return this._engine.setMatrix2x2(this.getUniform(e),t),this},t.prototype.setFloat=function(e,t){return this._valueCache[e]&&this._valueCache[e]===t?this:(this._valueCache[e]=t,this._engine.setFloat(this.getUniform(e),t),this)},t.prototype.setBool=function(e,t){return this._valueCache[e]&&this._valueCache[e]===t?this:(this._valueCache[e]=t,this._engine.setBool(this.getUniform(e),t?1:0),this)},t.prototype.setVector2=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y?this:(this._cacheFloat2(e,t.x,t.y),this._engine.setFloat2(this.getUniform(e),t.x,t.y),this)},t.prototype.setFloat2=function(e,t,i){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i?this:(this._cacheFloat2(e,t,i),this._engine.setFloat2(this.getUniform(e),t,i),this)},t.prototype.setVector3=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y&&this._valueCache[e][2]===t.z?this:(this._cacheFloat3(e,t.x,t.y,t.z),this._engine.setFloat3(this.getUniform(e),t.x,t.y,t.z),this)},t.prototype.setFloat3=function(e,t,i,r){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i&&this._valueCache[e][2]===r?this:(this._cacheFloat3(e,t,i,r),this._engine.setFloat3(this.getUniform(e),t,i,r),this)},t.prototype.setVector4=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y&&this._valueCache[e][2]===t.z&&this._valueCache[e][3]===t.w?this:(this._cacheFloat4(e,t.x,t.y,t.z,t.w),this._engine.setFloat4(this.getUniform(e),t.x,t.y,t.z,t.w),this)},t.prototype.setFloat4=function(e,t,i,r,n){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i&&this._valueCache[e][2]===r&&this._valueCache[e][3]===n?this:(this._cacheFloat4(e,t,i,r,n),this._engine.setFloat4(this.getUniform(e),t,i,r,n),this)},t.prototype.setColor3=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.r&&this._valueCache[e][1]===t.g&&this._valueCache[e][2]===t.b?this:(this._cacheFloat3(e,t.r,t.g,t.b),this._engine.setColor3(this.getUniform(e),t),this)},t.prototype.setColor4=function(e,t,i){return this._valueCache[e]&&this._valueCache[e][0]===t.r&&this._valueCache[e][1]===t.g&&this._valueCache[e][2]===t.b&&this._valueCache[e][3]===i?this:(this._cacheFloat4(e,t.r,t.g,t.b,i),this._engine.setColor4(this.getUniform(e),t,i),this)},t.ShadersStore={},t.IncludesShadersStore={},t}();e.Effect=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=4,i=function(){function i(){}return i.PrepareDefinesForLights=function(i,r,n){for(var s=0,o=!1,a=0;a0){for(var c=0;c0){for(var u=0;ur;r++)e["LIGHT"+r]&&(r>0&&i.addFallback(r,"LIGHT"+r),e["SHADOW"+r]&&i.addFallback(0,"SHADOW"+r),e["SHADOWPCF"+r]&&i.addFallback(0,"SHADOWPCF"+r),e["SHADOWVSM"+r]&&i.addFallback(0,"SHADOWVSM"+r))},i.PrepareAttributesForBones=function(t,i,r,n){r.NUM_BONE_INFLUENCERS>0&&(n.addCPUSkinningFallback(0,i),t.push(e.VertexBuffer.MatricesIndicesKind),t.push(e.VertexBuffer.MatricesWeightsKind),r.NUM_BONE_INFLUENCERS>4&&(t.push(e.VertexBuffer.MatricesIndicesExtraKind),t.push(e.VertexBuffer.MatricesWeightsExtraKind)))},i.PrepareAttributesForInstances=function(e,t){t.INSTANCES&&(e.push("world0"),e.push("world1"),e.push("world2"),e.push("world3"))},i.BindLightShadow=function(e,t,i,r,n,s){var o=e.getShadowGenerator();return i.receiveShadows&&o&&(e.needCube()?s||(s=!0,n.setFloat2("depthValues",t.activeCamera.minZ,t.activeCamera.maxZ)):n.setMatrix("lightMatrix"+r,o.getTransformMatrix()),n.setTexture("shadowSampler"+r,o.getShadowMapForRendering()),n.setFloat3("shadowsInfo"+r,o.getDarkness(),o.blurScale/o.getShadowMap().getSize().width,o.bias)),s},i.BindLightProperties=function(t,i,r){t instanceof e.PointLight?t.transferToEffect(i,"vLightData"+r):t instanceof e.DirectionalLight?t.transferToEffect(i,"vLightData"+r):t instanceof e.SpotLight?t.transferToEffect(i,"vLightData"+r,"vLightDirection"+r):t instanceof e.HemisphericLight&&t.transferToEffect(i,"vLightData"+r,"vLightGround"+r)},i.BindLights=function(r,n,s,o){for(var a=0,h=!1,c=0;cs?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,i,r);else for(var a=e.length-1;a>=0;a--)(n=e[a])&&(o=(3>s?n(o):s>3?n(t,i,o):n(t,i))||o);return s>3&&o&&Object.defineProperty(t,i,o),o},BABYLON;!function(e){var t=function(){function e(){}return e.prototype.isEqual=function(e){for(var t=0;t=0&&this._scene.materials.splice(t,1),e&&this._effect&&(this._scene.getEngine()._releaseEffect(this._effect),this._effect=null),t=0;t0&&(this._defines.ROUGHNESS=!0),this.useReflectionOverAlpha&&(this._defines.REFLECTIONOVERALPHA=!0),this.reflectionTexture.coordinatesMode===e.Texture.INVCUBIC_MODE&&(this._defines.INVERTCUBICMAP=!0),this._defines.REFLECTIONMAP_3D=this.reflectionTexture.isCube,this.reflectionTexture.coordinatesMode){case e.Texture.CUBIC_MODE:case e.Texture.INVCUBIC_MODE:this._defines.REFLECTIONMAP_CUBIC=!0;break;case e.Texture.EXPLICIT_MODE:this._defines.REFLECTIONMAP_EXPLICIT=!0;break;case e.Texture.PLANAR_MODE:this._defines.REFLECTIONMAP_PLANAR=!0;break;case e.Texture.PROJECTION_MODE:this._defines.REFLECTIONMAP_PROJECTION=!0;break;case e.Texture.SKYBOX_MODE:this._defines.REFLECTIONMAP_SKYBOX=!0;break;case e.Texture.SPHERICAL_MODE:this._defines.REFLECTIONMAP_SPHERICAL=!0;break;case e.Texture.EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case e.Texture.FIXED_EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0}}if(this.emissiveTexture&&r.EmissiveTextureEnabled){if(!this.emissiveTexture.isReady())return!1;h=!0,this._defines.EMISSIVE=!0}if(this.lightmapTexture&&r.LightmapTextureEnabled){if(!this.lightmapTexture.isReady())return!1;h=!0,this._defines.LIGHTMAP=!0,this._defines.USELIGHTMAPASSHADOWMAP=this.useLightmapAsShadowmap}if(this.specularTexture&&r.SpecularTextureEnabled){if(!this.specularTexture.isReady())return!1;h=!0,this._defines.SPECULAR=!0,this._defines.GLOSSINESS=this.useGlossinessFromSpecularMapAlpha}if(s.getEngine().getCaps().standardDerivatives&&this.bumpTexture&&r.BumpTextureEnabled){if(!this.bumpTexture.isReady())return!1;h=!0,this._defines.BUMP=!0,this.useParallax&&(this._defines.PARALLAX=!0,this.useParallaxOcclusion&&(this._defines.PARALLAXOCCLUSION=!0))}if(this.refractionTexture&&r.RefractionTextureEnabled){if(!this.refractionTexture.isReady())return!1;h=!0,this._defines.REFRACTION=!0,this._defines.REFRACTIONMAP_3D=this.refractionTexture.isCube}}if(s.clipPlane&&(this._defines.CLIPPLANE=!0),o.getAlphaTesting()&&(this._defines.ALPHATEST=!0),this._shouldUseAlphaFromDiffuseTexture()&&(this._defines.ALPHAFROMDIFFUSE=!0),this.useEmissiveAsIllumination&&(this._defines.EMISSIVEASILLUMINATION=!0),this.linkEmissiveWithDiffuse&&(this._defines.LINKEMISSIVEWITHDIFFUSE=!0),this.useLogarithmicDepth&&(this._defines.LOGARITHMICDEPTH=!0),(this.pointsCloud||s.forcePointsCloud)&&(this._defines.POINTSIZE=!0),s.fogEnabled&&i&&i.applyFog&&s.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(this._defines.FOG=!0),s.lightsEnabled&&!this.disableLighting&&(a=e.MaterialHelper.PrepareDefinesForLights(s,i,this._defines)),r.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled||this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled||this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled||this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled||this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled)&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._defines.DIFFUSEFRESNEL=!0),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&(this._defines.OPACITYFRESNEL=!0),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._defines.REFLECTIONFRESNEL=!0,this.useReflectionFresnelFromSpecular&&(this._defines.REFLECTIONFRESNELFROMSPECULAR=!0)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(this._defines.REFRACTIONFRESNEL=!0),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._defines.EMISSIVEFRESNEL=!0),a=!0,this._defines.FRESNEL=!0),this._defines.SPECULARTERM&&this.useSpecularOverAlpha&&(this._defines.SPECULAROVERALPHA=!0),i&&(a&&i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(this._defines.NORMAL=!0),h&&(i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(this._defines.UV1=!0),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(this._defines.UV2=!0)),i.useVertexColors&&i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(this._defines.VERTEXCOLOR=!0,i.hasVertexAlpha&&(this._defines.VERTEXALPHA=!0)),i.useBones&&i.computeBonesUsingShaders&&(this._defines.NUM_BONE_INFLUENCERS=i.numBoneInfluencers,this._defines.BonesPerMesh=i.skeleton.bones.length+1),n&&(this._defines.INSTANCES=!0)),!this._defines.isEqual(this._cachedDefines)){this._defines.cloneTo(this._cachedDefines),s.resetCachedMaterial();var c=new e.EffectFallbacks;this._defines.REFLECTION&&c.addFallback(0,"REFLECTION"),this._defines.SPECULAR&&c.addFallback(0,"SPECULAR"),this._defines.BUMP&&c.addFallback(0,"BUMP"),this._defines.PARALLAX&&c.addFallback(1,"PARALLAX"),this._defines.PARALLAXOCCLUSION&&c.addFallback(0,"PARALLAXOCCLUSION"),this._defines.SPECULAROVERALPHA&&c.addFallback(0,"SPECULAROVERALPHA"),this._defines.FOG&&c.addFallback(1,"FOG"),this._defines.POINTSIZE&&c.addFallback(0,"POINTSIZE"),this._defines.LOGARITHMICDEPTH&&c.addFallback(0,"LOGARITHMICDEPTH"),e.MaterialHelper.HandleFallbacksForShadows(this._defines,c),this._defines.SPECULARTERM&&c.addFallback(0,"SPECULARTERM"),this._defines.DIFFUSEFRESNEL&&c.addFallback(1,"DIFFUSEFRESNEL"),this._defines.OPACITYFRESNEL&&c.addFallback(2,"OPACITYFRESNEL"),this._defines.REFLECTIONFRESNEL&&c.addFallback(3,"REFLECTIONFRESNEL"),this._defines.EMISSIVEFRESNEL&&c.addFallback(4,"EMISSIVEFRESNEL"),this._defines.FRESNEL&&c.addFallback(4,"FRESNEL");var l=[e.VertexBuffer.PositionKind];this._defines.NORMAL&&l.push(e.VertexBuffer.NormalKind),this._defines.UV1&&l.push(e.VertexBuffer.UVKind),this._defines.UV2&&l.push(e.VertexBuffer.UV2Kind),this._defines.VERTEXCOLOR&&l.push(e.VertexBuffer.ColorKind),e.MaterialHelper.PrepareAttributesForBones(l,i,this._defines,c),e.MaterialHelper.PrepareAttributesForInstances(l,this._defines);var u="default";s.getEngine().getCaps().standardDerivatives||(u="legacydefault"); var d=this._defines.toString();this._effect=s.getEngine().createEffect(u,l,["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","vLightData0","vLightDiffuse0","vLightSpecular0","vLightDirection0","vLightGround0","lightMatrix0","vLightData1","vLightDiffuse1","vLightSpecular1","vLightDirection1","vLightGround1","lightMatrix1","vLightData2","vLightDiffuse2","vLightSpecular2","vLightDirection2","vLightGround2","lightMatrix2","vLightData3","vLightDiffuse3","vLightSpecular3","vLightDirection3","vLightGround3","lightMatrix3","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vReflectionInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","vClipPlane","diffuseMatrix","ambientMatrix","opacityMatrix","reflectionMatrix","emissiveMatrix","specularMatrix","bumpMatrix","lightmapMatrix","refractionMatrix","shadowsInfo0","shadowsInfo1","shadowsInfo2","shadowsInfo3","depthValues","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","logarithmicDepthConstant"],["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler","shadowSampler0","shadowSampler1","shadowSampler2","shadowSampler3"],d,c,this.onCompiled,this.onError)}return this._effect.isReady()?(this._renderId=s.getRenderId(),this._wasPreviouslyReady=!0,i&&(i._materialDefines||(i._materialDefines=new t),this._defines.cloneTo(i._materialDefines)),!0):!1},r.prototype.unbind=function(){this.reflectionTexture&&this.reflectionTexture.isRenderTarget&&this._effect.setTexture("reflection2DSampler",null),this.refractionTexture&&this.refractionTexture.isRenderTarget&&this._effect.setTexture("refraction2DSampler",null),i.prototype.unbind.call(this)},r.prototype.bindOnlyWorldMatrix=function(e){this._effect.setMatrix("world",e)},r.prototype.bind=function(t,n){var s=this.getScene();if(this.bindOnlyWorldMatrix(t),e.MaterialHelper.BindBonesParameters(n,this._effect),s.getCachedMaterial()!==this){if(this._effect.setMatrix("viewProjection",s.getTransformMatrix()),r.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._effect.setColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),this._effect.setColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&this._effect.setColor4("opacityParts",new e.Color3(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),this.opacityFresnelParameters.power),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._effect.setColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),this._effect.setColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(this._effect.setColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),this._effect.setColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._effect.setColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),this._effect.setColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))),s.texturesEnabled&&(this.diffuseTexture&&r.DiffuseTextureEnabled&&(this._effect.setTexture("diffuseSampler",this.diffuseTexture),this._effect.setFloat2("vDiffuseInfos",this.diffuseTexture.coordinatesIndex,this.diffuseTexture.level),this._effect.setMatrix("diffuseMatrix",this.diffuseTexture.getTextureMatrix())),this.ambientTexture&&r.AmbientTextureEnabled&&(this._effect.setTexture("ambientSampler",this.ambientTexture),this._effect.setFloat2("vAmbientInfos",this.ambientTexture.coordinatesIndex,this.ambientTexture.level),this._effect.setMatrix("ambientMatrix",this.ambientTexture.getTextureMatrix())),this.opacityTexture&&r.OpacityTextureEnabled&&(this._effect.setTexture("opacitySampler",this.opacityTexture),this._effect.setFloat2("vOpacityInfos",this.opacityTexture.coordinatesIndex,this.opacityTexture.level),this._effect.setMatrix("opacityMatrix",this.opacityTexture.getTextureMatrix())),this.reflectionTexture&&r.ReflectionTextureEnabled&&(this.reflectionTexture.isCube?this._effect.setTexture("reflectionCubeSampler",this.reflectionTexture):this._effect.setTexture("reflection2DSampler",this.reflectionTexture),this._effect.setMatrix("reflectionMatrix",this.reflectionTexture.getReflectionTextureMatrix()),this._effect.setFloat2("vReflectionInfos",this.reflectionTexture.level,this.roughness)),this.emissiveTexture&&r.EmissiveTextureEnabled&&(this._effect.setTexture("emissiveSampler",this.emissiveTexture),this._effect.setFloat2("vEmissiveInfos",this.emissiveTexture.coordinatesIndex,this.emissiveTexture.level),this._effect.setMatrix("emissiveMatrix",this.emissiveTexture.getTextureMatrix())),this.lightmapTexture&&r.LightmapTextureEnabled&&(this._effect.setTexture("lightmapSampler",this.lightmapTexture),this._effect.setFloat2("vLightmapInfos",this.lightmapTexture.coordinatesIndex,this.lightmapTexture.level),this._effect.setMatrix("lightmapMatrix",this.lightmapTexture.getTextureMatrix())),this.specularTexture&&r.SpecularTextureEnabled&&(this._effect.setTexture("specularSampler",this.specularTexture),this._effect.setFloat2("vSpecularInfos",this.specularTexture.coordinatesIndex,this.specularTexture.level),this._effect.setMatrix("specularMatrix",this.specularTexture.getTextureMatrix())),this.bumpTexture&&s.getEngine().getCaps().standardDerivatives&&r.BumpTextureEnabled&&(this._effect.setTexture("bumpSampler",this.bumpTexture),this._effect.setFloat3("vBumpInfos",this.bumpTexture.coordinatesIndex,1/this.bumpTexture.level,this.parallaxScaleBias),this._effect.setMatrix("bumpMatrix",this.bumpTexture.getTextureMatrix())),this.refractionTexture&&r.RefractionTextureEnabled)){var o=1;this.refractionTexture.isCube?this._effect.setTexture("refractionCubeSampler",this.refractionTexture):(this._effect.setTexture("refraction2DSampler",this.refractionTexture),this._effect.setMatrix("refractionMatrix",this.refractionTexture.getReflectionTextureMatrix()),this.refractionTexture.depth&&(o=this.refractionTexture.depth)),this._effect.setFloat4("vRefractionInfos",this.refractionTexture.level,this.indexOfRefraction,o,this.invertRefractionY?-1:1)}e.MaterialHelper.BindClipPlane(this._effect,s),this.pointsCloud&&this._effect.setFloat("pointSize",this.pointSize),s.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),this._effect.setVector3("vEyePosition",s._mirroredCameraPosition?s._mirroredCameraPosition:s.activeCamera.position),this._effect.setColor3("vAmbientColor",this._globalAmbientColor),this._defines.SPECULARTERM&&this._effect.setColor4("vSpecularColor",this.specularColor,this.specularPower),this._effect.setColor3("vEmissiveColor",this.emissiveColor)}s.getCachedMaterial()===this&&this.isFrozen||(this._effect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*n.visibility),s.lightsEnabled&&!this.disableLighting&&e.MaterialHelper.BindLights(s,n,this._effect,this._defines),(s.fogEnabled&&n.applyFog&&s.fogMode!==e.Scene.FOGMODE_NONE||this.reflectionTexture||this.refractionTexture)&&this._effect.setMatrix("view",s.getViewMatrix()),e.MaterialHelper.BindFogParameters(s,n,this._effect),e.MaterialHelper.BindLogDepth(this._defines,this._effect,s)),i.prototype.bind.call(this,t,n)},r.