///
var BABYLON;
(function (BABYLON) {
/**
* Mode that determines the coordinate system to use.
*/
var GLTFLoaderCoordinateSystemMode;
(function (GLTFLoaderCoordinateSystemMode) {
/**
* Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
*/
GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
/**
* Sets the useRightHandedSystem flag on the scene.
*/
GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
})(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
/**
* Mode that determines what animations will start.
*/
var GLTFLoaderAnimationStartMode;
(function (GLTFLoaderAnimationStartMode) {
/**
* No animation will start.
*/
GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
/**
* The first animation will start.
*/
GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
/**
* All animations will start.
*/
GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
})(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {}));
/**
* Loader state.
*/
var GLTFLoaderState;
(function (GLTFLoaderState) {
/**
* The asset is loading.
*/
GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
/**
* The asset is ready for rendering.
*/
GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
/**
* The asset is completely loaded.
*/
GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
})(GLTFLoaderState = BABYLON.GLTFLoaderState || (BABYLON.GLTFLoaderState = {}));
/**
* File loader for loading glTF files into a scene.
*/
var GLTFFileLoader = /** @class */ (function () {
function GLTFFileLoader() {
// #region Common options
/**
* Raised when the asset has been parsed
*/
this.onParsedObservable = new BABYLON.Observable();
// #endregion
// #region V2 options
/**
* The coordinate system mode. Defaults to AUTO.
*/
this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
/**
* The animation start mode. Defaults to FIRST.
*/
this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
/**
* Defines if the loader should compile materials before raising the success callback. Defaults to false.
*/
this.compileMaterials = false;
/**
* Defines if the loader should also compile materials with clip planes. Defaults to false.
*/
this.useClipPlane = false;
/**
* Defines if the loader should compile shadow generators before raising the success callback. Defaults to false.
*/
this.compileShadowGenerators = false;
/**
* Defines if the Alpha blended materials are only applied as coverage.
* If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials.
* If true, no extra effects are applied to transparent pixels.
*/
this.transparencyAsCoverage = false;
/** @hidden */
this._normalizeAnimationGroupsToBeginAtZero = true;
/**
* Function called before loading a url referenced by the asset.
*/
this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
/**
* Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
*/
this.onMeshLoadedObservable = new BABYLON.Observable();
/**
* Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
*/
this.onTextureLoadedObservable = new BABYLON.Observable();
/**
* Observable raised when the loader creates a material after parsing the glTF properties of the material.
*/
this.onMaterialLoadedObservable = new BABYLON.Observable();
/**
* Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
*/
this.onCameraLoadedObservable = new BABYLON.Observable();
/**
* Observable raised when the asset is completely loaded, immediately before the loader is disposed.
* For assets with LODs, raised when all of the LODs are complete.
* For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
*/
this.onCompleteObservable = new BABYLON.Observable();
/**
* Observable raised when an error occurs.
*/
this.onErrorObservable = new BABYLON.Observable();
/**
* Observable raised after the loader is disposed.
*/
this.onDisposeObservable = new BABYLON.Observable();
/**
* Observable raised after a loader extension is created.
* Set additional options for a loader extension in this event.
*/
this.onExtensionLoadedObservable = new BABYLON.Observable();
// #endregion
this._loader = null;
/**
* Name of the loader ("gltf")
*/
this.name = "gltf";
/**
* Supported file extensions of the loader (.gltf, .glb)
*/
this.extensions = {
".gltf": { isBinary: false },
".glb": { isBinary: true }
};
this._logIndentLevel = 0;
this._loggingEnabled = false;
/** @hidden */
this._log = this._logDisabled;
this._capturePerformanceCounters = false;
/** @hidden */
this._startPerformanceCounter = this._startPerformanceCounterDisabled;
/** @hidden */
this._endPerformanceCounter = this._endPerformanceCounterDisabled;
}
Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
/**
* Raised when the asset has been parsed
*/
set: function (callback) {
if (this._onParsedObserver) {
this.onParsedObservable.remove(this._onParsedObserver);
}
this._onParsedObserver = this.onParsedObservable.add(callback);
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
/**
* Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
*/
set: function (callback) {
if (this._onMeshLoadedObserver) {
this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
}
this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
/**
* Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
*/
set: function (callback) {
if (this._onTextureLoadedObserver) {
this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
}
this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
/**
* Callback raised when the loader creates a material after parsing the glTF properties of the material.
*/
set: function (callback) {
if (this._onMaterialLoadedObserver) {
this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
}
this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "onCameraLoaded", {
/**
* Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
*/
set: function (callback) {
if (this._onCameraLoadedObserver) {
this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver);
}
this._onCameraLoadedObserver = this.onCameraLoadedObservable.add(callback);
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
/**
* Callback raised when the asset is completely loaded, immediately before the loader is disposed.
* For assets with LODs, raised when all of the LODs are complete.
* For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
*/
set: function (callback) {
if (this._onCompleteObserver) {
this.onCompleteObservable.remove(this._onCompleteObserver);
}
this._onCompleteObserver = this.onCompleteObservable.add(callback);
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "onError", {
/**
* Callback raised when an error occurs.
*/
set: function (callback) {
if (this._onErrorObserver) {
this.onErrorObservable.remove(this._onErrorObserver);
}
this._onErrorObserver = this.onErrorObservable.add(callback);
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
/**
* Callback raised after the loader is disposed.
*/
set: function (callback) {
if (this._onDisposeObserver) {
this.onDisposeObservable.remove(this._onDisposeObserver);
}
this._onDisposeObserver = this.onDisposeObservable.add(callback);
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
/**
* Callback raised after a loader extension is created.
*/
set: function (callback) {
if (this._onExtensionLoadedObserver) {
this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
}
this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
},
enumerable: true,
configurable: true
});
/**
* Returns a promise that resolves when the asset is completely loaded.
* @returns a promise that resolves when the asset is completely loaded.
*/
GLTFFileLoader.prototype.whenCompleteAsync = function () {
var _this = this;
return new Promise(function (resolve, reject) {
_this.onCompleteObservable.addOnce(function () {
resolve();
});
_this.onErrorObservable.addOnce(function (reason) {
reject(reason);
});
});
};
Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
/**
* The loader state or null if the loader is not active.
*/
get: function () {
return this._loader ? this._loader.state : null;
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "loggingEnabled", {
/**
* Defines if the loader logging is enabled.
*/
get: function () {
return this._loggingEnabled;
},
set: function (value) {
if (this._loggingEnabled === value) {
return;
}
this._loggingEnabled = value;
if (this._loggingEnabled) {
this._log = this._logEnabled;
}
else {
this._log = this._logDisabled;
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(GLTFFileLoader.prototype, "capturePerformanceCounters", {
/**
* Defines if the loader should capture performance counters.
*/
get: function () {
return this._capturePerformanceCounters;
},
set: function (value) {
if (this._capturePerformanceCounters === value) {
return;
}
this._capturePerformanceCounters = value;
if (this._capturePerformanceCounters) {
this._startPerformanceCounter = this._startPerformanceCounterEnabled;
this._endPerformanceCounter = this._endPerformanceCounterEnabled;
}
else {
this._startPerformanceCounter = this._startPerformanceCounterDisabled;
this._endPerformanceCounter = this._endPerformanceCounterDisabled;
}
},
enumerable: true,
configurable: true
});
/**
* Disposes the loader, releases resources during load, and cancels any outstanding requests.
*/
GLTFFileLoader.prototype.dispose = function () {
if (this._loader) {
this._loader.dispose();
this._loader = null;
}
this._clear();
this.onDisposeObservable.notifyObservers(undefined);
this.onDisposeObservable.clear();
};
/** @hidden */
GLTFFileLoader.prototype._clear = function () {
this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
this.onMeshLoadedObservable.clear();
this.onTextureLoadedObservable.clear();
this.onMaterialLoadedObservable.clear();
this.onCameraLoadedObservable.clear();
this.onCompleteObservable.clear();
this.onExtensionLoadedObservable.clear();
};
/**
* Imports one or more meshes from the loaded glTF data and adds them to the scene
* @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
* @param scene the scene the meshes should be added to
* @param data the glTF data to load
* @param rootUrl root url to load from
* @param onProgress event that fires when loading progress has occured
* @param fullName Defines the FQDN of the file to load
* @returns a promise containg the loaded meshes, particles, skeletons and animations
*/
GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fullName) {
var _this = this;
return Promise.resolve().then(function () {
var loaderData = _this._parse(data);
_this._loader = _this._getLoader(loaderData);
return _this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onProgress, fullName);
});
};
/**
* Imports all objects from the loaded glTF data and adds them to the scene
* @param scene the scene the objects should be added to
* @param data the glTF data to load
* @param rootUrl root url to load from
* @param onProgress event that fires when loading progress has occured
* @param fullName Defines the FQDN of the file to load
* @returns a promise which completes when objects have been loaded to the scene
*/
GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fullName) {
var _this = this;
return Promise.resolve().then(function () {
var loaderData = _this._parse(data);
_this._loader = _this._getLoader(loaderData);
return _this._loader.loadAsync(scene, loaderData, rootUrl, onProgress, fullName);
});
};
/**
* Load into an asset container.
* @param scene The scene to load into
* @param data The data to import
* @param rootUrl The root url for scene and resources
* @param onProgress The callback when the load progresses
* @param fullName Defines the FQDN of the file to load
* @returns The loaded asset container
*/
GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fullName) {
var _this = this;
return Promise.resolve().then(function () {
var loaderData = _this._parse(data);
_this._loader = _this._getLoader(loaderData);
return _this._loader.importMeshAsync(null, scene, loaderData, rootUrl, onProgress, fullName).then(function (result) {
var container = new BABYLON.AssetContainer(scene);
Array.prototype.push.apply(container.meshes, result.meshes);
Array.prototype.push.apply(container.particleSystems, result.particleSystems);
Array.prototype.push.apply(container.skeletons, result.skeletons);
Array.prototype.push.apply(container.animationGroups, result.animationGroups);
container.removeAllFromScene();
return container;
});
});
};
/**
* If the data string can be loaded directly.
* @param data string contianing the file data
* @returns if the data can be loaded directly
*/
GLTFFileLoader.prototype.canDirectLoad = function (data) {
return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
};
/**
* Instantiates a glTF file loader plugin.
* @returns the created plugin
*/
GLTFFileLoader.prototype.createPlugin = function () {
return new GLTFFileLoader();
};
GLTFFileLoader.prototype._parse = function (data) {
this._startPerformanceCounter("Parse");
var parsedData;
if (data instanceof ArrayBuffer) {
this._log("Parsing binary");
parsedData = this._parseBinary(data);
}
else {
this._log("Parsing JSON");
this._log("JSON length: " + data.length);
parsedData = {
json: JSON.parse(data),
bin: null
};
}
this.onParsedObservable.notifyObservers(parsedData);
this.onParsedObservable.clear();
this._endPerformanceCounter("Parse");
return parsedData;
};
GLTFFileLoader.prototype._getLoader = function (loaderData) {
var asset = loaderData.json.asset || {};
this._log("Asset version: " + asset.version);
asset.minVersion && this._log("Asset minimum version: " + asset.minVersion);
asset.generator && this._log("Asset generator: " + asset.generator);
var version = GLTFFileLoader._parseVersion(asset.version);
if (!version) {
throw new Error("Invalid version: " + asset.version);
}
if (asset.minVersion !== undefined) {
var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
if (!minVersion) {
throw new Error("Invalid minimum version: " + asset.minVersion);
}
if (GLTFFileLoader._compareVersion(minVersion, { major: 2, minor: 0 }) > 0) {
throw new Error("Incompatible minimum version: " + asset.minVersion);
}
}
var createLoaders = {
1: GLTFFileLoader._CreateGLTFLoaderV1,
2: GLTFFileLoader._CreateGLTFLoaderV2
};
var createLoader = createLoaders[version.major];
if (!createLoader) {
throw new Error("Unsupported version: " + asset.version);
}
return createLoader(this);
};
GLTFFileLoader.prototype._parseBinary = function (data) {
var Binary = {
Magic: 0x46546C67
};
this._log("Binary length: " + data.byteLength);
var binaryReader = new BinaryReader(data);
var magic = binaryReader.readUint32();
if (magic !== Binary.Magic) {
throw new Error("Unexpected magic: " + magic);
}
var version = binaryReader.readUint32();
if (this.loggingEnabled) {
this._log("Binary version: " + version);
}
switch (version) {
case 1: return this._parseV1(binaryReader);
case 2: return this._parseV2(binaryReader);
}
throw new Error("Unsupported version: " + version);
};
GLTFFileLoader.prototype._parseV1 = function (binaryReader) {
var ContentFormat = {
JSON: 0
};
var length = binaryReader.readUint32();
if (length != binaryReader.getLength()) {
throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
}
var contentLength = binaryReader.readUint32();
var contentFormat = binaryReader.readUint32();
var content;
switch (contentFormat) {
case ContentFormat.JSON: {
content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
break;
}
default: {
throw new Error("Unexpected content format: " + contentFormat);
}
}
var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
var body = binaryReader.readUint8Array(bytesRemaining);
return {
json: content,
bin: body
};
};
GLTFFileLoader.prototype._parseV2 = function (binaryReader) {
var ChunkFormat = {
JSON: 0x4E4F534A,
BIN: 0x004E4942
};
var length = binaryReader.readUint32();
if (length !== binaryReader.getLength()) {
throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
}
// JSON chunk
var chunkLength = binaryReader.readUint32();
var chunkFormat = binaryReader.readUint32();
if (chunkFormat !== ChunkFormat.JSON) {
throw new Error("First chunk format is not JSON");
}
var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
// Look for BIN chunk
var bin = null;
while (binaryReader.getPosition() < binaryReader.getLength()) {
var chunkLength_1 = binaryReader.readUint32();
var chunkFormat_1 = binaryReader.readUint32();
switch (chunkFormat_1) {
case ChunkFormat.JSON: {
throw new Error("Unexpected JSON chunk");
}
case ChunkFormat.BIN: {
bin = binaryReader.readUint8Array(chunkLength_1);
break;
}
default: {
// ignore unrecognized chunkFormat
binaryReader.skipBytes(chunkLength_1);
break;
}
}
}
return {
json: json,
bin: bin
};
};
GLTFFileLoader._parseVersion = function (version) {
if (version === "1.0" || version === "1.0.1") {
return {
major: 1,
minor: 0
};
}
var match = (version + "").match(/^(\d+)\.(\d+)/);
if (!match) {
return null;
}
return {
major: parseInt(match[1]),
minor: parseInt(match[2])
};
};
GLTFFileLoader._compareVersion = function (a, b) {
if (a.major > b.major)
return 1;
if (a.major < b.major)
return -1;
if (a.minor > b.minor)
return 1;
if (a.minor < b.minor)
return -1;
return 0;
};
GLTFFileLoader._decodeBufferToText = function (buffer) {
var result = "";
var length = buffer.byteLength;
for (var i = 0; i < length; i++) {
result += String.fromCharCode(buffer[i]);
}
return result;
};
/** @hidden */
GLTFFileLoader.prototype._logOpen = function (message) {
this._log(message);
this._logIndentLevel++;
};
/** @hidden */
GLTFFileLoader.prototype._logClose = function () {
--this._logIndentLevel;
};
GLTFFileLoader.prototype._logEnabled = function (message) {
var spaces = GLTFFileLoader._logSpaces.substr(0, this._logIndentLevel * 2);
BABYLON.Tools.Log("" + spaces + message);
};
GLTFFileLoader.prototype._logDisabled = function (message) {
};
GLTFFileLoader.prototype._startPerformanceCounterEnabled = function (counterName) {
BABYLON.Tools.StartPerformanceCounter(counterName);
};
GLTFFileLoader.prototype._startPerformanceCounterDisabled = function (counterName) {
};
GLTFFileLoader.prototype._endPerformanceCounterEnabled = function (counterName) {
BABYLON.Tools.EndPerformanceCounter(counterName);
};
GLTFFileLoader.prototype._endPerformanceCounterDisabled = function (counterName) {
};
// #endregion
// #region V1 options
/**
* Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
* Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
* Defaults to true.
