/// var BABYLON; (function (BABYLON) { /** * Mode that determines the coordinate system to use. */ var GLTFLoaderCoordinateSystemMode; (function (GLTFLoaderCoordinateSystemMode) { /** * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene. */ GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO"; /** * Sets the useRightHandedSystem flag on the scene. */ GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED"; })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {})); /** * Mode that determines what animations will start. */ var GLTFLoaderAnimationStartMode; (function (GLTFLoaderAnimationStartMode) { /** * No animation will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE"; /** * The first animation will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST"; /** * All animations will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL"; })(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {})); /** * Loader state. */ var GLTFLoaderState; (function (GLTFLoaderState) { /** * The asset is loading. */ GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING"; /** * The asset is ready for rendering. */ GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY"; /** * The asset is completely loaded. */ GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE"; })(GLTFLoaderState = BABYLON.GLTFLoaderState || (BABYLON.GLTFLoaderState = {})); /** * File loader for loading glTF files into a scene. */ var GLTFFileLoader = /** @class */ (function () { function GLTFFileLoader() { // #region Common options /** * Raised when the asset has been parsed */ this.onParsedObservable = new BABYLON.Observable(); // #endregion // #region V2 options /** * The coordinate system mode. Defaults to AUTO. */ this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO; /** * The animation start mode. Defaults to FIRST. */ this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST; /** * Defines if the loader should compile materials before raising the success callback. Defaults to false. */ this.compileMaterials = false; /** * Defines if the loader should also compile materials with clip planes. Defaults to false. */ this.useClipPlane = false; /** * Defines if the loader should compile shadow generators before raising the success callback. Defaults to false. */ this.compileShadowGenerators = false; /** * Defines if the Alpha blended materials are only applied as coverage. * If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials. * If true, no extra effects are applied to transparent pixels. */ this.transparencyAsCoverage = false; /** @hidden */ this._normalizeAnimationGroupsToBeginAtZero = true; /** * Function called before loading a url referenced by the asset. */ this.preprocessUrlAsync = function (url) { return Promise.resolve(url); }; /** * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh. */ this.onMeshLoadedObservable = new BABYLON.Observable(); /** * Observable raised when the loader creates a texture after parsing the glTF properties of the texture. */ this.onTextureLoadedObservable = new BABYLON.Observable(); /** * Observable raised when the loader creates a material after parsing the glTF properties of the material. */ this.onMaterialLoadedObservable = new BABYLON.Observable(); /** * Observable raised when the loader creates a camera after parsing the glTF properties of the camera. */ this.onCameraLoadedObservable = new BABYLON.Observable(); /** * Observable raised when the asset is completely loaded, immediately before the loader is disposed. * For assets with LODs, raised when all of the LODs are complete. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise. */ this.onCompleteObservable = new BABYLON.Observable(); /** * Observable raised when an error occurs. */ this.onErrorObservable = new BABYLON.Observable(); /** * Observable raised after the loader is disposed. */ this.onDisposeObservable = new BABYLON.Observable(); /** * Observable raised after a loader extension is created. * Set additional options for a loader extension in this event. */ this.onExtensionLoadedObservable = new BABYLON.Observable(); // #endregion this._loader = null; /** * Name of the loader ("gltf") */ this.name = "gltf"; /** * Supported file extensions of the loader (.gltf, .glb) */ this.extensions = { ".gltf": { isBinary: false }, ".glb": { isBinary: true } }; this._logIndentLevel = 0; this._loggingEnabled = false; /** @hidden */ this._log = this._logDisabled; this._capturePerformanceCounters = false; /** @hidden */ this._startPerformanceCounter = this._startPerformanceCounterDisabled; /** @hidden */ this._endPerformanceCounter = this._endPerformanceCounterDisabled; } Object.defineProperty(GLTFFileLoader.prototype, "onParsed", { /** * Raised when the asset has been parsed */ set: function (callback) { if (this._onParsedObserver) { this.onParsedObservable.remove(this._onParsedObserver); } this._onParsedObserver = this.onParsedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", { /** * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh. */ set: function (callback) { if (this._onMeshLoadedObserver) { this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver); } this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", { /** * Callback raised when the loader creates a texture after parsing the glTF properties of the texture. */ set: function (callback) { if (this._onTextureLoadedObserver) { this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver); } this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", { /** * Callback raised when the loader creates a material after parsing the glTF properties of the material. */ set: function (callback) { if (this._onMaterialLoadedObserver) { this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver); } this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onCameraLoaded", { /** * Callback raised when the loader creates a camera after parsing the glTF properties of the camera. */ set: function (callback) { if (this._onCameraLoadedObserver) { this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver); } this._onCameraLoadedObserver = this.onCameraLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onComplete", { /** * Callback raised when the asset is completely loaded, immediately before the loader is disposed. * For assets with LODs, raised when all of the LODs are complete. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise. */ set: function (callback) { if (this._onCompleteObserver) { this.onCompleteObservable.remove(this._onCompleteObserver); } this._onCompleteObserver = this.onCompleteObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onError", { /** * Callback raised when an error occurs. */ set: function (callback) { if (this._onErrorObserver) { this.onErrorObservable.remove(this._onErrorObserver); } this._onErrorObserver = this.onErrorObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onDispose", { /** * Callback raised after the loader is disposed. */ set: function (callback) { if (this._onDisposeObserver) { this.onDisposeObservable.remove(this._onDisposeObserver); } this._onDisposeObserver = this.onDisposeObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", { /** * Callback raised after a loader extension is created. */ set: function (callback) { if (this._onExtensionLoadedObserver) { this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver); } this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback); }, enumerable: true, configurable: true }); /** * Returns a promise that resolves when the asset is completely loaded. * @returns a promise that resolves when the asset is completely loaded. */ GLTFFileLoader.prototype.whenCompleteAsync = function () { var _this = this; return new Promise(function (resolve, reject) { _this.onCompleteObservable.addOnce(function () { resolve(); }); _this.onErrorObservable.addOnce(function (reason) { reject(reason); }); }); }; Object.defineProperty(GLTFFileLoader.prototype, "loaderState", { /** * The loader state or null if the loader is not active. */ get: function () { return this._loader ? this._loader.state : null; }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "loggingEnabled", { /** * Defines if the loader logging is enabled. */ get: function () { return this._loggingEnabled; }, set: function (value) { if (this._loggingEnabled === value) { return; } this._loggingEnabled = value; if (this._loggingEnabled) { this._log = this._logEnabled; } else { this._log = this._logDisabled; } }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "capturePerformanceCounters", { /** * Defines if the loader should capture performance counters. */ get: function () { return this._capturePerformanceCounters; }, set: function (value) { if (this._capturePerformanceCounters === value) { return; } this._capturePerformanceCounters = value; if (this._capturePerformanceCounters) { this._startPerformanceCounter = this._startPerformanceCounterEnabled; this._endPerformanceCounter = this._endPerformanceCounterEnabled; } else { this._startPerformanceCounter = this._startPerformanceCounterDisabled; this._endPerformanceCounter = this._endPerformanceCounterDisabled; } }, enumerable: true, configurable: true }); /** * Disposes the loader, releases resources during load, and cancels any outstanding requests. */ GLTFFileLoader.prototype.dispose = function () { if (this._loader) { this._loader.dispose(); this._loader = null; } this._clear(); this.onDisposeObservable.notifyObservers(undefined); this.onDisposeObservable.clear(); }; /** @hidden */ GLTFFileLoader.prototype._clear = function () { this.preprocessUrlAsync = function (url) { return Promise.resolve(url); }; this.onMeshLoadedObservable.clear(); this.onTextureLoadedObservable.clear(); this.onMaterialLoadedObservable.clear(); this.onCameraLoadedObservable.clear(); this.onCompleteObservable.clear(); this.onExtensionLoadedObservable.clear(); }; /** * Imports one or more meshes from the loaded glTF data and adds them to the scene * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file * @param scene the scene the meshes should be added to * @param data the glTF data to load * @param rootUrl root url to load from * @param onProgress event that fires when loading progress has occured * @param fullName Defines the FQDN of the file to load * @returns a promise containg the loaded meshes, particles, skeletons and animations */ GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fullName) { var _this = this; return Promise.resolve().then(function () { var loaderData = _this._parse(data); _this._loader = _this._getLoader(loaderData); return _this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onProgress, fullName); }); }; /** * Imports all objects from the loaded glTF data and adds them to the scene * @param scene the scene the objects should be added to * @param data the glTF data to load * @param rootUrl root url to load from * @param onProgress event that fires when loading progress has occured * @param fullName Defines the FQDN of the file to load * @returns a promise which completes when objects have been loaded to the scene */ GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fullName) { var _this = this; return Promise.resolve().then(function () { var loaderData = _this._parse(data); _this._loader = _this._getLoader(loaderData); return _this._loader.loadAsync(scene, loaderData, rootUrl, onProgress, fullName); }); }; /** * Load into an asset container. * @param scene The scene to load into * @param data The data to import * @param rootUrl The root url for scene and resources * @param onProgress The callback when the load progresses * @param fullName Defines the FQDN of the file to load * @returns The loaded asset container */ GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fullName) { var _this = this; return Promise.resolve().then(function () { var loaderData = _this._parse(data); _this._loader = _this._getLoader(loaderData); return _this._loader.importMeshAsync(null, scene, loaderData, rootUrl, onProgress, fullName).then(function (result) { var container = new BABYLON.AssetContainer(scene); Array.prototype.push.apply(container.meshes, result.meshes); Array.prototype.push.apply(container.particleSystems, result.particleSystems); Array.prototype.push.apply(container.skeletons, result.skeletons); Array.prototype.push.apply(container.animationGroups, result.animationGroups); container.removeAllFromScene(); return container; }); }); }; /** * If the data string can be loaded directly. * @param data string contianing the file data * @returns if the data can be loaded directly */ GLTFFileLoader.prototype.canDirectLoad = function (data) { return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1)); }; /** * Instantiates a glTF file loader plugin. * @returns the created plugin */ GLTFFileLoader.prototype.createPlugin = function () { return new GLTFFileLoader(); }; GLTFFileLoader.prototype._parse = function (data) { this._startPerformanceCounter("Parse"); var parsedData; if (data instanceof ArrayBuffer) { this._log("Parsing binary"); parsedData = this._parseBinary(data); } else { this._log("Parsing JSON"); this._log("JSON length: " + data.length); parsedData = { json: JSON.parse(data), bin: null }; } this.onParsedObservable.notifyObservers(parsedData); this.onParsedObservable.clear(); this._endPerformanceCounter("Parse"); return parsedData; }; GLTFFileLoader.prototype._getLoader = function (loaderData) { var asset = loaderData.json.asset || {}; this._log("Asset version: " + asset.version); asset.minVersion && this._log("Asset minimum version: " + asset.minVersion); asset.generator && this._log("Asset generator: " + asset.generator); var version = GLTFFileLoader._parseVersion(asset.version); if (!version) { throw new Error("Invalid version: " + asset.version); } if (asset.minVersion !== undefined) { var minVersion = GLTFFileLoader._parseVersion(asset.minVersion); if (!minVersion) { throw new Error("Invalid minimum version: " + asset.minVersion); } if (GLTFFileLoader._compareVersion(minVersion, { major: 2, minor: 0 }) > 0) { throw new Error("Incompatible minimum version: " + asset.minVersion); } } var createLoaders = { 1: GLTFFileLoader._CreateGLTFLoaderV1, 2: GLTFFileLoader._CreateGLTFLoaderV2 }; var createLoader = createLoaders[version.major]; if (!createLoader) { throw new Error("Unsupported version: " + asset.version); } return createLoader(this); }; GLTFFileLoader.prototype._parseBinary = function (data) { var Binary = { Magic: 0x46546C67 }; this._log("Binary length: " + data.byteLength); var binaryReader = new BinaryReader(data); var magic = binaryReader.readUint32(); if (magic !