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),this.ambientTexture&&this.ambientTexture.animations&&this.ambientTexture.animations.length>0&&e.push(this.ambientTexture),this.opacityTexture&&this.opacityTexture.animations&&this.opacityTexture.animations.length>0&&e.push(this.opacityTexture),this.reflectionTexture&&this.reflectionTexture.animations&&this.reflectionTexture.animations.length>0&&e.push(this.reflectionTexture),this.emissiveTexture&&this.emissiveTexture.animations&&this.emissiveTexture.animations.length>0&&e.push(this.emissiveTexture),this.specularTexture&&this.specularTexture.animations&&this.specularTexture.animations.length>0&&e.push(this.specularTexture),this.bumpTexture&&this.bumpTexture.animations&&this.bumpTexture.animations.length>0&&e.push(this.bumpTexture),this.lightmapTexture&&this.lightmapTexture.animations&&this.lightmapTexture.animations.length>0&&e.push(this.lightmapTexture),this.refractionTexture&&this.refractionTexture.animations&&this.refractionTexture.animations.length>0&&e.push(this.refractionTexture),e},r.prototype.dispose=function(e){this.diffuseTexture&&this.diffuseTexture.dispose(),this.ambientTexture&&this.ambientTexture.dispose(),this.opacityTexture&&this.opacityTexture.dispose(),this.reflectionTexture&&this.reflectionTexture.dispose(),this.emissiveTexture&&this.emissiveTexture.dispose(),this.specularTexture&&this.specularTexture.dispose(),this.bumpTexture&&this.bumpTexture.dispose(),this.lightmapTexture&&this.lightmapTexture.dispose(),this.refractionTexture&&this.refractionTexture.dispose(),i.prototype.dispose.call(this,e)},r.prototype.clone=function(t){var i=this;return e.SerializationHelper.Clone(function(){return new r(t,i.getScene())},this)},r.prototype.serialize=function(){return e.SerializationHelper.Serialize(this)},r.Parse=function(t,i,n){return e.SerializationHelper.Parse(function(){return new r(t.name,i)},t,i,n)},r.DiffuseTextureEnabled=!0,r.AmbientTextureEnabled=!0,r.OpacityTextureEnabled=!0,r.ReflectionTextureEnabled=!0,r.EmissiveTextureEnabled=!0,r.SpecularTextureEnabled=!0,r.BumpTextureEnabled=!0,r.FresnelEnabled=!0,r.LightmapTextureEnabled=!0,r.RefractionTextureEnabled=!0,__decorate([e.serializeAsTexture()],r.prototype,"diffuseTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"ambientTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"opacityTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"reflectionTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"emissiveTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"specularTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"bumpTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"lightmapTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"refractionTexture",void 0),__decorate([e.serializeAsColor3("ambient")],r.prototype,"ambientColor",void 0),__decorate([e.serializeAsColor3("diffuse")],r.prototype,"diffuseColor",void 0),__decorate([e.serializeAsColor3("specular")],r.prototype,"specularColor",void 0),__decorate([e.serializeAsColor3("emissive")],r.prototype,"emissiveColor",void 0),__decorate([e.serialize()],r.prototype,"specularPower",void 0),__decorate([e.serialize()],r.prototype,"useAlphaFromDiffuseTexture",void 0),__decorate([e.serialize()],r.prototype,"useEmissiveAsIllumination",void 0),__decorate([e.serialize()],r.prototype,"linkEmissiveWithDiffuse",void 0),__decorate([e.serialize()],r.prototype,"useReflectionFresnelFromSpecular",void 0),__decorate([e.serialize()],r.prototype,"useSpecularOverAlpha",void 0),__decorate([e.serialize()],r.prototype,"useReflectionOverAlpha",void 0),__decorate([e.serialize()],r.prototype,"disableLighting",void 0),__decorate([e.serialize()],r.prototype,"useParallax",void 0),__decorate([e.serialize()],r.prototype,"useParallaxOcclusion",void 0),__decorate([e.serialize()],r.prototype,"parallaxScaleBias",void 0),__decorate([e.serialize()],r.prototype,"roughness",void 0),__decorate([e.serialize()],r.prototype,"indexOfRefraction",void 0),__decorate([e.serialize()],r.prototype,"invertRefractionY",void 0),__decorate([e.serialize()],r.prototype,"useLightmapAsShadowmap",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"diffuseFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"opacityFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"reflectionFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"refractionFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"emissiveFresnelParameters",void 0),__decorate([e.serialize()],r.prototype,"useGlossinessFromSpecularMapAlpha",void 0),__decorate([e.serialize()],r.prototype,"useLogarithmicDepth",null),r}(e.Material);e.StandardMaterial=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i){t.call(this,e,i,!0),this.subMaterials=new Array,i.multiMaterials.push(this)}return __extends(i,t),i.prototype.getSubMaterial=function(e){return 0>e||e>=this.subMaterials.length?this.getScene().defaultMaterial:this.subMaterials[e]},i.prototype.isReady=function(e){for(var t=0;ts;s++){var a=i.materials[s];if(a.id===t)return e.Material.Parse(a,r,n)}return null},r=function(e,t,i){t=t instanceof Array?t:[t];for(var r in t)if(e.name===t[r])return i.push(e.id),!0;return e.parentId&&-1!==i.indexOf(e.parentId)?(i.push(e.id),!0):!1};e.SceneLoader.RegisterPlugin({extensions:".babylon",importMesh:function(t,n,s,o,a,h,c){var l,u,d=JSON.parse(s),f=[],p=[],_=[];for(l=0,u=d.meshes.length;u>l;l++){var m=d.meshes[l];if(!t||r(m,t,_)){if(t instanceof Array&&delete t[t.indexOf(m.name)],m.geometryId&&d.geometries){var g=!1;["boxes","spheres","cylinders","toruses","grounds","planes","torusKnots","vertexData"].forEach(function(t){!g&&d.geometries[t]&&d.geometries[t]instanceof Array&&d.geometries[t].forEach(function(i){if(i.id===m.geometryId){switch(t){case"boxes":e.Geometry.Primitives.Box.Parse(i,n);break;case"spheres":e.Geometry.Primitives.Sphere.Parse(i,n);break;case"cylinders":e.Geometry.Primitives.Cylinder.Parse(i,n);break;case"toruses":e.Geometry.Primitives.Torus.Parse(i,n);break;case"grounds":e.Geometry.Primitives.Ground.Parse(i,n);break;case"planes":e.Geometry.Primitives.Plane.Parse(i,n);break;case"torusKnots":e.Geometry.Primitives.TorusKnot.Parse(i,n);break;case"vertexData":e.Geometry.Parse(i,n,o)}g=!0}})}),g||e.Tools.Warn("Geometry not found for mesh "+m.id)}if(m.materialId){var v=-1!==p.indexOf(m.materialId);if(!v&&d.multiMaterials)for(var y=0,x=d.multiMaterials.length;x>y;y++){var T=d.multiMaterials[y];if(T.id===m.materialId){for(var E=0,A=T.materials.length;A>E;E++){var b=T.materials[E];p.push(b),i(b,d,n,o)}p.push(T.id),e.Material.ParseMultiMaterial(T,n),v=!0;break}}v||(p.push(m.materialId),i(m.materialId,d,n,o)||e.Tools.Warn("Material not found for mesh "+m.id))}if(m.skeletonId>-1&&n.skeletons){var M=f.indexOf(m.skeletonId)>-1;if(!M)for(var P=0,C=d.skeletons.length;C>P;P++){var S=d.skeletons[P];S.id===m.skeletonId&&(c.push(e.Skeleton.Parse(S,n)),f.push(S.id))}}var R=e.Mesh.Parse(m,n,o);a.push(R)}}var D;for(l=0,u=n.meshes.length;u>l;l++)D=n.meshes[l],D._waitingParentId&&(D.parent=n.getLastEntryByID(D._waitingParentId),D._waitingParentId=void 0);for(l=0,u=n.meshes.length;u>l;l++)D=n.meshes[l],D._waitingFreezeWorldMatrix?(D.freezeWorldMatrix(),D._waitingFreezeWorldMatrix=void 0):D.computeWorldMatrix(!0);if(d.particleSystems)for(l=0,u=d.particleSystems.length;u>l;l++){var I=d.particleSystems[l];-1!==_.indexOf(I.emitterId)&&h.push(e.ParticleSystem.Parse(I,n,o))}return!0},load:function(t,i,r){var n=JSON.parse(i);if(t.useDelayedTextureLoading=n.useDelayedTextureLoading&&!e.SceneLoader.ForceFullSceneLoadingForIncremental,t.autoClear=n.autoClear,t.clearColor=e.Color3.FromArray(n.clearColor),t.ambientColor=e.Color3.FromArray(n.ambientColor),n.gravity&&(t.gravity=e.Vector3.FromArray(n.gravity)),n.fogMode&&0!==n.fogMode&&(t.fogMode=n.fogMode,t.fogColor=e.Color3.FromArray(n.fogColor),t.fogStart=n.fogStart,t.fogEnd=n.fogEnd,t.fogDensity=n.fogDensity),n.physicsEnabled){var s;"cannon"===n.physicsEngine?s=new e.CannonJSPlugin:"oimo"===n.physicsEngine&&(s=new e.OimoJSPlugin);var o=n.physicsGravity?e.Vector3.FromArray(n.physicsGravity):null;t.enablePhysics(o,s)}void 0!=n.collisionsEnabled&&(t.collisionsEnabled=n.collisionsEnabled),t.workerCollisions=!!n.workerCollisions;var a,h;for(a=0,h=n.lights.length;h>a;a++){var c=n.lights[a];e.Light.Parse(c,t)}if(n.animations)for(a=0,h=n.animations.length;h>a;a++){var l=n.animations[a];t.animations.push(e.Animation.Parse(l))}if(n.materials)for(a=0,h=n.materials.length;h>a;a++){var u=n.materials[a];e.Material.Parse(u,t,r)}if(n.multiMaterials)for(a=0,h=n.multiMaterials.length;h>a;a++){var d=n.multiMaterials[a];e.Material.ParseMultiMaterial(d,t)}if(n.skeletons)for(a=0,h=n.skeletons.length;h>a;a++){var f=n.skeletons[a];e.Skeleton.Parse(f,t)}var p=n.geometries;if(p){var _=p.boxes;if(_)for(a=0,h=_.length;h>a;a++){var m=_[a];e.Geometry.Primitives.Box.Parse(m,t)}var g=p.spheres;if(g)for(a=0,h=g.length;h>a;a++){var v=g[a];e.Geometry.Primitives.Sphere.Parse(v,t)}var y=p.cylinders;if(y)for(a=0,h=y.length;h>a;a++){var x=y[a];e.Geometry.Primitives.Cylinder.Parse(x,t)}var T=p.toruses;if(T)for(a=0,h=T.length;h>a;a++){var E=T[a];e.Geometry.Primitives.Torus.Parse(E,t)}var A=p.grounds;if(A)for(a=0,h=A.length;h>a;a++){var b=A[a];e.Geometry.Primitives.Ground.Parse(b,t)}var M=p.planes;if(M)for(a=0,h=M.length;h>a;a++){var P=M[a];e.Geometry.Primitives.Plane.Parse(P,t)}var C=p.torusKnots;if(C)for(a=0,h=C.length;h>a;a++){var S=C[a];e.Geometry.Primitives.TorusKnot.Parse(S,t)}var R=p.vertexData;if(R)for(a=0,h=R.length;h>a;a++){var D=R[a];e.Geometry.Parse(D,t,r)}}for(a=0,h=n.meshes.length;h>a;a++){var I=n.meshes[a];e.Mesh.Parse(I,t,r)}for(a=0,h=n.cameras.length;h>a;a++){var w=n.cameras[a];e.Camera.Parse(w,t)}for(n.activeCameraID&&t.setActiveCameraByID(n.activeCameraID),a=0,h=t.cameras.length;h>a;a++){var L=t.cameras[a];L._waitingParentId&&(L.parent=t.getLastEntryByID(L._waitingParentId),L._waitingParentId=void 0)}for(a=0,h=t.lights.length;h>a;a++){var O=t.lights[a];O._waitingParentId&&(O.parent=t.getLastEntryByID(O._waitingParentId),O._waitingParentId=void 0)}var B,F=[];if(e.AudioEngine&&n.sounds)for(a=0,h=n.sounds.length;h>a;a++){var V=n.sounds[a];if(e.Engine.audioEngine.canUseWebAudio)V.url||(V.url=V.name),F[V.url]?e.Sound.Parse(V,t,r,F[V.url]):(B=e.Sound.Parse(V,t,r),F[V.url]=B);else{new e.Sound(V.name,null,t)}}for(F=[],a=0,h=t.meshes.length;h>a;a++){var N=t.meshes[a];N._waitingParentId&&(N.parent=t.getLastEntryByID(N._waitingParentId),N._waitingParentId=void 0),N._waitingActions&&(e.ActionManager.Parse(N._waitingActions,N,t),N._waitingActions=void 0)}for(a=0,h=t.meshes.length;h>a;a++){var U=t.meshes[a];U._waitingFreezeWorldMatrix?(U.freezeWorldMatrix(),U._waitingFreezeWorldMatrix=void 0):U.computeWorldMatrix(!0)}if(n.particleSystems)for(a=0,h=n.particleSystems.length;h>a;a++){var k=n.particleSystems[a];e.ParticleSystem.Parse(k,t,r)}if(n.lensFlareSystems)for(a=0,h=n.lensFlareSystems.length;h>a;a++){var z=n.lensFlareSystems[a];e.LensFlareSystem.Parse(z,t,r)}if(n.shadowGenerators)for(a=0,h=n.shadowGenerators.length;h>a;a++){var W=n.shadowGenerators[a];e.ShadowGenerator.Parse(W,t)}return n.actions&&e.ActionManager.Parse(n.actions,null,t),!0}})}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s,o,a){void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),this.name=t,this.cellSize=n,this.sprites=new Array,this.renderingGroupId=0,this.layerMask=268435455,this.fogEnabled=!0,this.isPickable=!1,this._vertexDeclaration=[4,4,4,4],this._vertexStrideSize=64,this._capacity=r,this._spriteTexture=new e.Texture(i,s,!0,!1,a),this._spriteTexture.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._spriteTexture.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._epsilon=void 0===o?.01:o,this._scene=s,this._scene.spriteManagers.push(this),this._vertexBuffer=s.getEngine().createDynamicVertexBuffer(r*this._vertexStrideSize*4);for(var h=[],c=0,l=0;r>l;l++)h.push(c),h.push(c+1),h.push(c+2),h.push(c),h.push(c+2),h.push(c+3),c+=4;this._indexBuffer=s.getEngine().createIndexBuffer(h),this._vertices=new Float32Array(r*this._vertexStrideSize),this._effectBase=this._scene.getEngine().createEffect("sprites",["position","options","cellInfo","color"],["view","projection","textureInfos","alphaTest"],["diffuseSampler"],""),this._effectFog=this._scene.getEngine().createEffect("sprites",["position","options","cellInfo","color"],["view","projection","textureInfos","alphaTest","vFogInfos","vFogColor"],["diffuseSampler"],"#define FOG")}return Object.defineProperty(t.prototype,"texture",{get:function(){return this._spriteTexture},set:function(e){this._spriteTexture=e},enumerable:!0,configurable:!0}),t.prototype._appendSpriteVertex=function(e,t,i,r,n){var s=16*e;0===i?i=this._epsilon:1===i&&(i=1-this._epsilon),0===r?r=this._epsilon:1===r&&(r=1-this._epsilon),this._vertices[s]=t.position.x,this._vertices[s+1]=t.position.y,this._vertices[s+2]=t.position.z,this._vertices[s+3]=t.angle,this._vertices[s+4]=t.width,this._vertices[s+5]=t.height,this._vertices[s+6]=i,this._vertices[s+7]=r,this._vertices[s+8]=t.invertU?1:0,this._vertices[s+9]=t.invertV?1:0;var o=t.cellIndex/n>>0;this._vertices[s+10]=t.cellIndex-o*n,this._vertices[s+11]=o,this._vertices[s+12]=t.color.r,this._vertices[s+13]=t.color.g,this._vertices[s+14]=t.color.b,this._vertices[s+15]=t.color.a},t.prototype.intersects=function(t,i,r,n){for(var s,o=Math.min(this._capacity,this.sprites.length),a=e.Vector3.Zero(),h=e.Vector3.Zero(),c=Number.MAX_VALUE,l=e.Vector3.Zero(),u=i.getViewMatrix(),d=0;o>d;d++){var f=this.sprites[d];if(f){if(r){if(!r(f))continue}else if(!f.isPickable)continue;if(e.Vector3.TransformCoordinatesToRef(f.position,u,l),a.copyFromFloats(l.x-f.width/2,l.y-f.height/2,l.z),h.copyFromFloats(l.x+f.width/2,l.y+f.height/2,l.z),t.intersectsBoxMinMax(a,h)){var p=e.Vector3.Distance(l,t.origin);if(c>p&&(c=p,s=f,n))break}}}if(s){var _=new e.PickingInfo;return _.hit=!0,_.pickedSprite=s,_.distance=c,_}return null},t.prototype.render=function(){if(this._effectBase.isReady()&&this._effectFog.isReady()&&this._spriteTexture&&this._spriteTexture.isReady()){for(var t=this._scene.getEngine(),i=this._spriteTexture.getBaseSize(),r=t.getDeltaTime(),n=Math.min(this._capacity,this.sprites.length),s=i.width/this.cellSize,o=0,a=0;n>a;a++){var h=this.sprites[a];h&&(h._animate(r),this._appendSpriteVertex(o++,h,0,0,s),this._appendSpriteVertex(o++,h,1,0,s),this._appendSpriteVertex(o++,h,1,1,s),this._appendSpriteVertex(o++,h,0,1,s))}t.updateDynamicVertexBuffer(this._vertexBuffer,this._vertices);var c=this._effectBase;this._scene.fogEnabled&&this._scene.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(c=this._effectFog),t.enableEffect(c);var l=this._scene.getViewMatrix();c.setTexture("diffuseSampler",this._spriteTexture),c.setMatrix("view",l),c.setMatrix("projection",this._scene.getProjectionMatrix()),c.setFloat2("textureInfos",this.cellSize/i.width,this.cellSize/i.height),this._scene.fogEnabled&&this._scene.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(c.setFloat4("vFogInfos",this._scene.fogMode,this._scene.fogStart,this._scene.fogEnd,this._scene.fogDensity),c.setColor3("vFogColor",this._scene.fogColor)),t.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,c),t.setDepthFunctionToLessOrEqual(),c.setBool("alphaTest",!0),t.setColorWrite(!1),t.draw(!0,0,6*n),t.setColorWrite(!0),c.setBool("alphaTest",!1),t.setAlphaMode(e.Engine.ALPHA_COMBINE),t.draw(!0,0,6*n),t.setAlphaMode(e.Engine.ALPHA_DISABLE)}},t.prototype.dispose=function(){this._vertexBuffer&&(this._scene.getEngine()._releaseBuffer(this._vertexBuffer),this._vertexBuffer=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null),this._spriteTexture&&(this._spriteTexture.dispose(),this._spriteTexture=null);var e=this._scene.spriteManagers.indexOf(this);this._scene.spriteManagers.splice(e,1),this.onDispose&&this.onDispose()},t}();e.SpriteManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.name=t,this.color=new e.Color4(1,1,1,1),this.width=1,this.height=1,this.angle=0,this.cellIndex=0,this.invertU=0,this.invertV=0,this.animations=new Array,this.isPickable=!1,this._animationStarted=!1,this._loopAnimation=!1,this._fromIndex=0,this._toIndex=0,this._delay=0,this._direction=1,this._frameCount=0,this._time=0,this._manager=i,this._manager.sprites.push(this),this.position=e.Vector3.Zero()}return Object.defineProperty(t.prototype,"size",{get:function(){return this.width},set:function(e){this.width=e,this.height=e},enumerable:!0,configurable:!0}),t.prototype.playAnimation=function(e,t,i,r){this._fromIndex=e,this._toIndex=t,this._loopAnimation=i,this._delay=r,this._animationStarted=!0,this._direction=t>e?1:-1,this.cellIndex=e,this._time=0},t.prototype.stopAnimation=function(){this._animationStarted=!1},t.prototype._animate=function(e){this._animationStarted&&(this._time+=e,this._time>this._delay&&(this._time=this._time%this._delay,this.cellIndex+=this._direction,this.cellIndex==this._toIndex&&(this._loopAnimation?this.cellIndex=this._fromIndex:(this._animationStarted=!1,this.disposeWhenFinishedAnimating&&this.dispose()))))},t.prototype.dispose=function(){for(var e=0;el;l++)h.push(c),h.push(c+1),h.push(c+2),h.push(c),h.push(c+2),h.push(c+3),c+=4;this._indexBuffer=s.getEngine().createIndexBuffer(h),this._vertices=new Float32Array(n*this._vertexStrideSize),this.startDirectionFunction=function(i,r,n,s){var o=t(a.direction1.x,a.direction2.x),h=t(a.direction1.y,a.direction2.y),c=t(a.direction1.z,a.direction2.z);e.Vector3.TransformNormalFromFloatsToRef(o*i,h*i,c*i,r,n)},this.startPositionFunction=function(i,r,n){var s=t(a.minEmitBox.x,a.maxEmitBox.x),o=t(a.minEmitBox.y,a.maxEmitBox.y),h=t(a.minEmitBox.z,a.maxEmitBox.z);e.Vector3.TransformCoordinatesFromFloatsToRef(s,o,h,i,r)},this.updateFunction=function(e){for(var t=0;t=i.lifeTime?