* @hidden
*/
GLTFFileLoader.IncrementalLoading = true;
/**
* Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
* Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
* @hidden
*/
GLTFFileLoader.HomogeneousCoordinates = false;
GLTFFileLoader._logSpaces = " ";
return GLTFFileLoader;
}());
BABYLON.GLTFFileLoader = GLTFFileLoader;
var BinaryReader = /** @class */ (function () {
function BinaryReader(arrayBuffer) {
this._arrayBuffer = arrayBuffer;
this._dataView = new DataView(arrayBuffer);
this._byteOffset = 0;
}
BinaryReader.prototype.getPosition = function () {
return this._byteOffset;
};
BinaryReader.prototype.getLength = function () {
return this._arrayBuffer.byteLength;
};
BinaryReader.prototype.readUint32 = function () {
var value = this._dataView.getUint32(this._byteOffset, true);
this._byteOffset += 4;
return value;
};
BinaryReader.prototype.readUint8Array = function (length) {
var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
this._byteOffset += length;
return value;
};
BinaryReader.prototype.skipBytes = function (length) {
this._byteOffset += length;
};
return BinaryReader;
}());
if (BABYLON.SceneLoader) {
BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
}
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFFileLoader.js.map
///
///
//# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
///
/**
* Defines the module for importing and exporting glTF 2.0 assets
*/
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Helper class for working with arrays when loading the glTF asset
*/
var ArrayItem = /** @class */ (function () {
function ArrayItem() {
}
/**
* Gets an item from the given array.
* @param context The context when loading the asset
* @param array The array to get the item from
* @param index The index to the array
* @returns The array item
*/
ArrayItem.Get = function (context, array, index) {
if (!array || index == undefined || !array[index]) {
throw new Error(context + ": Failed to find index (" + index + ")");
}
return array[index];
};
/**
* Assign an `index` field to each item of the given array.
* @param array The array of items
*/
ArrayItem.Assign = function (array) {
if (array) {
for (var index = 0; index < array.length; index++) {
array[index].index = index;
}
}
};
return ArrayItem;
}());
GLTF2.ArrayItem = ArrayItem;
/**
* The glTF 2.0 loader
*/
var GLTFLoader = /** @class */ (function () {
/** @hidden */
function GLTFLoader(parent) {
/** @hidden */
this._completePromises = new Array();
this._disposed = false;
this._state = null;
this._extensions = {};
this._defaultBabylonMaterialData = {};
this._requests = new Array();
this._parent = parent;
}
/**
* Registers a loader extension.
* @param name The name of the loader extension.
* @param factory The factory function that creates the loader extension.
*/
GLTFLoader.RegisterExtension = function (name, factory) {
if (GLTFLoader.UnregisterExtension(name)) {
BABYLON.Tools.Warn("Extension with the name '" + name + "' already exists");
}
GLTFLoader._ExtensionFactories[name] = factory;
// Keep the order of registration so that extensions registered first are called first.
GLTFLoader._ExtensionNames.push(name);
};
/**
* Unregisters a loader extension.
* @param name The name of the loader extenion.
* @returns A boolean indicating whether the extension has been unregistered
*/
GLTFLoader.UnregisterExtension = function (name) {
if (!GLTFLoader._ExtensionFactories[name]) {
return false;
}
delete GLTFLoader._ExtensionFactories[name];
var index = GLTFLoader._ExtensionNames.indexOf(name);
if (index !== -1) {
GLTFLoader._ExtensionNames.splice(index, 1);
}
return true;
};
Object.defineProperty(GLTFLoader.prototype, "state", {
/**
* Gets the loader state.
*/
get: function () {
return this._state;
},
enumerable: true,
configurable: true
});
/** @hidden */
GLTFLoader.prototype.dispose = function () {
if (this._disposed) {
return;
}
this._disposed = true;
for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
var request = _a[_i];
request.abort();
}
this._requests.length = 0;
delete this.gltf;
delete this.babylonScene;
this._completePromises.length = 0;
for (var name_1 in this._extensions) {
var extension = this._extensions[name_1];
if (extension.dispose) {
this._extensions[name_1].dispose();
}
}
this._extensions = {};
delete this._rootBabylonMesh;
delete this._progressCallback;
this._parent._clear();
};
/** @hidden */
GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fullName) {
var _this = this;
return Promise.resolve().then(function () {
_this.babylonScene = scene;
_this._rootUrl = rootUrl;
_this._fullName = fullName || "" + Date.now();
_this._progressCallback = onProgress;
_this._loadData(data);
var nodes = null;
if (meshesNames) {
var nodeMap_1 = {};
if (_this.gltf.nodes) {
for (var _i = 0, _a = _this.gltf.nodes; _i < _a.length; _i++) {
var node = _a[_i];
if (node.name) {
nodeMap_1[node.name] = node.index;
}
}
}
var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
nodes = names.map(function (name) {
var node = nodeMap_1[name];
if (node === undefined) {
throw new Error("Failed to find node '" + name + "'");
}
return node;
});
}
return _this._loadAsync(nodes, function () {
return {
meshes: _this._getMeshes(),
particleSystems: [],
skeletons: _this._getSkeletons(),
animationGroups: _this._getAnimationGroups()
};
});
});
};
/** @hidden */
GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fullName) {
var _this = this;
return Promise.resolve().then(function () {
_this.babylonScene = scene;
_this._rootUrl = rootUrl;
_this._fullName = fullName || "" + Date.now();
_this._progressCallback = onProgress;
_this._loadData(data);
return _this._loadAsync(null, function () { return undefined; });
});
};
GLTFLoader.prototype._loadAsync = function (nodes, resultFunc) {
var _this = this;
return Promise.resolve().then(function () {
_this._loadExtensions();
_this._checkExtensions();
var loadingToReadyCounterName = BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.LOADING] + " => " + BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.READY];
var loadingToCompleteCounterName = BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.LOADING] + " => " + BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.COMPLETE];
_this._parent._startPerformanceCounter(loadingToReadyCounterName);
_this._parent._startPerformanceCounter(loadingToCompleteCounterName);
_this._setState(BABYLON.GLTFLoaderState.LOADING);
_this._extensionsOnLoading();
var promises = new Array();
if (nodes) {
promises.push(_this.loadSceneAsync("#/nodes", { nodes: nodes, index: -1 }));
}
else {
var scene = ArrayItem.Get("#/scene", _this.gltf.scenes, _this.gltf.scene || 0);
promises.push(_this.loadSceneAsync("#/scenes/" + scene.index, scene));
}
if (_this._parent.compileMaterials) {
promises.push(_this._compileMaterialsAsync());
}
if (_this._parent.compileShadowGenerators) {
promises.push(_this._compileShadowGeneratorsAsync());
}
var resultPromise = Promise.all(promises).then(function () {
_this._setState(BABYLON.GLTFLoaderState.READY);
_this._extensionsOnReady();
_this._startAnimations();
return resultFunc();
});
resultPromise.then(function () {
_this._parent._endPerformanceCounter(loadingToReadyCounterName);
BABYLON.Tools.SetImmediate(function () {
if (!_this._disposed) {
Promise.all(_this._completePromises).then(function () {
_this._parent._endPerformanceCounter(loadingToCompleteCounterName);
_this._setState(BABYLON.GLTFLoaderState.COMPLETE);
_this._parent.onCompleteObservable.notifyObservers(undefined);
_this._parent.onCompleteObservable.clear();
_this.dispose();
}, function (error) {
_this._parent.onErrorObservable.notifyObservers(error);
_this._parent.onErrorObservable.clear();
_this.dispose();
});
}
});
});
return resultPromise;
}, function (error) {
if (!_this._disposed) {
_this._parent.onErrorObservable.notifyObservers(error);
_this._parent.onErrorObservable.clear();
_this.dispose();
}
throw error;
});
};
GLTFLoader.prototype._loadData = function (data) {
this.gltf = data.json;
this._setupData();
if (data.bin) {
var buffers = this.gltf.buffers;
if (buffers && buffers[0] && !buffers[0].uri) {
var binaryBuffer = buffers[0];
if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
}
binaryBuffer._data = Promise.resolve(data.bin);
}
else {
BABYLON.Tools.Warn("Unexpected BIN chunk");
}
}
};
GLTFLoader.prototype._setupData = function () {
ArrayItem.Assign(this.gltf.accessors);
ArrayItem.Assign(this.gltf.animations);
ArrayItem.Assign(this.gltf.buffers);
ArrayItem.Assign(this.gltf.bufferViews);
ArrayItem.Assign(this.gltf.cameras);
ArrayItem.Assign(this.gltf.images);
ArrayItem.Assign(this.gltf.materials);
ArrayItem.Assign(this.gltf.meshes);
ArrayItem.Assign(this.gltf.nodes);
ArrayItem.Assign(this.gltf.samplers);
ArrayItem.Assign(this.gltf.scenes);
ArrayItem.Assign(this.gltf.skins);
ArrayItem.Assign(this.gltf.textures);
if (this.gltf.nodes) {
var nodeParents = {};
for (var _i = 0, _a = this.gltf.nodes; _i < _a.length; _i++) {
var node = _a[_i];
if (node.children) {
for (var _b = 0, _c = node.children; _b < _c.length; _b++) {
var index = _c[_b];
nodeParents[index] = node.index;
}
}
}
var rootNode = this._createRootNode();
for (var _d = 0, _e = this.gltf.nodes; _d < _e.length; _d++) {
var node = _e[_d];
var parentIndex = nodeParents[node.index];
node.parent = parentIndex === undefined ? rootNode : this.gltf.nodes[parentIndex];
}
}
};
GLTFLoader.prototype._loadExtensions = function () {
for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
var name_2 = _a[_i];
var extension = GLTFLoader._ExtensionFactories[name_2](this);
this._extensions[name_2] = extension;
this._parent.onExtensionLoadedObservable.notifyObservers(extension);
}
this._parent.onExtensionLoadedObservable.clear();
};
GLTFLoader.prototype._checkExtensions = function () {
if (this.gltf.extensionsRequired) {
for (var _i = 0, _a = this.gltf.extensionsRequired; _i < _a.length; _i++) {
var name_3 = _a[_i];
var extension = this._extensions[name_3];
if (!extension || !extension.enabled) {
throw new Error("Require extension " + name_3 + " is not available");
}
}
}
};
GLTFLoader.prototype._setState = function (state) {
this._state = state;
this.log(BABYLON.GLTFLoaderState[this._state]);
};
GLTFLoader.prototype._createRootNode = function () {
this._rootBabylonMesh = new BABYLON.Mesh("__root__", this.babylonScene);
var rootNode = {
_babylonMesh: this._rootBabylonMesh,
index: -1
};
switch (this._parent.coordinateSystemMode) {
case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: {
if (!this.babylonScene.useRightHandedSystem) {
rootNode.rotation = [0, 1, 0, 0];
rootNode.scale = [1, 1, -1];
GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
}
break;
}
case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: {
this.babylonScene.useRightHandedSystem = true;
break;
}
default: {
throw new Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
}
}
this._parent.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
return rootNode;
};
/**
* Loads a glTF scene.