== Binary.Magic) { throw new Error("Unexpected magic: " + magic); } var version = binaryReader.readUint32(); if (this.loggingEnabled) { this._log("Binary version: " + version); } switch (version) { case 1: return this._parseV1(binaryReader); case 2: return this._parseV2(binaryReader); } throw new Error("Unsupported version: " + version); }; GLTFFileLoader.prototype._parseV1 = function (binaryReader) { var ContentFormat = { JSON: 0 }; var length = binaryReader.readUint32(); if (length != binaryReader.getLength()) { throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); } var contentLength = binaryReader.readUint32(); var contentFormat = binaryReader.readUint32(); var content; switch (contentFormat) { case ContentFormat.JSON: { content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength))); break; } default: { throw new Error("Unexpected content format: " + contentFormat); } } var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition(); var body = binaryReader.readUint8Array(bytesRemaining); return { json: content, bin: body }; }; GLTFFileLoader.prototype._parseV2 = function (binaryReader) { var ChunkFormat = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; var length = binaryReader.readUint32(); if (length !== binaryReader.getLength()) { throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); } // JSON chunk var chunkLength = binaryReader.readUint32(); var chunkFormat = binaryReader.readUint32(); if (chunkFormat !== ChunkFormat.JSON) { throw new Error("First chunk format is not JSON"); } var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength))); // Look for BIN chunk var bin = null; while (binaryReader.getPosition() < binaryReader.getLength()) { var chunkLength_1 = binaryReader.readUint32(); var chunkFormat_1 = binaryReader.readUint32(); switch (chunkFormat_1) { case ChunkFormat.JSON: { throw new Error("Unexpected JSON chunk"); } case ChunkFormat.BIN: { bin = binaryReader.readUint8Array(chunkLength_1); break; } default: { // ignore unrecognized chunkFormat binaryReader.skipBytes(chunkLength_1); break; } } } return { json: json, bin: bin }; }; GLTFFileLoader._parseVersion = function (version) { if (version === "1.0" || version === "1.0.1") { return { major: 1, minor: 0 }; } var match = (version + "").match(/^(\d+)\.(\d+)/); if (!match) { return null; } return { major: parseInt(match[1]), minor: parseInt(match[2]) }; }; GLTFFileLoader._compareVersion = function (a, b) { if (a.major > b.major) return 1; if (a.major < b.major) return -1; if (a.minor > b.minor) return 1; if (a.minor < b.minor) return -1; return 0; }; GLTFFileLoader._decodeBufferToText = function (buffer) { var result = ""; var length = buffer.byteLength; for (var i = 0; i < length; i++) { result += String.fromCharCode(buffer[i]); } return result; }; /** @hidden */ GLTFFileLoader.prototype._logOpen = function (message) { this._log(message); this._logIndentLevel++; }; /** @hidden */ GLTFFileLoader.prototype._logClose = function () { --this._logIndentLevel; }; GLTFFileLoader.prototype._logEnabled = function (message) { var spaces = GLTFFileLoader._logSpaces.substr(0, this._logIndentLevel * 2); BABYLON.Tools.Log("" + spaces + message); }; GLTFFileLoader.prototype._logDisabled = function (message) { }; GLTFFileLoader.prototype._startPerformanceCounterEnabled = function (counterName) { BABYLON.Tools.StartPerformanceCounter(counterName); }; GLTFFileLoader.prototype._startPerformanceCounterDisabled = function (counterName) { }; GLTFFileLoader.prototype._endPerformanceCounterEnabled = function (counterName) { BABYLON.Tools.EndPerformanceCounter(counterName); }; GLTFFileLoader.prototype._endPerformanceCounterDisabled = function (counterName) { }; // #endregion // #region V1 options /** * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders. * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled. * Defaults to true. * @hidden */ GLTFFileLoader.IncrementalLoading = true; /** * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters. * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates. * @hidden */ GLTFFileLoader.HomogeneousCoordinates = false; GLTFFileLoader._logSpaces = " "; return GLTFFileLoader; }()); BABYLON.GLTFFileLoader = GLTFFileLoader; var BinaryReader = /** @class */ (function () { function BinaryReader(arrayBuffer) { this._arrayBuffer = arrayBuffer; this._dataView = new DataView(arrayBuffer); this._byteOffset = 0; } BinaryReader.prototype.getPosition = function () { return this._byteOffset; }; BinaryReader.prototype.getLength = function () { return this._arrayBuffer.byteLength; }; BinaryReader.prototype.readUint32 = function () { var value = this._dataView.getUint32(this._byteOffset, true); this._byteOffset += 4; return value; }; BinaryReader.prototype.readUint8Array = function (length) { var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length); this._byteOffset += length; return value; }; BinaryReader.prototype.skipBytes = function (length) { this._byteOffset += length; }; return BinaryReader; }()); if (BABYLON.SceneLoader) { BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader()); } })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFFileLoader.js.map /// /// //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map /// /** * Defines the module for importing and exporting glTF 2.0 assets */ var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { /** * Helper class for working with arrays when loading the glTF asset */ var ArrayItem = /** @class */ (function () { function ArrayItem() { } /** * Gets an item from the given array. * @param context The context when loading the asset * @param array The array to get the item from * @param index The index to the array * @returns The array item */ ArrayItem.Get = function (context, array, index) { if (!array || index == undefined || !array[index]) { throw new Error(context + ": Failed to find index (" + index + ")"); } return array[index]; }; /** * Assign an `index` field to each item of the given array. * @param array The array of items */ ArrayItem.Assign = function (array) { if (array) { for (var index = 0; index < array.length; index++) { array[index].index = index; } } }; return ArrayItem; }()); GLTF2.ArrayItem = ArrayItem; /** * The glTF 2.0 loader */ var GLTFLoader = /** @class */ (function () { /** @hidden */ function GLTFLoader(parent) { /** @hidden */ this._completePromises = new Array(); this._disposed = false; this._state = null; this._extensions = {}; this._defaultBabylonMaterialData = {}; this._requests = new Array(); this._parent = parent; } /** * Registers a loader extension. * @param name The name of the loader extension. * @param factory The factory function that creates the loader extension. */ GLTFLoader.RegisterExtension = function (name, factory) { if (GLTFLoader.UnregisterExtension(name)) { BABYLON.Tools.Warn("Extension with the name '" + name + "' already exists"); } GLTFLoader._ExtensionFactories[name] = factory; // Keep the order of registration so that extensions registered first are called first. GLTFLoader._ExtensionNames.push(name); }; /** * Unregisters a loader extension. * @param name The name of the loader extenion. * @returns A boolean indicating whether the extension has been unregistered */ GLTFLoader.UnregisterExtension = function (name) { if (!GLTFLoader._ExtensionFactories[name]) { return false; } delete GLTFLoader._ExtensionFactories[name]; var index = GLTFLoader._ExtensionNames.indexOf(name); if (index !== -1) { GLTFLoader._ExtensionNames.splice(index, 1); } return true; }; Object.defineProperty(GLTFLoader.prototype, "state", { /** * Gets the loader state. */ get: function () { return this._state; }, enumerable: true, configurable: true }); /** @hidden */ GLTFLoader.prototype.dispose = function () { if (this._disposed) { return; } this._disposed = true; for (var _i = 0, _a = this._requests; _i < _a.length; _i++) { var request = _a[_i]; request.abort(); } this._requests.length = 0; delete this.gltf; delete this.babylonScene; this._completePromises.length = 0; for (var name_1 in this._extensions) { var extension = this._extensions[name_1]; if (extension.dispose) { this._extensions[name_1].dispose(); } } this._extensions = {}; delete this._rootBabylonMesh; delete this._progressCallback; this._parent._clear(); }; /** @hidden */ GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fullName) { var _this = this; return Promise.resolve().then(function () { _this.babylonScene = scene; _this._rootUrl = rootUrl; _this._fullName = fullName || "" + Date.now(); _this._progressCallback = onProgress; _this._loadData(data); var nodes = null; if (meshesNames) { var nodeMap_1 = {}; if (_this.gltf.nodes) { for (var _i = 0, _a = _this.gltf.nodes; _i < _a.length; _i++) { var node = _a[_i]; if (node.name) { nodeMap_1[node.name] = node.index; } } } var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames]; nodes = names.map(function (name) { var node = nodeMap_1[name]; if (node === undefined) { throw new Error("Failed to find node '" + name + "'"); } return node; }); } return _this._loadAsync(nodes, function () { return { meshes: _this._getMeshes(), particleSystems: [], skeletons: _this._getSkeletons(), animationGroups: _this._getAnimationGroups() }; }); }); }; /** @hidden */ GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fullName) { var _this = this; return Promise.resolve().then(function () { _this.babylonScene = scene; _this._rootUrl = rootUrl; _this._fullName = fullName || "" + Date.now(); _this._progressCallback = onProgress; _this._loadData(data); return _this._loadAsync(null, function () { return undefined; }); }); }; GLTFLoader.prototype._loadAsync = function (nodes, resultFunc) { var _this = this; return Promise.resolve().then(function () { _this._loadExtensions(); _this._checkExtensions(); var loadingToReadyCounterName = BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.LOADING] + " => " + BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.READY]; var loadingToCompleteCounterName = BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.LOADING] + " => " + BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.COMPLETE]; _this._parent._startPerformanceCounter(loadingToReadyCounterName); _this._parent._startPerformanceCounter(loadingToCompleteCounterName); _this._setState(BABYLON.GLTFLoaderState.LOADING); _this._extensionsOnLoading(); var promises = new Array(); if (nodes) { promises.push(_this.loadSceneAsync("#/nodes", { nodes: nodes, index: -1 })); } else { var scene = ArrayItem.Get("#/scene", _this.gltf.scenes, _this.gltf.scene || 0); promises.push(_this.loadSceneAsync("#/scenes/" + scene.index, scene)); } if (_this._parent.compileMaterials) { promises.push(_this._compileMaterialsAsync()); } if (_this._parent.compileShadowGenerators) { promises.push(_this._compileShadowGeneratorsAsync()); } var resultPromise = Promise.all(promises).then(function () { _this._setState(BABYLON.GLTFLoaderState.READY); _this._extensionsOnReady(); _this._startAnimations(); return resultFunc(); }); resultPromise.then(function () { _this._parent._endPerformanceCounter(loadingToReadyCounterName); BABYLON.Tools.SetImmediate(function () { if (!_this._disposed) { Promise.all(_this._completePromises).then(function () { _this._parent._endPerformanceCounter(loadingToCompleteCounterName); _this._setState(BABYLON.GLTFLoaderState.COMPLETE); _this._parent.onCompleteObservable.notifyObservers(undefined); _this._parent.onCompleteObservable.clear(); _this.dispose(); }, function (error) { _this._parent.onErrorObservable.notifyObservers(error); _this._parent.onErrorObservable.clear(); _this.dispose(); }); } }); }); return resultPromise; }, function (error) { if (!_this._disposed) { _this._parent.onErrorObservable.notifyObservers(error); _this._parent.onErrorObservable.clear(); _this.dispose(); } throw error; }); }; GLTFLoader.prototype._loadData = function (data) { this.gltf = data.json; this._setupData(); if (data.bin) { var buffers = this.gltf.buffers; if (buffers && buffers[0] && !buffers[0].uri) { var binaryBuffer = buffers[0]; if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) { BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")"); } binaryBuffer._data = Promise.resolve(data.bin); } else { BABYLON.Tools.Warn("Unexpected BIN chunk"); } } }; GLTFLoader.prototype._setupData = function () { ArrayItem.Assign(this.gltf.accessors); ArrayItem.Assign(this.gltf.animations); ArrayItem.Assign(this.gltf.buffers); ArrayItem.Assign(this.gltf.bufferViews); ArrayItem.Assign(this.gltf.cameras); ArrayItem.Assign(this.gltf.images); ArrayItem.Assign(this.gltf.materials); ArrayItem.Assign(this.gltf.meshes); ArrayItem.Assign(this.gltf.nodes); ArrayItem.Assign(this.gltf.samplers); ArrayItem.Assign(this.gltf.scenes); ArrayItem.Assign(this.gltf.skins); ArrayItem.Assign(this.gltf.textures); if (this.gltf.nodes) { var nodeParents = {}; for (var _i = 0, _a = this.gltf.nodes; _i < _a.length; _i++) { var node = _a[_i]; if (node.children) { for (var _b = 0, _c = node.children; _b < _c.length; _b++) { var index = _c[_b]; nodeParents[index] = node.index; } } } var rootNode = this._createRootNode(); for (var _d = 0, _e = this.gltf.nodes; _d < _e.length; _d++) { var node = _e[_d]; var parentIndex = nodeParents[node.index]; node.parent = parentIndex === undefined ? rootNode : this.gltf.nodes[parentIndex]; } } }; GLTFLoader.prototype._loadExtensions = function () { for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) { var name_2 = _a[_i]; var extension = GLTFLoader._ExtensionFactories[name_2](this); this._extensions[name_2] = extension; this._parent.onExtensionLoadedObservable.notifyObservers(extension); } this._parent.onExtensionLoadedObservable.clear(); }; GLTFLoader.prototype._checkExtensions = function () { if (this.gltf.extensionsRequired) { for (var _i = 0, _a = this.gltf.extensionsRequired; _i < _a.length; _i++) { var name_3 = _a[_i]; var extension = this._extensions[name_3]; if (!extension || !extension.enabled) { throw new Error("Require extension " + name_3 + " is not available"); } } } }; GLTFLoader.prototype._setState = function (state) { this._state = state; this.log(BABYLON.GLTFLoaderState[this._state]); }; GLTFLoader.prototype._createRootNode = function () { this._rootBabylonMesh = new BABYLON.Mesh("__root__", this.babylonScene); var rootNode = { _babylonMesh: this._rootBabylonMesh, index: -1 }; switch (this._parent.coordinateSystemMode) { case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: { if (!this.babylonScene.useRightHandedSystem) { rootNode.rotation = [0, 1, 0, 0]; rootNode.scale = [1, 1, -1]; GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh); } break; } case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: { this.babylonScene.useRightHandedSystem = true; break; } default: { throw new Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")"); } } this._parent.