(a.recycleParticle(i),t--):(i.colorStep.scaleToRef(a._scaledUpdateSpeed,a._scaledColorStep),i.color.addInPlace(a._scaledColorStep),i.color.a<0&&(i.color.a=0),i.angle+=i.angularSpeed*a._scaledUpdateSpeed,i.direction.scaleToRef(a._scaledUpdateSpeed,a._scaledDirection),i.position.addInPlace(a._scaledDirection),a.gravity.scaleToRef(a._scaledUpdateSpeed,a._scaledGravity),i.direction.addInPlace(a._scaledGravity))}}}return i.prototype.recycleParticle=function(e){var t=this.particles.pop();t!==e&&(t.copyTo(e),this._stockParticles.push(t))},i.prototype.getCapacity=function(){return this._capacity},i.prototype.isAlive=function(){return this._alive},i.prototype.isStarted=function(){return this._started},i.prototype.start=function(){this._started=!0,this._stopped=!1,this._actualFrame=0},i.prototype.stop=function(){this._stopped=!0},i.prototype._appendParticleVertex=function(e,t,i,r){var n=11*e;this._vertices[n]=t.position.x,this._vertices[n+1]=t.position.y,this._vertices[n+2]=t.position.z,this._vertices[n+3]=t.color.r,this._vertices[n+4]=t.color.g,this._vertices[n+5]=t.color.b,this._vertices[n+6]=t.color.a,this._vertices[n+7]=t.angle,this._vertices[n+8]=t.size,this._vertices[n+9]=i,this._vertices[n+10]=r},i.prototype._update=function(i){this._alive=this.particles.length>0,this.updateFunction(this.particles);var r;r=this.emitter.position?this.emitter.getWorldMatrix():e.Matrix.Translation(this.emitter.x,this.emitter.y,this.emitter.z);for(var n,s=0;i>s&&this.particles.length!==this._capacity;s++){0!==this._stockParticles.length?(n=this._stockParticles.pop(),n.age=0):n=new e.Particle,this.particles.push(n);var o=t(this.minEmitPower,this.maxEmitPower);this.startDirectionFunction(o,r,n.direction,n),n.lifeTime=t(this.minLifeTime,this.maxLifeTime),n.size=t(this.minSize,this.maxSize),n.angularSpeed=t(this.minAngularSpeed,this.maxAngularSpeed),this.startPositionFunction(r,n.position,n);var a=t(0,1);e.Color4.LerpToRef(this.color1,this.color2,a,n.color),this.colorDead.subtractToRef(n.color,this._colorDiff),this._colorDiff.scaleToRef(1/n.lifeTime,n.colorStep)}},i.prototype._getEffect=function(){if(this._customEffect)return this._customEffect;var e=[];this._scene.clipPlane&&e.push("#define CLIPPLANE");var t=e.join("\n");return this._cachedDefines!==t&&(this._cachedDefines=t,this._effect=this._scene.getEngine().createEffect("particles",["position","color","options"],["invView","view","projection","vClipPlane","textureMask"],["diffuseSampler"],t)),this._effect},i.prototype.animate=function(){if(this._started){var e=this._getEffect();if(this.emitter&&e.isReady()&&this.particleTexture&&this.particleTexture.isReady()&&this._currentRenderId!==this._scene.getRenderId()){this._currentRenderId=this._scene.getRenderId(),this._scaledUpdateSpeed=this.updateSpeed*this._scene.getAnimationRatio();var t;this.manualEmitCount>-1?(t=this.manualEmitCount,this._newPartsExcess=0,this.manualEmitCount=0):(t=this.emitRate*this._scaledUpdateSpeed>>0,this._newPartsExcess+=this.emitRate*this._scaledUpdateSpeed-t),this._newPartsExcess>1&&(t+=this._newPartsExcess>>0,this._newPartsExcess-=this._newPartsExcess>>0),this._alive=!1,this._stopped?t=0:(this._actualFrame+=this._scaledUpdateSpeed,this.targetStopDuration&&this._actualFrame>=this.targetStopDuration&&this.stop()),this._update(t),this._stopped&&(this._alive||(this._started=!1,this.disposeOnStop&&this._scene._toBeDisposed.push(this)));for(var i=0,r=0;r=0;n--)this._keys[n].frame>=i&&this._keys[n].frame<=r&&this._keys.splice(n,1);this._ranges[e]=void 0}},i.prototype.getRange=function(e){return this._ranges[e]},i.prototype.reset=function(){this._offsetsCache={},this._highLimitsCache={},this.currentFrame=0,this._blendingFactor=0,this._originalBlendValue=null},i.prototype.isStopped=function(){return this._stopped},i.prototype.getKeys=function(){return this._keys},i.prototype.getHighestFrame=function(){for(var e=0,t=0,i=this._keys.length;i>t;t++)e0)return s.clone?s.clone():s;this.currentFrame=e;var o=Math.max(0,Math.min(this._keys.length-1,Math.floor(this._keys.length*(e-this._keys[0].frame)/(this._keys[this._keys.length-1].frame-this._keys[0].frame))-1));if(this._keys[o].frame>=e)for(;o-1>=0&&this._keys[o].frame>=e;)o--;for(var a=o;a=e){var h=this._getKeyValue(this._keys[a].value),c=this._getKeyValue(this._keys[a+1].value),l=(e-this._keys[a].frame)/(this._keys[a+1].frame-this._keys[a].frame);switch(null!=this._easingFunction&&(l=this._easingFunction.ease(l)),this.dataType){case i.ANIMATIONTYPE_FLOAT:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.floatInterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return n*t+this.floatInterpolateFunction(h,c,l)}break;case i.ANIMATIONTYPE_QUATERNION:var u=null;switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:u=this.quaternionInterpolateFunction(h,c,l);break;case i.ANIMATIONLOOPMODE_RELATIVE:u=this.quaternionInterpolateFunction(h,c,l).add(n.scale(t))}return u;case i.ANIMATIONTYPE_VECTOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector3InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector3InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_VECTOR2:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector2InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector2InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_COLOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.color3InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.color3InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_MATRIX:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:if(this.allowMatricesInterpolation)return this.matrixInterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return h}}break}return this._getKeyValue(this._keys[this._keys.length-1].value)},i.prototype.setValue=function(e,t){void 0===t&&(t=!1);var i,r;if(this.targetPropertyPath.length>1){for(var n=this._target[this.targetPropertyPath[0]],s=1;sthis._keys[this._keys.length-1].frame&&(e=this._keys[this._keys.length-1].frame);var t=this._interpolate(e,0,this.loopMode);this.setValue(t)},i.prototype.animate=function(t,r,n,s,o,a){if(void 0===a&&(a=!1),!this.targetPropertyPath||this.targetPropertyPath.length<1)return this._stopped=!0,!1;var h=!0;if(0!==this._keys[0].frame){var c={frame:0,value:this._keys[0].value};this._keys.splice(0,0,c)}(rthis._keys[this._keys.length-1].frame)&&(r=this._keys[0].frame),(nthis._keys[this._keys.length-1].frame)&&(n=this._keys[this._keys.length-1].frame);var l,u=n-r,d=t*(this.framePerSecond*o)/1e3,f=0;if(d>u&&!s)h=!1,f=this._getKeyValue(this._keys[this._keys.length-1].value);else if(this.loopMode!==i.ANIMATIONLOOPMODE_CYCLE){var p=n.toString()+r.toString();if(!this._offsetsCache[p]){var _=this._interpolate(r,0,i.ANIMATIONLOOPMODE_CYCLE),m=this._interpolate(n,0,i.ANIMATIONLOOPMODE_CYCLE);switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:this._offsetsCache[p]=m-_;break;case i.ANIMATIONTYPE_QUATERNION:this._offsetsCache[p]=m.subtract(_);break;case i.ANIMATIONTYPE_VECTOR3:this._offsetsCache[p]=m.subtract(_);case i.ANIMATIONTYPE_VECTOR2:this._offsetsCache[p]=m.subtract(_);case i.ANIMATIONTYPE_COLOR3:this._offsetsCache[p]=m.subtract(_)}this._highLimitsCache[p]=m}f=this._highLimitsCache[p],l=this._offsetsCache[p]}if(void 0===l)switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:l=0;break;case i.ANIMATIONTYPE_QUATERNION:l=new e.Quaternion(0,0,0,0);break;case i.ANIMATIONTYPE_VECTOR3:l=e.Vector3.Zero();break;case i.ANIMATIONTYPE_VECTOR2:l=e.Vector2.Zero();break;case i.ANIMATIONTYPE_COLOR3:l=e.Color3.Black()}var g=d/u>>0,v=h?r+d%u:n,y=this._interpolate(v,g,this.loopMode,l,f);this.setValue(y);for(var x=0;x=this._events[x].frame){var T=this._events[x];T.isDone||(T.onlyOnce&&(this._events.splice(x,1),x--),T.isDone=!0,T.action())}else this._events[x].isDone&&!this._events[x].onlyOnce&&(this._events[x].isDone=!1);return h||(this._stopped=!0),h},i.prototype.serialize=function(){var e={};e.name=this.name,e.property=this.targetProperty,e.framePerSecond=this.framePerSecond,e.dataType=this.dataType,e.loopBehavior=this.loopMode;var t=this.dataType;e.keys=[];for(var r=this.getKeys(),n=0;n-1){this._scene._activeAnimatables.splice(e,1);for(var t=this._animations,e=0;e=.5?.5*(1-this.easeInCore(2*(1-t)))+.5:.5*this.easeInCore(2*t)},e._EASINGMODE_EASEIN=0,e._EASINGMODE_EASEOUT=1,e._EASINGMODE_EASEINOUT=2,e}();e.EasingFunction=t;var i=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e=Math.max(0,Math.min(1,e)),1-Math.sqrt(1-e*e)},t}(t);e.CircleEase=i;var r=function(e){function t(t){void 0===t&&(t=1),e.call(this),this.amplitude=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.amplitude);return Math.pow(e,3)-e*t*Math.sin(3.141592653589793*e)},t}(t);e.BackEase=r;var n=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=2),e.call(this),this.bounces=t,this.bounciness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.bounces),i=this.bounciness;1>=i&&(i=1.001);var r=Math.pow(i,t),n=1-i,s=(1-r)/n+.5*r,o=e*s,a=Math.log(-o*(1-i)+1)/Math.log(i),h=Math.floor(a),c=h+1,l=(1-Math.pow(i,h))/(n*s),u=(1-Math.pow(i,c))/(n*s),d=.5*(l+u),f=e-d,p=d-l;return-Math.pow(1/i,t-h)/(p*p)*(f-p)*(f+p)},t}(t);e.BounceEase=n;var s=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e},t}(t);e.CubicEase=s;var o=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=3),e.call(this),this.oscillations=t,this.springiness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t,i=Math.max(0,this.oscillations),r=Math.max(0,this.springiness);return t=0==r?e:(Math.exp(r*e)-1)/(Math.exp(r)-1),t*Math.sin((6.283185307179586*i+1.5707963267948966)*e)},t}(t);e.ElasticEase=o;var a=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.exponent=t}return __extends(t,e),t.prototype.easeInCore=function(e){return this.exponent<=0?e:(Math.exp(this.exponent*e)-1)/(Math.exp(this.exponent)-1)},t}(t);e.ExponentialEase=a;var h=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.power=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.power);return Math.pow(e,t)},t}(t);e.PowerEase=h;var c=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e},t}(t);e.QuadraticEase=c;var l=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e},t}(t);e.QuarticEase=l;var u=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e*e},t}(t);e.QuinticEase=u;var d=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return 1-Math.sin(1.5707963267948966*(1-e))},t}(t);e.SineEase=d;var f=function(t){function i(e,i,r,n){void 0===e&&(e=0),void 0===i&&(i=0),void 0===r&&(r=1),void 0===n&&(n=1),t.call(this),this.x1=e,this.y1=i,this.x2=r,this.y2=n}return __extends(i,t),i.prototype.easeInCore=function(t){return e.BezierCurve.interpolate(t,this.x1,this.y1,this.x2,this.y2)},i}(t);e.BezierCurveEase=f}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){t.call(this,i,r.getScene()),this.name=i,this.children=new Array,this.animations=new Array,this._worldTransform=new e.Matrix,this._absoluteTransform=new e.Matrix,this._invertedAbsoluteTransform=new e.Matrix,this._skeleton=r,this._matrix=s,this._baseMatrix=s,this._restPose=o?o:s.clone(),r.bones.push(this),n?(this._parent=n,n.children.push(this)):this._parent=null,this._updateDifferenceMatrix()}return __extends(i,t),i.prototype.getParent=function(){return this._parent},i.prototype.getLocalMatrix=function(){return this._matrix},i.prototype.getBaseMatrix=function(){return this._baseMatrix},i.prototype.getRestPose=function(){return this._restPose},i.prototype.returnToRest=function(){this.updateMatrix(this._restPose.clone())},i.prototype.getWorldMatrix=function(){return this._worldTransform},i.prototype.getInvertedAbsoluteTransform=function(){return this._invertedAbsoluteTransform},i.prototype.getAbsoluteTransform=function(){return this._absoluteTransform},i.prototype.updateMatrix=function(e){this._baseMatrix=e.clone(),this._matrix=e.clone(),this._skeleton._markAsDirty(),this._updateDifferenceMatrix()},i.prototype._updateDifferenceMatrix=function(e){e||(e=this._baseMatrix),this._parent?e.multiplyToRef(this._parent._absoluteTransform,this._absoluteTransform):this._absoluteTransform.copyFrom(e),this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform);for(var t=0;tv;v++)o=l[v],o.frame>=h&&o.frame<=c&&(d?(o.value.decompose(_,m,g),g.scaleInPlace(f),a=e.Matrix.Compose(_,m,g)):a=o.value,p.push({frame:o.frame+r,value:a}));return this.animations[0].createRange(i,h+r,c+r),!0},i}(e.Node);e.Bone=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r){this.name=t,this.id=i,this.bones=new Array,this.needInitialSkinMatrix=!1,this._isDirty=!0,this._meshesWithPoseMatrix=new Array,this._identity=e.Matrix.Identity(),this._ranges={},this.bones=[],this._scene=r,r.skeletons.push(this),this.prepare(),this._isDirty=!0}return t.prototype.getTransformMatrices=function(e){return this.needInitialSkinMatrix&&e._bonesTransformMatrices?e._bonesTransformMatrices:this._transformMatrices},t.prototype.getScene=function(){return this._scene},t.prototype.createAnimationRange=function(t,i,r){if(!this._ranges[t]){this._ranges[t]=new e.AnimationRange(t,i,r);for(var n=0,s=this.bones.length;s>n;n++)this.bones[n].animations[0]&&this.bones[n].animations[0].createRange(t,i,r)}},t.prototype.deleteAnimationRange=function(e,t){void 0===t&&(t=!0);for(var i=0,r=this.bones.length;r>i;i++)this.bones[i].animations[0]&&this.bones[i].animations[0].deleteRange(e,t);this._ranges[e]=void 0},t.prototype.getAnimationRange=function(e){return this._ranges[e]},t.prototype.copyAnimationRange=function(t,i,r){if(void 0===r&&(r=!1),this._ranges[i]||!t.getAnimationRange(i))return!1;for(var n=!0,s=this._getHighestAnimationFrame()+1,o={},a=t.bones,h=0,c=a.length;c>h;h++)o[a[h].name]=a[h];for(var h=0,c=this.bones.length;c>h;h++){var l=this.bones[h].name,u=o[l];u?n=n&&this.bones[h].copyAnimationRange(u,i,s,r):(e.Tools.Warn("copyAnimationRange: not same rig, missing source bone "+l),n=!1)}var d=t.getAnimationRange(i);return this._ranges[i]=new e.AnimationRange(i,d.from+s,d.to+s),n},t.prototype.returnToRest=function(){for(var e=0;et;t++)if(this.bones[t].animations[0]){var r=this.bones[t].animations[0].getHighestFrame();r>e&&(e=r)}return e},t.prototype.beginAnimation=function(e,t,i,r){ var n=this.getAnimationRange(e);return n?void this._scene.beginAnimation(this,n.from,n.to,t,i,r):null},t.prototype._markAsDirty=function(){this._isDirty=!0},t.prototype._registerMeshWithPoseMatrix=function(e){this._meshesWithPoseMatrix.push(e)},t.prototype._unregisterMeshWithPoseMatrix=function(e){var t=this._meshesWithPoseMatrix.indexOf(e);t>-1&&this._meshesWithPoseMatrix.splice(t,1)},t.prototype._computeTransformMatrices=function(e,t){for(var i=0;i0&&(r.animation=i.animations[0].serialize()),e.ranges=[];for(var n in this._ranges){var s={};s.name=n,s.from=this._ranges[n].from,s.to=this._ranges[n].to,e.ranges.push(s)}}return e},t.Parse=function(i,r){var n=new t(i.name,i.id,r);n.needInitialSkinMatrix=i.needInitialSkinMatrix;for(var s=0;s-1&&(a=n.bones[o.parentBoneIndex]);var h=o.rest?e.Matrix.FromArray(o.rest):null,c=new e.Bone(o.name,n,a,e.Matrix.FromArray(o.matrix),h);o.length&&(c.length=o.length),o.animation&&c.animations.push(e.Animation.Parse(o.animation))}if(i.ranges)for(var s=0;s0){for(var a=0;a0){for(var t=0;t0&&(this._camera._postProcesses[e._postProcessesTakenIndices[0]].width=-1)}},t}();e.PostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){this._vertexDeclaration=[2],this._vertexStrideSize=8,this._scene=e}return e.prototype._prepareBuffers=function(){if(!this._vertexBuffer){var e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffer=this._scene.getEngine().createVertexBuffer(e);var t=[];t.push(0),t.push(1),t.push(2),t.push(0),t.push(2),t.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(t)}},e.prototype._prepareFrame=function(e){var t=this._scene.activeCamera._postProcesses,i=this._scene.activeCamera._postProcessesTakenIndices;return 0!==i.length&&this._scene.postProcessesEnabled?