* @param context The context when loading the asset
* @param scene The glTF scene property
* @returns A promise that resolves when the load is complete
*/
GLTFLoader.prototype.loadSceneAsync = function (context, scene) {
var _this = this;
var extensionPromise = this._extensionsLoadSceneAsync(context, scene);
if (extensionPromise) {
return extensionPromise;
}
var promises = new Array();
this.logOpen(context + " " + (scene.name || ""));
if (scene.nodes) {
for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) {
var index = _a[_i];
var node = ArrayItem.Get(context + "/nodes/" + index, this.gltf.nodes, index);
promises.push(this.loadNodeAsync("#/nodes/" + node.index, node, function (babylonMesh) {
babylonMesh.parent = _this._rootBabylonMesh;
}));
}
}
promises.push(this._loadAnimationsAsync());
this.logClose();
return Promise.all(promises).then(function () { });
};
GLTFLoader.prototype._forEachPrimitive = function (node, callback) {
if (node._primitiveBabylonMeshes) {
for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
var babylonMesh = _a[_i];
callback(babylonMesh);
}
}
else {
callback(node._babylonMesh);
}
};
GLTFLoader.prototype._getMeshes = function () {
var meshes = new Array();
// Root mesh is always first.
meshes.push(this._rootBabylonMesh);
var nodes = this.gltf.nodes;
if (nodes) {
for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
var node = nodes_1[_i];
if (node._babylonMesh) {
meshes.push(node._babylonMesh);
}
if (node._primitiveBabylonMeshes) {
for (var _a = 0, _b = node._primitiveBabylonMeshes; _a < _b.length; _a++) {
var babylonMesh = _b[_a];
meshes.push(babylonMesh);
}
}
}
}
return meshes;
};
GLTFLoader.prototype._getSkeletons = function () {
var skeletons = new Array();
var skins = this.gltf.skins;
if (skins) {
for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
var skin = skins_1[_i];
if (skin._babylonSkeleton) {
skeletons.push(skin._babylonSkeleton);
}
}
}
return skeletons;
};
GLTFLoader.prototype._getAnimationGroups = function () {
var animationGroups = new Array();
var animations = this.gltf.animations;
if (animations) {
for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) {
var animation = animations_1[_i];
if (animation._babylonAnimationGroup) {
animationGroups.push(animation._babylonAnimationGroup);
}
}
}
return animationGroups;
};
GLTFLoader.prototype._startAnimations = function () {
switch (this._parent.animationStartMode) {
case BABYLON.GLTFLoaderAnimationStartMode.NONE: {
// do nothing
break;
}
case BABYLON.GLTFLoaderAnimationStartMode.FIRST: {
var babylonAnimationGroups = this._getAnimationGroups();
if (babylonAnimationGroups.length !== 0) {
babylonAnimationGroups[0].start(true);
}
break;
}
case BABYLON.GLTFLoaderAnimationStartMode.ALL: {
var babylonAnimationGroups = this._getAnimationGroups();
for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) {
var babylonAnimationGroup = babylonAnimationGroups_1[_i];
babylonAnimationGroup.start(true);
}
break;
}
default: {
BABYLON.Tools.Error("Invalid animation start mode (" + this._parent.animationStartMode + ")");
return;
}
}
};
/**
* Loads a glTF node.
* @param context The context when loading the asset
* @param node The glTF node property
* @param assign A function called synchronously after parsing the glTF properties
* @returns A promise that resolves with the loaded Babylon mesh when the load is complete
*/
GLTFLoader.prototype.loadNodeAsync = function (context, node, assign) {
var _this = this;
if (assign === void 0) { assign = function () { }; }
var extensionPromise = this._extensionsLoadNodeAsync(context, node, assign);
if (extensionPromise) {
return extensionPromise;
}
if (node._babylonMesh) {
throw new Error(context + ": Invalid recursive node hierarchy");
}
var promises = new Array();
this.logOpen(context + " " + (node.name || ""));
var babylonMesh = new BABYLON.Mesh(node.name || "node" + node.index, this.babylonScene);
node._babylonMesh = babylonMesh;
babylonMesh.setEnabled(false);
GLTFLoader._LoadTransform(node, babylonMesh);
if (node.mesh != undefined) {
var mesh = ArrayItem.Get(context + "/mesh", this.gltf.meshes, node.mesh);
promises.push(this._loadMeshAsync("#/meshes/" + mesh.index, node, mesh, babylonMesh));
}
if (node.camera != undefined) {
var camera = ArrayItem.Get(context + "/camera", this.gltf.cameras, node.camera);
promises.push(this.loadCameraAsync("#/cameras/" + camera.index, camera, function (babylonCamera) {
babylonCamera.parent = babylonMesh;
}));
}
if (node.children) {
var _loop_1 = function (index) {
var childNode = ArrayItem.Get(context + "/children/" + index, this_1.gltf.nodes, index);
promises.push(this_1.loadNodeAsync("#/nodes/" + node.index, childNode, function (childBabylonMesh) {
// See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
if (childNode.skin != undefined) {
childBabylonMesh.parent = _this._rootBabylonMesh;
return;
}
childBabylonMesh.parent = babylonMesh;
}));
};
var this_1 = this;
for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
var index = _a[_i];
_loop_1(index);
}
}
assign(babylonMesh);
this._parent.onMeshLoadedObservable.notifyObservers(babylonMesh);
this.logClose();
return Promise.all(promises).then(function () {
babylonMesh.setEnabled(true);
return babylonMesh;
});
};
GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, babylonMesh) {
var _this = this;
var promises = new Array();
this.logOpen(context + " " + (mesh.name || ""));
var primitives = mesh.primitives;
if (!primitives || primitives.length === 0) {
throw new Error(context + ": Primitives are missing");
}
ArrayItem.Assign(primitives);
if (primitives.length === 1) {
var primitive = primitives[0];
promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, node, mesh, primitive, babylonMesh));
}
else {
node._primitiveBabylonMeshes = [];
for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
var primitive = primitives_1[_i];
var primitiveBabylonMesh = new BABYLON.Mesh((mesh.name || babylonMesh.name) + "_" + primitive.index, this.babylonScene, babylonMesh);
node._primitiveBabylonMeshes.push(primitiveBabylonMesh);
promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, node, mesh, primitive, primitiveBabylonMesh));
this._parent.onMeshLoadedObservable.notifyObservers(babylonMesh);
}
}
if (node.skin != undefined) {
var skin = ArrayItem.Get(context + "/skin", this.gltf.skins, node.skin);
promises.push(this._loadSkinAsync("#/skins/" + skin.index, node, skin));
}
this.logClose();
return Promise.all(promises).then(function () {
_this._forEachPrimitive(node, function (babylonMesh) {
babylonMesh._refreshBoundingInfo(true);
});
});
};
GLTFLoader.prototype._loadMeshPrimitiveAsync = function (context, node, mesh, primitive, babylonMesh) {
var _this = this;
var promises = new Array();
this.logOpen("" + context);
this._createMorphTargets(context, node, mesh, primitive, babylonMesh);
promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(function (babylonGeometry) {
return _this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(function () {
babylonGeometry.applyToMesh(babylonMesh);
});
}));
var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
if (primitive.material == undefined) {
var babylonMaterial = this._defaultBabylonMaterialData[babylonDrawMode];
if (!babylonMaterial) {
babylonMaterial = this._createDefaultMaterial("__gltf_default", babylonDrawMode);
this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
this._defaultBabylonMaterialData[babylonDrawMode] = babylonMaterial;
}
babylonMesh.material = babylonMaterial;
}
else {
var material = ArrayItem.Get(context + "/material", this.gltf.materials, primitive.material);
promises.push(this._loadMaterialAsync("#/materials/" + material.index, material, babylonMesh, babylonDrawMode, function (babylonMaterial) {
babylonMesh.material = babylonMaterial;
}));
}
this.logClose();
return Promise.all(promises).then(function () { });
};
GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
var _this = this;
var extensionPromise = this._extensionsLoadVertexDataAsync(context, primitive, babylonMesh);
if (extensionPromise) {
return extensionPromise;
}
var attributes = primitive.attributes;
if (!attributes) {
throw new Error(context + ": Attributes are missing");
}
var promises = new Array();
var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, this.babylonScene);
if (primitive.indices == undefined) {
babylonMesh.isUnIndexed = true;
}
else {
var accessor = ArrayItem.Get(context + "/indices", this.gltf.accessors, primitive.indices);
promises.push(this._loadIndicesAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) {
babylonGeometry.setIndices(data);
}));
}
var loadAttribute = function (attribute, kind, callback) {
if (attributes[attribute] == undefined) {
return;
}
babylonMesh._delayInfo = babylonMesh._delayInfo || [];
if (babylonMesh._delayInfo.indexOf(kind) === -1) {
babylonMesh._delayInfo.push(kind);
}
var accessor = ArrayItem.Get(context + "/attributes/" + attribute, _this.gltf.accessors, attributes[attribute]);
promises.push(_this._loadVertexAccessorAsync("#/accessors/" + accessor.index, accessor, kind).then(function (babylonVertexBuffer) {
babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
}));
if (callback) {
callback(accessor);
}
};
loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind, function (accessor) {
if (accessor.type === "VEC4" /* VEC4 */) {
babylonMesh.hasVertexAlpha = true;
}
});
return Promise.all(promises).then(function () {
return babylonGeometry;
});
};
GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) {
if (!primitive.targets) {
return;
}
if (node._numMorphTargets == undefined) {
node._numMorphTargets = primitive.targets.length;
}
else if (primitive.targets.length !== node._numMorphTargets) {
throw new Error(context + ": Primitives do not have the same number of targets");
}
babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager();
for (var index = 0; index < primitive.targets.length; index++) {
var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
// TODO: tell the target whether it has positions, normals, tangents
}
};
GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) {
if (!primitive.targets) {
return Promise.resolve();
}
var promises = new Array();
var morphTargetManager = babylonMesh.morphTargetManager;
for (var index = 0; index < morphTargetManager.numTargets; index++) {
var babylonMorphTarget = morphTargetManager.getTarget(index);
promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget));
}
return Promise.all(promises).then(function () { });
};
GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) {
var _this = this;
var promises = new Array();
var loadAttribute = function (attribute, kind, setData) {
if (attributes[attribute] == undefined) {
return;
}
var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
if (!babylonVertexBuffer) {
return;
}
var accessor = ArrayItem.Get(context + "/" + attribute, _this.gltf.accessors, attributes[attribute]);
promises.push(_this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) {
setData(babylonVertexBuffer, data);
}));
};
loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind, function (babylonVertexBuffer, data) {
babylonVertexBuffer.forEach(data.length, function (value, index) {
data[index] += value;
});
babylonMorphTarget.setPositions(data);
});
loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind, function (babylonVertexBuffer, data) {
babylonVertexBuffer.forEach(data.length, function (value, index) {
data[index] += value;
});
babylonMorphTarget.setNormals(data);
});
loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind, function (babylonVertexBuffer, data) {
var dataIndex = 0;
babylonVertexBuffer.forEach(data.length / 3 * 4, function (value, index) {
// Tangent data for morph targets is stored as xyz delta.
// The vertexData.tangent is stored as xyzw.
// So we need to skip every fourth vertexData.tangent.
if (((index + 1) % 4) !== 0) {
data[dataIndex++] += value;
}
});
babylonMorphTarget.setTangents(data);
});
return Promise.all(promises).then(function () { });
};
GLTFLoader._LoadTransform = function (node, babylonNode) {
var position = BABYLON.Vector3.Zero();
var rotation = BABYLON.Quaternion.Identity();
var scaling = BABYLON.Vector3.One();
if (node.matrix) {
var matrix = BABYLON.Matrix.FromArray(node.matrix);
matrix.decompose(scaling, rotation, position);
}
else {
if (node.translation)
position = BABYLON.Vector3.FromArray(node.translation);
if (node.rotation)
rotation = BABYLON.Quaternion.FromArray(node.rotation);
if (node.scale)
scaling = BABYLON.Vector3.FromArray(node.scale);
}
babylonNode.position = position;
babylonNode.rotationQuaternion = rotation;
babylonNode.scaling = scaling;
};
GLTFLoader.prototype._loadSkinAsync = function (context, node, skin) {
var _this = this;
var assignSkeleton = function (skeleton) {
_this._forEachPrimitive(node, function (babylonMesh) {
babylonMesh.skeleton = skeleton;
});
// Ignore the TRS of skinned nodes.
