Historia zmian

Autor SHA1 Wiadomość Data
  = a96c2ca74a Add SetNativeArray method for uniform vector 9 lat temu
  David Catuhe f668b6c61d Fixing small caches issues 9 lat temu
  David Catuhe 11629cc1e8 Fixed texture arrays issue 9 lat temu
  David Catuhe eaba038140 Added support for texture arrays 9 lat temu
  David Catuhe 45177ee204 Nightly 9 lat temu
  haxiomic 594b8ecdf3 Remove redundant highp fallback that can trigger infinite loop 9 lat temu
  Ben Adams 9135d639d4 effect fix 9 lat temu
  Ben Adams 88568f7dd5 Improved uniform caching 9 lat temu
  David Catuhe 0b5466d6ec Migrating simple material to dynamic lights counting 9 lat temu
  David Catuhe bb50b674d3 Automatic shader precision management 9 lat temu
  David Catuhe 0b2bd0b300 New parametrables shader includes 9 lat temu
  David Catuhe 030a1e648d PrepareAttributesForInstances 9 lat temu
  David Catuhe 713d2425c1 First round of modifications to support shaders includes 9 lat temu
  David Catuhe 2d15e67b33 Fixing issues 9 lat temu
  David Catuhe 8220f1520a Fixing file format 9 lat temu
  jeff 60daa20e3b TS files for Variable Bone Influncers 10 lat temu
  David Catuhe 0080ed6c4e Fixing issue with videoTextures 10 lat temu
  David catuhe 41dcdc2fed Improving postprocess pipeline thoughness 10 lat temu
  David Catuhe fa45b0a8c0 Fixing instances and cache issue 10 lat temu
  David Catuhe 02600c8465 Update babylon.effect.ts 10 lat temu
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects 10 lat temu
  David Catuhe 7bba6c4c8c Added scene.getLensFlareSystemByName() 10 lat temu
  David catuhe 1f3b216f2e Adding ShaderMaterial.setVector4 10 lat temu
  David Catuhe 699045fb3f Folder reorg 10 lat temu