(t[this._scene.activeCamera._postProcessesTakenIndices[0]].activate(this._scene.activeCamera,e),!0):!1},e.prototype.directRender=function(e,t){for(var i=this._scene.getEngine(),r=0;r-1?this._onBeforePhysicsStepCallbacks.splice(i,1):e.Tools.Warn("Function to remove was not found")},t.prototype.registerAfterPhysicsStep=function(e){this._onAfterPhysicsStepCallbacks.push(e)},t.prototype.unregisterAfterPhysicsStep=function(t){var i=this._onAfterPhysicsStepCallbacks.indexOf(t);i>-1?this._onAfterPhysicsStepCallbacks.splice(i,1):e.Tools.Warn("Function to remove was not found")},t.prototype.registerOnPhysicsCollide=function(e,t){var i=e instanceof Array?e:[e];this._onPhysicsCollideCallbacks.push({callback:t,otherImpostors:i})},t.prototype.unregisterOnPhysicsCollide=function(t,i){var r=t instanceof Array?t:[t],n=this._onPhysicsCollideCallbacks.indexOf({callback:i,otherImpostors:r});n>-1?this._onPhysicsCollideCallbacks.splice(n,1):e.Tools.Warn("Function to remove was not found")},t.prototype.applyForce=function(e,t){this._physicsEngine.getPhysicsPlugin().applyForce(this,e,t)},t.prototype.applyImpulse=function(e,t){this._physicsEngine.getPhysicsPlugin().applyImpulse(this,e,t)},t.prototype.createJoint=function(t,i,r){var n=new e.PhysicsJoint(i,r);this.addJoint(t,n)},t.prototype.addJoint=function(e,t){this._joints.push({otherImpostor:e,joint:t}),this._physicsEngine.addJoint(this,e,t)},t.prototype.sleep=function(){this._physicsEngine.getPhysicsPlugin().sleepBody(this)},t.prototype.wakeUp=function(){this._physicsEngine.getPhysicsPlugin().wakeUpBody(this)},t.prototype.dispose=function(e){void 0===e&&(e=!0),this.physicsBody=null,this.parent?this.parent.forceUpdate():this.mesh.getChildMeshes().forEach(function(t){t.physicsImpostor&&e&&(t.physicsImpostor.dispose(),t.physicsImpostor=null)})},t.prototype.setDeltaPosition=function(e){this._deltaPosition.copyFrom(e)},t.prototype.setDeltaRotation=function(t){this._deltaRotation||(this._deltaRotation=new e.Quaternion),this._deltaRotation.copyFrom(t),this._deltaRotationConjugated=this._deltaRotation.conjugate()},t.NoImpostor=0,t.SphereImpostor=1,t.BoxImpostor=2,t.PlaneImpostor=3,t.MeshImpostor=4,t.CapsuleImpostor=5,t.ConeImpostor=6,t.CylinderImpostor=7,t.ConvexHullImpostor=8,t.HeightmapImpostor=9,t}();e.PhysicsImpostor=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){if(void 0===i&&(i=new e.CannonJSPlugin),this._physicsPlugin=i,this._impostors=[],this._joints=[],!this._physicsPlugin.isSupported())throw new Error("Physics Engine "+this._physicsPlugin.name+" cannot be found. Please make sure it is included.");t=t||new e.Vector3(0,-9.807,0),this.setGravity(t),this.setTimeStep()}return t.prototype.setGravity=function(e){this.gravity=e,this._physicsPlugin.setGravity(this.gravity)},t.prototype.setTimeStep=function(e){void 0===e&&(e=1/60),this._physicsPlugin.setTimeStep(e)},t.prototype.dispose=function(){this._impostors.forEach(function(e){e.dispose()}),this._physicsPlugin.dispose()},t.prototype.getPhysicsPluginName=function(){return this._physicsPlugin.name},t.prototype.addImpostor=function(e){this._impostors.push(e),e.parent||this._physicsPlugin.generatePhysicsBody(e)},t.prototype.removeImpostor=function(e){var t=this._impostors.indexOf(e);if(t>-1){var i=this._impostors.splice(t,1);i.length&&(i[0].physicsBody=null)}},t.prototype.addJoint=function(e,t,i){var r={mainImpostor:e,connectedImpostor:t,joint:i};this._joints.push(r),this._physicsPlugin.generateJoint(r)},t.prototype.removeJoint=function(e,t,i){var r=this._joints.filter(function(r){return r.connectedImpostor===t&&r.joint===i&&r.mainImpostor===e});r.length&&this._physicsPlugin.removeJoint(r[0])},t.prototype._step=function(e){var t=this;this._impostors.forEach(function(e){e.isBodyInitRequired()&&t._physicsPlugin.generatePhysicsBody(e)}),e>.1?e=.1:0>=e&&(e=1/60),this._physicsPlugin.executeStep(e,this._impostors)},t.prototype.getPhysicsPlugin=function(){return this._physicsPlugin},t.prototype.getImpostorWithPhysicsBody=function(e){for(var t=0;ta;a++)o.push(t[a]);return o}return e.concat(t)},t.prototype.serialize=function(){var e=this.serialize();return this.positions&&(e.positions=this.positions),this.normals&&(e.normals=this.normals),this.uvs&&(e.uvs=this.uvs),this.uvs2&&(e.uvs2=this.uvs2),this.uvs3&&(e.uvs3=this.uvs3),this.uvs4&&(e.uvs4=this.uvs4),this.uvs5&&(e.uvs5=this.uvs5),this.uvs6&&(e.uvs6=this.uvs6),this.colors&&(e.colors=this.colors),this.matricesIndices&&(e.matricesIndices=this.matricesIndices,e.matricesIndices._isExpanded=!0),this.matricesWeights&&(e.matricesWeights=this.matricesWeights),this.matricesIndicesExtra&&(e.matricesIndicesExtra=this.matricesIndicesExtra,e.matricesIndicesExtra._isExpanded=!0),this.matricesWeightsExtra&&(e.matricesWeightsExtra=this.matricesWeightsExtra),e.indices=this.indices,e},t.ExtractFromMesh=function(e,i){return t._ExtractFrom(e,i)},t.ExtractFromGeometry=function(e,i){return t._ExtractFrom(e,i)},t._ExtractFrom=function(i,r){var n=new t;return i.isVerticesDataPresent(e.VertexBuffer.PositionKind)&&(n.positions=i.getVerticesData(e.VertexBuffer.PositionKind,r)),i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(n.normals=i.getVerticesData(e.VertexBuffer.NormalKind,r)),i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(n.uvs=i.getVerticesData(e.VertexBuffer.UVKind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(n.uvs2=i.getVerticesData(e.VertexBuffer.UV2Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV3Kind)&&(n.uvs3=i.getVerticesData(e.VertexBuffer.UV3Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV4Kind)&&(n.uvs4=i.getVerticesData(e.VertexBuffer.UV4Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV5Kind)&&(n.uvs5=i.getVerticesData(e.VertexBuffer.UV5Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV6Kind)&&(n.uvs6=i.getVerticesData(e.VertexBuffer.UV6Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(n.colors=i.getVerticesData(e.VertexBuffer.ColorKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&(n.matricesIndices=i.getVerticesData(e.VertexBuffer.MatricesIndicesKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)&&(n.matricesWeights=i.getVerticesData(e.VertexBuffer.MatricesWeightsKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesExtraKind)&&(n.matricesIndicesExtra=i.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsExtraKind)&&(n.matricesWeightsExtra=i.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,r)),n.indices=i.getIndices(r),n},t.CreateRibbon=function(i){var r=i.pathArray,n=i.closeArray||!1,s=i.closePath||!1,o=Math.floor(r[0].length/2),a=i.offset||o;a=a>o?o:Math.floor(a);var h,c,l,u,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,f=[],p=[],_=[],m=[],g=[],v=[],y=[],x=[],T=[],E=[];if(r.length<2){var A=[],b=[];for(l=0;lh?h:P,u=0;P>u;)f.push(M[u].x,M[u].y,M[u].z),u>0&&(R=M[u].subtract(M[u-1]).length(),D=R+y[c],g[c].push(D),y[c]=D),u++;s&&(u--,f.push(M[0].x,M[0].y,M[0].z),R=M[u].subtract(M[0]).length(),D=R+y[c],g[c].push(D),y[c]=D),T[c]=P+S,E[c]=C,C+=P+S}var I,w,L,O;for(l=0;h+S>l;l++){for(x[l]=0,v[l]=[0],c=0;cl;l++)B=g[c][l]/y[c],F=v[l][c]/x[l],m.push(B,F);c=0;for(var V=0,N=T[c]-1,U=T[c+1]-1,k=U>N?N:U,z=E[1]-E[0],W=n?T.length:T.length-1;k>=V&&W>c;)p.push(V,V+z,V+1),p.push(V+z+1,V+1,V+z),V+=1,V===k&&(c++,c===T.length-1?(z=E[0]-E[c],N=T[c]-1,U=T[0]-1):(z=E[c+1]-E[c],N=T[c]-1,U=T[c+1]-1),V=E[c],k=U>N?N+V:U+V);if(t.ComputeNormals(f,p,_),s){var G=0,Y=0;for(c=0;c_;_++)void 0===d[_]&&(d[_]=new e.Vector4(0,0,1,1)),f&&void 0===f[_]&&(f[_]=new e.Color4(1,1,1,1));for(var m=new e.Vector3(h/2,c/2,l/2),g=0;g1?1:i.arc||1,h=i.slice<=0?1:i.slice||1,c=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,l=new e.Vector3(n/2,s/2,o/2),u=2+r,d=2*u,f=[],p=[],_=[],m=[],g=0;u>=g;g++){for(var v=g/u,y=v*Math.PI*h,x=0;d>=x;x++){var T=x/d,E=T*Math.PI*2*a,A=e.Matrix.RotationZ(-y),b=e.Matrix.RotationY(E),M=e.Vector3.TransformCoordinates(e.Vector3.Up(),A),P=e.Vector3.TransformCoordinates(M,b),C=P.multiply(l),S=P.divide(l).normalize();p.push(C.x,C.y,C.z),_.push(S.x,S.y,S.z),m.push(T,v)}if(g>0)for(var R=p.length/3,D=R-2*(d+1);R>D+d+2;D++)f.push(D),f.push(D+1),f.push(D+d+1),f.push(D+d+1),f.push(D+1),f.push(D+d+2)}t._ComputeSides(c,p,f,_,m);var I=new t;return I.indices=f,I.positions=p,I.normals=_,I.uvs=m,I},t.CreateCylinder=function(i){var r,n=i.height||2,s=0===i.diameterTop?0:i.diameterTop||i.diameter||1,o=i.diameterBottom||i.diameter||1,a=i.tessellation||24,h=i.subdivisions||1,c=i.hasRings,l=i.enclose,u=i.arc<=0||i.arc>1?1:i.arc||1,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,f=i.faceUV||new Array(3),p=i.faceColors,_=1!==u&&l?2:0,m=c?h:1,g=2+(1+_)*m;for(r=0;g>r;r++)p&&void 0===p[r]&&(p[r]=new e.Color4(1,1,1,1));for(r=0;g>r;r++)f&&void 0===f[r]&&(f[r]=new e.Vector4(0,0,1,1));var v,y,x,T,E,A,b=[],M=[],P=[],C=[],S=[],R=2*Math.PI*u/a,D=(o-s)/2/n,I=e.Vector3.Zero(),w=e.Vector3.Zero(),L=e.Vector3.Zero(),O=e.Vector3.Zero(),B=e.Vector3.Zero(),F=e.Axis.Y,V=1,N=1,U=0,k=0;for(T=0;h>=T;T++)for(y=T/h,x=(y*(s-o)+o)/2,V=c&&0!==T&&T!==h?2:1,A=0;V>A;A++){for(c&&(N+=A),l&&(N+=2*A),E=0;a>=E;E++)v=E*R,I.x=Math.cos(-v)*x,I.y=-n/2+y*n,I.z=Math.sin(-v)*x,0===s&&T===h?(w.x=P[P.length-3*(a+1)],w.y=P[P.length-3*(a+1)+1],w.z=P[P.length-3*(a+1)+2]):(w.x=I.x,w.z=I.z,w.y=Math.sqrt(w.x*w.x+w.z*w.z)*D,w.normalize()),0===E&&(L.copyFrom(I),O.copyFrom(w)),M.push(I.x,I.y,I.z),P.push(w.x,w.y,w.z),k=c?U!==N?f[N].y:f[N].w:f[N].y+(f[N].w-f[N].y)*y,C.push(f[N].x+(f[N].z-f[N].x)*E/a,k),p&&S.push(p[N].r,p[N].g,p[N].b,p[N].a);1!==u&&l&&(M.push(I.x,I.y,I.z),M.push(0,I.y,0),M.push(0,I.y,0),M.push(L.x,L.y,L.z),e.Vector3.CrossToRef(F,w,B),B.normalize(),P.push(B.x,B.y,B.z,B.x,B.y,B.z),e.Vector3.CrossToRef(O,F,B),B.normalize(),P.push(B.x,B.y,B.z,B.x,B.y,B.z),k=c?U!==N?f[N+1].y:f[N+1].w:f[N+1].y+(f[N+1].w-f[N+1].y)*y,C.push(f[N+1].x,k),C.push(f[N+1].z,k),k=c?U!==N?f[N+2].y:f[N+2].w:f[N+2].y+(f[N+2].w-f[N+2].y)*y,C.push(f[N+2].x,k),C.push(f[N+2].z,k),p&&(S.push(p[N+1].r,p[N+1].g,p[N+1].b,p[N+1].a),S.push(p[N+1].r,p[N+1].g,p[N+1].b,p[N+1].a),S.push(p[N+2].r,p[N+2].g,p[N+2].b,p[N+2].a),S.push(p[N+2].r,p[N+2].g,p[N+2].b,p[N+2].a))),U!==N&&(U=N)}var N,z=1!==u&&l?a+4:a;for(T=0,N=0;h>N;N++){for(E=0;a>E;E++){var W=T*(z+1)+E,G=(T+1)*(z+1)+E,Y=T*(z+1)+(E+1),K=(T+1)*(z+1)+(E+1);b.push(W,G,Y),b.push(K,Y,G)}1!==u&&l&&(b.push(W+2,G+2,Y+2),b.push(K+2,Y+2,G+2),b.push(W+4,G+4,Y+4),b.push(K+4,Y+4,G+4)),T=c?T+2:T+1}var X=function(t){var i=t?s/2:o/2;if(0!==i){var r,h,c,l,d=t?f[g-1]:f[0];p&&(l=t?p[g-1]:p[0]);var _=M.length/3,m=t?n/2:-n/2,v=new e.Vector3(0,m,0);M.push(v.x,v.y,v.z),P.push(0,t?1:-1,0),C.push(d.x+.5*(d.z-d.x),d.y+.5*(d.w-d.y)),p&&S.push(l.r,l.g,l.b,l.a);var y=new e.Vector2(.5,.5);for(c=0;a>=c;c++){r=2*Math.PI*c*u/a;var x=Math.cos(-r),T=Math.sin(-r);h=new e.Vector3(x*i,m,T*i);var E=new e.Vector2(x*y.x+.5,T*y.y+.5);M.push(h.x,h.y,h.z),P.push(0,t?1:-1,0),C.push(d.x+(d.z-d.x)*E.x,d.y+(d.w-d.y)*E.y),p&&S.push(l.r,l.g,l.b,l.a)}for(c=0;a>c;c++)t?(b.push(_),b.push(_+(c+2)),b.push(_+(c+1))):(b.push(_),b.push(_+(c+1)),b.push(_+(c+2))); }};X(!1),X(!0),t._ComputeSides(d,M,b,P,C);var H=new t;return H.indices=b,H.positions=M,H.normals=P,H.uvs=C,p&&(H.colors=S),H},t.CreateTorus=function(i){for(var r=[],n=[],s=[],o=[],a=i.diameter||1,h=i.thickness||.5,c=i.tessellation||16,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,u=c+1,d=0;c>=d;d++)for(var f=d/c,p=d*Math.PI*2/c-Math.PI/2,_=e.Matrix.Translation(a/2,0,0).multiply(e.Matrix.RotationY(p)),m=0;c>=m;m++){var g=1-m/c,v=m*Math.PI*2/c+Math.PI,y=Math.cos(v),x=Math.sin(v),T=new e.Vector3(y,x,0),E=T.scale(h/2),A=new e.Vector2(f,g);E=e.Vector3.TransformCoordinates(E,_),T=e.Vector3.TransformNormal(T,_),n.push(E.x,E.y,E.z),s.push(T.x,T.y,T.z),o.push(A.x,A.y);var b=(d+1)%u,M=(m+1)%u;r.push(d*u+m),r.push(d*u+M),r.push(b*u+m),r.push(d*u+M),r.push(b*u+M),r.push(b*u+m)}t._ComputeSides(l,n,r,s,o);var P=new t;return P.indices=r,P.positions=n,P.normals=s,P.uvs=o,P},t.CreateLineSystem=function(e){for(var i=[],r=[],n=e.lines,s=0,o=0;o0&&(i.push(s-1),i.push(s)),s++;var c=new t;return c.indices=i,c.positions=r,c},t.CreateDashedLines=function(i){var r=i.dashSize||3,n=i.gapSize||1,s=i.dashNb||200,o=i.points,a=new Array,h=new Array,c=e.Vector3.Zero(),l=0,u=0,d=0,f=0,p=0,_=0,m=0;for(m=0;mg;g++)p=d*g,a.push(o[m].x+p*c.x,o[m].y+p*c.y,o[m].z+p*c.z),a.push(o[m].x+(p+f)*c.x,o[m].y+(p+f)*c.y,o[m].z+(p+f)*c.z),h.push(_,_+1),_+=2}var v=new t;return v.positions=a,v.indices=h,v},t.CreateGround=function(i){var r,n,s=[],o=[],a=[],h=[],c=i.width||1,l=i.height||1,u=i.subdivisions||1;for(r=0;u>=r;r++)for(n=0;u>=n;n++){var d=new e.Vector3(n*c/u-c/2,0,(u-r)*l/u-l/2),f=new e.Vector3(0,1,0);o.push(d.x,d.y,d.z),a.push(f.x,f.y,f.z),h.push(n/u,1-r/u)}for(r=0;u>r;r++)for(n=0;u>n;n++)s.push(n+1+(r+1)*(u+1)),s.push(n+1+r*(u+1)),s.push(n+r*(u+1)),s.push(n+(r+1)*(u+1)),s.push(n+1+(r+1)*(u+1)),s.push(n+r*(u+1));var p=new t;return p.indices=s,p.positions=o,p.normals=a,p.uvs=h,p},t.CreateTiledGround=function(i){function r(t,i,r,o){var 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I=_.face[D].length;for(o=2*Math.PI/I,a=.5*Math.tan(o/2),h=.5,R=0;I>R;R++)T.push(_.vertex[_.face[D][R]][0]*d,_.vertex[_.face[D][R]][1]*f,_.vertex[_.face[D][R]][2]*p),S.push(P),P++,n=g[D].x+(g[D].z-g[D].x)*(.5+a),s=g[D].y+(g[D].w-g[D].y)*(h-.5),b.push(n,s),c=a*Math.cos(o)-h*Math.sin(o),h=a*Math.sin(o)+h*Math.cos(o),a=c,v&&M.push(v[D].r,v[D].g,v[D].b,v[D].a);for(R=0;I-2>R;R++)E.push(S[0+C],S[R+2+C],S[R+1+C]);C+=I}else{for(R=0;R<_.vertex.length;R++)T.push(_.vertex[R][0]*d,_.vertex[R][1]*f,_.vertex[R][2]*p),b.push(0,0);for(D=0;m>D;D++)for(R=0;R<_.face[D].length-2;R++)E.push(_.face[D][0],_.face[D][R+2],_.face[D][R+1])}t.ComputeNormals(T,E,A),t._ComputeSides(x,T,E,A,b);var w=new t;return w.positions=T,w.indices=E,w.normals=A,w.uvs=b,v&&y&&(w.colors=M),w},t.CreateTorusKnot=function(i){var r,n,s=[],o=[],a=[],h=[],c=i.radius||2,l=i.tube||.5,u=i.radialSegments||32,d=i.tubularSegments||32,f=i.p||2,p=i.q||3,_=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,m=function(t){var i=Math.cos(t),r=Math.sin(t),n=p/f*t,s=Math.cos(n),o=c*(2+s)*.5*i,a=c*(2+s)*r*.5,h=c*Math.sin(n)*.5;return new e.Vector3(o,a,h)};for(r=0;u>=r;r++){var g=r%u,v=g/u*2*f*Math.PI,y=m(v),x=m(v+.01),T=x.subtract(y),E=x.add(y),A=e.Vector3.Cross(T,E);for(E=e.Vector3.Cross(A,T),A.normalize(),E.normalize(),n=0;d>n;n++){var b=n%d,M=b/d*2*Math.PI,P=-l*Math.cos(M),C=l*Math.sin(M);o.push(y.x+P*E.x+C*A.x),o.push(y.y+P*E.y+C*A.y),o.push(y.z+P*E.z+C*A.z),h.push(r/u),h.push(n/d)}}for(r=0;u>r;r++)for(n=0;d>n;n++){var S=(n+1)%d,R=r*d+n,D=(r+1)*d+n,I=(r+1)*d+S,w=r*d+S;s.push(w),s.push(D),s.push(R),s.push(w),s.push(I),s.push(D)}t.ComputeNormals(o,s,a),t._ComputeSides(_,o,s,a,h);var L=new t;return L.indices=s,L.positions=o,L.normals=a,L.uvs=h,L},t.ComputeNormals=function(e,t,i){var r=0,n=0,s=0,o=0,a=0,h=0,c=0,l=0,u=0,d=0,f=0,p=0,_=0,m=0;for(r=0;rr;r++)p=t[3*r],_=t[3*r+1],m=t[3*r+2],n=e[3*p]-e[3*_],s=e[3*p+1]-e[3*_+1],o=e[3*p+2]-e[3*_+2],a=e[3*m]-e[3*_],h=e[3*m+1]-e[3*_+1],c=e[3*m+2]-e[3*_+2],l=s*c-o*h,u=o*a-n*c,d=n*h-s*a,f=Math.sqrt(l*l+u*u+d*d),f=0===f?1:f,l/=f,u/=f,d/=f,i[3*p]+=l,i[3*p+1]+=u,i[3*p+2]+=d,i[3*_]+=l,i[3*_+1]+=u,i[3*_+2]+=d,i[3*m]+=l,i[3*m+1]+=u,i[3*m+2]+=d;for(r=0;ro;o+=3)l=r[o],r[o]=r[o+2],r[o+2]=l;for(a=0;c>a;a++)n[a]=-n[a];break;case e.Mesh.DOUBLESIDE:for(var u=i.length,d=u/3,f=0;u>f;f++)i[u+f]=i[f];for(o=0;h>o;o+=3)r[o+h]=r[o+2]+d,r[o+1+h]=r[o+1]+d,r[o+2+h]=r[o]+d;for(a=0;c>a;a++)n[c+a]=-n[a];for(var p=s.length,_=0;p>_;_++)s[_+p]=s[_]}},t.ImportVertexData=function(i,r){var n=new t,s=i.positions;s&&n.set(s,e.VertexBuffer.PositionKind);var o=i.normals;o&&n.set(o,e.VertexBuffer.NormalKind);var a=i.uvs;a&&n.set(a,e.VertexBuffer.UVKind);var h=i.uv2s;h&&n.set(h,e.VertexBuffer.UV2Kind);var c=i.uv3s;c&&n.set(c,e.VertexBuffer.UV3Kind);var l=i.uv4s;l&&n.set(l,e.VertexBuffer.UV4Kind);var u=i.uv5s;u&&n.set(u,e.VertexBuffer.UV5Kind);var d=i.uv6s;d&&n.set(d,e.VertexBuffer.UV6Kind);var f=i.colors;f&&n.set(e.Color4.CheckColors4(f,s.length/3),e.VertexBuffer.ColorKind);var p=i.matricesIndices;p&&n.set(p,e.VertexBuffer.MatricesIndicesKind);var _=i.matricesWeights;_&&n.set(_,e.VertexBuffer.MatricesWeightsKind);var m=i.indices;m&&(n.indices=m),r.setAllVerticesData(n,i.updatable)},t}();e.VertexData=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.EnableFor=function(e){e._tags=e._tags||{},e.hasTags=function(){return t.HasTags(e)},e.addTags=function(i){return t.AddTagsTo(e,i)},e.removeTags=function(i){return t.RemoveTagsFrom(e,i)},e.matchesTagsQuery=function(i){return t.MatchesQuery(e,i)}},t.DisableFor=function(e){delete e._tags,delete e.hasTags,delete e.addTags,delete e.removeTags,delete e.matchesTagsQuery},t.HasTags=function(t){return t._tags?!e.Tools.IsEmpty(t._tags):!1},t.GetTags=function(e,t){if(void 0===t&&(t=!0),!e._tags)return null;if(t){var i=[];for(var r in e._tags)e._tags.hasOwnProperty(r)&&e._tags[r]===!0&&i.push(r);return i.join(" ")}return e._tags},t.AddTagsTo=function(e,i){if(i&&"string"==typeof i){var r=i.split(" ");for(var n in r)t._AddTagTo(e,r[n])}},t._AddTagTo=function(e,i){i=i.trim(),""!==i&&"true"!==i&&"false"!==i&&(i.match(/[\s]/)||i.match(/^([!]