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh); return rootNode; }; /** * Loads a glTF scene. * @param context The context when loading the asset * @param scene The glTF scene property * @returns A promise that resolves when the load is complete */ GLTFLoader.prototype.loadSceneAsync = function (context, scene) { var _this = this; var extensionPromise = this._extensionsLoadSceneAsync(context, scene); if (extensionPromise) { return extensionPromise; } var promises = new Array(); this.logOpen(context + " " + (scene.name || "")); if (scene.nodes) { for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) { var index = _a[_i]; var node = ArrayItem.Get(context + "/nodes/" + index, this.gltf.nodes, index); promises.push(this.loadNodeAsync("#/nodes/" + node.index, node, function (babylonMesh) { babylonMesh.parent = _this._rootBabylonMesh; })); } } promises.push(this._loadAnimationsAsync()); this.logClose(); return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._forEachPrimitive = function (node, callback) { if (node._primitiveBabylonMeshes) { for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) { var babylonMesh = _a[_i]; callback(babylonMesh); } } else { callback(node._babylonMesh); } }; GLTFLoader.prototype._getMeshes = function () { var meshes = new Array(); // Root mesh is always first. meshes.push(this._rootBabylonMesh); var nodes = this.gltf.nodes; if (nodes) { for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) { var node = nodes_1[_i]; if (node._babylonMesh) { meshes.push(node._babylonMesh); } if (node._primitiveBabylonMeshes) { for (var _a = 0, _b = node._primitiveBabylonMeshes; _a < _b.length; _a++) { var babylonMesh = _b[_a]; meshes.push(babylonMesh); } } } } return meshes; }; GLTFLoader.prototype._getSkeletons = function () { var skeletons = new Array(); var skins = this.gltf.skins; if (skins) { for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) { var skin = skins_1[_i]; if (skin._babylonSkeleton) { skeletons.push(skin._babylonSkeleton); } } } return skeletons; }; GLTFLoader.prototype._getAnimationGroups = function () { var animationGroups = new Array(); var animations = this.gltf.animations; if (animations) { for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) { var animation = animations_1[_i]; if (animation._babylonAnimationGroup) { animationGroups.push(animation._babylonAnimationGroup); } } } return animationGroups; }; GLTFLoader.prototype._startAnimations = function () { switch (this._parent.animationStartMode) { case BABYLON.GLTFLoaderAnimationStartMode.NONE: { // do nothing break; } case BABYLON.GLTFLoaderAnimationStartMode.FIRST: { var babylonAnimationGroups = this._getAnimationGroups(); if (babylonAnimationGroups.length !== 0) { babylonAnimationGroups[0].start(true); } break; } case BABYLON.GLTFLoaderAnimationStartMode.ALL: { var babylonAnimationGroups = this._getAnimationGroups(); for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) { var babylonAnimationGroup = babylonAnimationGroups_1[_i]; babylonAnimationGroup.start(true); } break; } default: { BABYLON.Tools.Error("Invalid animation start mode (" + this._parent.animationStartMode + ")"); return; } } }; /** * Loads a glTF node. * @param context The context when loading the asset * @param node The glTF node property * @param assign A function called synchronously after parsing the glTF properties * @returns A promise that resolves with the loaded Babylon mesh when the load is complete */ GLTFLoader.prototype.loadNodeAsync = function (context, node, assign) { var _this = this; if (assign === void 0) { assign = function () { }; } var extensionPromise = this._extensionsLoadNodeAsync(context, node, assign); if (extensionPromise) { return extensionPromise; } if (node._babylonMesh) { throw new Error(context + ": Invalid recursive node hierarchy"); } var promises = new Array(); this.logOpen(context + " " + (node.name || "")); var babylonMesh = new BABYLON.Mesh(node.name || "node" + node.index, this.babylonScene); node._babylonMesh = babylonMesh; babylonMesh.setEnabled(false); GLTFLoader._LoadTransform(node, babylonMesh); if (node.mesh != undefined) { var mesh = ArrayItem.Get(context + "/mesh", this.gltf.meshes, node.mesh); promises.push(this._loadMeshAsync("#/meshes/" + mesh.index, node, mesh, babylonMesh)); } if (node.camera != undefined) { var camera = ArrayItem.Get(context + "/camera", this.gltf.cameras, node.camera); promises.push(this.loadCameraAsync("#/cameras/" + camera.index, camera, function (babylonCamera) { babylonCamera.parent = babylonMesh; })); } if (node.children) { var _loop_1 = function (index) { var childNode = ArrayItem.Get(context + "/children/" + index, this_1.gltf.nodes, index); promises.push(this_1.loadNodeAsync("#/nodes/" + node.index, childNode, function (childBabylonMesh) { // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note) if (childNode.skin != undefined) { childBabylonMesh.parent = _this._rootBabylonMesh; return; } childBabylonMesh.parent = babylonMesh; })); }; var this_1 = this; for (var _i = 0, _a = node.children; _i < _a.length; _i++) { var index = _a[_i]; _loop_1(index); } } assign(babylonMesh); this._parent.onMeshLoadedObservable.notifyObservers(babylonMesh); this.logClose(); return Promise.all(promises).then(function () { babylonMesh.setEnabled(true); return babylonMesh; }); }; GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, babylonMesh) { var _this = this; var promises = new Array(); this.logOpen(context + " " + (mesh.name || "")); var primitives = mesh.primitives; if (!primitives || primitives.length === 0) { throw new Error(context + ": Primitives are missing"); } ArrayItem.Assign(primitives); if (primitives.length === 1) { var primitive = primitives[0]; promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, node, mesh, primitive, babylonMesh)); } else { node._primitiveBabylonMeshes = []; for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) { var primitive = primitives_1[_i]; var primitiveBabylonMesh = new BABYLON.Mesh((mesh.name || babylonMesh.name) + "_" + primitive.index, this.babylonScene, babylonMesh); node._primitiveBabylonMeshes.push(primitiveBabylonMesh); promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, node, mesh, primitive, primitiveBabylonMesh)); this._parent.onMeshLoadedObservable.notifyObservers(babylonMesh); } } if (node.skin != undefined) { var skin = ArrayItem.Get(context + "/skin", this.gltf.skins, node.skin); promises.push(this._loadSkinAsync("#/skins/" + skin.index, node, skin)); } this.logClose(); return Promise.all(promises).then(function () { _this._forEachPrimitive(node, function (babylonMesh) { babylonMesh._refreshBoundingInfo(true); }); }); }; GLTFLoader.prototype._loadMeshPrimitiveAsync = function (context, node, mesh, primitive, babylonMesh) { var _this = this; var promises = new Array(); this.logOpen("" + context); this._createMorphTargets(context, node, mesh, primitive, babylonMesh); promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(function (babylonGeometry) { return _this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(function () { babylonGeometry.applyToMesh(babylonMesh); }); })); var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode); if (primitive.material == undefined) { var babylonMaterial = this._defaultBabylonMaterialData[babylonDrawMode]; if (!babylonMaterial) { babylonMaterial = this._createDefaultMaterial("__gltf_default", babylonDrawMode); this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial); this._defaultBabylonMaterialData[babylonDrawMode] = babylonMaterial; } babylonMesh.material = babylonMaterial; } else { var material = ArrayItem.Get(context + "/material", this.gltf.materials, primitive.material); promises.push(this._loadMaterialAsync("#/materials/" + material.index, material, babylonMesh, babylonDrawMode, function (babylonMaterial) { babylonMesh.material = babylonMaterial; })); } this.logClose(); return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) { var _this = this; var extensionPromise = this._extensionsLoadVertexDataAsync(context, primitive, babylonMesh); if (extensionPromise) { return extensionPromise; } var attributes = primitive.attributes; if (!attributes) { throw new Error(context + ": Attributes are missing"); } var promises = new Array(); var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, this.babylonScene); if (primitive.indices == undefined) { babylonMesh.isUnIndexed = true; } else { var accessor = ArrayItem.Get(context + "/indices", this.gltf.accessors, primitive.indices); promises.push(this._loadIndicesAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) { babylonGeometry.setIndices(data); })); } var loadAttribute = function (attribute, kind, callback) { if (attributes[attribute] == undefined) { return; } babylonMesh._delayInfo = babylonMesh._delayInfo || []; if (babylonMesh._delayInfo.indexOf(kind) === -1) { babylonMesh._delayInfo.push(kind); } var accessor = ArrayItem.Get(context + "/attributes/" + attribute, _this.gltf.accessors, attributes[attribute]); promises.push(_this._loadVertexAccessorAsync("#/accessors/" + accessor.index, accessor, kind).then(function (babylonVertexBuffer) { babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count); })); if (callback) { callback(accessor); } }; loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind); loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind); loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind); loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind); loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind); loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind); loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind); loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind, function (accessor) { if (accessor.type === "VEC4" /* VEC4 */) { babylonMesh.hasVertexAlpha = true; } }); return Promise.all(promises).then(function () { return babylonGeometry; }); }; GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) { if (!primitive.targets) { return; } if (node._numMorphTargets == undefined) { node._numMorphTargets = primitive.targets.length; } else if (primitive.targets.length !== node._numMorphTargets) { throw new Error(context + ": Primitives do not have the same number of targets"); } babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager(); for (var index = 0; index < primitive.targets.length; index++) { var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0; babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight)); // TODO: tell the target whether it has positions, normals, tangents } }; GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) { if (!primitive.targets) { return Promise.resolve(); } var promises = new Array(); var morphTargetManager = babylonMesh.morphTargetManager; for (var index = 0; index < morphTargetManager.numTargets; index++) { var babylonMorphTarget = morphTargetManager.getTarget(index); promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget)); } return Promise.all(promises).then(function () { }); }; GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) { var _this = this; var promises = new Array(); var loadAttribute = function (attribute, kind, setData) { if (attributes[attribute] == undefined) { return; } var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind); if (!babylonVertexBuffer) { return; } var accessor = ArrayItem.Get(context + "/" + attribute, _this.gltf.accessors, attributes[attribute]); promises.push(_this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) { setData(babylonVertexBuffer, data); })); }; loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind, function (babylonVertexBuffer, data) { babylonVertexBuffer.forEach(data.length, function (value, index) { data[index] += value; }); babylonMorphTarget.setPositions(data); }); loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind, function (babylonVertexBuffer, data) { babylonVertexBuffer.forEach(data.length, function (value, index) { data[index] += value; }); babylonMorphTarget.setNormals(data); }); loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind, function (babylonVertexBuffer, data) { var dataIndex = 0; babylonVertexBuffer.forEach(data.length / 3 * 4, function (value, index) { // Tangent data for morph targets is stored as xyz delta. // The vertexData.tangent is stored as xyzw. // So we need to skip every fourth vertexData.tangent. if (((index + 1) % 4) !== 0) { data[dataIndex++] += value; } }); babylonMorphTarget.setTangents(data); }); return Promise.all(promises).then(function () { }); }; GLTFLoader._LoadTransform = function (node, babylonNode) { var position = BABYLON.Vector3.Zero(); var rotation = BABYLON.Quaternion.Identity(); var scaling = BABYLON.Vector3.One(); if (node.matrix) { var matrix = BABYLON.Matrix.FromArray(node.matrix); matrix.decompose(scaling, rotation, position); } else { if (node.translation) position = BABYLON.Vector3.FromArray(node.translation); if (node.rotation) rotation = BABYLON.Quaternion.FromArray(node.rotation); if (node.scale) scaling = BABYLON.Vector3.FromArray(node.scale); } babylonNode.position = position; babylonNode.rotationQuaternion = rotation; babylonNode.scaling = scaling; }; GLTFLoader.prototype._loadSkinAsync = function (context, node, skin) { var _this = this; var assignSkeleton = function (skeleton) { _this._forEachPrimitive(node, function (babylonMesh) { babylonMesh.skeleton = skeleton; }); // Ignore the TRS of skinned nodes. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note) node._babylonMesh.position = BABYLON.Vector3.Zero(); node._babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity(); node._babylonMesh.scaling = BABYLON.Vector3.One(); }; if (skin._promise) { return skin._promise.then(function () { assignSkeleton(skin._babylonSkeleton); }); } var skeletonId = "skeleton" + skin.index; var babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this.babylonScene); skin._babylonSkeleton = babylonSkeleton; this._loadBones(context, skin); assignSkeleton(babylonSkeleton); return (skin._promise = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) { _this._updateBoneMatrices(babylonSkeleton, inverseBindMatricesData); })); }; GLTFLoader.prototype._loadBones = function (context, skin) { var babylonBones = {}; for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) { var index = _a[_i]; var node = ArrayItem.Get(context + "/joints/" + index, this.gltf.nodes, index); this._loadBone(node, skin, babylonBones); } }; GLTFLoader.prototype._loadBone = function (node, skin, babylonBones) { var babylonBone = babylonBones[node.index]; if (babylonBone) { return babylonBone; } var babylonParentBone = null; if (node.parent && node.parent._babylonMesh !