Popov72
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f88e7814ce
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
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5 rokov pred |
Popov72
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dd8a5d628f
Update with latest changes
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5 rokov pred |
Popov72
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7f56cfc80c
Wrap InternalTexture._webGLTexture in HardwareTextureWrapper
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5 rokov pred |
Cedric Guillemet
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cab5feeee5
depth test values
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5 rokov pred |
David `Deltakosh` Catuhe
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1a6c1677fd
4.2.0-beta.3
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5 rokov pred |
Popov72
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6cc77ce0e9
Fix missing bptc caps
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5 rokov pred |
Cedric Guillemet
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a6f95436b9
reworked bindbuffers to use a vertex array object (#8697)
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5 rokov pred |
sebavan
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b5a2a073a7
Merge branch 'master' into WebGPU
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5 rokov pred |
Cedric Guillemet
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e20437bad0
Missing function to get point cloud in BN (#8650)
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5 rokov pred |
Cedric Guillemet
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b7e0a7258d
missing sampling modes for native (#8621)
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5 rokov pred |
Cedric Guillemet
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095ccb17ff
native engine support for 32bits indices in index streams (#8550)
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5 rokov pred |
Raanan Weber
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fff9cf0ff3
Codedoc changees
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5 rokov pred |
Justin Murray
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678c13440b
Revert "Revert "Remove nativeShaderProcessor.ts"" (#8410)
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5 rokov pred |
Justin Murray
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ad23e33255
Revert "Remove nativeShaderProcessor.ts"
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5 rokov pred |
syntheticmagus
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fe6d2b222c
Removed nativeShaderProcessor.ts now that Babylon Native's shader processing should be done using glslang.
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5 rokov pred |
syntheticmagus
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959dd2d7aa
Finally got the flight helmet working with Babylon Native again. Required changing the names of a few function arguments that had been named the same things as uniforms, because those names end up getting replaced by the native shader preprocessor, which can then end up putting dot syntax (i.e., variable.xyz) in places where it can't go, like function argument declarations.
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5 rokov pred |
syntheticmagus
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ebd5177b6e
Merge branch 'master' into nativeEngineShaderInlining
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5 rokov pred |
sebavan
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4acadb3ab2
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
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5 rokov pred |
Ryan Tremblay
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21471d1579
Disallow window.requestAnimationFrame for Babylon Native
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5 rokov pred |
syntheticmagus
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51e92e8ca8
Preliminary code for NativeEngine shader inlining.
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5 rokov pred |
sebavan
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58732fbf7f
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
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5 rokov pred |
syntheticmagus
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41624cd8f3
Simplified dynamic buffer support to work with more robust underlying implementation.
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5 rokov pred |
syntheticmagus
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37d0697102
Preliminary support for dynamic vertex and index buffers.
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5 rokov pred |
sebavan
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6765dfe363
Merge 'master' of into WebGPU
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5 rokov pred |
Gary Hsu
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5457da2f52
Asynchronous texture loading in native engine
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5 rokov pred |
Gary Hsu
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fbda4ac098
Minor tweaks to native engine
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5 rokov pred |
Popov72
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89cf0f9a01
Remove dependency to WebGLPipelineContext
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5 rokov pred |
Gary Hsu
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fc6b1aacbc
Add cube texture support to native engine
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5 rokov pred |
Gary Hsu
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f45f9664f9
Experimental support for KTX2 and KHR_texture_basisu
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5 rokov pred |
Gary Hsu
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56339e2c31
Use ArrayBufferView for texture loaders
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5 rokov pred |