|([|]|[&]){2})/)||(t.EnableFor(e),e._tags[i]=!0))},t.RemoveTagsFrom=function(e,i){if(t.HasTags(e)){var r=i.split(" ");for(var n in r)t._RemoveTagFrom(e,r[n])}},t._RemoveTagFrom=function(e,t){delete e._tags[t]},t.MatchesQuery=function(i,r){return void 0===r?!0:""===r?t.HasTags(i):e.Internals.AndOrNotEvaluator.Eval(r,function(e){return t.HasTags(i)&&i._tags[e]})},t}();e.Tags=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(e){var t=function(){function e(){}return e.Eval=function(t,i){return t=t.match(/\([^\(\)]*\)/g)?t.replace(/\([^\(\)]*\)/g,function(t){return t=t.slice(1,t.length-1),e._HandleParenthesisContent(t,i)}):e._HandleParenthesisContent(t,i),"true"===t?!0:"false"===t?!1:e.Eval(t,i)},e._HandleParenthesisContent=function(t,i){i=i||function(e){return"true"===e?!0:!1};var r,n=t.split("||");for(var s in n){var o=e._SimplifyNegation(n[s].trim()),a=o.split("&&");if(a.length>1)for(var h=0;hthis.value;case t.IsLesser:return this._target[this._property]-1&&this._scene._actionManagers.splice(e,1)},t.prototype.getScene=function(){return this._scene},t.prototype.hasSpecificTriggers=function(e){for(var t=0;t-1)return!0}return!1},t.prototype.hasSpecificTrigger=function(e){for(var t=0;t=t._OnPickTrigger&&i.trigger<=t._OnPointerOutTrigger)return!0}return!1},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"hasPickTriggers",{get:function(){for(var e=0;e=t._OnPickTrigger&&i.trigger<=t._OnPickUpTrigger)return!0}return!1},enumerable:!0,configurable:!0}),t.prototype.registerAction=function(i){return i.trigger===t.OnEveryFrameTrigger&&this.getScene().actionManager!==this?(e.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager"),null):(this.actions.push(i),i._actionManager=this,i._prepare(),i)},t.prototype.processTrigger=function(e,i){for(var r=0;r0;if(2===i.type?d.push(s):d.push(r),_){for(var m=new Array,g=0;g0){var d=u.properties[0].value,f=null===u.properties[0].targetType?d:n.getMeshByName(d);l={trigger:e.ActionManager[u.name],parameter:f}}else l=e.ActionManager[u.name];for(var p=0;pa;a++){var h=s[a];h._resetPointsArrayCache(),h._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),h._createGlobalSubMesh(),h.computeWorldMatrix(!0)}}this.notifyUpdate(t)},t.prototype.updateVerticesDataDirectly=function(e,t,i){var r=this.getVertexBuffer(e);r&&(r.updateDirectly(t,i),this.notifyUpdate(e))},t.prototype.updateVerticesData=function(t,i,r){var n=this.getVertexBuffer(t);if(n){if(n.update(i),t===e.VertexBuffer.PositionKind){var s=n.getStrideSize();this._totalVertices=i.length/s,r&&(this._extend=e.Tools.ExtractMinAndMax(i,0,this._totalVertices));for(var o=this._meshes,a=o.length,h=0;a>h;h++){var c=o[h];if(c._resetPointsArrayCache(),r){c._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum);for(var l=0;lo;o++)s.push(r[o]);return s}return r},t.prototype.getVertexBuffer=function(e){return this.isReady()?this._vertexBuffers[e]:null},t.prototype.getVertexBuffers=function(){return this.isReady()?this._vertexBuffers:null},t.prototype.isVerticesDataPresent=function(e){return this._vertexBuffers?void 0!==this._vertexBuffers[e]:this._delayInfo?-1!==this._delayInfo.indexOf(e):!1},t.prototype.getVerticesDataKinds=function(){var e,t=[];if(!this._vertexBuffers&&this._delayInfo)for(e in this._delayInfo)t.push(e);else for(e in this._vertexBuffers)t.push(e);return t},t.prototype.setIndices=function(e,t){this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indices=e,0!==this._meshes.length&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),void 0!==t&&(this._totalVertices=t);for(var i=this._meshes,r=i.length,n=0;r>n;n++)i[n]._createGlobalSubMesh();this.notifyUpdate()},t.prototype.getTotalIndices=function(){return this.isReady()?this._indices.length:0},t.prototype.getIndices=function(e){if(!this.isReady())return null;var t=this._indices;if(e&&1!==this._meshes.length){for(var i=t.length,r=[],n=0;i>n;n++)r.push(t[n]);return r}return t},t.prototype.getIndexBuffer=function(){return this.isReady()?this._indexBuffer:null},t.prototype.releaseForMesh=function(e,t){var i=this._meshes,r=i.indexOf(e);if(-1!==r){for(var n in this._vertexBuffers)this._vertexBuffers[n].dispose();this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer)&&(this._indexBuffer=null),i.splice(r,1),e._geometry=null,0===i.length&&t&&this.dispose()}},t.prototype.applyToMesh=function(e){if(e._geometry!==this){var t=e._geometry;t&&t.releaseForMesh(e);var i=this._meshes;e._geometry=this,this._scene.pushGeometry(this),i.push(e),this.isReady()?this._applyToMesh(e):e._boundingInfo=this._boundingInfo}},t.prototype._applyToMesh=function(t){var i=this._meshes.length;for(var r in this._vertexBuffers)1===i&&this._vertexBuffers[r].create(),this._vertexBuffers[r]._buffer.references=i,r===e.VertexBuffer.PositionKind&&(t._resetPointsArrayCache(),this._extend||(this._extend=e.Tools.ExtractMinAndMax(this._vertexBuffers[r].getData(),0,this._totalVertices)),t._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),t._createGlobalSubMesh(),t._updateBoundingInfo());1===i&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),this._indexBuffer&&(this._indexBuffer.references=i)},t.prototype.notifyUpdate=function(e){this.onGeometryUpdated&&this.onGeometryUpdated(this,e)},t.prototype.load=function(t,i){var r=this;if(this.delayLoadState!==e.Engine.DELAYLOADSTATE_LOADING){if(this.isReady())return void(i&&i());this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADING,t._addPendingData(this),e.Tools.LoadFile(this.delayLoadingFile,function(n){r._delayLoadingFunction(JSON.parse(n),r),r.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,r._delayInfo=[],t._removePendingData(r);for(var s=r._meshes,o=s.length,a=0;o>a;a++)r._applyToMesh(s[a]);i&&i()},function(){},t.database)}},t.prototype.isDisposed=function(){return this._isDisposed},t.prototype.dispose=function(){var t,i=this._meshes,r=i.length;for(t=0;r>t;t++)this.releaseForMesh(i[t]);this._meshes=[];for(var n in this._vertexBuffers)this._vertexBuffers[n].dispose();this._vertexBuffers=[],this._totalVertices=0,this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indexBuffer=null,this._indices=[],this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this.delayLoadingFile=null,this._delayLoadingFunction=null,this._delayInfo=[],this._boundingInfo=null,this._scene.removeGeometry(this),this._isDisposed=!0},t.prototype.copy=function(i){var r=new e.VertexData;r.indices=[];for(var n=this.getIndices(),s=0;s0){var a=new Float32Array(t,o.positionsAttrDesc.offset,o.positionsAttrDesc.count);i.setVerticesData(e.VertexBuffer.PositionKind,a,!1)}if(o.normalsAttrDesc&&o.normalsAttrDesc.count>0){var h=new Float32Array(t,o.normalsAttrDesc.offset,o.normalsAttrDesc.count);i.setVerticesData(e.VertexBuffer.NormalKind,h,!1)}if(o.uvsAttrDesc&&o.uvsAttrDesc.count>0){var c=new Float32Array(t,o.uvsAttrDesc.offset,o.uvsAttrDesc.count);i.setVerticesData(e.VertexBuffer.UVKind,c,!1)}if(o.uvs2AttrDesc&&o.uvs2AttrDesc.count>0){var l=new Float32Array(t,o.uvs2AttrDesc.offset,o.uvs2AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV2Kind,l,!1)}if(o.uvs3AttrDesc&&o.uvs3AttrDesc.count>0){var u=new Float32Array(t,o.uvs3AttrDesc.offset,o.uvs3AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV3Kind,u,!1)}if(o.uvs4AttrDesc&&o.uvs4AttrDesc.count>0){var d=new Float32Array(t,o.uvs4AttrDesc.offset,o.uvs4AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV4Kind,d,!1)}if(o.uvs5AttrDesc&&o.uvs5AttrDesc.count>0){var f=new Float32Array(t,o.uvs5AttrDesc.offset,o.uvs5AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV5Kind,f,!1)}if(o.uvs6AttrDesc&&o.uvs6AttrDesc.count>0){var p=new Float32Array(t,o.uvs6AttrDesc.offset,o.uvs6AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV6Kind,p,!1)}if(o.colorsAttrDesc&&o.colorsAttrDesc.count>0){var _=new Float32Array(t,o.colorsAttrDesc.offset,o.colorsAttrDesc.count);i.setVerticesData(e.VertexBuffer.ColorKind,_,!1,o.colorsAttrDesc.stride)}if(o.matricesIndicesAttrDesc&&o.matricesIndicesAttrDesc.count>0){var m=new Int32Array(t,o.matricesIndicesAttrDesc.offset,o.matricesIndicesAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,m,!1)}if(o.matricesWeightsAttrDesc&&o.matricesWeightsAttrDesc.count>0){var g=new Float32Array(t,o.matricesWeightsAttrDesc.offset,o.matricesWeightsAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,g,!1)}if(o.indicesAttrDesc&&o.indicesAttrDesc.count>0){var v=new Int32Array(t,o.indicesAttrDesc.offset,o.indicesAttrDesc.count);i.setIndices(v)}if(o.subMeshesAttrDesc&&o.subMeshesAttrDesc.count>0){var y=new Int32Array(t,o.subMeshesAttrDesc.offset,5*o.subMeshesAttrDesc.count);i.subMeshes=[];for(var x=0;x>8),P.push((16711680&C)>>16),P.push(C>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,P,!1)}if(t.matricesIndicesExtra)if(t.matricesIndicesExtra._isExpanded)delete t.matricesIndices._isExpanded,i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,t.matricesIndicesExtra,!1);else{for(var P=[],x=0;x>8),P.push((16711680&C)>>16),P.push(C>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,P,!1)}t.matricesWeights&&i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,t.matricesWeights,!1),t.matricesWeightsExtra&&i.setVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,t.matricesWeightsExtra,!1),i.setIndices(t.indices)}if(t.subMeshes){i.subMeshes=[];for(var S=0;Sthis._maxX||tthis._maxZ)return this.position.y;this._heightQuads&&0!=this._heightQuads.length||(this._initHeightQuads(),this._computeHeightQuads());var i=this._getFacetAt(e,t),r=-(i.x*e+i.z*t+i.w)/i.y;return r*this.scaling.y+this.position.y},i.prototype.getNormalAtCoordinates=function(t,i){var r=new e.Vector3(0,1,0);return this.getNormalAtCoordinatesToRef(t,i,r),r},i.prototype.getNormalAtCoordinatesToRef=function(e,t,i){if(e-=this.position.x,t-=this.position.z,e/=this.scaling.x,t/=this.scaling.z,!(ethis._maxX||tthis._maxZ)){this._heightQuads&&0!=this._heightQuads.length||(this._initHeightQuads(),this._computeHeightQuads());var r=this._getFacetAt(e,t);i.x=r.x,i.y=r.y,i.z=r.z}},i.prototype.updateCoordinateHeights=function(){this._heightQuads&&0!=this._heightQuads.length||this._initHeightQuads(),this._computeHeightQuads()},i.prototype._getFacetAt=function(e,t){var i,r=Math.floor((e+this._maxX)*this._subdivisions/this._width),n=Math.floor(-(t+this._maxZ)*this._subdivisions/this._height+this._subdivisions),s=this._heightQuads[n*this._subdivisions+r];return i=tt.name?1:-1});for(var t=0;t0&&t.z<1){this._drawingContext.font="normal 12px Segoe UI";var s=this._drawingContext.measureText(e),o=t.x-s.width/2,a=t.y,h=this._drawingCanvas.getBoundingClientRect();this._showUI&&this._isClickInsideRect(h.left*this._ratio+o-5,h.top*this._ratio+a-i-12,s.width+10,17)&&r(),this._drawingContext.beginPath(),this._drawingContext.rect(o-5,a-i-12,s.width+10,17),this._drawingContext.fillStyle=n(),this._drawingContext.globalAlpha=.5,this._drawingContext.fill(),this._drawingContext.globalAlpha=1,this._drawingContext.strokeStyle="#FFFFFF",this._drawingContext.lineWidth=1,this._drawingContext.stroke(),this._drawingContext.fillStyle="#FFFFFF",this._drawingContext.fillText(e,o,a-i),this._drawingContext.beginPath(),this._drawingContext.arc(t.x,a,5,0,2*Math.PI,!1),this._drawingContext.fill()}},t.prototype._isClickInsideRect=function(e,t,i,r){return this._clickPosition?this._clickPosition.xe+i?!1:this._clickPosition.yt+r?!1:!0:!1},t.prototype.isVisible=function(){return this._enabled},t.prototype.hide=function(){if(this._enabled){this._enabled=!1;var t=this._scene.getEngine();this._scene.unregisterBeforeRender(this._syncData),this._scene.unregisterAfterRender(this._syncUI),this._rootElement.removeChild(this._globalDiv),this._scene.forceShowBoundingBoxes=!1,this._scene.forceWireframe=!1,e.StandardMaterial.DiffuseTextureEnabled=!0,e.StandardMaterial.AmbientTextureEnabled=!0,e.StandardMaterial.SpecularTextureEnabled=!0,e.StandardMaterial.EmissiveTextureEnabled=!0,e.StandardMaterial.BumpTextureEnabled=!0,e.StandardMaterial.OpacityTextureEnabled=!0,e.StandardMaterial.ReflectionTextureEnabled=!0,e.StandardMaterial.LightmapTextureEnabled=!0,e.StandardMaterial.RefractionTextureEnabled=!0,this._scene.shadowsEnabled=!0,this._scene.particlesEnabled=!0,this._scene.postProcessesEnabled=!0,this._scene.collisionsEnabled=!0,this._scene.lightsEnabled=!0,this._scene.texturesEnabled=!0,this._scene.lensFlaresEnabled=!0,this._scene.proceduralTexturesEnabled=!0,this._scene.renderTargetsEnabled=!0,this._scene.probesEnabled=!0,t.getRenderingCanvas().removeEventListener("click",this._onCanvasClick)}},t.prototype.show=function(e,t,i){if(void 0===e&&(e=!0),void 0===t&&(t=null),void 0===i&&(i=null),!this._enabled){this._enabled=!0,t?this._camera=t:this._camera=this._scene.activeCamera,this._showUI=e;var r=this._scene.getEngine();this._globalDiv=document.createElement("div"),this._rootElement=i||document.body,this._rootElement.appendChild(this._globalDiv),this._generateDOMelements(),r.getRenderingCanvas().addEventListener("click",this._onCanvasClick),this._syncPositions(),this._scene.registerBeforeRender(this._syncData),this._scene.registerAfterRender(this._syncUI)}},t.prototype._clearLabels=function(){this._drawingContext.clearRect(0,0,this._drawingCanvas.width,this._drawingCanvas.height);for(var e=0;eWindows:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Statistics",this._displayStatistics,function(e){t._displayStatistics=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Logs",this._displayLogs,function(e){t._displayLogs=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Meshes tree",this._displayTree,function(e){t._displayTree=e.checked,t._needToRefreshMeshesTree=!0}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"General:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Bounding boxes",this._scene.forceShowBoundingBoxes,function(e){t._scene.forceShowBoundingBoxes=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Clickable labels",this._labelsEnabled,function(e){t._labelsEnabled=e.checked,t._labelsEnabled||t._clearLabels()}),this._generateCheckBox(this._optionsSubsetDiv,"Generate user marks (F12)",e.Tools.PerformanceLogLevel===e.Tools.PerformanceUserMarkLogLevel,function(t){t.checked?e.Tools.PerformanceLogLevel=e.Tools.PerformanceUserMarkLogLevel:e.Tools.PerformanceLogLevel=e.Tools.PerformanceNoneLogLevel}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Rendering mode:",this.accentColor),this._generateRadio(this._optionsSubsetDiv,"Solid","renderMode",!this._scene.forceWireframe&&!this._scene.forcePointsCloud,function(e){e.checked&&(t._scene.forceWireframe=!1,t._scene.forcePointsCloud=!1)}),this._generateRadio(this._optionsSubsetDiv,"Wireframe","renderMode",this._scene.forceWireframe,function(e){e.checked&&(t._scene.forceWireframe=!0,t._scene.forcePointsCloud=!1)}),this._generateRadio(this._optionsSubsetDiv,"Point","renderMode",this._scene.forcePointsCloud,function(e){e.checked&&(t._scene.forceWireframe=!1,t._scene.forcePointsCloud=!0)}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Texture channels:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Diffuse",e.StandardMaterial.DiffuseTextureEnabled,function(t){e.StandardMaterial.DiffuseTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Ambient",e.StandardMaterial.AmbientTextureEnabled,function(t){e.StandardMaterial.AmbientTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Specular",e.StandardMaterial.SpecularTextureEnabled,function(t){e.StandardMaterial.SpecularTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Emissive",e.StandardMaterial.EmissiveTextureEnabled,function(t){e.StandardMaterial.EmissiveTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Bump",e.StandardMaterial.BumpTextureEnabled,function(t){e.StandardMaterial.BumpTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Opacity",e.StandardMaterial.OpacityTextureEnabled,function(t){e.StandardMaterial.OpacityTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Reflection",e.StandardMaterial.ReflectionTextureEnabled,function(t){e.StandardMaterial.ReflectionTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Refraction",e.StandardMaterial.RefractionTextureEnabled,function(t){e.StandardMaterial.RefractionTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lightmap",e.StandardMaterial.LightmapTextureEnabled,function(t){e.StandardMaterial.LightmapTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Fresnel",e.StandardMaterial.FresnelEnabled,function(t){e.StandardMaterial.FresnelEnabled=t.checked}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Options:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Animations",this._scene.animationsEnabled,function(e){t._scene.animationsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Collisions",this._scene.collisionsEnabled,function(e){t._scene.collisionsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Fog",this._scene.fogEnabled,function(e){t._scene.fogEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lens flares",this._scene.lensFlaresEnabled,function(e){t._scene.lensFlaresEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lights",this._scene.lightsEnabled,function(e){t._scene.lightsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Particles",this._scene.particlesEnabled,function(e){t._scene.particlesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Post-processes",this._scene.postProcessesEnabled,function(e){t._scene.postProcessesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Probes",this._scene.probesEnabled,function(e){t._scene.probesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Procedural textures",this._scene.proceduralTexturesEnabled,function(e){t._scene.proceduralTexturesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Render targets",this._scene.renderTargetsEnabled,function(e){t._scene.renderTargetsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Shadows",this._scene.shadowsEnabled,function(e){t._scene.shadowsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Skeletons",this._scene.skeletonsEnabled,function(e){t._scene.skeletonsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Sprites",this._scene.spritesEnabled,function(e){t._scene.spritesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Textures",this._scene.texturesEnabled,function(e){t._scene.texturesEnabled=e.checked}),e.AudioEngine&&e.Engine.audioEngine.canUseWebAudio&&(this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Audio:",this.accentColor),this._generateRadio(this._optionsSubsetDiv,"Headphones","panningModel",this._scene.headphone,function(e){e.checked&&(t._scene.headphone=!0)}),this._generateRadio(this._optionsSubsetDiv,"Normal Speakers","panningModel",!this._scene.headphone,function(e){e.checked&&(t._scene.headphone=!1)}),this._generateCheckBox(this._optionsSubsetDiv,"Disable audio",!this._scene.audioEnabled,function(e){t._scene.audioEnabled=!e.checked})),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Tools:",this.accentColor),this._generateButton(this._optionsSubsetDiv,"Dump rendertargets",function(e){t._scene.dumpNextRenderTargets=!0}),this._generateButton(this._optionsSubsetDiv,"Run SceneOptimizer",function(i){e.SceneOptimizer.OptimizeAsync(t._scene)}),this._generateButton(this._optionsSubsetDiv,"Log camera object",function(e){t._camera?console.log(t._camera):console.warn("No camera defined, or debug layer created before camera creation!")