== this._rootBabylonMesh) { babylonParentBone = this._loadBone(node.parent, skin, babylonBones); } var boneIndex = skin.joints.indexOf(node.index); babylonBone = new BABYLON.Bone(node.name || "joint" + node.index, skin._babylonSkeleton, babylonParentBone, this._getNodeMatrix(node), null, null, boneIndex); babylonBones[node.index] = babylonBone; node._babylonBones = node._babylonBones || []; node._babylonBones.push(babylonBone); return babylonBone; }; GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) { if (skin.inverseBindMatrices == undefined) { return Promise.resolve(null); } var accessor = ArrayItem.Get(context + "/inverseBindMatrices", this.gltf.accessors, skin.inverseBindMatrices); return this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor); }; GLTFLoader.prototype._updateBoneMatrices = function (babylonSkeleton, inverseBindMatricesData) { for (var _i = 0, _a = babylonSkeleton.bones; _i < _a.length; _i++) { var babylonBone = _a[_i]; var baseMatrix = BABYLON.Matrix.Identity(); var boneIndex = babylonBone._index; if (inverseBindMatricesData && boneIndex !== -1) { BABYLON.Matrix.FromArrayToRef(inverseBindMatricesData, boneIndex * 16, baseMatrix); baseMatrix.invertToRef(baseMatrix); } var babylonParentBone = babylonBone.getParent(); if (babylonParentBone) { baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix); } babylonBone.updateMatrix(baseMatrix, false, false); babylonBone._updateDifferenceMatrix(undefined, false); } }; GLTFLoader.prototype._getNodeMatrix = function (node) { return node.matrix ? BABYLON.Matrix.FromArray(node.matrix) : BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero()); }; /** * Loads a glTF camera. * @param context The context when loading the asset * @param camera The glTF camera property * @param assign A function called synchronously after parsing the glTF properties * @returns A promise that resolves with the loaded Babylon camera when the load is complete */ GLTFLoader.prototype.loadCameraAsync = function (context, camera, assign) { if (assign === void 0) { assign = function () { }; } var extensionPromise = this._extensionsLoadCameraAsync(context, camera, assign); if (extensionPromise) { return extensionPromise; } var promises = new Array(); this.logOpen(context + " " + (camera.name || "")); var babylonCamera = new BABYLON.FreeCamera(camera.name || "camera" + camera.index, BABYLON.Vector3.Zero(), this.babylonScene, false); babylonCamera.rotation = new BABYLON.Vector3(0, Math.PI, 0); switch (camera.type) { case "perspective" /* PERSPECTIVE */: { var perspective = camera.perspective; if (!perspective) { throw new Error(context + ": Camera perspective properties are missing"); } babylonCamera.fov = perspective.yfov; babylonCamera.minZ = perspective.znear; babylonCamera.maxZ = perspective.zfar || Number.MAX_VALUE; break; } case "orthographic" /* ORTHOGRAPHIC */: { if (!camera.orthographic) { throw new Error(context + ": Camera orthographic properties are missing"); } babylonCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA; babylonCamera.orthoLeft = -camera.orthographic.xmag; babylonCamera.orthoRight = camera.orthographic.xmag; babylonCamera.orthoBottom = -camera.orthographic.ymag; babylonCamera.orthoTop = camera.orthographic.ymag; babylonCamera.minZ = camera.orthographic.znear; babylonCamera.maxZ = camera.orthographic.zfar; break; } default: { throw new Error(context + ": Invalid camera type (" + camera.type + ")"); } } assign(babylonCamera); this._parent.onCameraLoadedObservable.notifyObservers(babylonCamera); return Promise.all(promises).then(function () { return babylonCamera; }); }; GLTFLoader.prototype._loadAnimationsAsync = function () { var animations = this.gltf.animations; if (!animations) { return Promise.resolve(); } var promises = new Array(); for (var index = 0; index < animations.length; index++) { var animation = animations[index]; promises.push(this.loadAnimationAsync("#/animations/" + animation.index, animation)); } return Promise.all(promises).then(function () { }); }; /** * Loads a glTF animation. * @param context The context when loading the asset * @param animation The glTF animation property * @returns A promise that resolves with the loaded Babylon animation group when the load is complete */ GLTFLoader.prototype.loadAnimationAsync = function (context, animation) { var _this = this; var promise = this._extensionsLoadAnimationAsync(context, animation); if (promise) { return promise; } var babylonAnimationGroup = new BABYLON.AnimationGroup(animation.name || "animation" + animation.index, this.babylonScene); animation._babylonAnimationGroup = babylonAnimationGroup; var promises = new Array(); ArrayItem.Assign(animation.channels); ArrayItem.Assign(animation.samplers); for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) { var channel = _a[_i]; promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel.index, context, animation, channel, babylonAnimationGroup)); } return Promise.all(promises).then(function () { babylonAnimationGroup.normalize(_this._parent._normalizeAnimationGroupsToBeginAtZero ? 0 : null); return babylonAnimationGroup; }); }; GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup) { var _this = this; var targetNode = ArrayItem.Get(context + "/target/node", this.gltf.nodes, channel.target.node); // Ignore animations that have no animation targets. if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) || (channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonMesh)) { return Promise.resolve(); } // Ignore animations targeting TRS of skinned nodes. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note) if (targetNode.skin != undefined && channel.target.path !== "weights" /* WEIGHTS */) { return Promise.resolve(); } var sampler = ArrayItem.Get(context + "/sampler", animation.samplers, channel.sampler); return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) { var targetPath; var animationType; switch (channel.target.path) { case "translation" /* TRANSLATION */: { targetPath = "position"; animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3; break; } case "rotation" /* ROTATION */: { targetPath = "rotationQuaternion"; animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION; break; } case "scale" /* SCALE */: { targetPath = "scaling"; animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3; break; } case "weights" /* WEIGHTS */: { targetPath = "influence"; animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT; break; } default: { throw new Error(context + "/target/path: Invalid value (" + channel.target.path + ")"); } } var outputBufferOffset = 0; var getNextOutputValue; switch (targetPath) { case "position": { getNextOutputValue = function () { var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset); outputBufferOffset += 3; return value; }; break; } case "rotationQuaternion": { getNextOutputValue = function () { var value = BABYLON.Quaternion.FromArray(data.output, outputBufferOffset); outputBufferOffset += 4; return value; }; break; } case "scaling": { getNextOutputValue = function () { var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset); outputBufferOffset += 3; return value; }; break; } case "influence": { getNextOutputValue = function () { var value = new Array(targetNode._numMorphTargets); for (var i = 0; i < targetNode._numMorphTargets; i++) { value[i] = data.output[outputBufferOffset++]; } return value; }; break; } } var getNextKey; switch (data.interpolation) { case "STEP" /* STEP */: { getNextKey = function (frameIndex) { return ({ frame: data.input[frameIndex], value: getNextOutputValue(), interpolation: BABYLON.AnimationKeyInterpolation.STEP }); }; break; } case "LINEAR" /* LINEAR */: { getNextKey = function (frameIndex) { return ({ frame: data.input[frameIndex], value: getNextOutputValue() }); }; break; } case "CUBICSPLINE" /* CUBICSPLINE */: { getNextKey = function (frameIndex) { return ({ frame: data.input[frameIndex], inTangent: getNextOutputValue(), value: getNextOutputValue(), outTangent: getNextOutputValue() }); }; break; } } var keys = new Array(data.input.length); for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) { keys[frameIndex] = getNextKey(frameIndex); } if (targetPath === "influence") { var _loop_2 = function (targetIndex) { var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys.map(function (key) { return ({ frame: key.frame, inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined, value: key.value[targetIndex], outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined }); })); _this._forEachPrimitive(targetNode, function (babylonMesh) { var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex); var babylonAnimationClone = babylonAnimation.clone(); morphTarget.animations.push(babylonAnimationClone); babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget); }); }; for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) { _loop_2(targetIndex); } } else { var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys); if (targetNode._babylonBones) { var babylonAnimationTargets = [targetNode._babylonMesh].concat(targetNode._babylonBones); for (var _i = 0, babylonAnimationTargets_1 = babylonAnimationTargets; _i < babylonAnimationTargets_1.length; _i++) { var babylonAnimationTarget = babylonAnimationTargets_1[_i]; babylonAnimationTarget.animations.push(babylonAnimation); } babylonAnimationGroup.addTargetedAnimation(babylonAnimation, babylonAnimationTargets); } else { targetNode._babylonMesh.animations.push(babylonAnimation); babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonMesh); } } }); }; GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) { if (sampler._data) { return sampler._data; } var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */; switch (interpolation) { case "STEP" /* STEP */: case "LINEAR" /* LINEAR */: case "CUBICSPLINE" /* CUBICSPLINE */: { break; } default: { throw new Error(context + "/interpolation: Invalid value (" + sampler.interpolation + ")"); } } var inputAccessor = ArrayItem.Get(context + "/input", this.gltf.accessors, sampler.input); var outputAccessor = ArrayItem.Get(context + "/output", this.gltf.accessors, sampler.output); sampler._data = Promise.all([ this._loadFloatAccessorAsync("#/accessors/" + inputAccessor.index, inputAccessor), this._loadFloatAccessorAsync("#/accessors/" + outputAccessor.index, outputAccessor) ]).then(function (_a) { var inputData = _a[0], outputData = _a[1]; return { input: inputData, interpolation: interpolation, output: outputData, }; }); return sampler._data; }; GLTFLoader.prototype._loadBufferAsync = function (context, buffer) { if (buffer._data) { return buffer._data; } if (!buffer.uri) { throw new Error(context + "/uri: Value is missing"); } buffer._data = this.loadUriAsync(context + "/uri", buffer.uri); return buffer._data; }; /** * Loads a glTF buffer view. * @param context The context when loading the asset * @param bufferView The glTF buffer view property * @returns A promise that resolves with the loaded data when the load is complete */ GLTFLoader.prototype.loadBufferViewAsync = function (context, bufferView) { if (bufferView._data) { return bufferView._data; } var buffer = ArrayItem.Get(context + "/buffer", this.gltf.buffers, bufferView.buffer); bufferView._data = this._loadBufferAsync("#/buffers/" + buffer.index, buffer).then(function (data) { try { return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); } }); return bufferView._data; }; GLTFLoader.prototype._loadIndicesAccessorAsync = function (context, accessor) { if (accessor.type !== "SCALAR" /* SCALAR */) { throw new Error(context + "/type: Invalid value " + accessor.type); } if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ && accessor.componentType !== 5123 /* UNSIGNED_SHORT */ && accessor.componentType !== 5125 /* UNSIGNED_INT */) { throw new Error(context + "/componentType: Invalid value " + accessor.componentType); } if (accessor._data) { return accessor._data; } var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView); accessor._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) { return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, accessor.count); }); return accessor._data; }; GLTFLoader.prototype._loadFloatAccessorAsync = function (context, accessor) { // TODO: support normalized and stride var _this = this; if (accessor.componentType !== 5126 /* FLOAT */) { throw new Error("Invalid component type " + accessor.componentType); } if (accessor._data) { return accessor._data; } var numComponents = GLTFLoader._GetNumComponents(context, accessor.type); var length = numComponents * accessor.count; if (accessor.bufferView == undefined) { accessor._data = Promise.resolve(new Float32Array(length)); } else { var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView); accessor._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) { return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length); }); } if (accessor.sparse) { var sparse_1 = accessor.sparse; accessor._data = accessor._data.then(function (data) { var indicesBufferView = ArrayItem.Get(context + "/sparse/indices/bufferView", _this.gltf.bufferViews, sparse_1.indices.bufferView); var valuesBufferView = ArrayItem.Get(context + "/sparse/values/bufferView", _this.gltf.bufferViews, sparse_1.values.bufferView); return Promise.all([ _this.loadBufferViewAsync("#/bufferViews/" + indicesBufferView.index, indicesBufferView), _this.loadBufferViewAsync("#/bufferViews/" + valuesBufferView.index, valuesBufferView) ]).then(function (_a) { var indicesData = _a[0], valuesData = _a[1]; var indices = GLTFLoader._GetTypedArray(context + "/sparse/indices", sparse_1.indices.componentType, indicesData, sparse_1.indices.byteOffset, sparse_1.count); var values = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, numComponents * sparse_1.count); var valuesIndex = 0; for (var indicesIndex = 0; indicesIndex < indices.length; indicesIndex++) { var dataIndex = indices[indicesIndex] * numComponents; for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) { data[dataIndex++] = values[valuesIndex++]; } } return data; }); }); } return accessor._data; }; GLTFLoader.prototype._loadVertexBufferViewAsync = function (bufferView, kind) { var _this = this; if (bufferView._babylonBuffer) { return bufferView._babylonBuffer; } bufferView._babylonBuffer = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) { return new BABYLON.Buffer(_this.babylonScene.getEngine(), data, false); }); return bufferView._babylonBuffer; }; GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) { var _this = this; if (accessor._babylonVertexBuffer) { return accessor._babylonVertexBuffer; } if (accessor.sparse) { accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) { return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), data, kind, false); }); } // HACK: If byte offset is not a multiple of component type byte length then load as a float array instead of using Babylon buffers. else if (accessor.byteOffset && accessor.byteOffset % BABYLON.VertexBuffer.GetTypeByteLength(accessor.componentType) !