// See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
node._babylonMesh.position = BABYLON.Vector3.Zero();
node._babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity();
node._babylonMesh.scaling = BABYLON.Vector3.One();
};
if (skin._promise) {
return skin._promise.then(function () {
assignSkeleton(skin._babylonSkeleton);
});
}
var skeletonId = "skeleton" + skin.index;
var babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this.babylonScene);
skin._babylonSkeleton = babylonSkeleton;
this._loadBones(context, skin);
assignSkeleton(babylonSkeleton);
return (skin._promise = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) {
_this._updateBoneMatrices(babylonSkeleton, inverseBindMatricesData);
}));
};
GLTFLoader.prototype._loadBones = function (context, skin) {
var babylonBones = {};
for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
var index = _a[_i];
var node = ArrayItem.Get(context + "/joints/" + index, this.gltf.nodes, index);
this._loadBone(node, skin, babylonBones);
}
};
GLTFLoader.prototype._loadBone = function (node, skin, babylonBones) {
var babylonBone = babylonBones[node.index];
if (babylonBone) {
return babylonBone;
}
var babylonParentBone = null;
if (node.parent && node.parent._babylonMesh !== this._rootBabylonMesh) {
babylonParentBone = this._loadBone(node.parent, skin, babylonBones);
}
var boneIndex = skin.joints.indexOf(node.index);
babylonBone = new BABYLON.Bone(node.name || "joint" + node.index, skin._babylonSkeleton, babylonParentBone, this._getNodeMatrix(node), null, null, boneIndex);
babylonBones[node.index] = babylonBone;
node._babylonBones = node._babylonBones || [];
node._babylonBones.push(babylonBone);
return babylonBone;
};
GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) {
if (skin.inverseBindMatrices == undefined) {
return Promise.resolve(null);
}
var accessor = ArrayItem.Get(context + "/inverseBindMatrices", this.gltf.accessors, skin.inverseBindMatrices);
return this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor);
};
GLTFLoader.prototype._updateBoneMatrices = function (babylonSkeleton, inverseBindMatricesData) {
for (var _i = 0, _a = babylonSkeleton.bones; _i < _a.length; _i++) {
var babylonBone = _a[_i];
var baseMatrix = BABYLON.Matrix.Identity();
var boneIndex = babylonBone._index;
if (inverseBindMatricesData && boneIndex !== -1) {
BABYLON.Matrix.FromArrayToRef(inverseBindMatricesData, boneIndex * 16, baseMatrix);
baseMatrix.invertToRef(baseMatrix);
}
var babylonParentBone = babylonBone.getParent();
if (babylonParentBone) {
baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
}
babylonBone.updateMatrix(baseMatrix, false, false);
babylonBone._updateDifferenceMatrix(undefined, false);
}
};
GLTFLoader.prototype._getNodeMatrix = function (node) {
return node.matrix ?
BABYLON.Matrix.FromArray(node.matrix) :
BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero());
};
/**
* Loads a glTF camera.
* @param context The context when loading the asset
* @param camera The glTF camera property
* @param assign A function called synchronously after parsing the glTF properties
* @returns A promise that resolves with the loaded Babylon camera when the load is complete
*/
GLTFLoader.prototype.loadCameraAsync = function (context, camera, assign) {
if (assign === void 0) { assign = function () { }; }
var extensionPromise = this._extensionsLoadCameraAsync(context, camera, assign);
if (extensionPromise) {
return extensionPromise;
}
var promises = new Array();
this.logOpen(context + " " + (camera.name || ""));
var babylonCamera = new BABYLON.FreeCamera(camera.name || "camera" + camera.index, BABYLON.Vector3.Zero(), this.babylonScene, false);
babylonCamera.rotation = new BABYLON.Vector3(0, Math.PI, 0);
switch (camera.type) {
case "perspective" /* PERSPECTIVE */: {
var perspective = camera.perspective;
if (!perspective) {
throw new Error(context + ": Camera perspective properties are missing");
}
babylonCamera.fov = perspective.yfov;
babylonCamera.minZ = perspective.znear;
babylonCamera.maxZ = perspective.zfar || Number.MAX_VALUE;
break;
}
case "orthographic" /* ORTHOGRAPHIC */: {
if (!camera.orthographic) {
throw new Error(context + ": Camera orthographic properties are missing");
}
babylonCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
babylonCamera.orthoLeft = -camera.orthographic.xmag;
babylonCamera.orthoRight = camera.orthographic.xmag;
babylonCamera.orthoBottom = -camera.orthographic.ymag;
babylonCamera.orthoTop = camera.orthographic.ymag;
babylonCamera.minZ = camera.orthographic.znear;
babylonCamera.maxZ = camera.orthographic.zfar;
break;
}
default: {
throw new Error(context + ": Invalid camera type (" + camera.type + ")");
}
}
assign(babylonCamera);
this._parent.onCameraLoadedObservable.notifyObservers(babylonCamera);
return Promise.all(promises).then(function () {
return babylonCamera;
});
};
GLTFLoader.prototype._loadAnimationsAsync = function () {
var animations = this.gltf.animations;
if (!animations) {
return Promise.resolve();
}
var promises = new Array();
for (var index = 0; index < animations.length; index++) {
var animation = animations[index];
promises.push(this.loadAnimationAsync("#/animations/" + animation.index, animation));
}
return Promise.all(promises).then(function () { });
};
/**
* Loads a glTF animation.
* @param context The context when loading the asset
* @param animation The glTF animation property
* @returns A promise that resolves with the loaded Babylon animation group when the load is complete
*/
GLTFLoader.prototype.loadAnimationAsync = function (context, animation) {
var _this = this;
var promise = this._extensionsLoadAnimationAsync(context, animation);
if (promise) {
return promise;
}
var babylonAnimationGroup = new BABYLON.AnimationGroup(animation.name || "animation" + animation.index, this.babylonScene);
animation._babylonAnimationGroup = babylonAnimationGroup;
var promises = new Array();
ArrayItem.Assign(animation.channels);
ArrayItem.Assign(animation.samplers);
for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
var channel = _a[_i];
promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel.index, context, animation, channel, babylonAnimationGroup));
}
return Promise.all(promises).then(function () {
babylonAnimationGroup.normalize(_this._parent._normalizeAnimationGroupsToBeginAtZero ? 0 : null);
return babylonAnimationGroup;
});
};
GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup) {
var _this = this;
var targetNode = ArrayItem.Get(context + "/target/node", this.gltf.nodes, channel.target.node);
// Ignore animations that have no animation targets.
if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) ||
(channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonMesh)) {
return Promise.resolve();
}
// Ignore animations targeting TRS of skinned nodes.
// See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
if (targetNode.skin != undefined && channel.target.path !== "weights" /* WEIGHTS */) {
return Promise.resolve();
}
var sampler = ArrayItem.Get(context + "/sampler", animation.samplers, channel.sampler);
return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) {
var targetPath;
var animationType;
switch (channel.target.path) {
case "translation" /* TRANSLATION */: {
targetPath = "position";
animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
break;
}
case "rotation" /* ROTATION */: {
targetPath = "rotationQuaternion";
animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
break;
}
case "scale" /* SCALE */: {
targetPath = "scaling";
animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
break;
}
case "weights" /* WEIGHTS */: {
targetPath = "influence";
animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
break;
}
default: {
throw new Error(context + "/target/path: Invalid value (" + channel.target.path + ")");
}
}
var outputBufferOffset = 0;
var getNextOutputValue;
switch (targetPath) {
case "position": {
getNextOutputValue = function () {
var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
outputBufferOffset += 3;
return value;
};
break;
}
case "rotationQuaternion": {
getNextOutputValue = function () {
var value = BABYLON.Quaternion.FromArray(data.output, outputBufferOffset);
outputBufferOffset += 4;
return value;
};
break;
}
case "scaling": {
getNextOutputValue = function () {
var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
outputBufferOffset += 3;
return value;
};
break;
}
case "influence": {
getNextOutputValue = function () {
var value = new Array(targetNode._numMorphTargets);
for (var i = 0; i < targetNode._numMorphTargets; i++) {
value[i] = data.output[outputBufferOffset++];
}
return value;
};
break;
}
}
var getNextKey;
switch (data.interpolation) {
case "STEP" /* STEP */: {
getNextKey = function (frameIndex) { return ({
frame: data.input[frameIndex],
value: getNextOutputValue(),
interpolation: BABYLON.AnimationKeyInterpolation.STEP
}); };
break;
}
case "LINEAR" /* LINEAR */: {
getNextKey = function (frameIndex) { return ({
frame: data.input[frameIndex],
value: getNextOutputValue()
}); };
break;
}
case "CUBICSPLINE" /* CUBICSPLINE */: {
getNextKey = function (frameIndex) { return ({
frame: data.input[frameIndex],
inTangent: getNextOutputValue(),
value: getNextOutputValue(),
outTangent: getNextOutputValue()
}); };
break;
}
}
var keys = new Array(data.input.length);
for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
keys[frameIndex] = getNextKey(frameIndex);
}
if (targetPath === "influence") {
var _loop_2 = function (targetIndex) {
var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys.map(function (key) { return ({
frame: key.frame,
inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
value: key.value[targetIndex],
outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
}); }));
_this._forEachPrimitive(targetNode, function (babylonMesh) {
var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
var babylonAnimationClone = babylonAnimation.clone();
morphTarget.animations.push(babylonAnimationClone);
babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
});
};
for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
_loop_2(targetIndex);
}
}
else {
var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys);
if (targetNode._babylonBones) {
var babylonAnimationTargets = [targetNode._babylonMesh].concat(targetNode._babylonBones);
for (var _i = 0, babylonAnimationTargets_1 = babylonAnimationTargets; _i < babylonAnimationTargets_1.length; _i++) {
var babylonAnimationTarget = babylonAnimationTargets_1[_i];
babylonAnimationTarget.animations.push(babylonAnimation);
}
babylonAnimationGroup.addTargetedAnimation(babylonAnimation, babylonAnimationTargets);
}
else {
targetNode._babylonMesh.animations.push(babylonAnimation);
babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonMesh);
}
}
});
};
GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) {
if (sampler._data) {
return sampler._data;
}
var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
switch (interpolation) {
case "STEP" /* STEP */:
case "LINEAR" /* LINEAR */:
case "CUBICSPLINE" /* CUBICSPLINE */: {
break;
}
default: {
throw new Error(context + "/interpolation: Invalid value (" + sampler.interpolation + ")");
}
}
var inputAccessor = ArrayItem.Get(context + "/input", this.gltf.accessors, sampler.input);
var outputAccessor = ArrayItem.Get(context + "/output", this.gltf.accessors, sampler.output);
sampler._data = Promise.all([
this._loadFloatAccessorAsync("#/accessors/" + inputAccessor.index, inputAccessor),
this._loadFloatAccessorAsync("#/accessors/" + outputAccessor.index, outputAccessor)
]).then(function (_a) {
var inputData = _a[0], outputData = _a[1];
return {
input: inputData,
interpolation: interpolation,
output: outputData,
};
});
return sampler._data;
};
GLTFLoader.prototype._loadBufferAsync = function (context, buffer) {
if (buffer._data) {
return buffer._data;
}
if (!buffer.uri) {
throw new Error(context + "/uri: Value is missing");
}
buffer._data = this.loadUriAsync(context + "/uri", buffer.uri);
return buffer._data;
};
/**
* Loads a glTF buffer view.
* @param context The context when loading the asset
* @param bufferView The glTF buffer view property
* @returns A promise that resolves with the loaded data when the load is complete
*/
GLTFLoader.prototype.loadBufferViewAsync = function (context, bufferView) {
if (bufferView._data) {
return bufferView._data;
}
var buffer = ArrayItem.Get(context + "/buffer", this.gltf.buffers, bufferView.buffer);
bufferView._data = this._loadBufferAsync("#/buffers/" + buffer.index, buffer).then(function (data) {
try {
return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
}
catch (e) {
throw new Error(context + ": " + e.message);
}
});
return bufferView._data;
};
GLTFLoader.prototype._loadIndicesAccessorAsync = function (context, accessor) {
if (accessor.type !== "SCALAR" /* SCALAR */) {
throw new Error(context + "/type: Invalid value " + accessor.type);
}
if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
accessor.componentType !== 5125 /* UNSIGNED_INT */) {
throw new Error(context + "/componentType: Invalid value " + accessor.componentType);
}
if (accessor._data) {
return accessor._data;
}
var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView);
accessor._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, accessor.count);
});
return accessor._data;
};
GLTFLoader.prototype._loadFloatAccessorAsync = function (context, accessor) {
// TODO: support normalized and stride
var _this = this;
if (accessor.componentType !== 5126 /* FLOAT */) {
throw new Error("Invalid component type " + accessor.componentType);
}
if (accessor._data) {
return accessor._data;
}
var numComponents = GLTFLoader._GetNumComponents(context, accessor.type);
var length = numComponents * accessor.count;
if (accessor.bufferView == undefined) {
accessor._data = Promise.resolve(new Float32Array(length));
}
else {
var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView);
accessor._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
});
}
if (accessor.sparse) {
var sparse_1 = accessor.sparse;
accessor._data = accessor._data.then(function (data) {
var indicesBufferView = ArrayItem.Get(context + "/sparse/indices/bufferView", _this.gltf.bufferViews, sparse_1.indices.bufferView);
var valuesBufferView = ArrayItem.Get(context + "/sparse/values/bufferView", _this.gltf.bufferViews, sparse_1.values.bufferView);
return Promise.all([
_this.loadBufferViewAsync("#/bufferViews/" + indicesBufferView.index, indicesBufferView),
_this.loadBufferViewAsync("#/bufferViews/" + valuesBufferView.index, valuesBufferView)
]).then(function (_a) {
var indicesData = _a[0], valuesData = _a[1];
var indices = GLTFLoader._GetTypedArray(context + "/sparse/indices", sparse_1.indices.componentType, indicesData, sparse_1.indices.byteOffset, sparse_1.count);
var values = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, numComponents * sparse_1.count);
var valuesIndex = 0;
for (var indicesIndex = 0; indicesIndex < indices.length; indicesIndex++) {
var dataIndex = indices[indicesIndex] * numComponents;
for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
data[dataIndex++] = values[valuesIndex++];
}
}
return data;
});
});
}
return accessor._data;
};
GLTFLoader.prototype._loadVertexBufferViewAsync = function (bufferView, kind) {
var _this = this;
if (bufferView._babylonBuffer) {
return bufferView._babylonBuffer;
}
bufferView._babylonBuffer = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
return new BABYLON.Buffer(_this.babylonScene.getEngine(), data, false);
});
return bufferView._babylonBuffer;
};
GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
var _this = this;
if (accessor._babylonVertexBuffer) {
return accessor._babylonVertexBuffer;
}
if (accessor.sparse) {
accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) {
return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), data, kind, false);
});
}
// HACK: If byte offset is not a multiple of component type byte length then load as a float array instead of using Babylon buffers.
