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a96c2ca74a
Add SetNativeArray method for uniform vector
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9 lat temu |
David Catuhe
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f668b6c61d
Fixing small caches issues
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9 lat temu |
David Catuhe
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11629cc1e8
Fixed texture arrays issue
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9 lat temu |
David Catuhe
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eaba038140
Added support for texture arrays
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9 lat temu |
David Catuhe
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45177ee204
Nightly
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9 lat temu |
haxiomic
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594b8ecdf3
Remove redundant highp fallback that can trigger infinite loop
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9 lat temu |
Ben Adams
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9135d639d4
effect fix
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9 lat temu |
Ben Adams
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88568f7dd5
Improved uniform caching
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9 lat temu |
David Catuhe
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0b5466d6ec
Migrating simple material to dynamic lights counting
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9 lat temu |
David Catuhe
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bb50b674d3
Automatic shader precision management
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9 lat temu |
David Catuhe
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0b2bd0b300
New parametrables shader includes
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9 lat temu |
David Catuhe
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030a1e648d
PrepareAttributesForInstances
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9 lat temu |
David Catuhe
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713d2425c1
First round of modifications to support shaders includes
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9 lat temu |
David Catuhe
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2d15e67b33
Fixing issues
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9 lat temu |
David Catuhe
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8220f1520a
Fixing file format
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9 lat temu |
jeff
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60daa20e3b
TS files for Variable Bone Influncers
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10 lat temu |
David Catuhe
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0080ed6c4e
Fixing issue with videoTextures
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10 lat temu |
David catuhe
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41dcdc2fed
Improving postprocess pipeline thoughness
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10 lat temu |
David Catuhe
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fa45b0a8c0
Fixing instances and cache issue
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10 lat temu |
David Catuhe
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02600c8465
Update babylon.effect.ts
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10 lat temu |
David catuhe
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b21ed62c24
Sprites and particles scheduler updated to be resolved before transparent objects
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10 lat temu |
David Catuhe
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7bba6c4c8c
Added scene.getLensFlareSystemByName()
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10 lat temu |
David catuhe
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1f3b216f2e
Adding ShaderMaterial.setVector4
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10 lat temu |
David Catuhe
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699045fb3f
Folder reorg
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10 lat temu |