== 0) { BABYLON.Tools.Warn("Accessor byte offset is not a multiple of component type byte length"); accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) { return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), data, kind, false); }); } else { var bufferView_1 = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView); accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync(bufferView_1, kind).then(function (babylonBuffer) { var size = GLTFLoader._GetNumComponents(context, accessor.type); return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), babylonBuffer, kind, false, false, bufferView_1.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true); }); } return accessor._babylonVertexBuffer; }; GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, material, properties, babylonMaterial) { if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) { throw new Error(context + ": Material type not supported"); } var promises = new Array(); if (properties) { if (properties.baseColorFactor) { babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor); babylonMaterial.alpha = properties.baseColorFactor[3]; } else { babylonMaterial.albedoColor = BABYLON.Color3.White(); } babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor; babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor; if (properties.baseColorTexture) { promises.push(this.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) { babylonMaterial.albedoTexture = texture; })); } if (properties.metallicRoughnessTexture) { promises.push(this.loadTextureInfoAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) { babylonMaterial.metallicTexture = texture; })); babylonMaterial.useMetallnessFromMetallicTextureBlue = true; babylonMaterial.useRoughnessFromMetallicTextureGreen = true; babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; } } return Promise.all(promises).then(function () { }); }; /** @hidden */ GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { if (assign === void 0) { assign = function () { }; } var extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); if (extensionPromise) { return extensionPromise; } material._babylonData = material._babylonData || {}; var babylonData = material._babylonData[babylonDrawMode]; if (!babylonData) { this.logOpen(context + " " + (material.name || "")); var babylonMaterial = this.createMaterial(context, material, babylonDrawMode); babylonData = { material: babylonMaterial, meshes: [], promise: this.loadMaterialPropertiesAsync(context, material, babylonMaterial) }; material._babylonData[babylonDrawMode] = babylonData; this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial); this.logClose(); } babylonData.meshes.push(babylonMesh); babylonMesh.onDisposeObservable.addOnce(function () { var index = babylonData.meshes.indexOf(babylonMesh); if (index !== -1) { babylonData.meshes.splice(index, 1); } }); assign(babylonData.material); return babylonData.promise.then(function () { return babylonData.material; }); }; GLTFLoader.prototype._createDefaultMaterial = function (name, babylonDrawMode) { var babylonMaterial = new BABYLON.PBRMaterial(name, this.babylonScene); babylonMaterial.sideOrientation = this.babylonScene.useRightHandedSystem ? BABYLON.Material.CounterClockWiseSideOrientation : BABYLON.Material.ClockWiseSideOrientation; babylonMaterial.fillMode = babylonDrawMode; babylonMaterial.enableSpecularAntiAliasing = true; babylonMaterial.useRadianceOverAlpha = !this._parent.transparencyAsCoverage; babylonMaterial.useSpecularOverAlpha = !this._parent.transparencyAsCoverage; babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE; babylonMaterial.metallic = 1; babylonMaterial.roughness = 1; return babylonMaterial; }; /** * Creates a Babylon material from a glTF material. * @param context The context when loading the asset * @param material The glTF material property * @param babylonDrawMode The draw mode for the Babylon material * @returns The Babylon material */ GLTFLoader.prototype.createMaterial = function (context, material, babylonDrawMode) { var extensionPromise = this._extensionsCreateMaterial(context, material, babylonDrawMode); if (extensionPromise) { return extensionPromise; } var name = material.name || "material" + material.index; return this._createDefaultMaterial(name, babylonDrawMode); }; /** * Loads properties from a glTF material into a Babylon material. * @param context The context when loading the asset * @param material The glTF material property * @param babylonMaterial The Babylon material * @returns A promise that resolves when the load is complete */ GLTFLoader.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) { var extensionPromise = this._extensionsLoadMaterialPropertiesAsync(context, material, babylonMaterial); if (extensionPromise) { return extensionPromise; } var promises = new Array(); promises.push(this.loadMaterialBasePropertiesAsync(context, material, babylonMaterial)); if (material.pbrMetallicRoughness) { promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context + "/pbrMetallicRoughness", material, material.pbrMetallicRoughness, babylonMaterial)); } this.loadMaterialAlphaProperties(context, material, babylonMaterial); return Promise.all(promises).then(function () { }); }; /** * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material. * @param context The context when loading the asset * @param material The glTF material property * @param babylonMaterial The Babylon material * @returns A promise that resolves when the load is complete */ GLTFLoader.prototype.loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) { if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) { throw new Error(context + ": Material type not supported"); } var promises = new Array(); babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0); if (material.doubleSided) { babylonMaterial.backFaceCulling = false; babylonMaterial.twoSidedLighting = true; } if (material.normalTexture) { promises.push(this.loadTextureInfoAsync(context + "/normalTexture", material.normalTexture, function (texture) { babylonMaterial.bumpTexture = texture; })); babylonMaterial.invertNormalMapX = !this.babylonScene.useRightHandedSystem; babylonMaterial.invertNormalMapY = this.babylonScene.useRightHandedSystem; if (material.normalTexture.scale != undefined) { babylonMaterial.bumpTexture.level = material.normalTexture.scale; } } if (material.occlusionTexture) { promises.push(this.loadTextureInfoAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) { babylonMaterial.ambientTexture = texture; })); babylonMaterial.useAmbientInGrayScale = true; if (material.occlusionTexture.strength != undefined) { babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength; } } if (material.emissiveTexture) { promises.push(this.loadTextureInfoAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) { babylonMaterial.emissiveTexture = texture; })); } return Promise.all(promises).then(function () { }); }; /** * Loads the alpha properties from a glTF material into a Babylon material. * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture. * @param context The context when loading the asset * @param material The glTF material property * @param babylonMaterial The Babylon material */ GLTFLoader.prototype.loadMaterialAlphaProperties = function (context, material, babylonMaterial) { if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) { throw new Error(context + ": Material type not supported"); } var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */; switch (alphaMode) { case "OPAQUE" /* OPAQUE */: { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE; break; } case "MASK" /* MASK */: { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST; babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff); if (babylonMaterial.albedoTexture) { babylonMaterial.albedoTexture.hasAlpha = true; } break; } case "BLEND" /* BLEND */: { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND; if (babylonMaterial.albedoTexture) { babylonMaterial.albedoTexture.hasAlpha = true; babylonMaterial.useAlphaFromAlbedoTexture = true; } break; } default: { throw new Error(context + "/alphaMode: Invalid value (" + material.alphaMode + ")"); } } }; /** * Loads a glTF texture info. * @param context The context when loading the asset * @param textureInfo The glTF texture info property * @param assign A function called synchronously after parsing the glTF properties * @returns A promise that resolves with the loaded Babylon texture when the load is complete */ GLTFLoader.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) { if (assign === void 0) { assign = function () { }; } var extensionPromise = this._extensionsLoadTextureInfoAsync(context, textureInfo, assign); if (extensionPromise) { return extensionPromise; } this.logOpen("" + context); var texture = ArrayItem.Get(context + "/index", this.gltf.textures, textureInfo.index); var promise = this._loadTextureAsync("#/textures/" + textureInfo.index, texture, function (babylonTexture) { babylonTexture.coordinatesIndex = textureInfo.texCoord || 0; assign(babylonTexture); }); this.logClose(); return promise; }; GLTFLoader.prototype._loadTextureAsync = function (context, texture, assign) { var _this = this; if (assign === void 0) { assign = function () { }; } var promises = new Array(); this.logOpen(context + " " + (texture.name || "")); var sampler = (texture.sampler == undefined ? GLTFLoader._DefaultSampler : ArrayItem.Get(context + "/sampler", this.gltf.samplers, texture.sampler)); var samplerData = this._loadSampler("#/samplers/" + sampler.index, sampler); var deferred = new BABYLON.Deferred(); var babylonTexture = new BABYLON.Texture(null, this.babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () { if (!_this._disposed) { deferred.resolve(); } }, function (message, exception) { if (!_this._disposed) { deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture"))); } }); promises.push(deferred.promise); babylonTexture.name = texture.name || "texture" + texture.index; babylonTexture.wrapU = samplerData.wrapU; babylonTexture.wrapV = samplerData.wrapV; var image = ArrayItem.Get(context + "/source", this.gltf.images, texture.source); promises.push(this.loadImageAsync("#/images/" + image.index, image).then(function (data) { var dataUrl = "data:" + _this._fullName + (image.uri || "image" + image.index); babylonTexture.updateURL(dataUrl, new Blob([data], { type: image.mimeType })); })); assign(babylonTexture); this._parent.onTextureLoadedObservable.notifyObservers(babylonTexture); this.logClose(); return Promise.all(promises).then(function () { return babylonTexture; }); }; GLTFLoader.prototype._loadSampler = function (context, sampler) { if (!sampler._data) { sampler._data = { noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */), samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler), wrapU: GLTFLoader._GetTextureWrapMode(context + "/wrapS", sampler.wrapS), wrapV: GLTFLoader._GetTextureWrapMode(context + "/wrapT", sampler.wrapT) }; } ; return sampler._data; }; /** * Loads a glTF image. * @param context The context when loading the asset * @param image The glTF image property * @returns A promise that resolves with the loaded data when the load is complete */ GLTFLoader.prototype.loadImageAsync = function (context, image) { if (!image._data) { this.logOpen(context + " " + (image.name || "")); if (image.uri) { image._data = this.loadUriAsync(context + "/uri", image.uri); } else { var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, image.bufferView); image._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView); } this.logClose(); } return image._data; }; /** * Loads a glTF uri. * @param context The context when loading the asset * @param uri The base64 or relative uri * @returns A promise that resolves with the loaded data when the load is complete */ GLTFLoader.prototype.loadUriAsync = function (context, uri) { var _this = this; var extensionPromise = this._extensionsLoadUriAsync(context, uri); if (extensionPromise) { return extensionPromise; } if (!GLTFLoader._ValidateUri(uri)) { throw new Error(context + ": '" + uri + "' is invalid"); } if (BABYLON.Tools.IsBase64(uri)) { var data = new Uint8Array(BABYLON.Tools.DecodeBase64(uri)); this.log("Decoded " + uri.substr(0, 64) + "... (" + data.length + " bytes)"); return Promise.resolve(data); } this.log("Loading " + uri); return this._parent.preprocessUrlAsync(this._rootUrl + uri).then(function (url) { return new Promise(function (resolve, reject) { if (!_this._disposed) { var request_1 = BABYLON.Tools.LoadFile(url, function (fileData) { if (!_this._disposed) { var data = new Uint8Array(fileData); _this.log("Loaded " + uri + " (" + data.length + " bytes)"); resolve(data); } }, function (event) { if (!_this._disposed) { if (request_1) { request_1._lengthComputable = event.lengthComputable; request_1._loaded = event.loaded; request_1._total = event.total; } if (_this._state === BABYLON.GLTFLoaderState.LOADING) { try { _this._onProgress(); } catch (e) { reject(e); } } } }, _this.babylonScene.database, true, function (request, exception) { if (!_this._disposed) { reject(new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request)); } }); _this._requests.push(request_1); } }); }); }; GLTFLoader.prototype._onProgress = function () { if (!this._progressCallback) { return; } var lengthComputable = true; var loaded = 0; var total = 0; for (var _i = 0, _a = this._requests; _i < _a.length; _i++) { var request = _a[_i]; if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) { return; } lengthComputable = lengthComputable && request._lengthComputable; loaded += request._loaded; total += request._total; } this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0)); }; GLTFLoader._GetTextureWrapMode = function (context, mode) { // Set defaults if undefined mode = mode == undefined ? 