else if (accessor.byteOffset && accessor.byteOffset % BABYLON.VertexBuffer.GetTypeByteLength(accessor.componentType) !== 0) {
BABYLON.Tools.Warn("Accessor byte offset is not a multiple of component type byte length");
accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) {
return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), data, kind, false);
});
}
else {
var bufferView_1 = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView);
accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync(bufferView_1, kind).then(function (babylonBuffer) {
var size = GLTFLoader._GetNumComponents(context, accessor.type);
return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), babylonBuffer, kind, false, false, bufferView_1.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
});
}
return accessor._babylonVertexBuffer;
};
GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, material, properties, babylonMaterial) {
if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
throw new Error(context + ": Material type not supported");
}
var promises = new Array();
if (properties) {
if (properties.baseColorFactor) {
babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
babylonMaterial.alpha = properties.baseColorFactor[3];
}
else {
babylonMaterial.albedoColor = BABYLON.Color3.White();
}
babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
if (properties.baseColorTexture) {
promises.push(this.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
babylonMaterial.albedoTexture = texture;
}));
}
if (properties.metallicRoughnessTexture) {
promises.push(this.loadTextureInfoAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) {
babylonMaterial.metallicTexture = texture;
}));
babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
}
}
return Promise.all(promises).then(function () { });
};
/** @hidden */
GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
if (assign === void 0) { assign = function () { }; }
var extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign);
if (extensionPromise) {
return extensionPromise;
}
material._babylonData = material._babylonData || {};
var babylonData = material._babylonData[babylonDrawMode];
if (!babylonData) {
this.logOpen(context + " " + (material.name || ""));
var babylonMaterial = this.createMaterial(context, material, babylonDrawMode);
babylonData = {
material: babylonMaterial,
meshes: [],
promise: this.loadMaterialPropertiesAsync(context, material, babylonMaterial)
};
material._babylonData[babylonDrawMode] = babylonData;
this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
this.logClose();
}
babylonData.meshes.push(babylonMesh);
babylonMesh.onDisposeObservable.addOnce(function () {
var index = babylonData.meshes.indexOf(babylonMesh);
if (index !== -1) {
babylonData.meshes.splice(index, 1);
}
});
assign(babylonData.material);
return babylonData.promise.then(function () {
return babylonData.material;
});
};
GLTFLoader.prototype._createDefaultMaterial = function (name, babylonDrawMode) {
var babylonMaterial = new BABYLON.PBRMaterial(name, this.babylonScene);
babylonMaterial.sideOrientation = this.babylonScene.useRightHandedSystem ? BABYLON.Material.CounterClockWiseSideOrientation : BABYLON.Material.ClockWiseSideOrientation;
babylonMaterial.fillMode = babylonDrawMode;
babylonMaterial.enableSpecularAntiAliasing = true;
babylonMaterial.useRadianceOverAlpha = !this._parent.transparencyAsCoverage;
babylonMaterial.useSpecularOverAlpha = !this._parent.transparencyAsCoverage;
babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
babylonMaterial.metallic = 1;
babylonMaterial.roughness = 1;
return babylonMaterial;
};
/**
* Creates a Babylon material from a glTF material.
* @param context The context when loading the asset
* @param material The glTF material property
* @param babylonDrawMode The draw mode for the Babylon material
* @returns The Babylon material
*/
GLTFLoader.prototype.createMaterial = function (context, material, babylonDrawMode) {
var extensionPromise = this._extensionsCreateMaterial(context, material, babylonDrawMode);
if (extensionPromise) {
return extensionPromise;
}
var name = material.name || "material" + material.index;
return this._createDefaultMaterial(name, babylonDrawMode);
};
/**
* Loads properties from a glTF material into a Babylon material.
* @param context The context when loading the asset
* @param material The glTF material property
* @param babylonMaterial The Babylon material
* @returns A promise that resolves when the load is complete
*/
GLTFLoader.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
var extensionPromise = this._extensionsLoadMaterialPropertiesAsync(context, material, babylonMaterial);
if (extensionPromise) {
return extensionPromise;
}
var promises = new Array();
promises.push(this.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
if (material.pbrMetallicRoughness) {
promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context + "/pbrMetallicRoughness", material, material.pbrMetallicRoughness, babylonMaterial));
}
this.loadMaterialAlphaProperties(context, material, babylonMaterial);
return Promise.all(promises).then(function () { });
};
/**
* Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
* @param context The context when loading the asset
* @param material The glTF material property
* @param babylonMaterial The Babylon material
* @returns A promise that resolves when the load is complete
*/
GLTFLoader.prototype.loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) {
if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
throw new Error(context + ": Material type not supported");
}
var promises = new Array();
babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
if (material.doubleSided) {
babylonMaterial.backFaceCulling = false;
babylonMaterial.twoSidedLighting = true;
}
if (material.normalTexture) {
promises.push(this.loadTextureInfoAsync(context + "/normalTexture", material.normalTexture, function (texture) {
babylonMaterial.bumpTexture = texture;
}));
babylonMaterial.invertNormalMapX = !this.babylonScene.useRightHandedSystem;
babylonMaterial.invertNormalMapY = this.babylonScene.useRightHandedSystem;
if (material.normalTexture.scale != undefined) {
babylonMaterial.bumpTexture.level = material.normalTexture.scale;
}
}
if (material.occlusionTexture) {
promises.push(this.loadTextureInfoAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) {
babylonMaterial.ambientTexture = texture;
}));
babylonMaterial.useAmbientInGrayScale = true;
if (material.occlusionTexture.strength != undefined) {
babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
}
}
if (material.emissiveTexture) {
promises.push(this.loadTextureInfoAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) {
babylonMaterial.emissiveTexture = texture;
}));
}
return Promise.all(promises).then(function () { });
};
/**
* Loads the alpha properties from a glTF material into a Babylon material.
* Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
* @param context The context when loading the asset
* @param material The glTF material property
* @param babylonMaterial The Babylon material
*/
GLTFLoader.prototype.loadMaterialAlphaProperties = function (context, material, babylonMaterial) {
if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
throw new Error(context + ": Material type not supported");
}
var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
switch (alphaMode) {
case "OPAQUE" /* OPAQUE */: {
babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
break;
}
case "MASK" /* MASK */: {
babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST;
babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
if (babylonMaterial.albedoTexture) {
babylonMaterial.albedoTexture.hasAlpha = true;
}
break;
}
case "BLEND" /* BLEND */: {
babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
if (babylonMaterial.albedoTexture) {
babylonMaterial.albedoTexture.hasAlpha = true;
babylonMaterial.useAlphaFromAlbedoTexture = true;
}
break;
}
default: {
throw new Error(context + "/alphaMode: Invalid value (" + material.alphaMode + ")");
}
}
};
/**
* Loads a glTF texture info.
* @param context The context when loading the asset
* @param textureInfo The glTF texture info property
* @param assign A function called synchronously after parsing the glTF properties
* @returns A promise that resolves with the loaded Babylon texture when the load is complete
*/
GLTFLoader.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
if (assign === void 0) { assign = function () { }; }
var extensionPromise = this._extensionsLoadTextureInfoAsync(context, textureInfo, assign);
if (extensionPromise) {
return extensionPromise;
}
this.logOpen("" + context);
var texture = ArrayItem.Get(context + "/index", this.gltf.textures, textureInfo.index);
var promise = this._loadTextureAsync("#/textures/" + textureInfo.index, texture, function (babylonTexture) {
babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
assign(babylonTexture);
});
this.logClose();
return promise;
};
GLTFLoader.prototype._loadTextureAsync = function (context, texture, assign) {
var _this = this;
if (assign === void 0) { assign = function () { }; }
var promises = new Array();
this.logOpen(context + " " + (texture.name || ""));
var sampler = (texture.sampler == undefined ? GLTFLoader._DefaultSampler : ArrayItem.Get(context + "/sampler", this.gltf.samplers, texture.sampler));
var samplerData = this._loadSampler("#/samplers/" + sampler.index, sampler);
var deferred = new BABYLON.Deferred();
var babylonTexture = new BABYLON.Texture(null, this.babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () {
if (!_this._disposed) {
deferred.resolve();
}
}, function (message, exception) {
if (!_this._disposed) {
deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture")));
}
});
promises.push(deferred.promise);
babylonTexture.name = texture.name || "texture" + texture.index;
babylonTexture.wrapU = samplerData.wrapU;
babylonTexture.wrapV = samplerData.wrapV;
var image = ArrayItem.Get(context + "/source", this.gltf.images, texture.source);
promises.push(this.loadImageAsync("#/images/" + image.index, image).then(function (data) {
var dataUrl = "data:" + _this._fullName + (image.uri || "image" + image.index);
babylonTexture.updateURL(dataUrl, new Blob([data], { type: image.mimeType }));
}));
assign(babylonTexture);
this._parent.onTextureLoadedObservable.notifyObservers(babylonTexture);
this.logClose();
return Promise.all(promises).then(function () {
return babylonTexture;
});
};
GLTFLoader.prototype._loadSampler = function (context, sampler) {
if (!sampler._data) {
sampler._data = {
noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */),
samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler),
wrapU: GLTFLoader._GetTextureWrapMode(context + "/wrapS", sampler.wrapS),
wrapV: GLTFLoader._GetTextureWrapMode(context + "/wrapT", sampler.wrapT)
};
}
;
return sampler._data;
};
/**
* Loads a glTF image.
* @param context The context when loading the asset
* @param image The glTF image property
* @returns A promise that resolves with the loaded data when the load is complete
*/
GLTFLoader.prototype.loadImageAsync = function (context, image) {
if (!image._data) {
this.logOpen(context + " " + (image.name || ""));
if (image.uri) {
image._data = this.loadUriAsync(context + "/uri", image.uri);
}
else {
var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, image.bufferView);
image._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView);
}
this.logClose();
}
return image._data;
};
/**
* Loads a glTF uri.