}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._globalDiv.appendChild(this._statsDiv),this._globalDiv.appendChild(this._logDiv),this._globalDiv.appendChild(this._optionsDiv),this._globalDiv.appendChild(this._treeDiv)}},t.prototype._displayStats=function(){var t=this._scene,i=t.getEngine(),r=i.getGlInfo();this._statsSubsetDiv.innerHTML="Babylon.js v"+e.Engine.Version+" - "+e.Tools.Format(i.getFps(),0)+" fps

Count
Total meshes: "+t.meshes.length+"
Total vertices: "+t.getTotalVertices()+"
Total materials: "+t.materials.length+"
Total textures: "+t.textures.length+"
Active meshes: "+t.getActiveMeshes().length+"
Active indices: "+t.getActiveIndices()+"
Active bones: "+t.getActiveBones()+"
Active particles: "+t.getActiveParticles()+"
Draw calls: "+i.drawCalls+"


Duration
Meshes selection: "+e.Tools.Format(t.getEvaluateActiveMeshesDuration())+" ms
Render Targets: "+e.Tools.Format(t.getRenderTargetsDuration())+" ms
Particles: "+e.Tools.Format(t.getParticlesDuration())+" ms
Sprites: "+e.Tools.Format(t.getSpritesDuration())+" ms

Render: "+e.Tools.Format(t.getRenderDuration())+" ms
Frame: "+e.Tools.Format(t.getLastFrameDuration())+" ms
Potential FPS: "+e.Tools.Format(1e3/t.getLastFrameDuration(),0)+"
Resolution: "+i.getRenderWidth()+"x"+i.getRenderHeight()+"
Extensions
Std derivatives: "+(i.getCaps().standardDerivatives?"Yes":"No")+"
Compressed textures: "+(i.getCaps().s3tc?"Yes":"No")+"
Hardware instances: "+(i.getCaps().instancedArrays?"Yes":"No")+"
Texture float: "+(i.getCaps().textureFloat?"Yes":"No")+"

32bits indices: "+(i.getCaps().uintIndices?"Yes":"No")+"
Fragment depth: "+(i.getCaps().fragmentDepthSupported?"Yes":"No")+"
High precision shaders: "+(i.getCaps().highPrecisionShaderSupported?"Yes":"No")+"
Draw buffers: "+(i.getCaps().drawBuffersExtension?"Yes":"No")+"

Caps.
Max textures units: "+i.getCaps().maxTexturesImageUnits+"
Max textures size: "+i.getCaps().maxTextureSize+"
Max anisotropy: "+i.getCaps().maxAnisotropy+"
Info
WebGL feature level: "+i.webGLVersion+"
"+r.version+"

"+r.renderer+"
",this.customStatsFunction&&(this._statsSubsetDiv.innerHTML+=this._statsSubsetDiv.innerHTML)},t}();e.DebugLayer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){var r=this;void 0===t&&(t=""),void 0===i&&(i="black"),this._renderingCanvas=e,this._loadingText=t,this._loadingDivBackgroundColor=i,this._resizeLoadingUI=function(){var e=r._renderingCanvas.getBoundingClientRect();r._loadingDiv.style.position="absolute",r._loadingDiv.style.left=e.left+"px",r._loadingDiv.style.top=e.top+"px",r._loadingDiv.style.width=e.width+"px",r._loadingDiv.style.height=e.height+"px"}}return e.prototype.displayLoadingUI=function(){var e=this;if(!this._loadingDiv){this._loadingDiv=document.createElement("div"),this._loadingDiv.id="babylonjsLoadingDiv",this._loadingDiv.style.opacity="0", this._loadingDiv.style.transition="opacity 1.5s ease",this._loadingTextDiv=document.createElement("div"),this._loadingTextDiv.style.position="absolute",this._loadingTextDiv.style.left="0",this._loadingTextDiv.style.top="50%",this._loadingTextDiv.style.marginTop="80px",this._loadingTextDiv.style.width="100%",this._loadingTextDiv.style.height="20px",this._loadingTextDiv.style.fontFamily="Arial",this._loadingTextDiv.style.fontSize="14px",this._loadingTextDiv.style.color="white",this._loadingTextDiv.style.textAlign="center",this._loadingTextDiv.innerHTML="Loading",this._loadingDiv.appendChild(this._loadingTextDiv),this._loadingTextDiv.innerHTML=this._loadingText;var t=new Image;t.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==",t.style.position="absolute",t.style.left="50%",t.style.top="50%",t.style.marginLeft="-50px",t.style.marginTop="-50px",t.style.transition="transform 1.0s ease",t.style.webkitTransition="-webkit-transform 1.0s ease";var i=360,r=function(){i+=360,t.style.transform="rotateZ("+i+"deg)",t.style.webkitTransform="rotateZ("+i+"deg)"};t.addEventListener("transitionend",r),t.addEventListener("webkitTransitionEnd",r),this._loadingDiv.appendChild(t);var n=new Image;n.src="data:image/png;base64,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",n.style.position="absolute",n.style.left="50%",n.style.top="50%",n.style.marginLeft="-50px",n.style.marginTop="-50px",this._loadingDiv.appendChild(n),this._resizeLoadingUI(),window.addEventListener("resize",this._resizeLoadingUI),this._loadingDiv.style.backgroundColor=this._loadingDivBackgroundColor,document.body.appendChild(this._loadingDiv),setTimeout(function(){e._loadingDiv.style.opacity="1",t.style.transform="rotateZ(360deg)",t.style.webkitTransform="rotateZ(360deg)"},0)}},e.prototype.hideLoadingUI=function(){var e=this;if(this._loadingDiv){var t=function(){e._loadingDiv&&(document.body.removeChild(e._loadingDiv),window.removeEventListener("resize",e._resizeLoadingUI),e._loadingDiv=null)};this._loadingDiv.style.opacity="0",this._loadingDiv.addEventListener("transitionend",t)}},Object.defineProperty(e.prototype,"loadingUIText",{set:function(e){this._loadingText=e,this._loadingTextDiv&&(this._loadingTextDiv.innerHTML=this._loadingText)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"loadingUIBackgroundColor",{get:function(){return this._loadingDivBackgroundColor},set:function(e){this._loadingDivBackgroundColor=e,this._loadingDiv&&(this._loadingDiv.style.backgroundColor=this._loadingDivBackgroundColor)},enumerable:!0,configurable:!0}),e}();e.DefaultLoadingScreen=t}(BABYLON||(BABYLON={})),BABYLON.Effect.ShadersStore={anaglyphPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D leftSampler;\nvoid main(void)\n{\nvec4 leftFrag=texture2D(leftSampler,vUV);\nleftFrag=vec4(1.0,leftFrag.g,leftFrag.b,1.0);\nvec4 rightFrag=texture2D(textureSampler,vUV);\nrightFrag=vec4(rightFrag.r,1.0,1.0,1.0);\ngl_FragColor=vec4(rightFrag.rgb*leftFrag.rgb,1.0);\n}",blackAndWhitePixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nvoid main(void) \n{\nfloat luminance=dot(texture2D(textureSampler,vUV).rgb,vec3(0.3,0.59,0.11));\ngl_FragColor=vec4(luminance,luminance,luminance,1.0);\n}",blurPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nuniform vec2 direction;\nuniform float blurWidth;\nvoid main(void)\n{\nfloat weights[7];\nweights[0]=0.05;\nweights[1]=0.1;\nweights[2]=0.2;\nweights[3]=0.3;\nweights[4]=0.2;\nweights[5]=0.1;\nweights[6]=0.05;\nvec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);\nvec2 texelStep=texelSize*direction*blurWidth;\nvec2 start=vUV-3.0*texelStep;\nvec4 baseColor=vec4(0.,0.,0.,0.);\nvec2 texelOffset=vec2(0.,0.);\nfor (int i=0; i<7; i++)\n{\nbaseColor+=texture2D(textureSampler,start+texelOffset)*weights[i];\ntexelOffset+=texelStep;\n}\ngl_FragColor=baseColor;\n}",chromaticAberrationPixelShader:"\nuniform sampler2D textureSampler; \n\nuniform float chromatic_aberration;\nuniform float screen_width;\nuniform float screen_height;\n\nvarying vec2 vUV;\nvoid main(void)\n{\nvec2 centered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5);\nfloat radius2=centered_screen_pos.x*centered_screen_pos.x\n+centered_screen_pos.y*centered_screen_pos.y;\nfloat radius=sqrt(radius2);\nvec4 original=texture2D(textureSampler,vUV);\nif (chromatic_aberration>0.0) {\n\nvec3 ref_indices=vec3(-0.3,0.0,0.3);\nfloat ref_shiftX=chromatic_aberration*radius*17.0/screen_width;\nfloat ref_shiftY=chromatic_aberration*radius*17.0/screen_height;\n\nvec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5);\nvec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5);\nvec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5);\noriginal.r=texture2D(textureSampler,ref_coords_r).r;\noriginal.g=texture2D(textureSampler,ref_coords_g).g;\noriginal.b=texture2D(textureSampler,ref_coords_b).b;\n}\ngl_FragColor=original;\n}",colorPixelShader:"uniform vec4 color;\nvoid main(void) {\ngl_FragColor=color;\n}",colorVertexShader:"\nattribute vec3 position;\n\nuniform mat4 worldViewProjection;\nvoid main(void) {\ngl_Position=worldViewProjection*vec4(position,1.0);\n}",colorCorrectionPixelShader:"\nuniform sampler2D textureSampler; \nuniform sampler2D colorTable; \n\nvarying vec2 vUV;\n\nconst float SLICE_COUNT=16.0; \n\nvec4 sampleAs3DTexture(sampler2D texture,vec3 uv,float width) {\nfloat sliceSize=1.0/width; \nfloat slicePixelSize=sliceSize/width; \nfloat sliceInnerSize=slicePixelSize*(width-1.0); \nfloat zSlice0=min(floor(uv.z*width),width-1.0);\nfloat zSlice1=min(zSlice0+1.0,width-1.0);\nfloat xOffset=slicePixelSize*0.5+uv.x*sliceInnerSize;\nfloat s0=xOffset+(zSlice0*sliceSize);\nfloat s1=xOffset+(zSlice1*sliceSize);\nvec4 slice0Color=texture2D(texture,vec2(s0,uv.y));\nvec4 slice1Color=texture2D(texture,vec2(s1,uv.y));\nfloat zOffset=mod(uv.z*width,1.0);\nvec4 result=mix(slice0Color,slice1Color,zOffset);\nreturn result;\n}\nvoid main(void)\n{\nvec4 screen_color=texture2D(textureSampler,vUV);\ngl_FragColor=sampleAs3DTexture(colorTable,screen_color.rgb,SLICE_COUNT);\n}",convolutionPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 screenSize;\nuniform float kernel[9];\nvoid main(void)\n{\nvec2 onePixel=vec2(1.0,1.0)/screenSize;\nvec4 colorSum =\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,-1))*kernel[0] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,-1))*kernel[1] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,-1))*kernel[2] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,0))*kernel[3] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,0))*kernel[4] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,0))*kernel[5] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,1))*kernel[6] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,1))*kernel[7] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,1))*kernel[8];\nfloat kernelWeight =\nkernel[0] +\nkernel[1] +\nkernel[2] +\nkernel[3] +\nkernel[4] +\nkernel[5] +\nkernel[6] +\nkernel[7] +\nkernel[8];\nif (kernelWeight<=0.0) {\nkernelWeight=1.0;\n}\ngl_FragColor=vec4((colorSum/kernelWeight).rgb,1);\n}",defaultPixelShader:"#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n\n#define RECIPROCAL_PI2 0.15915494\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform sampler2D lightmapSampler;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;\nuniform vec4 refractionRightColor;\n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n#include\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\nuniform mat4 reflectionMatrix;\n#endif\n#endif\n#include\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#endif\n#include\n#include\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec2 diffuseUV=vDiffuseUV;\n#endif\n#include\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,diffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#endif\n\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULAR\nvec4 specularMapColor=texture2D(specularSampler,vSpecularUV);\nspecularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#else\nfloat glossiness=0.;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\nfloat shadow=1.;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n\nvec3 refractionColor=vec3(0.,0.,0.);\n#ifdef REFRACTION\nvec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\nif (dot(refractionVector,viewDirectionW)<1.0)\n{\nrefractionColor=textureCube(refractionCubeSampler,refractionVector).rgb*vRefractionInfos.x;\n}\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\nrefractionCoords.y=1.0-refractionCoords.y;\nrefractionColor=texture2D(refraction2DSampler,refractionCoords).rgb*vRefractionInfos.x;\n#endif\n#endif\n\nvec3 reflectionColor=vec3(0.,0.,0.);\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nfloat bias=vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias).rgb*vReflectionInfos.x;\n#else\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\nreflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n#endif\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nfloat refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);\nrefractionColor*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nemissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\ndiffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+emissiveColor+refractionColor,0.0,1.0),alpha);\n#else\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+refractionColor,alpha);\n#endif\n#ifdef LIGHTMAP\nvec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV).rgb*vLightmapInfos.y;\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor.rgb*=lightmapColor;\n#else\ncolor.rgb+=lightmapColor;\n#endif\n#endif\n#include\n#include\ngl_FragColor=color;\n}",defaultVertexShader:"\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec3 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n#include\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#include\nvoid main(void) {\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=position;\n#endif \n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef LIGHTMAP\nif (vLightmapInfos.x == 0.)