10497 /* REPEAT */ : mode; switch (mode) { case 33071 /* CLAMP_TO_EDGE */: return BABYLON.Texture.CLAMP_ADDRESSMODE; case 33648 /* MIRRORED_REPEAT */: return BABYLON.Texture.MIRROR_ADDRESSMODE; case 10497 /* REPEAT */: return BABYLON.Texture.WRAP_ADDRESSMODE; default: BABYLON.Tools.Warn(context + ": Invalid value (" + mode + ")"); return BABYLON.Texture.WRAP_ADDRESSMODE; } }; GLTFLoader._GetTextureSamplingMode = function (context, sampler) { // Set defaults if undefined var magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter; var minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter; if (magFilter === 9729 /* LINEAR */) { switch (minFilter) { case 9728 /* NEAREST */: return BABYLON.Texture.LINEAR_NEAREST; case 9729 /* LINEAR */: return BABYLON.Texture.LINEAR_LINEAR; case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST; case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST; case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR; case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR; default: BABYLON.Tools.Warn(context + "/minFilter: Invalid value (" + minFilter + ")"); return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR; } } else { if (magFilter !== 9728 /* NEAREST */) { BABYLON.Tools.Warn(context + "/magFilter: Invalid value (" + magFilter + ")"); } switch (minFilter) { case 9728 /* NEAREST */: return BABYLON.Texture.NEAREST_NEAREST; case 9729 /* LINEAR */: return BABYLON.Texture.NEAREST_LINEAR; case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST; case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST; case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR; case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR; default: BABYLON.Tools.Warn(context + "/minFilter: Invalid value (" + minFilter + ")"); return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST; } } }; GLTFLoader._GetTypedArray = function (context, componentType, bufferView, byteOffset, length) { var buffer = bufferView.buffer; byteOffset = bufferView.byteOffset + (byteOffset || 0); try { switch (componentType) { case 5120 /* BYTE */: return new Int8Array(buffer, byteOffset, length); case 5121 /* UNSIGNED_BYTE */: return new Uint8Array(buffer, byteOffset, length); case 5122 /* SHORT */: return new Int16Array(buffer, byteOffset, length); case 5123 /* UNSIGNED_SHORT */: return new Uint16Array(buffer, byteOffset, length); case 5125 /* UNSIGNED_INT */: return new Uint32Array(buffer, byteOffset, length); case 5126 /* FLOAT */: return new Float32Array(buffer, byteOffset, length); default: throw new Error("Invalid component type " + componentType); } } catch (e) { throw new Error(context + ": " + e); } }; GLTFLoader._GetNumComponents = function (context, type) { switch (type) { case "SCALAR": return 1; case "VEC2": return 2; case "VEC3": return 3; case "VEC4": return 4; case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; } throw new Error(context + ": Invalid type (" + type + ")"); }; GLTFLoader._ValidateUri = function (uri) { return (BABYLON.Tools.IsBase64(uri) || uri.indexOf("..") === -1); }; GLTFLoader._GetDrawMode = function (context, mode) { if (mode == undefined) { mode = 4 /* TRIANGLES */; } switch (mode) { case 0 /* POINTS */: return BABYLON.Material.PointListDrawMode; case 1 /* LINES */: return BABYLON.Material.LineListDrawMode; case 2 /* LINE_LOOP */: return BABYLON.Material.LineLoopDrawMode; case 3 /* LINE_STRIP */: return BABYLON.Material.LineStripDrawMode; case 4 /* TRIANGLES */: return BABYLON.Material.TriangleFillMode; case 5 /* TRIANGLE_STRIP */: return BABYLON.Material.TriangleStripDrawMode; case 6 /* TRIANGLE_FAN */: return BABYLON.Material.TriangleFanDrawMode; } throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")"); }; GLTFLoader.prototype._compileMaterialsAsync = function () { var _this = this; this._parent._startPerformanceCounter("Compile materials"); var promises = new Array(); if (this.gltf.materials) { for (var _i = 0, _a = this.gltf.materials; _i < _a.length; _i++) { var material = _a[_i]; if (material._babylonData) { for (var babylonDrawMode in material._babylonData) { var babylonData = material._babylonData[babylonDrawMode]; for (var _b = 0, _c = babylonData.meshes; _b < _c.length; _b++) { var babylonMesh = _c[_b]; // Ensure nonUniformScaling is set if necessary. babylonMesh.computeWorldMatrix(true); var babylonMaterial = babylonData.material; promises.push(babylonMaterial.forceCompilationAsync(babylonMesh)); if (this._parent.useClipPlane) { promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true })); } } } } } } return Promise.all(promises).then(function () { _this._parent._endPerformanceCounter("Compile materials"); }); }; GLTFLoader.prototype._compileShadowGeneratorsAsync = function () { var _this = this; this._parent._startPerformanceCounter("Compile shadow generators"); var promises = new Array(); var lights = this.babylonScene.lights; for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) { var light = lights_1[_i]; var generator = light.getShadowGenerator(); if (generator) { promises.push(generator.forceCompilationAsync()); } } return Promise.all(promises).then(function () { _this._parent._endPerformanceCounter("Compile shadow generators"); }); }; GLTFLoader.prototype._forEachExtensions = function (action) { for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) { var name_4 = _a[_i]; var extension = this._extensions[name_4]; if (extension.enabled) { action(extension); } } }; GLTFLoader.prototype._applyExtensions = function (property, actionAsync) { for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) { var name_5 = _a[_i]; var extension = this._extensions[name_5]; if (extension.enabled) { var loaderProperty = property; loaderProperty._activeLoaderExtensions = loaderProperty._activeLoaderExtensions || {}; var activeLoaderExtensions = loaderProperty._activeLoaderExtensions; if (!activeLoaderExtensions[name_5]) { activeLoaderExtensions[name_5] = true; try { var result = actionAsync(extension); if (result) { return result; } } finally { delete activeLoaderExtensions[name_5]; } } } } return null; }; GLTFLoader.prototype._extensionsOnLoading = function () { this._forEachExtensions(function (extension) { return extension.onLoading && extension.onLoading(); }); }; GLTFLoader.prototype._extensionsOnReady = function () { this._forEachExtensions(function (extension) { return extension.onReady && extension.onReady(); }); }; GLTFLoader.prototype._extensionsLoadSceneAsync = function (context, scene) { return this._applyExtensions(scene, function (extension) { return extension.loadSceneAsync && extension.loadSceneAsync(context, scene); }); }; GLTFLoader.prototype._extensionsLoadNodeAsync = function (context, node, assign) { return this._applyExtensions(node, function (extension) { return extension.loadNodeAsync && extension.loadNodeAsync(context, node, assign); }); }; GLTFLoader.prototype._extensionsLoadCameraAsync = function (context, camera, assign) { return this._applyExtensions(camera, function (extension) { return extension.loadCameraAsync && extension.loadCameraAsync(context, camera, assign); }); }; GLTFLoader.prototype._extensionsLoadVertexDataAsync = function (context, primitive, babylonMesh) { return this._applyExtensions(primitive, function (extension) { return extension._loadVertexDataAsync && extension._loadVertexDataAsync(context, primitive, babylonMesh); }); }; GLTFLoader.prototype._extensionsLoadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { return this._applyExtensions(material, function (extension) { return extension._loadMaterialAsync && extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); }); }; GLTFLoader.prototype._extensionsCreateMaterial = function (context, material, babylonDrawMode) { return this._applyExtensions({}, function (extension) { return extension.createMaterial && extension.createMaterial(context, material, babylonDrawMode); }); }; GLTFLoader.prototype._extensionsLoadMaterialPropertiesAsync = function (context, material, babylonMaterial) { return this._applyExtensions(material, function (extension) { return extension.loadMaterialPropertiesAsync && extension.loadMaterialPropertiesAsync(context, material, babylonMaterial); }); }; GLTFLoader.prototype._extensionsLoadTextureInfoAsync = function (context, textureInfo, assign) { return this._applyExtensions(textureInfo, function (extension) { return extension.loadTextureInfoAsync && extension.loadTextureInfoAsync(context, textureInfo, assign); }); }; GLTFLoader.prototype._extensionsLoadAnimationAsync = function (context, animation) { return this._applyExtensions(animation, function (extension) { return extension.loadAnimationAsync && extension.loadAnimationAsync(context, animation); }); }; GLTFLoader.prototype._extensionsLoadUriAsync = function (context, uri) { return this._applyExtensions({}, function (extension) { return extension._loadUriAsync && extension._loadUriAsync(context, uri); }); }; /** * Helper method called by a loader extension to load an glTF extension. * @param context The context when loading the asset * @param property The glTF property to load the extension from * @param extensionName The name of the extension to load * @param actionAsync The action to run * @returns The promise returned by actionAsync or null if the extension does not exist */ GLTFLoader.LoadExtensionAsync = function (context, property, extensionName, actionAsync) { if (!property.extensions) { return null; } var extensions = property.extensions; var extension = extensions[extensionName]; if (!extension) { return null; } return actionAsync(context + "/extensions/" + extensionName, extension); }; /** * Helper method called by a loader extension to load a glTF extra. * @param context The context when loading the asset * @param property The glTF property to load the extra from * @param extensionName The name of the extension to load * @param actionAsync The action to run * @returns The promise returned by actionAsync or null if the extra does not exist */ GLTFLoader.LoadExtraAsync = function (context, property, extensionName, actionAsync) { if (!property.extras) { return null; } var extras = property.extras; var extra = extras[extensionName]; if (!extra) { return null; } return actionAsync(context + "/extras/" + extensionName, extra); }; /** * Increments the indentation level and logs a message. * @param message The message to log */ GLTFLoader.prototype.logOpen = function (message) { this._parent._logOpen(message); }; /** * Decrements the indentation level. */ GLTFLoader.prototype.logClose = function () { this._parent._logClose(); }; /** * Logs a message * @param message The message to log */ GLTFLoader.prototype.log = function (message) { this._parent._log(message); }; /** * Starts a performance counter. * @param counterName The name of the performance counter */ GLTFLoader.prototype.startPerformanceCounter = function (counterName) { this._parent._startPerformanceCounter(counterName); }; /** * Ends a performance counter. * @param counterName The name of the performance counter */ GLTFLoader.prototype.endPerformanceCounter = function (counterName) { this._parent._endPerformanceCounter(counterName); }; GLTFLoader._DefaultSampler = { index: -1 }; GLTFLoader._ExtensionNames = new Array(); GLTFLoader._ExtensionFactories = {}; return GLTFLoader; }()); GLTF2.GLTFLoader = GLTFLoader; BABYLON.GLTFFileLoader._CreateGLTFLoaderV2 = function (parent) { return new GLTFLoader(parent); }; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoader.js.map /// //# sourceMappingURL=babylon.glTFLoaderExtension.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "MSFT_audio_emitter"; /** * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter) */ var MSFT_audio_emitter = /** @class */ (function () { /** @hidden */ function MSFT_audio_emitter(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; this._loader = loader; } /** @hidden */ MSFT_audio_emitter.prototype.dispose = function () { delete this._loader; delete this._clips; delete this._emitters; }; /** @hidden */ MSFT_audio_emitter.prototype.onLoading = function () { var extensions = this._loader.gltf.extensions; if (extensions && extensions[this.name]) { var extension = extensions[this.name]; this._clips = extension.clips; this._emitters = extension.emitters; GLTF2.ArrayItem.Assign(this._clips); GLTF2.ArrayItem.Assign(this._emitters); } }; /** @hidden */ MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) { var promises = new Array(); promises.push(_this._loader.loadSceneAsync(context, scene)); for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) { var emitterIndex = _a[_i]; var emitter = GLTF2.ArrayItem.Get(extensionContext + "/emitters", _this._emitters, emitterIndex); if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined || emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) { throw new Error(extensionContext + ": Direction or Distance properties are not allowed on emitters attached to a scene"); } promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter)); } return Promise.all(promises).then(function () { }); }); }; /** @hidden */ MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) { var promises = new Array(); return _this._loader.loadNodeAsync(extensionContext, node, function (babylonMesh) { var _loop_1 = function (emitterIndex) { var emitter = GLTF2.ArrayItem.Get(extensionContext + "/emitters", _this._emitters, emitterIndex); promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter).then(function () { for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) { var sound = _a[_i]; sound.attachToMesh(babylonMesh); if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) { sound.setLocalDirectionToMesh(BABYLON.Vector3.Forward()); sound.setDirectionalCone(2 * BABYLON.Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle), 2 * BABYLON.Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle), 0); } } })); }; for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) { var emitterIndex = _a[_i]; _loop_1(emitterIndex); } assign(babylonMesh); }).then(function (babylonMesh) { return Promise.all(promises).then(function () { return babylonMesh; }); }); }); }; /** @hidden */ MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) { return _this._loader.loadAnimationAsync(context, animation).then(function (babylonAnimationGroup) { var promises = new Array(); GLTF2.ArrayItem.Assign(extension.events); for (var _i = 0, _a = extension.events; _i < _a.length; _i++) { var event_1 = _a[_i]; promises.push(_this._loadAnimationEventAsync(extensionContext + "/events/" + event_1.index, context, animation, event_1, babylonAnimationGroup)); } return Promise.all(promises).then(function () { return babylonAnimationGroup; }); }); }); }; MSFT_audio_emitter.prototype._loadClipAsync = function (context, clip) { if (clip._objectURL) { return clip._objectURL; } var promise; if (clip.uri) { promise = this._loader.loadUriAsync(context, clip.uri); } else { var bufferView = GLTF2.ArrayItem.Get(context + "/bufferView", this._loader.gltf.bufferViews, clip.bufferView); promise = this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView); } clip._objectURL = promise.then(function (data) { return URL.createObjectURL(new Blob([data], { type: clip.mimeType })); }); return clip._objectURL; }; MSFT_audio_emitter.prototype._loadEmitterAsync = function (context, emitter) { var _this = this; emitter._babylonSounds = emitter._babylonSounds || []; if (!emitter._babylonData) { var clipPromises = new Array(); var name_1 = emitter.name || "emitter" + emitter.index; var options_1 = { loop: false, autoplay: false, volume: emitter.volume == undefined ? 