var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var DynamicTexture = (function (_super) { __extends(DynamicTexture, _super); function DynamicTexture(name, options, scene, generateMipMaps) { _super.call(this, null, scene, !generateMipMaps); this.name = name; this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE; this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE; this._generateMipMaps = generateMipMaps; if (options.getContext) { this._canvas = options; this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps); } else { this._canvas = document.createElement("canvas"); if (options.width) { this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps); } else { this._texture = scene.getEngine().createDynamicTexture(options, options, generateMipMaps); } } var textureSize = this.getSize(); this._canvas.width = textureSize.width; this._canvas.height = textureSize.height; this._context = this._canvas.getContext("2d"); } DynamicTexture.prototype.getContext = function () { return this._context; }; DynamicTexture.prototype.update = function (invertY) { this.getScene().getEngine().updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY); }; DynamicTexture.prototype.drawText = function (text, x, y, font, color, clearColor, invertY) { var size = this.getSize(); if (clearColor) { this._context.fillStyle = clearColor; this._context.fillRect(0, 0, size.width, size.height); } this._context.font = font; if (x === null) { var textSize = this._context.measureText(text); x = (size.width - textSize.width) / 2; } this._context.fillStyle = color; this._context.fillText(text, x, y); this.update(invertY); }; DynamicTexture.prototype.clone = function () { var textureSize = this.getSize(); var newTexture = new BABYLON.DynamicTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps); // Base texture newTexture.hasAlpha = this.hasAlpha; newTexture.level = this.level; // Dynamic Texture newTexture.wrapU = this.wrapU; newTexture.wrapV = this.wrapV; return newTexture; }; return DynamicTexture; })(BABYLON.Texture); BABYLON.DynamicTexture = DynamicTexture; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.dynamicTexture.js.map