\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n#include\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n#include\n#include\n}",depthPixelShader:"#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\nuniform float far;\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\nfloat depth=(gl_FragCoord.z/gl_FragCoord.w)/far;\ngl_FragColor=vec4(depth,depth*depth,0.0,1.0);\n}",depthVertexShader:"\nattribute vec3 position;\n#include\n\n#include\nuniform mat4 viewProjection;\n#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}",depthBoxBlurPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nvoid main(void)\n{\nvec4 colorDepth=vec4(0.0);\nfor (int x=-OFFSET; x<=OFFSET; x++)\nfor (int y=-OFFSET; y<=OFFSET; y++)\ncolorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);\ngl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));\n}",depthOfFieldPixelShader:"\n\n\n\n\nuniform sampler2D textureSampler;\nuniform sampler2D highlightsSampler;\nuniform sampler2D depthSampler;\nuniform sampler2D grainSampler;\n\nuniform float grain_amount;\nuniform bool blur_noise;\nuniform float screen_width;\nuniform float screen_height;\nuniform float distortion;\nuniform bool dof_enabled;\n\nuniform float screen_distance; \nuniform float aperture;\nuniform float darken;\nuniform float edge_blur;\nuniform bool highlights;\n\nuniform float near;\nuniform float far;\n\nvarying vec2 vUV;\n\n#define PI 3.14159265\n#define TWOPI 6.28318530\n#define inverse_focal_length 0.1 \n\nvec2 centered_screen_pos;\nvec2 distorted_coords;\nfloat radius2;\nfloat radius;\n\nvec2 rand(vec2 co)\n{\nfloat noise1=(fract(sin(dot(co,vec2(12.9898,78.233)))*43758.5453));\nfloat noise2=(fract(sin(dot(co,vec2(12.9898,78.233)*2.0))*43758.5453));\nreturn clamp(vec2(noise1,noise2),0.0,1.0);\n}\n\nvec2 getDistortedCoords(vec2 coords) {\nif (distortion == 0.0) { return coords; }\nvec2 direction=1.0*normalize(centered_screen_pos);\nvec2 dist_coords=vec2(0.5,0.5);\ndist_coords.x=0.5+direction.x*radius2*1.0;\ndist_coords.y=0.5+direction.y*radius2*1.0;\nfloat dist_amount=clamp(distortion*0.23,0.0,1.0);\ndist_coords=mix(coords,dist_coords,dist_amount);\nreturn dist_coords;\n}\n\nfloat sampleScreen(inout vec4 color,const in vec2 offset,const in float weight) {\n\nvec2 coords=distorted_coords;\nfloat angle=rand(coords*100.0).x*TWOPI;\ncoords+=vec2(offset.x*cos(angle)-offset.y*sin(angle),offset.x*sin(angle)+offset.y*cos(angle));\ncolor+=texture2D(textureSampler,coords)*weight;\nreturn weight;\n}\n\nfloat getBlurLevel(float size) {\nreturn min(3.0,ceil(size/1.0));\n}\n\nvec4 getBlurColor(float size) {\nvec4 col=texture2D(textureSampler,distorted_coords);\nif (size == 0.0) { return col; }\n\n\nfloat blur_level=getBlurLevel(size);\nfloat w=(size/screen_width);\nfloat h=(size/screen_height);\nfloat total_weight=1.0;\nvec2 sample_coords;\ntotal_weight+=sampleScreen(col,vec2(-0.50*w,0.24*h),0.93);\ntotal_weight+=sampleScreen(col,vec2(0.30*w,-0.75*h),0.90);\ntotal_weight+=sampleScreen(col,vec2(0.36*w,0.96*h),0.87);\ntotal_weight+=sampleScreen(col,vec2(-1.08*w,-0.55*h),0.85);\ntotal_weight+=sampleScreen(col,vec2(1.33*w,-0.37*h),0.83);\ntotal_weight+=sampleScreen(col,vec2(-0.82*w,1.31*h),0.80);\ntotal_weight+=sampleScreen(col,vec2(-0.31*w,-1.67*h),0.78);\ntotal_weight+=sampleScreen(col,vec2(1.47*w,1.11*h),0.76);\ntotal_weight+=sampleScreen(col,vec2(-1.97*w,0.19*h),0.74);\ntotal_weight+=sampleScreen(col,vec2(1.42*w,-1.57*h),0.72);\nif (blur_level>1.0) {\ntotal_weight+=sampleScreen(col,vec2(0.01*w,2.25*h),0.70);\ntotal_weight+=sampleScreen(col,vec2(-1.62*w,-1.74*h),0.67);\ntotal_weight+=sampleScreen(col,vec2(2.49*w,0.20*h),0.65);\ntotal_weight+=sampleScreen(col,vec2(-2.07*w,1.61*h),0.63);\ntotal_weight+=sampleScreen(col,vec2(0.46*w,-2.70*h),0.61);\ntotal_weight+=sampleScreen(col,vec2(1.55*w,2.40*h),0.59);\ntotal_weight+=sampleScreen(col,vec2(-2.88*w,-0.75*h),0.56);\ntotal_weight+=sampleScreen(col,vec2(2.73*w,-1.44*h),0.54);\ntotal_weight+=sampleScreen(col,vec2(-1.08*w,3.02*h),0.52);\ntotal_weight+=sampleScreen(col,vec2(-1.28*w,-3.05*h),0.49);\n}\nif (blur_level>2.0) {\ntotal_weight+=sampleScreen(col,vec2(3.11*w,1.43*h),0.46);\ntotal_weight+=sampleScreen(col,vec2(-3.36*w,1.08*h),0.44);\ntotal_weight+=sampleScreen(col,vec2(1.80*w,-3.16*h),0.41);\ntotal_weight+=sampleScreen(col,vec2(0.83*w,3.65*h),0.38);\ntotal_weight+=sampleScreen(col,vec2(-3.16*w,-2.19*h),0.34);\ntotal_weight+=sampleScreen(col,vec2(3.92*w,-0.53*h),0.31);\ntotal_weight+=sampleScreen(col,vec2(-2.59*w,3.12*h),0.26);\ntotal_weight+=sampleScreen(col,vec2(-0.20*w,-4.15*h),0.22);\ntotal_weight+=sampleScreen(col,vec2(3.02*w,3.00*h),0.15);\n}\ncol/=total_weight; \n\nif (darken>0.0) {\ncol.rgb*=clamp(0.3,1.0,1.05-size*0.5*darken);\n}\n\n\n\n\nreturn col;\n}\nvoid main(void)\n{\n\ncentered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5);\nradius2=centered_screen_pos.x*centered_screen_pos.x+centered_screen_pos.y*centered_screen_pos.y;\nradius=sqrt(radius2);\ndistorted_coords=getDistortedCoords(vUV); \nvec2 texels_coords=vec2(vUV.x*screen_width,vUV.y*screen_height); \nfloat depth=texture2D(depthSampler,distorted_coords).r; \nfloat distance=near+(far-near)*depth; \nvec4 color=texture2D(textureSampler,vUV); \n\n\nfloat coc=abs(aperture*(screen_distance*(inverse_focal_length-1.0/distance)-1.0));\n\nif (dof_enabled == false || coc<0.07) { coc=0.0; }\n\nfloat edge_blur_amount=0.0;\nif (edge_blur>0.0) {\nedge_blur_amount=clamp((radius*2.0-1.0+0.15*edge_blur)*1.5,0.0,1.0)*1.3;\n}\n\nfloat blur_amount=max(edge_blur_amount,coc);\n\nif (blur_amount == 0.0) {\ngl_FragColor=texture2D(textureSampler,distorted_coords);\n}\nelse {\n\ngl_FragColor=getBlurColor(blur_amount*1.7);\n\nif (highlights) {\ngl_FragColor.rgb+=clamp(coc,0.0,1.0)*texture2D(highlightsSampler,distorted_coords).rgb;\n}\nif (blur_noise) {\n\nvec2 noise=rand(distorted_coords)*0.01*blur_amount;\nvec2 blurred_coord=vec2(distorted_coords.x+noise.x,distorted_coords.y+noise.y);\ngl_FragColor=0.04*texture2D(textureSampler,blurred_coord)+0.96*gl_FragColor;\n}\n}\n\nif (grain_amount>0.0) {\nvec4 grain_color=texture2D(grainSampler,texels_coords*0.003);\ngl_FragColor.rgb+=(-0.5+grain_color.rgb)*0.30*grain_amount;\n}\n}\n",displayPassPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D passSampler;\nvoid main(void)\n{\ngl_FragColor=texture2D(passSampler,vUV);\n}",filterPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 kernelMatrix;\nvoid main(void)\n{\nvec3 baseColor=texture2D(textureSampler,vUV).rgb;\nvec3 updatedColor=(kernelMatrix*vec4(baseColor,1.0)).rgb;\ngl_FragColor=vec4(updatedColor,1.0);\n}",fxaaPixelShader:"#define FXAA_REDUCE_MIN (1.0/128.0)\n#define FXAA_REDUCE_MUL (1.0/8.0)\n#define FXAA_SPAN_MAX 8.0\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 texelSize;\nvoid main(){\nvec2 localTexelSize=texelSize;\nvec4 rgbNW=texture2D(textureSampler,(vUV+vec2(-1.0,-1.0)*localTexelSize));\nvec4 rgbNE=texture2D(textureSampler,(vUV+vec2(1.0,-1.0)*localTexelSize));\nvec4 rgbSW=texture2D(textureSampler,(vUV+vec2(-1.0,1.0)*localTexelSize));\nvec4 rgbSE=texture2D(textureSampler,(vUV+vec2(1.0,1.0)*localTexelSize));\nvec4 rgbM=texture2D(textureSampler,vUV);\nvec4 luma=vec4(0.299,0.587,0.114,1.0);\nfloat lumaNW=dot(rgbNW,luma);\nfloat lumaNE=dot(rgbNE,luma);\nfloat lumaSW=dot(rgbSW,luma);\nfloat lumaSE=dot(rgbSE,luma);\nfloat lumaM=dot(rgbM,luma);\nfloat lumaMin=min(lumaM,min(min(lumaNW,lumaNE),min(lumaSW,lumaSE)));\nfloat lumaMax=max(lumaM,max(max(lumaNW,lumaNE),max(lumaSW,lumaSE)));\nvec2 dir=vec2(-((lumaNW+lumaNE)-(lumaSW+lumaSE)),((lumaNW+lumaSW)-(lumaNE+lumaSE)));\nfloat dirReduce=max(\n(lumaNW+lumaNE+lumaSW+lumaSE)*(0.25*FXAA_REDUCE_MUL),\nFXAA_REDUCE_MIN);\nfloat rcpDirMin=1.0/(min(abs(dir.x),abs(dir.y))+dirReduce);\ndir=min(vec2(FXAA_SPAN_MAX,FXAA_SPAN_MAX),\nmax(vec2(-FXAA_SPAN_MAX,-FXAA_SPAN_MAX),\ndir*rcpDirMin))*localTexelSize;\nvec4 rgbA=0.5*(\ntexture2D(textureSampler,vUV+dir*(1.0/3.0-0.5)) +\ntexture2D(textureSampler,vUV+dir*(2.0/3.0-0.5)));\nvec4 rgbB=rgbA*0.5+0.25*(\ntexture2D(textureSampler,vUV+dir*-0.5) +\ntexture2D(textureSampler,vUV+dir*0.5));\nfloat lumaB=dot(rgbB,luma);\nif ((lumaBlumaMax)) {\ngl_FragColor=rgbA;\n}\nelse {\ngl_FragColor=rgbB;\n}\n}", hdrPixelShader:"uniform sampler2D textureSampler;\nvarying vec2 vUV;\n#if defined(GAUSSIAN_BLUR_H) || defined(GAUSSIAN_BLUR_V)\nuniform float blurOffsets[9];\nuniform float blurWeights[9];\nuniform float multiplier;\nvoid main(void) {\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfor (int i=0; i<9; i++) {\n#ifdef GAUSSIAN_BLUR_H\ncolor+=(texture2D(textureSampler,vUV+vec2(blurOffsets[i]*multiplier,0.0))*blurWeights[i]);\n#else\ncolor+=(texture2D(textureSampler,vUV+vec2(0.0,blurOffsets[i]*multiplier))*blurWeights[i]);\n#endif\n}\ncolor.a=1.0;\ngl_FragColor=color;\n}\n#endif\n#if defined(TEXTURE_ADDER)\nuniform sampler2D otherSampler;\nvoid main() {\nvec4 sum=texture2D(textureSampler,vUV)+texture2D(otherSampler,vUV);\nsum.a=clamp(sum.a,0.0,1.0);\ngl_FragColor=sum;\n}\n#endif\n#if defined(LUMINANCE_GENERATOR)\nuniform vec2 lumOffsets[4];\nvoid main() {\nfloat average=0.0;\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfloat maximum=-1e20;\nfor (int i=0; i<4; i++) {\ncolor=texture2D(textureSampler,vUV+lumOffsets[i]);\nfloat GreyValue=length(color.rgb);\nmaximum=max(maximum,GreyValue);\naverage+=(0.25*log(1e-5+GreyValue));\n}\naverage=exp(average);\ngl_FragColor=vec4(average,maximum,0.0,1.0);\n}\n#endif\n#if defined(DOWN_SAMPLE)\nuniform vec2 dsOffsets[9];\nuniform float halfDestPixelSize;\n#ifdef FINAL_DOWN_SAMPLE\nvec4 pack(float value) {\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(value*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\n#endif\nvoid main() {\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfloat average=0.0;\nfor (int i=0; i<9; i++) {\ncolor=texture2D(textureSampler,vUV+vec2(halfDestPixelSize,halfDestPixelSize)+dsOffsets[i]);\naverage+=color.r;\n}\naverage/=9.0;\n#ifndef FINAL_DOWN_SAMPLE\ngl_FragColor=vec4(average,average,0.0,1.0);\n#else\ngl_FragColor=pack(average);\n#endif\n}\n#endif\n#if defined(BRIGHT_PASS)\nuniform vec2 dsOffsets[4];\nuniform float brightThreshold;\nvoid main() {\nvec4 average=vec4(0.0,0.0,0.0,0.0);\naverage=texture2D(textureSampler,vUV+vec2(dsOffsets[0].x,dsOffsets[0].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[1].x,dsOffsets[1].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[2].x,dsOffsets[2].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[3].x,dsOffsets[3].y));\naverage*=0.25;\nfloat luminance=length(average.rgb);\nif (luminance[0]\n#include[1]\n#include[2]\n#include[3]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef REFLECTION\nvarying vec3 vReflectionUVW;\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\nuniform vec2 vReflectionInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n#include\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 normalW=normalize(vNormalW);\n\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\nglossiness=vSpecularColor.a;\n#endif\nfloat shadow=1.;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n\nvec3 reflectionColor=vec3(0.,0.,0.);\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\nreflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n#endif\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n\nfloat alpha=vDiffuseColor.a;\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nemissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef SPECULARTERM\nvec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULAR\nspecularColor=texture2D(specularSampler,vSpecularUV).rgb*vSpecularInfos.y;\n#endif\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\ndiffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor,alpha);\n#include\ngl_FragColor=color;\n}",legacydefaultVertexShader:"\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include\n#ifdef REFLECTION\nuniform vec3 vEyePosition;\nvarying vec3 vReflectionUVW;\nuniform mat4 reflectionMatrix;\nvec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)\n{\n#ifdef REFLECTIONMAP_SPHERICAL\nvec3 coords=vec3(view*vec4(worldNormal,0.0));\nreturn vec3(reflectionMatrix*vec4(coords,1.0));\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=normalize(reflect(viewDir,worldNormal));\nreturn vec3(reflectionMatrix*vec4(coords,1));\n#endif\n#ifdef REFLECTIONMAP_CUBIC\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=reflect(viewDir,worldNormal);\n#ifdef INVERTCUBICMAP\ncoords.y=1.0-coords.y;\n#endif\nreturn vec3(reflectionMatrix*vec4(coords,0));\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn vec3(reflectionMatrix*(view*worldPos));\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nreturn position;\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3(0,0,0);\n#endif\n}\n#endif\nvoid main(void) {\nmat4 finalWorld=world;\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef REFLECTION\nvReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),vNormalW);\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n#include\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n}",lensFlarePixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec4 color;\nvoid main(void) {\nvec4 baseColor=texture2D(textureSampler,vUV);\ngl_FragColor=baseColor*color;\n}",lensFlareVertexShader:"\nattribute vec2 position;\n\nuniform mat4 viewportMatrix;\n\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvUV=position*madd+madd;\ngl_Position=viewportMatrix*vec4(position,0.0,1.0);\n}",lensHighlightsPixelShader:"\nuniform sampler2D textureSampler; \n\nuniform float gain;\nuniform float threshold;\nuniform float screen_width;\nuniform float screen_height;\n\nvarying vec2 vUV;\n\nvec4 highlightColor(vec4 color) {\nvec4 highlight=color;\nfloat luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));\nfloat lum_threshold;\nif (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }\nelse { lum_threshold=0.5+0.44*threshold; }\nluminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);\nhighlight*=luminance*gain;\nhighlight.a=1.0;\nreturn highlight;\n}\nvoid main(void)\n{\nvec4 original=texture2D(textureSampler,vUV);\n\nif (gain == -1.0) {\ngl_FragColor=vec4(0.0,0.0,0.0,1.0);\nreturn;\n}\nfloat w=2.0/screen_width;\nfloat h=2.0/screen_height;\nfloat weight=1.0;\n\nvec4 blurred=vec4(0.0,0.0,0.0,0.0);\n#ifdef PENTAGON\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));\n#else\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));\n#endif\nblurred/=39.0;\ngl_FragColor=blurred;\n\n}",linePixelShader:"uniform vec4 color;\nvoid main(void) {\ngl_FragColor=color;\n}",lineVertexShader:"\nattribute vec3 position;\nattribute vec4 normal;\n\nuniform mat4 worldViewProjection;\nuniform float width;\nuniform float aspectRatio;\nvoid main(void) {\nvec4 viewPosition=worldViewProjection*vec4(position,1.0);\nvec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);\nvec2 currentScreen=viewPosition.xy/viewPosition.w;\nvec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;\ncurrentScreen.x*=aspectRatio;\nnextScreen.x*=aspectRatio;\nvec2 dir=normalize(nextScreen-currentScreen);\nvec2 normalDir=vec2(-dir.y,dir.x);\nnormalDir*=width/2.0;\nnormalDir.x/=aspectRatio;\nvec4 offset=vec4(normalDir*normal.w,0.0,0.0);\ngl_Position=viewPosition+offset;\n}",outlinePixelShader:"uniform vec4 color;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\nvoid main(void) {\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\ngl_FragColor=color;\n}",outlineVertexShader:"\nattribute vec3 position;\nattribute vec3 normal;\n#include\n\nuniform float offset;\n#include\nuniform mat4 viewProjection;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\nvec3 offsetPosition=position+normal*offset;\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(offsetPosition,1.0);\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}\n",particlesPixelShader:"\nvarying vec2 vUV;\nvarying vec4 vColor;\nuniform vec4 textureMask;\nuniform sampler2D diffuseSampler;\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\nvoid main(void) {\n#ifdef CLIPPLANE\nif (fClipDistance>0.0)\ndiscard;\n#endif\nvec4 baseColor=texture2D(diffuseSampler,vUV);\ngl_FragColor=(baseColor*textureMask+(vec4(1.,1.,1.,1.)-textureMask))*vColor;\n}",particlesVertexShader:"\nattribute vec3 position;\nattribute vec4 color;\nattribute vec4 options;\n\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nuniform mat4 invView;\nvarying float fClipDistance;\n#endif\nvoid main(void) { \nvec3 viewPos=(view*vec4(position,1.0)).xyz; \nvec3 cornerPos;\nfloat size=options.y;\nfloat angle=options.x;\nvec2 offset=options.zw;\ncornerPos=vec3(offset.x-0.5,offset.y-0.5,0.)