1 : emitter.volume, }; var _loop_2 = function (i) { var clipContext = "#/extensions/" + this_1.name + "/clips"; var clip = GLTF2.ArrayItem.Get(clipContext, this_1._clips, emitter.clips[i].clip); clipPromises.push(this_1._loadClipAsync(clipContext + "/" + emitter.clips[i].clip, clip).then(function (objectURL) { var sound = emitter._babylonSounds[i] = new BABYLON.Sound(name_1, objectURL, _this._loader.babylonScene, null, options_1); sound.refDistance = emitter.refDistance || 1; sound.maxDistance = emitter.maxDistance || 256; sound.rolloffFactor = emitter.rolloffFactor || 1; sound.distanceModel = emitter.distanceModel || 'exponential'; sound._positionInEmitterSpace = true; })); }; var this_1 = this; for (var i = 0; i < emitter.clips.length; i++) { _loop_2(i); } var promise = Promise.all(clipPromises).then(function () { var weights = emitter.clips.map(function (clip) { return clip.weight || 1; }); var weightedSound = new BABYLON.WeightedSound(emitter.loop || false, emitter._babylonSounds, weights); if (emitter.innerAngle) weightedSound.directionalConeInnerAngle = 2 * BABYLON.Tools.ToDegrees(emitter.innerAngle); if (emitter.outerAngle) weightedSound.directionalConeOuterAngle = 2 * BABYLON.Tools.ToDegrees(emitter.outerAngle); if (emitter.volume) weightedSound.volume = emitter.volume; emitter._babylonData.sound = weightedSound; }); emitter._babylonData = { loaded: promise }; } return emitter._babylonData.loaded; }; MSFT_audio_emitter.prototype._getEventAction = function (context, sound, action, time, startOffset) { switch (action) { case "play" /* play */: { return function (currentFrame) { var frameOffset = (startOffset || 0) + (currentFrame - time); sound.play(frameOffset); }; } case "stop" /* stop */: { return function (currentFrame) { sound.stop(); }; } case "pause" /* pause */: { return function (currentFrame) { sound.pause(); }; } default: { throw new Error(context + ": Unsupported action " + action); } } }; MSFT_audio_emitter.prototype._loadAnimationEventAsync = function (context, animationContext, animation, event, babylonAnimationGroup) { var _this = this; if (babylonAnimationGroup.targetedAnimations.length == 0) { return Promise.resolve(); } var babylonAnimation = babylonAnimationGroup.targetedAnimations[0]; var emitterIndex = event.emitter; var emitter = GLTF2.ArrayItem.Get("#/extensions/" + this.name + "/emitters", this._emitters, emitterIndex); return this._loadEmitterAsync(context, emitter).then(function () { var sound = emitter._babylonData.sound; if (sound) { var babylonAnimationEvent = new BABYLON.AnimationEvent(event.time, _this._getEventAction(context, sound, event.action, event.time, event.startOffset)); babylonAnimation.animation.addEvent(babylonAnimationEvent); // Make sure all started audio stops when this animation is terminated. babylonAnimationGroup.onAnimationGroupEndObservable.add(function () { sound.stop(); }); babylonAnimationGroup.onAnimationGroupPauseObservable.add(function () { sound.pause(); }); } }); }; return MSFT_audio_emitter; }()); Extensions.MSFT_audio_emitter = MSFT_audio_emitter; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_audio_emitter(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=MSFT_audio_emitter.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "MSFT_lod"; /** * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod) */ var MSFT_lod = /** @class */ (function () { /** @hidden */ function MSFT_lod(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; /** * Maximum number of LODs to load, starting from the lowest LOD. */ this.maxLODsToLoad = Number.MAX_VALUE; /** * Observable raised when all node LODs of one level are loaded. * The event data is the index of the loaded LOD starting from zero. * Dispose the loader to cancel the loading of the next level of LODs. */ this.onNodeLODsLoadedObservable = new BABYLON.Observable(); /** * Observable raised when all material LODs of one level are loaded. * The event data is the index of the loaded LOD starting from zero. * Dispose the loader to cancel the loading of the next level of LODs. */ this.onMaterialLODsLoadedObservable = new BABYLON.Observable(); this._nodeIndexLOD = null; this._nodeSignalLODs = new Array(); this._nodePromiseLODs = new Array(); this._materialIndexLOD = null; this._materialSignalLODs = new Array(); this._materialPromiseLODs = new Array(); this._loader = loader; } /** @hidden */ MSFT_lod.prototype.dispose = function () { delete this._loader; this._nodeIndexLOD = null; this._nodeSignalLODs.length = 0; this._nodePromiseLODs.length = 0; this._materialIndexLOD = null; this._materialSignalLODs.length = 0; this._materialPromiseLODs.length = 0; this.onMaterialLODsLoadedObservable.clear(); this.onNodeLODsLoadedObservable.clear(); }; /** @hidden */ MSFT_lod.prototype.onReady = function () { var _this = this; var _loop_1 = function (indexLOD) { var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () { if (indexLOD !== 0) { _this._loader.endPerformanceCounter("Node LOD " + indexLOD); } _this._loader.log("Loaded node LOD " + indexLOD); _this.onNodeLODsLoadedObservable.notifyObservers(indexLOD); if (indexLOD !== _this._nodePromiseLODs.length - 1) { _this._loader.startPerformanceCounter("Node LOD " + (indexLOD + 1)); if (_this._nodeSignalLODs[indexLOD]) { _this._nodeSignalLODs[indexLOD].resolve(); } } }); this_1._loader._completePromises.push(promise); }; var this_1 = this; for (var indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) { _loop_1(indexLOD); } var _loop_2 = function (indexLOD) { var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () { if (indexLOD !== 0) { _this._loader.endPerformanceCounter("Material LOD " + indexLOD); } _this._loader.log("Loaded material LOD " + indexLOD); _this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD); if (indexLOD !== _this._materialPromiseLODs.length - 1) { _this._loader.startPerformanceCounter("Material LOD " + (indexLOD + 1)); if (_this._materialSignalLODs[indexLOD]) { _this._materialSignalLODs[indexLOD].resolve(); } } }); this_2._loader._completePromises.push(promise); }; var this_2 = this; for (var indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) { _loop_2(indexLOD); } }; /** @hidden */ MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) { var firstPromise; var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids); _this._loader.logOpen("" + extensionContext); var _loop_3 = function (indexLOD) { var nodeLOD = nodeLODs[indexLOD]; if (indexLOD !== 0) { _this._nodeIndexLOD = indexLOD; _this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new BABYLON.Deferred(); } var promise = _this._loader.loadNodeAsync("#/nodes/" + nodeLOD.index, nodeLOD).then(function (babylonMesh) { if (indexLOD !== 0) { // TODO: should not rely on _babylonMesh var previousNodeLOD = nodeLODs[indexLOD - 1]; if (previousNodeLOD._babylonMesh) { previousNodeLOD._babylonMesh.dispose(); delete previousNodeLOD._babylonMesh; _this._disposeUnusedMaterials(); } } return babylonMesh; }); if (indexLOD === 0) { firstPromise = promise; } else { _this._nodeIndexLOD = null; } _this._nodePromiseLODs[indexLOD] = _this._nodePromiseLODs[indexLOD] || []; _this._nodePromiseLODs[indexLOD].push(promise); }; for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) { _loop_3(indexLOD); } _this._loader.logClose(); return firstPromise; }); }; /** @hidden */ MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { var _this = this; // Don't load material LODs if already loading a node LOD. if (this._nodeIndexLOD) { return null; } return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) { var firstPromise; var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids); _this._loader.logOpen("" + extensionContext); var _loop_4 = function (indexLOD) { var materialLOD = materialLODs[indexLOD]; if (indexLOD !== 0) { _this._materialIndexLOD = indexLOD; } var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD.index, materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) { if (indexLOD === 0) { assign(babylonMaterial); } }).then(function (babylonMaterial) { if (indexLOD !== 0) { assign(babylonMaterial); // TODO: should not rely on _babylonData var previousBabylonDataLOD = materialLODs[indexLOD - 1]._babylonData; if (previousBabylonDataLOD[babylonDrawMode]) { previousBabylonDataLOD[babylonDrawMode].material.dispose(); delete previousBabylonDataLOD[babylonDrawMode]; } } return babylonMaterial; }); if (indexLOD === 0) { firstPromise = promise; } else { _this._materialIndexLOD = null; } _this._materialPromiseLODs[indexLOD] = _this._materialPromiseLODs[indexLOD] || []; _this._materialPromiseLODs[indexLOD].push(promise); }; for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) { _loop_4(indexLOD); } _this._loader.logClose(); return firstPromise; }); }; /** @hidden */ MSFT_lod.prototype._loadUriAsync = function (context, uri) { var _this = this; // Defer the loading of uris if loading a material or node LOD. if (this._materialIndexLOD !== null) { this._loader.log("deferred"); var previousIndexLOD = this._materialIndexLOD - 1; this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new BABYLON.Deferred(); return this._materialSignalLODs[previousIndexLOD].promise.then(function () { return _this._loader.loadUriAsync(context, uri); }); } else if (this._nodeIndexLOD !== null) { this._loader.log("deferred"); var previousIndexLOD = this._nodeIndexLOD - 1; this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new BABYLON.Deferred(); return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function () { return _this._loader.loadUriAsync(context, uri); }); } return null; }; /** * Gets an array of LOD properties from lowest to highest. */ MSFT_lod.prototype._getLODs = function (context, property, array, ids) { if (this.maxLODsToLoad <= 0) { throw new Error("maxLODsToLoad must be greater than zero"); } var properties = new Array(); for (var i = ids.length - 1; i >= 0; i--) { properties.push(GLTF2.ArrayItem.Get(context + "/ids/" + ids[i], array, ids[i])); if (properties.length === this.maxLODsToLoad) { return properties; } } properties.push(property); return properties; }; MSFT_lod.prototype._disposeUnusedMaterials = function () { // TODO: should not rely on _babylonData var materials = this._loader.gltf.materials; if (materials) { for (var _i = 0, materials_1 = materials; _i < materials_1.length; _i++) { var material = materials_1[_i]; if (material._babylonData) { for (var drawMode in material._babylonData) { var babylonData = material._babylonData[drawMode]; if (babylonData.meshes.length === 0) { babylonData.material.dispose(false, true); delete material._babylonData[drawMode]; } } } } } }; return MSFT_lod; }()); Extensions.MSFT_lod = MSFT_lod; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_lod(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=MSFT_lod.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "MSFT_minecraftMesh"; /** @hidden */ var MSFT_minecraftMesh = /** @class */ (function () { function MSFT_minecraftMesh(loader) { this.name = NAME; this.enabled = true; this._loader = loader; } MSFT_minecraftMesh.prototype.dispose = function () { delete this._loader; }; MSFT_minecraftMesh.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) { var _this = this; return GLTF2.GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) { if (extra) { if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) { throw new Error(extraContext + ": Material type not supported"); } var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial); if (babylonMaterial.needAlphaBlending()) { babylonMaterial.forceDepthWrite = true; babylonMaterial.separateCullingPass = true; } babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite; babylonMaterial.twoSidedLighting = true; return promise; } return null; }); }; return MSFT_minecraftMesh; }()); Extensions.MSFT_minecraftMesh = MSFT_minecraftMesh; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_minecraftMesh(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=MSFT_minecraftMesh.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "MSFT_sRGBFactors"; /** @hidden */ var MSFT_sRGBFactors = /** @class */ (function () { function MSFT_sRGBFactors(loader) { this.name = NAME; this.enabled = true; this._loader = loader; } MSFT_sRGBFactors.prototype.dispose = function () { delete this._loader; }; MSFT_sRGBFactors.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) { var _this = this; return GLTF2.GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) { if (extra) { if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) { throw new Error(extraContext + ": Material type not supported"); } var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial); if (!babylonMaterial.albedoTexture) { babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor); } if (!babylonMaterial.reflectivityTexture) { babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor); } return promise; } return null; }); }; return MSFT_sRGBFactors; }()); Extensions.MSFT_sRGBFactors = MSFT_sRGBFactors; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_sRGBFactors(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=MSFT_sRGBFactors.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "KHR_draco_mesh_compression"; /** * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression) */ var KHR_draco_mesh_compression = /** @class */ (function () { /** @hidden */ function KHR_draco_mesh_compression(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = BABYLON.DracoCompression.DecoderAvailable; this._loader = loader; } /** @hidden */ KHR_draco_mesh_compression.prototype.dispose = function () { if (this._dracoCompression) { this._dracoCompression.dispose(); delete this._dracoCompression; } delete this._loader; }; /** @hidden */ KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, primitive, this.name, function (extensionContext, extension) { if (primitive.mode != undefined) { if (primitive.mode !