Julien Moreau-Mathis
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7b7cb506f4
Fixed depth texture component support using "depth texture" extension to work with draw buffers extension (WebGL 1)
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8 anni fa |
Benjamin Guignabert
|
c72dbf7aca
merged with master and tuned some settings
|
8 anni fa |
Benjamin Guignabert
|
a8482d6f0e
using custom depth buffer limits Zfighting artifacts
|
8 anni fa |
Benjamin Guignabert
|
c2e73ff446
removing outside samples
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8 anni fa |
Benjamin Guignabert
|
ca8543d7cf
clamping uv coordinates
|
8 anni fa |
Benjamin Guignabert
|
8b68565c03
SSAO shader fixing with depth issues
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8 anni fa |
Benjamin Guignabert
|
b3b6aa40c6
adaptative ratio
|
8 anni fa |
Benjamin Guignabert
|
4e597f4a01
low ratio now works
|
8 anni fa |
Benjamin Guignabert
|
70e7ee9e51
understanding ratio
|
8 anni fa |
Benjamin Guignabert
|
15bf57b330
blur to optimize
|
8 anni fa |