*size;\n\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\n\nviewPos+=rotatedCorner;\ngl_Position=projection*vec4(viewPos,1.0); \nvColor=color;\nvUV=offset;\n\n#ifdef CLIPPLANE\nvec4 worldPos=invView*vec4(viewPos,1.0);\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n}",passPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nvoid main(void) \n{\ngl_FragColor=texture2D(textureSampler,vUV);\n}",postprocessVertexShader:"\nattribute vec2 position;\n\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvUV=position*madd+madd;\ngl_Position=vec4(position,0.0,1.0);\n}",proceduralVertexShader:"\nattribute vec2 position;\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvPosition=position;\nvUV=position*madd+madd;\ngl_Position=vec4(position,0.0,1.0);\n}",refractionPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D refractionSampler;\n\nuniform vec3 baseColor;\nuniform float depth;\nuniform float colorLevel;\nvoid main() {\nfloat ref=1.0-texture2D(refractionSampler,vUV).r;\nvec2 uv=vUV-vec2(0.5);\nvec2 offset=uv*depth*ref;\nvec3 sourceColor=texture2D(textureSampler,vUV-offset).rgb;\ngl_FragColor=vec4(sourceColor+sourceColor*ref*colorLevel,1.0);\n}",shadowMapPixelShader:"vec4 pack(float depth)\n{\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(depth*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\n\nvec2 packHalf(float depth) \n{ \nconst vec2 bitOffset=vec2(1.0/255.,0.);\nvec2 color=vec2(depth,fract(depth*255.));\nreturn color-(color.yy*bitOffset);\n}\nvarying vec4 vPosition;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n#ifdef CUBEMAP\nuniform vec3 lightPosition;\nuniform vec2 depthValues;\n#endif\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\n#ifdef CUBEMAP\nvec3 directionToLight=vPosition.xyz-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\n#else\nfloat depth=vPosition.z/vPosition.w;\ndepth=depth*0.5+0.5;\n#endif\n#ifdef VSM\nfloat moment1=depth;\nfloat moment2=moment1*moment1;\ngl_FragColor=vec4(packHalf(moment1),packHalf(moment2));\n#else\ngl_FragColor=pack(depth);\n#endif\n}",shadowMapVertexShader:"\nattribute vec3 position;\n#include\n\n#include\nuniform mat4 viewProjection;\nvarying vec4 vPosition;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\n#include\n#include\n#ifdef CUBEMAP\nvPosition=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#else\nvPosition=viewProjection*finalWorld*vec4(position,1.0);\ngl_Position=vPosition;\n#endif\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}",spritesPixelShader:"uniform bool alphaTest;\nvarying vec4 vColor;\n\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n\n#include\nvoid main(void) {\nvec4 color=texture2D(diffuseSampler,vUV);\nif (alphaTest) \n{\nif (color.a<0.95)\ndiscard;\n}\ncolor*=vColor;\n#include\ngl_FragColor=color;\n}",spritesVertexShader:"\nattribute vec4 position;\nattribute vec4 options;\nattribute vec4 cellInfo;\nattribute vec4 color;\n\nuniform vec2 textureInfos;\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#include\nvoid main(void) { \nvec3 viewPos=(view*vec4(position.xyz,1.0)).xyz; \nvec2 cornerPos;\nfloat angle=position.w;\nvec2 size=vec2(options.x,options.y);\nvec2 offset=options.zw;\nvec2 uvScale=textureInfos.xy;\ncornerPos=vec2(offset.x-0.5,offset.y-0.5)*size;\n\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\n\nviewPos+=rotatedCorner;\ngl_Position=projection*vec4(viewPos,1.0); \n\nvColor=color;\n\nvec2 uvOffset=vec2(abs(offset.x-cellInfo.x),1.0-abs(offset.y-cellInfo.y));\nvUV=(uvOffset+cellInfo.zw)*uvScale;\n\n#ifdef FOG\nfFogDistance=viewPos.z;\n#endif\n}",ssaoPixelShader:"uniform sampler2D textureSampler;\nuniform sampler2D randomSampler;\nuniform float randTextureTiles;\nuniform float samplesFactor;\nuniform vec3 sampleSphere[SAMPLES];\nuniform float totalStrength;\nuniform float radius;\nuniform float area;\nuniform float fallOff;\nuniform float base;\nvarying vec2 vUV;\nvec3 normalFromDepth(float depth,vec2 coords) {\nvec2 offset1=vec2(0.0,radius);\nvec2 offset2=vec2(radius,0.0);\nfloat depth1=texture2D(textureSampler,coords+offset1).r;\nfloat depth2=texture2D(textureSampler,coords+offset2).r;\nvec3 p1=vec3(offset1,depth1-depth);\nvec3 p2=vec3(offset2,depth2-depth);\nvec3 normal=cross(p1,p2);\nnormal.z=-normal.z;\nreturn normalize(normal);\n}\nvoid main()\n{\nvec3 random=normalize(texture2D(randomSampler,vUV*randTextureTiles).rgb);\nfloat depth=texture2D(textureSampler,vUV).r;\nvec3 position=vec3(vUV,depth);\nvec3 normal=normalFromDepth(depth,vUV);\nfloat radiusDepth=radius/depth;\nfloat occlusion=0.0;\nvec3 ray;\nvec3 hemiRay;\nfloat occlusionDepth;\nfloat difference;\nfor (int i=0; i0.5;\ntexCoord1=vec2(useCamB ? (vUV.x-0.5)*2.0 : vUV.x*2.0,vUV.y);\ntexCoord2=vec2(texCoord1.x+stepSize.x,vUV.y);\n#else\nuseCamB=vUV.y>0.5;\ntexCoord1=vec2(vUV.x,useCamB ? (vUV.y-0.5)*2.0 : vUV.y*2.0);\ntexCoord2=vec2(vUV.x,texCoord1.y+stepSize.y);\n#endif\n\nif (useCamB){\nfrag1=texture2D(textureSampler,texCoord1).rgb;\nfrag2=texture2D(textureSampler,texCoord2).rgb;\n}else{\nfrag1=texture2D(camASampler ,texCoord1).rgb;\nfrag2=texture2D(camASampler ,texCoord2).rgb;\n}\ngl_FragColor=vec4((frag1+frag2)/TWO,1.0);\n}",tonemapPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform float _ExposureAdjustment;\n#if defined(HABLE_TONEMAPPING)\nconst float A=0.15;\nconst float B=0.50;\nconst float C=0.10;\nconst float D=0.20;\nconst float E=0.02;\nconst float F=0.30;\nconst float W=11.2;\n#endif\nfloat Luminance(vec3 c)\n{\nreturn dot(c,vec3(0.22,0.707,0.071));\n}\nvoid main(void) \n{\nvec3 colour=texture2D(textureSampler,vUV).rgb;\n#if defined(REINHARD_TONEMAPPING)\nfloat lum=Luminance(colour.rgb); \nfloat lumTm=lum*_ExposureAdjustment;\nfloat scale=lumTm/(1.0+lumTm); \ncolour*=scale/lum;\n#elif defined(HABLE_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nconst float ExposureBias=2.0;\nvec3 x=ExposureBias*colour;\nvec3 curr=((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;\nx=vec3(W,W,W);\nvec3 whiteScale=1.0/(((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F);\ncolour=curr*whiteScale;\n#elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nvec3 X=max(vec3(0.0,0.0,0.0),colour-0.004);\nvec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06);\ncolour=retColor*retColor;\n#elif defined(PHOTOGRAPHIC_TONEMAPPING)\ncolour=vec3(1.0,1.0,1.0)-exp2(-_ExposureAdjustment*colour);\n#endif\ngl_FragColor=vec4(colour.rgb,1.0);\n}",volumetricLightScatteringPixelShader:"uniform sampler2D textureSampler;\nuniform sampler2D lightScatteringSampler;\nuniform float decay;\nuniform float exposure;\nuniform float weight;\nuniform float density;\nuniform vec2 meshPositionOnScreen;\nvarying vec2 vUV;\nvoid main(void) {\nvec2 tc=vUV;\nvec2 deltaTexCoord=(tc-meshPositionOnScreen.xy);\ndeltaTexCoord*=1.0/float(NUM_SAMPLES)*density;\nfloat illuminationDecay=1.0;\nvec4 color=texture2D(lightScatteringSampler,tc)*0.4;\nfor(int i=0; i1.0 || tc.y<0.0 || tc.y>1.0)\ngl_FragColor=vec4(0.0,0.0,0.0,1.0);\nelse{\ngl_FragColor=vec4(texture2D(textureSampler,tc).rgb,1.0);\n}\n}"},BABYLON.Effect.IncludesShadersStore={bonesDeclaration:"#if NUM_BONE_INFLUENCERS>0\nuniform mat4 mBones[BonesPerMesh];\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#if NUM_BONE_INFLUENCERS>4\nattribute vec4 matricesIndicesExtra;\nattribute vec4 matricesWeightsExtra;\n#endif\n#endif",bonesVertex:"#if NUM_BONE_INFLUENCERS>0\nmat4 influence;\ninfluence=mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence+=mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence+=mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif \nfinalWorld=finalWorld*influence;\n#endif",bumpFragment:"#ifdef BUMP\nvec2 bumpUV=vBumpUV;\n#endif\n#if defined(BUMP) || defined(PARALLAX)\nmat3 TBN=cotangent_frame(normalW*vBumpInfos.y,-viewDirectionW,bumpUV);\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nvec2 uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,bumpUV,vBumpInfos.z);\n#else\nvec2 uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);\n#endif\ndiffuseUV+=uvOffset;\nbumpUV+=uvOffset;\n\n#ifdef PARALLAXOCCLUSION\nif (diffuseUV.x>1.0 || diffuseUV.y>1.0 || diffuseUV.x<0.0 || diffuseUV.y<0.0) {\ndiscard;\n}\n#endif\n#endif\n#ifdef BUMP\nnormalW=perturbNormal(viewDirectionW,TBN,bumpUV);\n#endif",bumpFragmentFunctions:"#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec3 vBumpInfos;\nuniform sampler2D bumpSampler;\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,mat3 cotangentFrame,vec2 uv)\n{\nvec3 map=texture2D(bumpSampler,uv).xyz;\nmap=map*255./127.-128./127.;\nreturn normalize(cotangentFrame*map);\n}\n#ifdef PARALLAX\nconst float minSamples=4.;\nconst float maxSamples=15.;\nconst int iMaxSamples=15;\n\nvec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {\nfloat parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;\nparallaxLimit*=parallaxScale;\nvec2 vOffsetDir=normalize(vViewDirCoT.xy);\nvec2 vMaxOffset=vOffsetDir*parallaxLimit;\nfloat numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));\nfloat stepSize=1.0/numSamples;\n\nfloat currRayHeight=1.0;\nvec2 vCurrOffset=vec2(0,0);\nvec2 vLastOffset=vec2(0,0);\nfloat lastSampledHeight=1.0;\nfloat currSampledHeight=1.0;\nfor (int i=0; icurrRayHeight)\n{\nfloat delta1=currSampledHeight-currRayHeight;\nfloat delta2=(currRayHeight+stepSize)-lastSampledHeight;\nfloat ratio=delta1/(delta1+delta2);\nvCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;\n\nbreak;\n}\nelse\n{\ncurrRayHeight-=stepSize;\nvLastOffset=vCurrOffset;\nvCurrOffset+=stepSize*vMaxOffset;\nlastSampledHeight=currSampledHeight;\n}\n}\nreturn vCurrOffset;\n}\nvec2 parallaxOffset(vec3 viewDir,float heightScale)\n{\n\nfloat height=texture2D(bumpSampler,vBumpUV).w;\nvec2 texCoordOffset=heightScale*viewDir.xy*height;\nreturn -texCoordOffset;\n}\n#endif\n#endif",clipPlaneFragment:"#ifdef CLIPPLANE\nif (fClipDistance>0.0)\n{\ndiscard;\n}\n#endif",clipPlaneFragmentDeclaration:"#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif",clipPlaneVertex:"#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif",clipPlaneVertexDeclaration:"#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif",fogFragment:"#ifdef FOG\nfloat fog=CalcFogFactor();\ncolor.rgb=fog*color.rgb+(1.0-fog)*vFogColor;\n#endif",fogFragmentDeclaration:"#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\nfloat CalcFogFactor()\n{\nfloat fogCoeff=1.0;\nfloat fogStart=vFogInfos.y;\nfloat fogEnd=vFogInfos.z;\nfloat fogDensity=vFogInfos.w;\nif (FOGMODE_LINEAR == vFogInfos.x)\n{\nfogCoeff=(fogEnd-fFogDistance)/(fogEnd-fogStart);\n}\nelse if (FOGMODE_EXP == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fFogDistance*fogDensity);\n}\nelse if (FOGMODE_EXP2 == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fFogDistance*fFogDistance*fogDensity*fogDensity);\n}\nreturn clamp(fogCoeff,0.0,1.0);\n}\n#endif",fogVertex:"#ifdef FOG\nfFogDistance=(view*worldPos).z;\n#endif",fogVertexDeclaration:"#ifdef FOG\nvarying float fFogDistance;\n#endif",fresnelFunction:"#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{\nfloat fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);\nreturn clamp(fresnelTerm,0.,1.);\n}\n#endif",helperFunctions:"mat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}",instancesDeclaration:"#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif",instancesVertex:"#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#else\nmat4 finalWorld=world;\n#endif",lightFragment:"#ifdef LIGHT{X}\n#ifndef SPECULARTERM\nvec3 vLightSpecular{X}=vec3(0.);\n#endif\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,vLightData{X},vLightDirection{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,glossiness);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightGround{X},glossiness);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,glossiness);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWVSM{X}\nshadow=computeShadowWithVSM(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\n#ifdef SHADOWPCF{X}\n#if defined(POINTLIGHT{X})\nshadow=computeShadowWithPCFCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\nshadow=computeShadowWithPCF(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#endif\n#else\n#if defined(POINTLIGHT{X})\nshadow=computeShadowCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#else\nshadow=computeShadow(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#endif\n#endif\n#endif\n#else\nshadow=1.;\n#endif\ndiffuseBase+=info.diffuse*shadow;\n#ifdef SPECULARTERM\nspecularBase+=info.specular*shadow;\n#endif\n#endif",lightFragmentDeclaration:"#ifdef LIGHT{X}\nuniform vec4 vLightData{X};\nuniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec3 vLightSpecular{X};\n#endif\n#ifdef SHADOW{X}\n#if defined(SPOTLIGHT{X}) || defined(DIRLIGHT{X})\nvarying vec4 vPositionFromLight{X};\nuniform sampler2D shadowSampler{X};\n#else\nuniform samplerCube shadowSampler{X};\n#endif\nuniform vec3 shadowsInfo{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};\n#endif\n#ifdef HEMILIGHT{X}\nuniform vec3 vLightGround{X};\n#endif\n#endif",lightsFragmentFunctions:"\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n};\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 lightVectorW;\nfloat attenuation=1.0;\nif (lightData.w == 0.)\n{\nvec3 direction=lightData.xyz-vPositionW;\nattenuation=max(0.,1.0-length(direction)/range);\nlightVectorW=normalize(direction);\n}\nelse\n{\nlightVectorW=normalize(-lightData.xyz);\n}\n\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 direction=lightData.xyz-vPositionW;\nvec3 lightVectorW=normalize(direction);\nfloat attenuation=max(0.,1.0-length(direction)/range);\n\nfloat cosAngle=max(0.,dot(-lightDirection.xyz,lightVectorW));\nif (cosAngle>=lightDirection.w)\n{\ncosAngle=max(0.,pow(cosAngle,lightData.w));\nattenuation*=cosAngle;\n\nfloat ndl=max(0.,dot(vNormal,-lightDirection.xyz));\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW-lightDirection.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nresult.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {\nlightingInfo result;\n\nfloat ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor;\n#endif\nreturn result;\n}\n",logDepthDeclaration:"#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;\nvarying float vFragmentDepth;\n#endif",logDepthFragment:"#ifdef LOGARITHMICDEPTH\ngl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;\n#endif",logDepthVertex:"#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;\ngl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif",pointCloudVertex:"#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif",pointCloudVertexDeclaration:"#ifdef POINTSIZE\nuniform float pointSize;\n#endif",reflectionFunction:"vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)\n{\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvec3 direction=normalize(vDirectionW);\nfloat t=clamp(direction.y*-0.5+0.5,0.,1.0);\nfloat s=atan(direction.z,direction.x)*RECIPROCAL_PI2+0.5;\nreturn vec3(s,t,0);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\nvec3 cameraToVertex=normalize(worldPos.xyz-vEyePosition);\nvec3 r=reflect(cameraToVertex,worldNormal);\nfloat t=clamp(r.y*-0.5+0.5,0.,1.0);\nfloat s=atan(r.z,r.x)*RECIPROCAL_PI2+0.5;\nreturn vec3(s,t,0);\n#endif\n#ifdef REFLECTIONMAP_SPHERICAL\nvec3 viewDir=normalize(vec3(view*worldPos));\nvec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));\nvec3 r=reflect(viewDir,viewNormal);\nr.z=r.z-1.0;\nfloat m=2.0*length(r);\nreturn vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=normalize(reflect(viewDir,worldNormal));\nreturn vec3(reflectionMatrix*vec4(coords,1));\n#endif\n#ifdef REFLECTIONMAP_CUBIC\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=reflect(viewDir,worldNormal);\n#ifdef INVERTCUBICMAP\ncoords.y=1.0-coords.y;\n#endif\nreturn vec3(reflectionMatrix*vec4(coords,0));\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn vec3(reflectionMatrix*(view*worldPos));\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nreturn vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3(0,0,0);\n#endif\n}",shadowsFragmentFunctions:"#ifdef SHADOWS\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#if defined(POINTLIGHT0) || defined(POINTLIGHT1) || defined(POINTLIGHT2) || defined(POINTLIGHT3)\nuniform vec2 depthValues;\nfloat computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float bias)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat shadow=unpack(textureCube(shadowSampler,directionToLight))+bias;\nif (depth>shadow)\n{\nreturn darkness;\n}\nreturn 1.0;\n}\nfloat computeShadowWithPCFCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat visibility=1.;\nvec3 poissonDisk[4];\npoissonDisk[0]=vec3(-1.0,1.0,-1.0);\npoissonDisk[1]=vec3(1.0,-1.0,-1.0);\npoissonDisk[2]=vec3(-1.0,-1.0,-1.0);\npoissonDisk[3]=vec3(1.0,-1.0,1.0);\n\nfloat biasedDepth=depth-bias;\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadow=unpack(texture2D(shadowSampler,uv))+bias;\nif (depth.z>shadow)\n{\nreturn darkness;\n}\nreturn 1.;\n}\nfloat computeShadowWithPCF(vec4 vPositionFromLight,sampler2D shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 depth=vPositionFromLight.xyz/vPositionFromLight.w;\ndepth=0.5*depth+vec3(0.5);\nvec2 uv=depth.xy;\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat visibility=1.;\nvec2 poissonDisk[4];\npoissonDisk[0]=vec2(-0.94201624,-0.39906216);\npoissonDisk[1]=vec2(0.94558609,-0.76890725);\npoissonDisk[2]=vec2(-0.094184101,-0.92938870);\npoissonDisk[3]=vec2(0.34495938,0.29387760);\n\nfloat biasedDepth=depth.z-bias;\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0 || depth.z>=1.0)\n{\nreturn 1.0;\n}\nvec4 texel=texture2D(shadowSampler,uv);\nvec2 moments=vec2(unpackHalf(texel.xy),unpackHalf(texel.zw));\nreturn min(1.0,1.0-ChebychevInequality(moments,depth.z,bias)+darkness);\n}\n#endif\n#endif",shadowsVertex:"#ifdef SHADOWS\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\nvPositionFromLight0=lightMatrix0*worldPos;\n#endif\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\nvPositionFromLight1=lightMatrix1*worldPos;\n#endif\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\nvPositionFromLight2=lightMatrix2*worldPos;\n#endif\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\nvPositionFromLight3=lightMatrix3*worldPos;\n#endif\n#endif",shadowsVertexDeclaration:"#ifdef SHADOWS\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\nuniform mat4 lightMatrix0;\nvarying vec4 vPositionFromLight0;\n#endif\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\nuniform mat4 lightMatrix1;\nvarying vec4 vPositionFromLight1;\n#endif\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\nuniform mat4 lightMatrix2;\nvarying vec4 vPositionFromLight2;\n#endif\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\nuniform mat4 lightMatrix3;\nvarying vec4 vPositionFromLight3;\n#endif\n#endif"},("undefined"!=typeof window&&window.module||"undefined"!=typeof module)&&"undefined"!=typeof module.exports&&(module.exports=BABYLON);