== 5 /* TRIANGLE_STRIP */ && primitive.mode !== 4 /* TRIANGLES */) { throw new Error(context + ": Unsupported mode " + primitive.mode); } // TODO: handle triangle strips if (primitive.mode === 5 /* TRIANGLE_STRIP */) { throw new Error(context + ": Mode " + primitive.mode + " is not currently supported"); } } var attributes = {}; var loadAttribute = function (name, kind) { var uniqueId = extension.attributes[name]; if (uniqueId == undefined) { return; } babylonMesh._delayInfo = babylonMesh._delayInfo || []; if (babylonMesh._delayInfo.indexOf(kind) === -1) { babylonMesh._delayInfo.push(kind); } attributes[kind] = uniqueId; }; loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind); loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind); loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind); loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind); loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind); loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind); loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind); loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind); var bufferView = GLTF2.ArrayItem.Get(extensionContext, _this._loader.gltf.bufferViews, extension.bufferView); if (!bufferView._dracoBabylonGeometry) { bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) { if (!_this._dracoCompression) { _this._dracoCompression = new BABYLON.DracoCompression(); } return _this._dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) { var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, _this._loader.babylonScene); babylonVertexData.applyToGeometry(babylonGeometry); return babylonGeometry; }).catch(function (error) { throw new Error(context + ": " + error.message); }); }); } return bufferView._dracoBabylonGeometry; }); }; return KHR_draco_mesh_compression; }()); Extensions.KHR_draco_mesh_compression = KHR_draco_mesh_compression; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_draco_mesh_compression.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "KHR_materials_pbrSpecularGlossiness"; /** * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness) */ var KHR_materials_pbrSpecularGlossiness = /** @class */ (function () { /** @hidden */ function KHR_materials_pbrSpecularGlossiness(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; this._loader = loader; } /** @hidden */ KHR_materials_pbrSpecularGlossiness.prototype.dispose = function () { delete this._loader; }; /** @hidden */ KHR_materials_pbrSpecularGlossiness.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) { var promises = new Array(); promises.push(_this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial)); promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial)); _this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial); return Promise.all(promises).then(function () { }); }); }; KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) { if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) { throw new Error(context + ": Material type not supported"); } var promises = new Array(); babylonMaterial.metallic = null; babylonMaterial.roughness = null; if (properties.diffuseFactor) { babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.diffuseFactor); babylonMaterial.alpha = properties.diffuseFactor[3]; } else { babylonMaterial.albedoColor = BABYLON.Color3.White(); } babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : BABYLON.Color3.White(); babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor; if (properties.diffuseTexture) { promises.push(this._loader.loadTextureInfoAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) { babylonMaterial.albedoTexture = texture; return Promise.resolve(); })); } if (properties.specularGlossinessTexture) { promises.push(this._loader.loadTextureInfoAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) { babylonMaterial.reflectivityTexture = texture; return Promise.resolve(); })); babylonMaterial.reflectivityTexture.hasAlpha = true; babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true; } return Promise.all(promises).then(function () { }); }; return KHR_materials_pbrSpecularGlossiness; }()); Extensions.KHR_materials_pbrSpecularGlossiness = KHR_materials_pbrSpecularGlossiness; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "KHR_materials_unlit"; /** * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit) */ var KHR_materials_unlit = /** @class */ (function () { /** @hidden */ function KHR_materials_unlit(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; this._loader = loader; } /** @hidden */ KHR_materials_unlit.prototype.dispose = function () { delete this._loader; }; /** @hidden */ KHR_materials_unlit.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function () { return _this._loadUnlitPropertiesAsync(context, material, babylonMaterial); }); }; KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) { if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) { throw new Error(context + ": Material type not supported"); } var promises = new Array(); babylonMaterial.unlit = true; var properties = material.pbrMetallicRoughness; if (properties) { if (properties.baseColorFactor) { babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor); babylonMaterial.alpha = properties.baseColorFactor[3]; } else { babylonMaterial.albedoColor = BABYLON.Color3.White(); } if (properties.baseColorTexture) { promises.push(this._loader.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) { babylonMaterial.albedoTexture = texture; return Promise.resolve(); })); } } if (material.doubleSided) { babylonMaterial.backFaceCulling = false; babylonMaterial.twoSidedLighting = true; } this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial); return Promise.all(promises).then(function () { }); }; return KHR_materials_unlit; }()); Extensions.KHR_materials_unlit = KHR_materials_unlit; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_unlit(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_materials_unlit.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "KHR_lights"; var LightType; (function (LightType) { LightType["AMBIENT"] = "ambient"; LightType["DIRECTIONAL"] = "directional"; LightType["POINT"] = "point"; LightType["SPOT"] = "spot"; })(LightType || (LightType = {})); /** * [Specification](https://github.com/MiiBond/glTF/tree/khr_lights_v1/extensions/Khronos/KHR_lights) (Experimental) */ var KHR_lights = /** @class */ (function () { /** @hidden */ function KHR_lights(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; this._loader = loader; } /** @hidden */ KHR_lights.prototype.dispose = function () { delete this._loader; delete this._lights; }; /** @hidden */ KHR_lights.prototype.onLoading = function () { var extensions = this._loader.gltf.extensions; if (extensions && extensions[this.name]) { var extension = extensions[this.name]; this._lights = extension.lights; } }; /** @hidden */ KHR_lights.prototype.loadSceneAsync = function (context, scene) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) { var promise = _this._loader.loadSceneAsync(context, scene); var light = GLTF2.ArrayItem.Get(extensionContext, _this._lights, extension.light); if (light.type !== LightType.AMBIENT) { throw new Error(extensionContext + ": Only ambient lights are allowed on a scene"); } _this._loader.babylonScene.ambientColor = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.Black(); return promise; }); }; /** @hidden */ KHR_lights.prototype.loadNodeAsync = function (context, node, assign) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) { return _this._loader.loadNodeAsync(context, node, function (babylonMesh) { var babylonLight; var name = babylonMesh.name; var light = GLTF2.ArrayItem.Get(extensionContext, _this._lights, extension.light); switch (light.type) { case LightType.AMBIENT: { throw new Error(extensionContext + ": Ambient lights are not allowed on a node"); } case LightType.DIRECTIONAL: { babylonLight = new BABYLON.DirectionalLight(name, BABYLON.Vector3.Forward(), _this._loader.babylonScene); break; } case LightType.POINT: { babylonLight = new BABYLON.PointLight(name, BABYLON.Vector3.Zero(), _this._loader.babylonScene); break; } case LightType.SPOT: { // TODO: support inner and outer cone angles //const innerConeAngle = spotLight.innerConeAngle || 0; var outerConeAngle = light.spot && light.spot.outerConeAngle || Math.PI / 4; babylonLight = new BABYLON.SpotLight(name, BABYLON.Vector3.Zero(), BABYLON.Vector3.Forward(), outerConeAngle, 2, _this._loader.babylonScene); break; } default: { throw new Error(extensionContext + ": Invalid light type (" + light.type + ")"); } } babylonLight.diffuse = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.White(); babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity; babylonLight.parent = babylonMesh; assign(babylonMesh); }); }); }; return KHR_lights; }()); Extensions.KHR_lights = KHR_lights; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_lights(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_lights.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "KHR_texture_transform"; /** * [Specification](https://github.com/AltspaceVR/glTF/blob/avr-sampler-offset-tile/extensions/2.0/Khronos/KHR_texture_transform/README.md) (Experimental) */ var KHR_texture_transform = /** @class */ (function () { /** @hidden */ function KHR_texture_transform(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; this._loader = loader; } /** @hidden */ KHR_texture_transform.prototype.dispose = function () { delete this._loader; }; /** @hidden */ KHR_texture_transform.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, textureInfo, this.name, function (extensionContext, extension) { return _this._loader.loadTextureInfoAsync(context, textureInfo, function (babylonTexture) { if (!(babylonTexture instanceof BABYLON.Texture)) { throw new Error(extensionContext + ": Texture type not supported"); } if (extension.offset) { babylonTexture.uOffset = extension.offset[0]; babylonTexture.vOffset = extension.offset[1]; } // Always rotate around the origin. babylonTexture.uRotationCenter = 0; babylonTexture.vRotationCenter = 0; if (extension.rotation) { babylonTexture.wAng = -extension.rotation; } if (extension.scale) { babylonTexture.uScale = extension.scale[0]; babylonTexture.vScale = extension.scale[1]; } if (extension.texCoord != undefined) { babylonTexture.coordinatesIndex = extension.texCoord; } assign(babylonTexture); }); }); }; return KHR_texture_transform; }()); Extensions.KHR_texture_transform = KHR_texture_transform; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_texture_transform(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_texture_transform.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var NAME = "EXT_lights_imageBased"; /** * [Specification](TODO) (Experimental) */ var EXT_lights_imageBased = /** @class */ (function () { /** @hidden */ function EXT_lights_imageBased(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; this._loader = loader; } /** @hidden */ EXT_lights_imageBased.prototype.dispose = function () { delete this._loader; delete this._lights; }; /** @hidden */ EXT_lights_imageBased.prototype.onLoading = function () { var extensions = this._loader.gltf.extensions; if (extensions && extensions[this.name]) { var extension = extensions[this.name]; this._lights = extension.lights; } }; /** @hidden */ EXT_lights_imageBased.prototype.loadSceneAsync = function (context, scene) { var _this = this; return GLTF2.GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) { var promises = new Array(); promises.push(_this._loader.loadSceneAsync(context, scene)); _this._loader.logOpen("" + extensionContext); var light = GLTF2.ArrayItem.Get(extensionContext + "/light", _this._lights, extension.light); promises.push(_this._loadLightAsync("#/extensions/" + _this.name + "/lights/" + extension.light, light).then(function (texture) { _this._loader.babylonScene.environmentTexture = texture; })); _this._loader.logClose(); return Promise.all(promises).then(function () { }); }); }; EXT_lights_imageBased.prototype._loadLightAsync = function (context, light) { var _this = this; if (!light._loaded) { var promises = new Array(); this._loader.logOpen("" + context); var imageData_1 = new Array(light.specularImages.length); var _loop_1 = function (mipmap) { var faces = light.specularImages[mipmap]; imageData_1[mipmap] = new Array(faces.length); var _loop_2 = function (face) { var specularImageContext = context + "/specularImages/" + mipmap + "/" + face; this_1._loader.logOpen("" + specularImageContext); var index = faces[face]; var image = GLTF2.ArrayItem.Get(specularImageContext, this_1._loader.gltf.images, index); promises.push(this_1._loader.loadImageAsync("#/images/" + index, image).then(function (data) { imageData_1[mipmap][face] = data; })); this_1._loader.logClose(); }; for (var face = 0; face < faces.length; face++) { _loop_2(face); } }; var this_1 = this; for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) { _loop_1(mipmap); } this._loader.logClose(); light._loaded = Promise.all(promises).then(function () { var babylonTexture = new BABYLON.RawCubeTexture(_this._loader.babylonScene, null, light.specularImageSize); light._babylonTexture = babylonTexture; if (light.intensity != undefined) { babylonTexture.level = light.intensity; } if (light.rotation) { var rotation = BABYLON.Quaternion.FromArray(light.rotation); // Invert the rotation so that positive rotation is counter-clockwise. if (!_this._loader.babylonScene.useRightHandedSystem) { rotation = BABYLON.Quaternion.Inverse(rotation); } BABYLON.Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix()); } var sphericalHarmonics = BABYLON.SphericalHarmonics.FromArray(light.irradianceCoefficients); sphericalHarmonics.scale(light.intensity); sphericalHarmonics.convertIrradianceToLambertianRadiance(); var sphericalPolynomial = BABYLON.SphericalPolynomial.FromHarmonics(sphericalHarmonics); // Compute the lod generation scale to fit exactly to the number of levels available. var lodGenerationScale = (imageData_1.length - 1) / BABYLON.Scalar.Log2(light.specularImageSize); return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale); }); } return light._loaded.then(function () { return light._babylonTexture; }); }; return EXT_lights_imageBased; }()); Extensions.EXT_lights_imageBased = EXT_lights_imageBased; GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new EXT_lights_imageBased(loader); }); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=EXT_lights_imageBased.js.map