var BABYLON = BABYLON || {}; (function () { BABYLON.Tools = BABYLON.Tools || {}; // Based on https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js // All values and structures referenced from: // http://msdn.microsoft.com/en-us/library/bb943991.aspx/ var DDS_MAGIC = 0x20534444; var DDSD_CAPS = 0x1, DDSD_HEIGHT = 0x2, DDSD_WIDTH = 0x4, DDSD_PITCH = 0x8, DDSD_PIXELFORMAT = 0x1000, DDSD_MIPMAPCOUNT = 0x20000, DDSD_LINEARSIZE = 0x80000, DDSD_DEPTH = 0x800000; var DDSCAPS_COMPLEX = 0x8, DDSCAPS_MIPMAP = 0x400000, DDSCAPS_TEXTURE = 0x1000; var DDSCAPS2_CUBEMAP = 0x200, DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, DDSCAPS2_VOLUME = 0x200000; var DDPF_ALPHAPIXELS = 0x1, DDPF_ALPHA = 0x2, DDPF_FOURCC = 0x4, DDPF_RGB = 0x40, DDPF_YUV = 0x200, DDPF_LUMINANCE = 0x20000; function fourCCToInt32(value) { return value.charCodeAt(0) + (value.charCodeAt(1) << 8) + (value.charCodeAt(2) << 16) + (value.charCodeAt(3) << 24); } function int32ToFourCC(value) { return String.fromCharCode( value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, (value >> 24) & 0xff ); } var FOURCC_DXT1 = fourCCToInt32("DXT1"); var FOURCC_DXT3 = fourCCToInt32("DXT3"); var FOURCC_DXT5 = fourCCToInt32("DXT5"); var headerLengthInt = 31; // The header length in 32 bit ints // Offsets into the header array var off_magic = 0; var off_size = 1; var off_flags = 2; var off_height = 3; var off_width = 4; var off_mipmapCount = 7; var off_pfFlags = 20; var off_pfFourCC = 21; function dxtToRgb565(src, src16Offset, width, height) { var c = new Uint16Array(4); var dst = new Uint16Array(width * height); var nWords = (width * height) / 4; var m = 0; var dstI = 0; var i = 0; var r0 = 0, g0 = 0, b0 = 0, r1 = 0, g1 = 0, b1 = 0; var blockWidth = width / 4; var blockHeight = height / 4; for (var blockY = 0; blockY < blockHeight; blockY++) { for (var blockX = 0; blockX < blockWidth; blockX++) { i = src16Offset + 4 * (blockY * blockWidth + blockX); c[0] = src[i]; c[1] = src[i + 1]; r0 = c[0] & 0x1f; g0 = c[0] & 0x7e0; b0 = c[0] & 0xf800; r1 = c[1] & 0x1f; g1 = c[1] & 0x7e0; b1 = c[1] & 0xf800; // Interpolate between c0 and c1 to get c2 and c3. // Note that we approximate 1/3 as 3/8 and 2/3 as 5/8 for // speed. This also appears to be what the hardware DXT // decoder in many GPUs does :) c[2] = ((5 * r0 + 3 * r1) >> 3) | (((5 * g0 + 3 * g1) >> 3) & 0x7e0) | (((5 * b0 + 3 * b1) >> 3) & 0xf800); c[3] = ((5 * r1 + 3 * r0) >> 3) | (((5 * g1 + 3 * g0) >> 3) & 0x7e0) | (((5 * b1 + 3 * b0) >> 3) & 0xf800); m = src[i + 2]; dstI = (blockY * 4) * width + blockX * 4; dst[dstI] = c[m & 0x3]; dst[dstI + 1] = c[(m >> 2) & 0x3]; dst[dstI + 2] = c[(m >> 4) & 0x3]; dst[dstI + 3] = c[(m >> 6) & 0x3]; dstI += width; dst[dstI] = c[(m >> 8) & 0x3]; dst[dstI + 1] = c[(m >> 10) & 0x3]; dst[dstI + 2] = c[(m >> 12) & 0x3]; dst[dstI + 3] = c[(m >> 14)]; m = src[i + 3]; dstI += width; dst[dstI] = c[m & 0x3]; dst[dstI + 1] = c[(m >> 2) & 0x3]; dst[dstI + 2] = c[(m >> 4) & 0x3]; dst[dstI + 3] = c[(m >> 6) & 0x3]; dstI += width; dst[dstI] = c[(m >> 8) & 0x3]; dst[dstI + 1] = c[(m >> 10) & 0x3]; dst[dstI + 2] = c[(m >> 12) & 0x3]; dst[dstI + 3] = c[(m >> 14)]; } } return dst; } function uploadDDSLevels(gl, ext, arrayBuffer) { var header = new Int32Array(arrayBuffer, 0, headerLengthInt), fourCC, blockBytes, internalFormat, width, height, dataLength, dataOffset, rgb565Data, byteArray, mipmapCount, i; if (header[off_magic] != DDS_MAGIC) { console.error("Invalid magic number in DDS header"); return 0; } if (!header[off_pfFlags] & DDPF_FOURCC) { console.error("Unsupported format, must contain a FourCC code"); return 0; } fourCC = header[off_pfFourCC]; switch (fourCC) { case FOURCC_DXT1: blockBytes = 8; internalFormat = ext ? ext.COMPRESSED_RGB_S3TC_DXT1_EXT : null; break; case FOURCC_DXT3: blockBytes = 16; internalFormat = ext ? ext.COMPRESSED_RGBA_S3TC_DXT3_EXT : null; break; case FOURCC_DXT5: blockBytes = 16; internalFormat = ext ? ext.COMPRESSED_RGBA_S3TC_DXT5_EXT : null; break; default: console.error("Unsupported FourCC code:", int32ToFourCC(fourCC)); return null; } mipmapCount = 1; if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps !== false) { mipmapCount = Math.max(1, header[off_mipmapCount]); } width = header[off_width]; height = header[off_height]; dataOffset = header[off_size] + 4; if (ext) { for (i = 0; i < mipmapCount; ++i) { dataLength = Math.max(4, width) / 4 * Math.max(4, height) / 4 * blockBytes; byteArray = new Uint8Array(arrayBuffer, dataOffset, dataLength); gl.compressedTexImage2D(gl.TEXTURE_2D, i, internalFormat, width, height, 0, byteArray); dataOffset += dataLength; width *= 0.5; height *= 0.5; } } else { if (fourCC == FOURCC_DXT1) { dataLength = Math.max(4, width) / 4 * Math.max(4, height) / 4 * blockBytes; byteArray = new Uint16Array(arrayBuffer); rgb565Data = dxtToRgb565(byteArray, dataOffset / 2, width, height); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, rgb565Data); if (loadMipmaps) { gl.generateMipmap(gl.TEXTURE_2D); } } else { console.error("No manual decoder for", int32ToFourCC(fourCC), "and no native support"); return 0; } } return mipmapCount; } BABYLON.Tools.LoadDDSTexture = function(gl, ext, data) { return uploadDDSLevels(gl, ext, data); }; })();