Commit History

Autor SHA1 Mensaxe Data
  Popov72 fdbda39e34 Fix bug when changing the types of the lerp inputs %!s(int64=4) %!d(string=hai) anos
  Pamela Wolf 3bd85aa39a cleaned up code and found edge cases %!s(int64=4) %!d(string=hai) anos
  Pamela Wolf 2687bc07b1 documentation %!s(int64=5) %!d(string=hai) anos
  Pamela Wolf 14433bdc34 fixed bug %!s(int64=5) %!d(string=hai) anos
  Pamela Wolf 91ec3fafaa working on importing %!s(int64=5) %!d(string=hai) anos
  Pamela Wolf 6ba52bff9e saving expose port on frame %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 181a3559ce add isExposedOnFrame property to connection points %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort c9ca0e68ef fix connectionPoint.isConnected. fix node port ux bugs %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 4a7bd4d2e3 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into frame-ports-optional %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 5608004b3d moved connected check to different function in order to not break ff tests %!s(int64=5) %!d(string=hai) anos
  Popov72 047be7d522 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into nme-pbr %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 7545b1c507 refine checks to determine whether or not the port is exposed on frame %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 25538a36fe Updated which node ports are shown on frames by default %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 73f5a69fcd updating jsdoc param definition %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 273bda63e3 removing commented out code and fixing lint errors %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 1d20812b8a update connectionPoint serializers to only serialize names for output connectionPoints %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 0b0b8ebe1d added deserialization of node port and frame port names %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort bdf18ce055 adding displayName to nodeMaterialBlockConnectionPoint serializer %!s(int64=5) %!d(string=hai) anos
  Kyle Belfort 0a485f3961 make graphNode ports editable %!s(int64=5) %!d(string=hai) anos
  Popov72 76f3ea8968 Allow for dual direction check when connecting two points %!s(int64=5) %!d(string=hai) anos
  Popov72 5d3bb90752 Allow creating a custom input block when not connecting an input to an output block %!s(int64=5) %!d(string=hai) anos
  David Catuhe 1cde9cff0c Fix odd connection bug [nme] %!s(int64=5) %!d(string=hai) anos
  David Catuhe 8044c97f1e Fix #7478 %!s(int64=5) %!d(string=hai) anos
  David Catuhe 45be6bc75b Finish step MVP %!s(int64=5) %!d(string=hai) anos
  David Catuhe a821b75269 Fix #7035 %!s(int64=5) %!d(string=hai) anos
  David Catuhe c6ec4c47cf New nodes #6012 %!s(int64=5) %!d(string=hai) anos
  David Catuhe c2abfc81fd Fix tiny nme issue %!s(int64=5) %!d(string=hai) anos
  David Catuhe 51aebd6602 Letting user read texture from vertex shader #6012 %!s(int64=5) %!d(string=hai) anos
  David Catuhe f79543c424 Nightly %!s(int64=6) %!d(string=hai) anos
  David Catuhe a173d83bda Added DiscardBlock + InptuBlock.isConstant #6012 %!s(int64=6) %!d(string=hai) anos