História revízii

Autor SHA1 Správa Dátum
  Popov72 f88e7814ce Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU 5 rokov pred
  Popov72 dd8a5d628f Update with latest changes 5 rokov pred
  Popov72 7f56cfc80c Wrap InternalTexture._webGLTexture in HardwareTextureWrapper 5 rokov pred
  Cedric Guillemet cab5feeee5 depth test values 5 rokov pred
  David `Deltakosh` Catuhe 1a6c1677fd 4.2.0-beta.3 5 rokov pred
  Popov72 6cc77ce0e9 Fix missing bptc caps 5 rokov pred
  Cedric Guillemet a6f95436b9 reworked bindbuffers to use a vertex array object (#8697) 5 rokov pred
  sebavan b5a2a073a7 Merge branch 'master' into WebGPU 5 rokov pred
  Cedric Guillemet e20437bad0 Missing function to get point cloud in BN (#8650) 5 rokov pred
  Cedric Guillemet b7e0a7258d missing sampling modes for native (#8621) 5 rokov pred
  Cedric Guillemet 095ccb17ff native engine support for 32bits indices in index streams (#8550) 5 rokov pred
  Raanan Weber fff9cf0ff3 Codedoc changees 5 rokov pred
  Justin Murray 678c13440b Revert "Revert "Remove nativeShaderProcessor.ts"" (#8410) 5 rokov pred
  Justin Murray ad23e33255 Revert "Remove nativeShaderProcessor.ts" 5 rokov pred
  syntheticmagus fe6d2b222c Removed nativeShaderProcessor.ts now that Babylon Native's shader processing should be done using glslang. 5 rokov pred
  syntheticmagus 959dd2d7aa Finally got the flight helmet working with Babylon Native again. Required changing the names of a few function arguments that had been named the same things as uniforms, because those names end up getting replaced by the native shader preprocessor, which can then end up putting dot syntax (i.e., variable.xyz) in places where it can't go, like function argument declarations. 5 rokov pred
  syntheticmagus ebd5177b6e Merge branch 'master' into nativeEngineShaderInlining 5 rokov pred
  sebavan 4acadb3ab2 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU 5 rokov pred
  Ryan Tremblay 21471d1579 Disallow window.requestAnimationFrame for Babylon Native 5 rokov pred
  syntheticmagus 51e92e8ca8 Preliminary code for NativeEngine shader inlining. 5 rokov pred
  sebavan 58732fbf7f Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU 5 rokov pred
  syntheticmagus 41624cd8f3 Simplified dynamic buffer support to work with more robust underlying implementation. 5 rokov pred
  syntheticmagus 37d0697102 Preliminary support for dynamic vertex and index buffers. 5 rokov pred
  sebavan 6765dfe363 Merge 'master' of into WebGPU 5 rokov pred
  Gary Hsu 5457da2f52 Asynchronous texture loading in native engine 5 rokov pred
  Gary Hsu fbda4ac098 Minor tweaks to native engine 5 rokov pred
  Popov72 89cf0f9a01 Remove dependency to WebGLPipelineContext 5 rokov pred
  Gary Hsu fc6b1aacbc Add cube texture support to native engine 5 rokov pred
  Gary Hsu f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 rokov pred
  Gary Hsu 56339e2c31 Use ArrayBufferView for texture loaders 5 rokov pred