module BABYLON { export class IntersectionInfo { public faceId = 0; public subMeshId = 0; constructor(public bu: Nullable, public bv: Nullable, public distance: number) { } } export class PickingInfo { public hit = false; public distance = 0; public pickedPoint: Nullable = null; public pickedMesh: Nullable = null; public bu = 0; public bv = 0; public faceId = -1; public subMeshId = 0; public pickedSprite: Nullable = null; // Methods public getNormal(useWorldCoordinates = false, useVerticesNormals = true): Nullable { if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(VertexBuffer.NormalKind)) { return null; } var indices = this.pickedMesh.getIndices(); if (!indices) { return null; } var result: Vector3; if (useVerticesNormals) { var normals = (this.pickedMesh.getVerticesData(VertexBuffer.NormalKind)); var normal0 = Vector3.FromArray(normals, indices[this.faceId * 3] * 3); var normal1 = Vector3.FromArray(normals, indices[this.faceId * 3 + 1] * 3); var normal2 = Vector3.FromArray(normals, indices[this.faceId * 3 + 2] * 3); normal0 = normal0.scale(this.bu); normal1 = normal1.scale(this.bv); normal2 = normal2.scale(1.0 - this.bu - this.bv); result = new Vector3(normal0.x + normal1.x + normal2.x, normal0.y + normal1.y + normal2.y, normal0.z + normal1.z + normal2.z); } else { var positions = (this.pickedMesh.getVerticesData(VertexBuffer.PositionKind)); var vertex1 = Vector3.FromArray(positions, indices[this.faceId * 3] * 3); var vertex2 = Vector3.FromArray(positions, indices[this.faceId * 3 + 1] * 3); var vertex3 = Vector3.FromArray(positions, indices[this.faceId * 3 + 2] * 3); var p1p2 = vertex1.subtract(vertex2); var p3p2 = vertex3.subtract(vertex2); result = BABYLON.Vector3.Cross(p1p2, p3p2); } if (useWorldCoordinates) { result = Vector3.TransformNormal(result, this.pickedMesh.getWorldMatrix()); } return BABYLON.Vector3.Normalize(result); } public getTextureCoordinates(): Nullable { if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(VertexBuffer.UVKind)) { return null; } var indices = this.pickedMesh.getIndices(); if (!indices) { return null; } var uvs = this.pickedMesh.getVerticesData(VertexBuffer.UVKind); if (!uvs) { return null; } var uv0 = Vector2.FromArray(uvs, indices[this.faceId * 3] * 2); var uv1 = Vector2.FromArray(uvs, indices[this.faceId * 3 + 1] * 2); var uv2 = Vector2.FromArray(uvs, indices[this.faceId * 3 + 2] * 2); uv0 = uv0.scale(1.0 - this.bu - this.bv); uv1 = uv1.scale(this.bu); uv2 = uv2.scale(this.bv); return new Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y); } } }