Commit History

Autor SHA1 Mensaxe Data
  Sebastien Vandenberghe 3cea019f87 Fix Spector Shader Name Hint %!s(int64=8) %!d(string=hai) anos
  David Catuhe efab4a21d3 Nightly %!s(int64=8) %!d(string=hai) anos
  David Catuhe 8535f530bc Add new engine.disableUniformBuffers to disable uniform buffers with webgl2 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 6d4b3de9e7 Remove leak from fallbacks %!s(int64=8) %!d(string=hai) anos
  David Catuhe 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost %!s(int64=8) %!d(string=hai) anos
  David Catuhe 4d5e53522d fixing security issue %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 21677f0434 Shader name hint for spector %!s(int64=8) %!d(string=hai) anos
  David Catuhe a25a27a8ac new rescaler (now based on shaders) %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 000dcd621d Dispose %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe a8aa8d6269 image processing to material integration %!s(int64=8) %!d(string=hai) anos
  David Catuhe 147258a570 Added onBindObservable on effect %!s(int64=8) %!d(string=hai) anos
  David Catuhe ed52a488a7 better effect onCompile event management %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 09723dbffd merged with master %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 0bb7173ba7 Fixed #2139 and Nightly %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 8d0d2791b3 added shaders for geometry + fixed rendering bugs %!s(int64=8) %!d(string=hai) anos
  David Catuhe 4b81c94b19 Fix small matrices issues %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert efd3062710 merged with master %!s(int64=8) %!d(string=hai) anos
  Nicolas Buecher 0abe847ddd Move shader source rebuild into _dumpShadersSource - Part 2 %!s(int64=8) %!d(string=hai) anos
  Nicolas Buecher 19058f3ff7 Move shader source rebuild into _dumpShadersSource %!s(int64=8) %!d(string=hai) anos
  Nicolas Buecher d61cf220e4 Replace shader compilation error logs by new ones & replace _dumpShadersName() by _dumpShadersSource() %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 8d90905f67 rebuild %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 981417fe1d fixed sneaky bug with uniformBase caching %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert c5b960ddcb fixed PrepareUniform... signature %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 673cf8ffca merged with master %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 862f68396b optimisation %!s(int64=8) %!d(string=hai) anos
  David Catuhe 0db1a71c24 Added options for effect constructor %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert b59af4f12e backwards compatibility OK %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 3082b6c21b uniform buffers are now backwards compatible %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 628c2df647 shaders are now backwards compatible %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 8d75083d1d cleanup %!s(int64=8) %!d(string=hai) anos