* @param context The context when loading the asset
* @param uri The base64 or relative uri
* @returns A promise that resolves with the loaded data when the load is complete
*/
GLTFLoader.prototype.loadUriAsync = function (context, uri) {
var _this = this;
var extensionPromise = this._extensionsLoadUriAsync(context, uri);
if (extensionPromise) {
return extensionPromise;
}
if (!GLTFLoader._ValidateUri(uri)) {
throw new Error(context + ": '" + uri + "' is invalid");
}
if (BABYLON.Tools.IsBase64(uri)) {
var data = new Uint8Array(BABYLON.Tools.DecodeBase64(uri));
this.log("Decoded " + uri.substr(0, 64) + "... (" + data.length + " bytes)");
return Promise.resolve(data);
}
this.log("Loading " + uri);
return this._parent.preprocessUrlAsync(this._rootUrl + uri).then(function (url) {
return new Promise(function (resolve, reject) {
if (!_this._disposed) {
var request_1 = BABYLON.Tools.LoadFile(url, function (fileData) {
if (!_this._disposed) {
var data = new Uint8Array(fileData);
_this.log("Loaded " + uri + " (" + data.length + " bytes)");
resolve(data);
}
}, function (event) {
if (!_this._disposed) {
if (request_1) {
request_1._lengthComputable = event.lengthComputable;
request_1._loaded = event.loaded;
request_1._total = event.total;
}
if (_this._state === BABYLON.GLTFLoaderState.LOADING) {
try {
_this._onProgress();
}
catch (e) {
reject(e);
}
}
}
}, _this.babylonScene.database, true, function (request, exception) {
if (!_this._disposed) {
reject(new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request));
}
});
_this._requests.push(request_1);
}
});
});
};
GLTFLoader.prototype._onProgress = function () {
if (!this._progressCallback) {
return;
}
var lengthComputable = true;
var loaded = 0;
var total = 0;
for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
var request = _a[_i];
if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
return;
}
lengthComputable = lengthComputable && request._lengthComputable;
loaded += request._loaded;
total += request._total;
}
this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0));
};
GLTFLoader._GetTextureWrapMode = function (context, mode) {
// Set defaults if undefined
mode = mode == undefined ? 10497 /* REPEAT */ : mode;
switch (mode) {
case 33071 /* CLAMP_TO_EDGE */: return BABYLON.Texture.CLAMP_ADDRESSMODE;
case 33648 /* MIRRORED_REPEAT */: return BABYLON.Texture.MIRROR_ADDRESSMODE;
case 10497 /* REPEAT */: return BABYLON.Texture.WRAP_ADDRESSMODE;
default:
BABYLON.Tools.Warn(context + ": Invalid value (" + mode + ")");
return BABYLON.Texture.WRAP_ADDRESSMODE;
}
};
GLTFLoader._GetTextureSamplingMode = function (context, sampler) {
// Set defaults if undefined
var magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter;
var minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
if (magFilter === 9729 /* LINEAR */) {
switch (minFilter) {
case 9728 /* NEAREST */: return BABYLON.Texture.LINEAR_NEAREST;
case 9729 /* LINEAR */: return BABYLON.Texture.LINEAR_LINEAR;
case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST;
case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST;
case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR;
case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
default:
BABYLON.Tools.Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
}
}
else {
if (magFilter !== 9728 /* NEAREST */) {
BABYLON.Tools.Warn(context + "/magFilter: Invalid value (" + magFilter + ")");
}
switch (minFilter) {
case 9728 /* NEAREST */: return BABYLON.Texture.NEAREST_NEAREST;
case 9729 /* LINEAR */: return BABYLON.Texture.NEAREST_LINEAR;
case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST;
case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR;
case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR;
default:
BABYLON.Tools.Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
}
}
};
GLTFLoader._GetTypedArray = function (context, componentType, bufferView, byteOffset, length) {
var buffer = bufferView.buffer;
byteOffset = bufferView.byteOffset + (byteOffset || 0);
try {
switch (componentType) {
case 5120 /* BYTE */: return new Int8Array(buffer, byteOffset, length);
case 5121 /* UNSIGNED_BYTE */: return new Uint8Array(buffer, byteOffset, length);
case 5122 /* SHORT */: return new Int16Array(buffer, byteOffset, length);
case 5123 /* UNSIGNED_SHORT */: return new Uint16Array(buffer, byteOffset, length);
case 5125 /* UNSIGNED_INT */: return new Uint32Array(buffer, byteOffset, length);
case 5126 /* FLOAT */: return new Float32Array(buffer, byteOffset, length);
default: throw new Error("Invalid component type " + componentType);
}
}
catch (e) {
throw new Error(context + ": " + e);
}
};
GLTFLoader._GetNumComponents = function (context, type) {
switch (type) {
case "SCALAR": return 1;
case "VEC2": return 2;
case "VEC3": return 3;
case "VEC4": return 4;
case "MAT2": return 4;
case "MAT3": return 9;
case "MAT4": return 16;
}
throw new Error(context + ": Invalid type (" + type + ")");
};
GLTFLoader._ValidateUri = function (uri) {
return (BABYLON.Tools.IsBase64(uri) || uri.indexOf("..") === -1);
};
GLTFLoader._GetDrawMode = function (context, mode) {
if (mode == undefined) {
mode = 4 /* TRIANGLES */;
}
switch (mode) {
case 0 /* POINTS */: return BABYLON.Material.PointListDrawMode;
case 1 /* LINES */: return BABYLON.Material.LineListDrawMode;
case 2 /* LINE_LOOP */: return BABYLON.Material.LineLoopDrawMode;
case 3 /* LINE_STRIP */: return BABYLON.Material.LineStripDrawMode;
case 4 /* TRIANGLES */: return BABYLON.Material.TriangleFillMode;
case 5 /* TRIANGLE_STRIP */: return BABYLON.Material.TriangleStripDrawMode;
case 6 /* TRIANGLE_FAN */: return BABYLON.Material.TriangleFanDrawMode;
}
throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")");
};
GLTFLoader.prototype._compileMaterialsAsync = function () {
var _this = this;
this._parent._startPerformanceCounter("Compile materials");
var promises = new Array();
if (this.gltf.materials) {
for (var _i = 0, _a = this.gltf.materials; _i < _a.length; _i++) {
var material = _a[_i];
if (material._babylonData) {
for (var babylonDrawMode in material._babylonData) {
var babylonData = material._babylonData[babylonDrawMode];
for (var _b = 0, _c = babylonData.meshes; _b < _c.length; _b++) {
var babylonMesh = _c[_b];
// Ensure nonUniformScaling is set if necessary.
babylonMesh.computeWorldMatrix(true);
var babylonMaterial = babylonData.material;
promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
if (this._parent.useClipPlane) {
promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
}
}
}
}
}
}
return Promise.all(promises).then(function () {
_this._parent._endPerformanceCounter("Compile materials");
});
};
GLTFLoader.prototype._compileShadowGeneratorsAsync = function () {
var _this = this;
this._parent._startPerformanceCounter("Compile shadow generators");
var promises = new Array();
var lights = this.babylonScene.lights;
for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
var light = lights_1[_i];
var generator = light.getShadowGenerator();
if (generator) {
promises.push(generator.forceCompilationAsync());
}
}
return Promise.all(promises).then(function () {
_this._parent._endPerformanceCounter("Compile shadow generators");
});
};
GLTFLoader.prototype._forEachExtensions = function (action) {
for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
var name_4 = _a[_i];
var extension = this._extensions[name_4];
if (extension.enabled) {
action(extension);
}
}
};
GLTFLoader.prototype._applyExtensions = function (property, actionAsync) {
for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
var name_5 = _a[_i];
var extension = this._extensions[name_5];
if (extension.enabled) {
var loaderProperty = property;
loaderProperty._activeLoaderExtensions = loaderProperty._activeLoaderExtensions || {};
var activeLoaderExtensions = loaderProperty._activeLoaderExtensions;
if (!activeLoaderExtensions[name_5]) {
activeLoaderExtensions[name_5] = true;
try {
var result = actionAsync(extension);
if (result) {
return result;
}
}
finally {
delete activeLoaderExtensions[name_5];
}
}
}
}
return null;
};
GLTFLoader.prototype._extensionsOnLoading = function () {
this._forEachExtensions(function (extension) { return extension.onLoading && extension.onLoading(); });
};
GLTFLoader.prototype._extensionsOnReady = function () {
this._forEachExtensions(function (extension) { return extension.onReady && extension.onReady(); });
};
GLTFLoader.prototype._extensionsLoadSceneAsync = function (context, scene) {
return this._applyExtensions(scene, function (extension) { return extension.loadSceneAsync && extension.loadSceneAsync(context, scene); });
};
GLTFLoader.prototype._extensionsLoadNodeAsync = function (context, node, assign) {
return this._applyExtensions(node, function (extension) { return extension.loadNodeAsync && extension.loadNodeAsync(context, node, assign); });
};
GLTFLoader.prototype._extensionsLoadCameraAsync = function (context, camera, assign) {
return this._applyExtensions(camera, function (extension) { return extension.loadCameraAsync && extension.loadCameraAsync(context, camera, assign); });
};
GLTFLoader.prototype._extensionsLoadVertexDataAsync = function (context, primitive, babylonMesh) {
return this._applyExtensions(primitive, function (extension) { return extension._loadVertexDataAsync && extension._loadVertexDataAsync(context, primitive, babylonMesh); });
};
GLTFLoader.prototype._extensionsLoadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
return this._applyExtensions(material, function (extension) { return extension._loadMaterialAsync && extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); });
};
GLTFLoader.prototype._extensionsCreateMaterial = function (context, material, babylonDrawMode) {
return this._applyExtensions({}, function (extension) { return extension.createMaterial && extension.createMaterial(context, material, babylonDrawMode); });
};
GLTFLoader.prototype._extensionsLoadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
return this._applyExtensions(material, function (extension) { return extension.loadMaterialPropertiesAsync && extension.loadMaterialPropertiesAsync(context, material, babylonMaterial); });
};
GLTFLoader.prototype._extensionsLoadTextureInfoAsync = function (context, textureInfo, assign) {
return this._applyExtensions(textureInfo, function (extension) { return extension.loadTextureInfoAsync && extension.loadTextureInfoAsync(context, textureInfo, assign); });
};
GLTFLoader.prototype._extensionsLoadAnimationAsync = function (context, animation) {
return this._applyExtensions(animation, function (extension) { return extension.loadAnimationAsync && extension.loadAnimationAsync(context, animation); });
};
GLTFLoader.prototype._extensionsLoadUriAsync = function (context, uri) {
return this._applyExtensions({}, function (extension) { return extension._loadUriAsync && extension._loadUriAsync(context, uri); });
};
/**
* Helper method called by a loader extension to load an glTF extension.
* @param context The context when loading the asset
* @param property The glTF property to load the extension from
* @param extensionName The name of the extension to load
* @param actionAsync The action to run
* @returns The promise returned by actionAsync or null if the extension does not exist
*/
GLTFLoader.LoadExtensionAsync = function (context, property, extensionName, actionAsync) {
if (!property.extensions) {
return null;
}
var extensions = property.extensions;
var extension = extensions[extensionName];
if (!extension) {
return null;
}
return actionAsync(context + "/extensions/" + extensionName, extension);
};
/**
* Helper method called by a loader extension to load a glTF extra.
* @param context The context when loading the asset
* @param property The glTF property to load the extra from
* @param extensionName The name of the extension to load
* @param actionAsync The action to run
* @returns The promise returned by actionAsync or null if the extra does not exist
*/
GLTFLoader.LoadExtraAsync = function (context, property, extensionName, actionAsync) {
if (!property.extras) {
return null;
}
var extras = property.extras;
var extra = extras[extensionName];
if (!extra) {
return null;
}
return actionAsync(context + "/extras/" + extensionName, extra);
};
/**
* Increments the indentation level and logs a message.
* @param message The message to log
*/
GLTFLoader.prototype.logOpen = function (message) {
this._parent._logOpen(message);
};
/**
* Decrements the indentation level.
*/
GLTFLoader.prototype.logClose = function () {
this._parent._logClose();
};
/**
* Logs a message
* @param message The message to log
*/
GLTFLoader.prototype.log = function (message) {
this._parent._log(message);
};
/**
* Starts a performance counter.
* @param counterName The name of the performance counter
*/
GLTFLoader.prototype.startPerformanceCounter = function (counterName) {
this._parent._startPerformanceCounter(counterName);
};
/**
* Ends a performance counter.
* @param counterName The name of the performance counter
*/
GLTFLoader.prototype.endPerformanceCounter = function (counterName) {
this._parent._endPerformanceCounter(counterName);
};
GLTFLoader._DefaultSampler = { index: -1 };
GLTFLoader._ExtensionNames = new Array();
GLTFLoader._ExtensionFactories = {};
return GLTFLoader;
}());
GLTF2.GLTFLoader = GLTFLoader;
BABYLON.GLTFFileLoader._CreateGLTFLoaderV2 = function (parent) { return new GLTFLoader(parent); };
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFLoader.js.map
///
//# sourceMappingURL=babylon.glTFLoaderExtension.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "MSFT_audio_emitter";
/**
* [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
*/
var MSFT_audio_emitter = /** @class */ (function () {
/** @hidden */
function MSFT_audio_emitter(loader) {
/** The name of this extension. */
this.name = NAME;
/** Defines whether this extension is enabled. */
this.enabled = true;
this._loader = loader;
}
/** @hidden */
MSFT_audio_emitter.prototype.dispose = function () {
delete this._loader;
delete this._clips;
delete this._emitters;
};
/** @hidden */
MSFT_audio_emitter.prototype.onLoading = function () {
var extensions = this._loader.gltf.extensions;
if (extensions && extensions[this.name]) {
var extension = extensions[this.name];
this._clips = extension.clips;
this._emitters = extension.emitters;
GLTF2.ArrayItem.Assign(this._clips);
GLTF2.ArrayItem.Assign(this._emitters);
}
};
/** @hidden */
MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
var promises = new Array();
promises.push(_this._loader.loadSceneAsync(context, scene));
for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
var emitterIndex = _a[_i];
var emitter = GLTF2.ArrayItem.Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||
emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
throw new Error(extensionContext + ": Direction or Distance properties are not allowed on emitters attached to a scene");
}
promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter));
}
return Promise.all(promises).then(function () { });
});
};
/** @hidden */
MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
var promises = new Array();
return _this._loader.loadNodeAsync(extensionContext, node, function (babylonMesh) {
var _loop_1 = function (emitterIndex) {
var emitter = GLTF2.ArrayItem.Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter).then(function () {
for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) {
var sound = _a[_i];
sound.attachToMesh(babylonMesh);
if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
sound.setLocalDirectionToMesh(BABYLON.Vector3.Forward());
sound.setDirectionalCone(2 * BABYLON.Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle), 2 * BABYLON.Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle), 0);
}
}
}));
};
for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
var emitterIndex = _a[_i];
_loop_1(emitterIndex);
}
assign(babylonMesh);
}).then(function (babylonMesh) {
return Promise.all(promises).then(function () {
return babylonMesh;
});
});
});
};
/** @hidden */
MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) {
return _this._loader.loadAnimationAsync(context, animation).then(function (babylonAnimationGroup) {
var promises = new Array();
GLTF2.ArrayItem.Assign(extension.events);
for (var _i = 0, _a = extension.events; _i < _a.length; _i++) {
var event_1 = _a[_i];
promises.push(_this._loadAnimationEventAsync(extensionContext + "/events/" + event_1.index, context, animation, event_1, babylonAnimationGroup));
}
return Promise.all(promises).then(function () {
return babylonAnimationGroup;
});
});
});
};
MSFT_audio_emitter.prototype._loadClipAsync = function (context, clip) {
if (clip._objectURL) {
return clip._objectURL;
}
var promise;
if (clip.uri) {
promise = this._loader.loadUriAsync(context, clip.uri);
}
else {
var bufferView = GLTF2.ArrayItem.Get(context + "/bufferView", this._loader.gltf.bufferViews, clip.bufferView);
promise = this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView);
}
clip._objectURL = promise.then(function (data) {
return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));
});
return clip._objectURL;
};
MSFT_audio_emitter.prototype._loadEmitterAsync = function (context, emitter) {
var _this = this;
emitter._babylonSounds = emitter._babylonSounds || [];
if (!emitter._babylonData) {
var clipPromises = new Array();
var name_1 = emitter.name || "emitter" + emitter.index;
var options_1 = {
loop: false,
autoplay: false,
volume: emitter.volume == undefined ? 1 : emitter.volume,
};
var _loop_2 = function (i) {
var clipContext = "#/extensions/" + this_1.name + "/clips";
var clip = GLTF2.ArrayItem.Get(clipContext, this_1._clips, emitter.clips[i].clip);
clipPromises.push(this_1._loadClipAsync(clipContext + "/" + emitter.clips[i].clip, clip).then(function (objectURL) {
var sound = emitter._babylonSounds[i] = new BABYLON.Sound(name_1, objectURL, _this._loader.babylonScene, null, options_1);
sound.refDistance = emitter.refDistance || 1;
sound.maxDistance = emitter.maxDistance || 256;
sound.rolloffFactor = emitter.rolloffFactor || 1;
sound.distanceModel = emitter.distanceModel || 'exponential';
sound._positionInEmitterSpace = true;
}));
};
var this_1 = this;
for (var i = 0; i < emitter.clips.length; i++) {
_loop_2(i);
}
var promise = Promise.all(clipPromises).then(function () {
var weights = emitter.clips.map(function (clip) { return clip.weight || 1; });
var weightedSound = new BABYLON.WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);
if (emitter.innerAngle)
weightedSound.directionalConeInnerAngle = 2 * BABYLON.Tools.ToDegrees(emitter.innerAngle);
if (emitter.outerAngle)
weightedSound.directionalConeOuterAngle = 2 * BABYLON.Tools.ToDegrees(emitter.outerAngle);
if (emitter.volume)
weightedSound.volume = emitter.volume;
emitter._babylonData.sound = weightedSound;
});
emitter._babylonData = {
loaded: promise
};
}
return emitter._babylonData.loaded;
};
MSFT_audio_emitter.prototype._getEventAction = function (context, sound, action, time, startOffset) {
switch (action) {
case "play" /* play */: {
return function (currentFrame) {
var frameOffset = (startOffset || 0) + (currentFrame - time);
sound.play(frameOffset);
};
}
case "stop" /* stop */: {
return function (currentFrame) {
sound.stop();
};
}
case "pause" /* pause */: {
return function (currentFrame) {
sound.pause();
};
}
default: {
throw new Error(context + ": Unsupported action " + action);
}
}
};
MSFT_audio_emitter.prototype._loadAnimationEventAsync = function (context, animationContext, animation, event, babylonAnimationGroup) {
var _this = this;
if (babylonAnimationGroup.targetedAnimations.length == 0) {
return Promise.resolve();
}
var babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
var emitterIndex = event.emitter;
var emitter = GLTF2.ArrayItem.Get("#/extensions/" + this.name + "/emitters", this._emitters, emitterIndex);
return this._loadEmitterAsync(context, emitter).then(function () {
var sound = emitter._babylonData.sound;
if (sound) {
var babylonAnimationEvent = new BABYLON.AnimationEvent(event.time, _this._getEventAction(context, sound, event.action, event.time, event.startOffset));
babylonAnimation.animation.addEvent(babylonAnimationEvent);
// Make sure all started audio stops when this animation is terminated.
babylonAnimationGroup.onAnimationGroupEndObservable.add(function () {
sound.stop();
});
babylonAnimationGroup.onAnimationGroupPauseObservable.add(function () {
sound.pause();
});
}
});
};
return MSFT_audio_emitter;
}());
Extensions.MSFT_audio_emitter = MSFT_audio_emitter;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_audio_emitter(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=MSFT_audio_emitter.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "MSFT_lod";
/**
* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
*/
var MSFT_lod = /** @class */ (function () {
/** @hidden */
function MSFT_lod(loader) {
/** The name of this extension. */
this.name = NAME;
/** Defines whether this extension is enabled. */
this.enabled = true;
/**
* Maximum number of LODs to load, starting from the lowest LOD.
*/
this.maxLODsToLoad = Number.MAX_VALUE;
/**
* Observable raised when all node LODs of one level are loaded.
* The event data is the index of the loaded LOD starting from zero.
* Dispose the loader to cancel the loading of the next level of LODs.
*/
this.onNodeLODsLoadedObservable = new BABYLON.Observable();
/**
* Observable raised when all material LODs of one level are loaded.
* The event data is the index of the loaded LOD starting from zero.
* Dispose the loader to cancel the loading of the next level of LODs.
*/
this.onMaterialLODsLoadedObservable = new BABYLON.Observable();
this._nodeIndexLOD = null;
this._nodeSignalLODs = new Array();
this._nodePromiseLODs = new Array();
this._materialIndexLOD = null;
this._materialSignalLODs = new Array();
this._materialPromiseLODs = new Array();
this._loader = loader;
}
/** @hidden */
MSFT_lod.prototype.dispose = function () {
delete this._loader;
this._nodeIndexLOD = null;
this._nodeSignalLODs.length = 0;
this._nodePromiseLODs.length = 0;
this._materialIndexLOD = null;
this._materialSignalLODs.length = 0;
this._materialPromiseLODs.length = 0;
this.onMaterialLODsLoadedObservable.clear();
this.onNodeLODsLoadedObservable.clear();
};
/** @hidden */
MSFT_lod.prototype.onReady = function () {
var _this = this;
var _loop_1 = function (indexLOD) {
var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () {
if (indexLOD !== 0) {
_this._loader.endPerformanceCounter("Node LOD " + indexLOD);
}
_this._loader.log("Loaded node LOD " + indexLOD);
_this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
if (indexLOD !== _this._nodePromiseLODs.length - 1) {
_this._loader.startPerformanceCounter("Node LOD " + (indexLOD + 1));
if (_this._nodeSignalLODs[indexLOD]) {
_this._nodeSignalLODs[indexLOD].resolve();
}
}
});
this_1._loader._completePromises.push(promise);
};
var this_1 = this;
for (var indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {
_loop_1(indexLOD);
}
var _loop_2 = function (indexLOD) {
var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () {
if (indexLOD !== 0) {
_this._loader.endPerformanceCounter("Material LOD " + indexLOD);
}
_this._loader.log("Loaded material LOD " + indexLOD);
_this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
if (indexLOD !== _this._materialPromiseLODs.length - 1) {
_this._loader.startPerformanceCounter("Material LOD " + (indexLOD + 1));
if (_this._materialSignalLODs[indexLOD]) {
_this._materialSignalLODs[indexLOD].resolve();
}
}
});
this_2._loader._completePromises.push(promise);
};
var this_2 = this;
for (var indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {
_loop_2(indexLOD);
}
};
/** @hidden */
MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
var firstPromise;
var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids);
_this._loader.logOpen("" + extensionContext);
var _loop_3 = function (indexLOD) {
var nodeLOD = nodeLODs[indexLOD];
if (indexLOD !== 0) {
_this._nodeIndexLOD = indexLOD;
_this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new BABYLON.Deferred();
}
var promise = _this._loader.loadNodeAsync("#/nodes/" + nodeLOD.index, nodeLOD).then(function (babylonMesh) {
if (indexLOD !== 0) {
// TODO: should not rely on _babylonMesh
var previousNodeLOD = nodeLODs[indexLOD - 1];
if (previousNodeLOD._babylonMesh) {
previousNodeLOD._babylonMesh.dispose();
delete previousNodeLOD._babylonMesh;
_this._disposeUnusedMaterials();
}
}
return babylonMesh;
});
if (indexLOD === 0) {
firstPromise = promise;
}
else {
_this._nodeIndexLOD = null;
}
_this._nodePromiseLODs[indexLOD] = _this._nodePromiseLODs[indexLOD] || [];
_this._nodePromiseLODs[indexLOD].push(promise);
};
for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
_loop_3(indexLOD);
}
_this._loader.logClose();
return firstPromise;
});
};
/** @hidden */
MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
var _this = this;
// Don't load material LODs if already loading a node LOD.
if (this._nodeIndexLOD) {
return null;
}
return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
var firstPromise;
var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids);
_this._loader.logOpen("" + extensionContext);
var _loop_4 = function (indexLOD) {
var materialLOD = materialLODs[indexLOD];
if (indexLOD !== 0) {
_this._materialIndexLOD = indexLOD;
}
var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD.index, materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
if (indexLOD === 0) {
assign(babylonMaterial);
}
}).then(function (babylonMaterial) {
if (indexLOD !== 0) {
assign(babylonMaterial);
// TODO: should not rely on _babylonData
var previousBabylonDataLOD = materialLODs[indexLOD - 1]._babylonData;
if (previousBabylonDataLOD[babylonDrawMode]) {
previousBabylonDataLOD[babylonDrawMode].material.dispose();
delete previousBabylonDataLOD[babylonDrawMode];
}
}
return babylonMaterial;
});
if (indexLOD === 0) {
firstPromise = promise;
}
else {
_this._materialIndexLOD = null;
}
_this._materialPromiseLODs[indexLOD] = _this._materialPromiseLODs[indexLOD] || [];
_this._materialPromiseLODs[indexLOD].push(promise);
};
for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
_loop_4(indexLOD);
}
_this._loader.logClose();
return firstPromise;
});
};
/** @hidden */
MSFT_lod.prototype._loadUriAsync = function (context, uri) {
var _this = this;
// Defer the loading of uris if loading a material or node LOD.
if (this._materialIndexLOD !== null) {
this._loader.log("deferred");
var previousIndexLOD = this._materialIndexLOD - 1;
this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new BABYLON.Deferred();
return this._materialSignalLODs[previousIndexLOD].promise.then(function () {
return _this._loader.loadUriAsync(context, uri);
});
}
else if (this._nodeIndexLOD !== null) {
this._loader.log("deferred");
var previousIndexLOD = this._nodeIndexLOD - 1;
this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new BABYLON.Deferred();
return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function () {
return _this._loader.loadUriAsync(context, uri);
});
}
return null;
};
/**
* Gets an array of LOD properties from lowest to highest.
*/
MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
if (this.maxLODsToLoad <= 0) {
throw new Error("maxLODsToLoad must be greater than zero");
}
var properties = new Array();
for (var i = ids.length - 1; i >= 0; i--) {
properties.push(GLTF2.ArrayItem.Get(context + "/ids/" + ids[i], array, ids[i]));
if (properties.length === this.maxLODsToLoad) {
return properties;
}
}
properties.push(property);
return properties;
};
MSFT_lod.prototype._disposeUnusedMaterials = function () {
// TODO: should not rely on _babylonData
var materials = this._loader.gltf.materials;
if (materials) {
for (var _i = 0, materials_1 = materials; _i < materials_1.length; _i++) {
var material = materials_1[_i];
if (material._babylonData) {
for (var drawMode in material._babylonData) {
var babylonData = material._babylonData[drawMode];
if (babylonData.meshes.length === 0) {
babylonData.material.dispose(false, true);
delete material._babylonData[drawMode];
}
}
}
}
}
};
return MSFT_lod;
}());
Extensions.MSFT_lod = MSFT_lod;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_lod(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=MSFT_lod.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "MSFT_minecraftMesh";
/** @hidden */
var MSFT_minecraftMesh = /** @class */ (function () {
function MSFT_minecraftMesh(loader) {
this.name = NAME;
this.enabled = true;
this._loader = loader;
}
MSFT_minecraftMesh.prototype.dispose = function () {
delete this._loader;
};
MSFT_minecraftMesh.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
if (extra) {
if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
throw new Error(extraContext + ": Material type not supported");
}
var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
if (babylonMaterial.needAlphaBlending()) {
babylonMaterial.forceDepthWrite = true;
babylonMaterial.separateCullingPass = true;
}
babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;
babylonMaterial.twoSidedLighting = true;
return promise;
}
return null;
});
};
return MSFT_minecraftMesh;
}());
Extensions.MSFT_minecraftMesh = MSFT_minecraftMesh;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_minecraftMesh(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=MSFT_minecraftMesh.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "MSFT_sRGBFactors";
/** @hidden */
var MSFT_sRGBFactors = /** @class */ (function () {
function MSFT_sRGBFactors(loader) {
this.name = NAME;
this.enabled = true;
this._loader = loader;
}
MSFT_sRGBFactors.prototype.dispose = function () {
delete this._loader;
};
MSFT_sRGBFactors.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
if (extra) {
if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
throw new Error(extraContext + ": Material type not supported");
}
var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
if (!babylonMaterial.albedoTexture) {
babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);
}
if (!babylonMaterial.reflectivityTexture) {
babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);
}
return promise;
}
return null;
});
};
return MSFT_sRGBFactors;
}());
Extensions.MSFT_sRGBFactors = MSFT_sRGBFactors;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_sRGBFactors(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=MSFT_sRGBFactors.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "KHR_draco_mesh_compression";
/**
* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
*/
var KHR_draco_mesh_compression = /** @class */ (function () {
/** @hidden */
function KHR_draco_mesh_compression(loader) {
/** The name of this extension. */
this.name = NAME;
/** Defines whether this extension is enabled. */
this.enabled = BABYLON.DracoCompression.DecoderAvailable;
this._loader = loader;
}
/** @hidden */
KHR_draco_mesh_compression.prototype.dispose = function () {
if (this._dracoCompression) {
this._dracoCompression.dispose();
delete this._dracoCompression;
}
delete this._loader;
};
/** @hidden */
KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, primitive, this.name, function (extensionContext, extension) {
if (primitive.mode != undefined) {
if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
primitive.mode !== 4 /* TRIANGLES */) {
throw new Error(context + ": Unsupported mode " + primitive.mode);
}
// TODO: handle triangle strips
if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
}
}
var attributes = {};
var loadAttribute = function (name, kind) {
var uniqueId = extension.attributes[name];
if (uniqueId == undefined) {
return;
}
babylonMesh._delayInfo = babylonMesh._delayInfo || [];
if (babylonMesh._delayInfo.indexOf(kind) === -1) {
babylonMesh._delayInfo.push(kind);
}
attributes[kind] = uniqueId;
};
loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind);
var bufferView = GLTF2.ArrayItem.Get(extensionContext, _this._loader.gltf.bufferViews, extension.bufferView);
if (!bufferView._dracoBabylonGeometry) {
bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
if (!_this._dracoCompression) {
_this._dracoCompression = new BABYLON.DracoCompression();
}
return _this._dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, _this._loader.babylonScene);
babylonVertexData.applyToGeometry(babylonGeometry);
return babylonGeometry;
}).catch(function (error) {
throw new Error(context + ": " + error.message);
});
});
}
return bufferView._dracoBabylonGeometry;
});
};
return KHR_draco_mesh_compression;
}());
Extensions.KHR_draco_mesh_compression = KHR_draco_mesh_compression;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=KHR_draco_mesh_compression.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "KHR_materials_pbrSpecularGlossiness";
/**
* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)
*/
var KHR_materials_pbrSpecularGlossiness = /** @class */ (function () {
/** @hidden */
function KHR_materials_pbrSpecularGlossiness(loader) {
/** The name of this extension. */
this.name = NAME;
/** Defines whether this extension is enabled. */
this.enabled = true;
this._loader = loader;
}
/** @hidden */
KHR_materials_pbrSpecularGlossiness.prototype.dispose = function () {
delete this._loader;
};
/** @hidden */
KHR_materials_pbrSpecularGlossiness.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
var promises = new Array();
promises.push(_this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));
_this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
return Promise.all(promises).then(function () { });
});
};
KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) {
if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
throw new Error(context + ": Material type not supported");
}
var promises = new Array();
babylonMaterial.metallic = null;
babylonMaterial.roughness = null;
if (properties.diffuseFactor) {
babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.diffuseFactor);
babylonMaterial.alpha = properties.diffuseFactor[3];
}
else {
babylonMaterial.albedoColor = BABYLON.Color3.White();
}
babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : BABYLON.Color3.White();
babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;
if (properties.diffuseTexture) {
promises.push(this._loader.loadTextureInfoAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) {
babylonMaterial.albedoTexture = texture;
return Promise.resolve();
}));
}
if (properties.specularGlossinessTexture) {
promises.push(this._loader.loadTextureInfoAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) {
babylonMaterial.reflectivityTexture = texture;
return Promise.resolve();
}));
babylonMaterial.reflectivityTexture.hasAlpha = true;
babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
}
return Promise.all(promises).then(function () { });
};
return KHR_materials_pbrSpecularGlossiness;
}());
Extensions.KHR_materials_pbrSpecularGlossiness = KHR_materials_pbrSpecularGlossiness;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "KHR_materials_unlit";
/**
* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
*/
var KHR_materials_unlit = /** @class */ (function () {
/** @hidden */
function KHR_materials_unlit(loader) {
/** The name of this extension. */
this.name = NAME;
/** Defines whether this extension is enabled. */
this.enabled = true;
this._loader = loader;
}
/** @hidden */
KHR_materials_unlit.prototype.dispose = function () {
delete this._loader;
};
/** @hidden */
KHR_materials_unlit.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function () {
return _this._loadUnlitPropertiesAsync(context, material, babylonMaterial);
});
};
KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
throw new Error(context + ": Material type not supported");
}
var promises = new Array();
babylonMaterial.unlit = true;
var properties = material.pbrMetallicRoughness;
if (properties) {
if (properties.baseColorFactor) {
babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
babylonMaterial.alpha = properties.baseColorFactor[3];
}
else {
babylonMaterial.albedoColor = BABYLON.Color3.White();
}
if (properties.baseColorTexture) {
promises.push(this._loader.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
babylonMaterial.albedoTexture = texture;
return Promise.resolve();
}));
}
}
if (material.doubleSided) {
babylonMaterial.backFaceCulling = false;
babylonMaterial.twoSidedLighting = true;
}
this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
return Promise.all(promises).then(function () { });
};
return KHR_materials_unlit;
}());
Extensions.KHR_materials_unlit = KHR_materials_unlit;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_unlit(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=KHR_materials_unlit.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "KHR_lights";
var LightType;
(function (LightType) {
LightType["AMBIENT"] = "ambient";
LightType["DIRECTIONAL"] = "directional";
LightType["POINT"] = "point";
LightType["SPOT"] = "spot";
})(LightType || (LightType = {}));
/**
* [Specification](https://github.com/MiiBond/glTF/tree/khr_lights_v1/extensions/Khronos/KHR_lights) (Experimental)
*/
var KHR_lights = /** @class */ (function () {
/** @hidden */
function KHR_lights(loader) {
/** The name of this extension. */
this.name = NAME;
/** Defines whether this extension is enabled. */
this.enabled = true;
this._loader = loader;
}
/** @hidden */
KHR_lights.prototype.dispose = function () {
delete this._loader;
delete this._lights;
};
/** @hidden */
KHR_lights.prototype.onLoading = function () {
var extensions = this._loader.gltf.extensions;
if (extensions && extensions[this.name]) {
var extension = extensions[this.name];
this._lights = extension.lights;
}
};
/** @hidden */
KHR_lights.prototype.loadSceneAsync = function (context, scene) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
var promise = _this._loader.loadSceneAsync(context, scene);
var light = GLTF2.ArrayItem.Get(extensionContext, _this._lights, extension.light);
if (light.type !== LightType.AMBIENT) {
throw new Error(extensionContext + ": Only ambient lights are allowed on a scene");
}
_this._loader.babylonScene.ambientColor = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.Black();
return promise;
});
};
/** @hidden */
KHR_lights.prototype.loadNodeAsync = function (context, node, assign) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
return _this._loader.loadNodeAsync(context, node, function (babylonMesh) {
var babylonLight;
var name = babylonMesh.name;
var light = GLTF2.ArrayItem.Get(extensionContext, _this._lights, extension.light);
switch (light.type) {
case LightType.AMBIENT: {
throw new Error(extensionContext + ": Ambient lights are not allowed on a node");
}
case LightType.DIRECTIONAL: {
babylonLight = new BABYLON.DirectionalLight(name, BABYLON.Vector3.Forward(), _this._loader.babylonScene);
break;
}
case LightType.POINT: {
babylonLight = new BABYLON.PointLight(name, BABYLON.Vector3.Zero(), _this._loader.babylonScene);
break;
}
case LightType.SPOT: {
// TODO: support inner and outer cone angles
//const innerConeAngle = spotLight.innerConeAngle || 0;
var outerConeAngle = light.spot && light.spot.outerConeAngle || Math.PI / 4;
babylonLight = new BABYLON.SpotLight(name, BABYLON.Vector3.Zero(), BABYLON.Vector3.Forward(), outerConeAngle, 2, _this._loader.babylonScene);
break;
}
default: {
throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
}
}
babylonLight.diffuse = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.White();
babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
babylonLight.parent = babylonMesh;
assign(babylonMesh);
});
});
};
return KHR_lights;
}());
Extensions.KHR_lights = KHR_lights;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_lights(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=KHR_lights.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "KHR_texture_transform";
/**
* [Specification](https://github.com/AltspaceVR/glTF/blob/avr-sampler-offset-tile/extensions/2.0/Khronos/KHR_texture_transform/README.md) (Experimental)
*/
var KHR_texture_transform = /** @class */ (function () {
/** @hidden */
function KHR_texture_transform(loader) {
/** The name of this extension. */
this.name = NAME;
/** Defines whether this extension is enabled. */
this.enabled = true;
this._loader = loader;
}
/** @hidden */
KHR_texture_transform.prototype.dispose = function () {
delete this._loader;
};
/** @hidden */
KHR_texture_transform.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, textureInfo, this.name, function (extensionContext, extension) {
return _this._loader.loadTextureInfoAsync(context, textureInfo, function (babylonTexture) {
if (!(babylonTexture instanceof BABYLON.Texture)) {
throw new Error(extensionContext + ": Texture type not supported");
}
if (extension.offset) {
babylonTexture.uOffset = extension.offset[0];
babylonTexture.vOffset = extension.offset[1];
}
// Always rotate around the origin.
babylonTexture.uRotationCenter = 0;
babylonTexture.vRotationCenter = 0;
if (extension.rotation) {
babylonTexture.wAng = -extension.rotation;
}
if (extension.scale) {
babylonTexture.uScale = extension.scale[0];
babylonTexture.vScale = extension.scale[1];
}
if (extension.texCoord != undefined) {
babylonTexture.coordinatesIndex = extension.texCoord;
}
assign(babylonTexture);
});
});
};
return KHR_texture_transform;
}());
Extensions.KHR_texture_transform = KHR_texture_transform;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_texture_transform(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=KHR_texture_transform.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
var Extensions;
(function (Extensions) {
var NAME = "EXT_lights_imageBased";
/**
* [Specification](TODO) (Experimental)
*/
var EXT_lights_imageBased = /** @class */ (function () {
/** @hidden */
function EXT_lights_imageBased(loader) {
/** The name of this extension. */
this.name = NAME;
/** Defines whether this extension is enabled. */
this.enabled = true;
this._loader = loader;
}
/** @hidden */
EXT_lights_imageBased.prototype.dispose = function () {
delete this._loader;
delete this._lights;
};
/** @hidden */
EXT_lights_imageBased.prototype.onLoading = function () {
var extensions = this._loader.gltf.extensions;
if (extensions && extensions[this.name]) {
var extension = extensions[this.name];
this._lights = extension.lights;
}
};
/** @hidden */
EXT_lights_imageBased.prototype.loadSceneAsync = function (context, scene) {
var _this = this;
return GLTF2.GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
var promises = new Array();
promises.push(_this._loader.loadSceneAsync(context, scene));
_this._loader.logOpen("" + extensionContext);
var light = GLTF2.ArrayItem.Get(extensionContext + "/light", _this._lights, extension.light);
promises.push(_this._loadLightAsync("#/extensions/" + _this.name + "/lights/" + extension.light, light).then(function (texture) {
_this._loader.babylonScene.environmentTexture = texture;
}));
_this._loader.logClose();
return Promise.all(promises).then(function () { });
});
};
EXT_lights_imageBased.prototype._loadLightAsync = function (context, light) {
var _this = this;
if (!light._loaded) {
var promises = new Array();
this._loader.logOpen("" + context);
var imageData_1 = new Array(light.specularImages.length);
var _loop_1 = function (mipmap) {
var faces = light.specularImages[mipmap];
imageData_1[mipmap] = new Array(faces.length);
var _loop_2 = function (face) {
var specularImageContext = context + "/specularImages/" + mipmap + "/" + face;
this_1._loader.logOpen("" + specularImageContext);
var index = faces[face];
var image = GLTF2.ArrayItem.Get(specularImageContext, this_1._loader.gltf.images, index);
promises.push(this_1._loader.loadImageAsync("#/images/" + index, image).then(function (data) {
imageData_1[mipmap][face] = data;
}));
this_1._loader.logClose();
};
for (var face = 0; face < faces.length; face++) {
_loop_2(face);
}
};
var this_1 = this;
for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
_loop_1(mipmap);
}
this._loader.logClose();
light._loaded = Promise.all(promises).then(function () {
var babylonTexture = new BABYLON.RawCubeTexture(_this._loader.babylonScene, null, light.specularImageSize);
light._babylonTexture = babylonTexture;
if (light.intensity != undefined) {
babylonTexture.level = light.intensity;
}
if (light.rotation) {
var rotation = BABYLON.Quaternion.FromArray(light.rotation);
// Invert the rotation so that positive rotation is counter-clockwise.
if (!_this._loader.babylonScene.useRightHandedSystem) {
rotation = BABYLON.Quaternion.Inverse(rotation);
}
BABYLON.Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
}
var sphericalHarmonics = BABYLON.SphericalHarmonics.FromArray(light.irradianceCoefficients);
sphericalHarmonics.scale(light.intensity);
sphericalHarmonics.convertIrradianceToLambertianRadiance();
var sphericalPolynomial = BABYLON.SphericalPolynomial.FromHarmonics(sphericalHarmonics);
// Compute the lod generation scale to fit exactly to the number of levels available.
var lodGenerationScale = (imageData_1.length - 1) / BABYLON.Scalar.Log2(light.specularImageSize);
return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale);
});
}
return light._loaded.then(function () {
return light._babylonTexture;
});
};
return EXT_lights_imageBased;
}());
Extensions.EXT_lights_imageBased = EXT_lights_imageBased;
GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new EXT_lights_imageBased(loader); });
})(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=EXT_lights_imageBased.js.map