Commit History

Autor SHA1 Mensaxe Data
  David Catuhe f6fb6da848 Renaming lightmaThreshold to useLightmapAsShadowmap %!s(int64=9) %!d(string=hai) anos
  David catuhe f9c3c85bd4 Introducing meshBuilder %!s(int64=9) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos
  David catuhe bd40d34bd3 Adding new serializers folder %!s(int64=10) %!d(string=hai) anos
  David Catuhe 70b674d7ee Merge pull request #735 from BitOfGold/master %!s(int64=10) %!d(string=hai) anos
  László Matuska, BitOfGold e8c98e9d0b Do I need to vommit also .js files? %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 6757aeb40b Update babylon.sceneSerializer.js %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 0509daa947 Fixing instance serialization %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2e6bc32694 Merging last PRs %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0f082e3472 Setting files up for PBRMaterial %!s(int64=10) %!d(string=hai) anos
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant %!s(int64=10) %!d(string=hai) anos
  David catuhe a8665a4f77 Fixing cullFace cache %!s(int64=10) %!d(string=hai) anos
  David catuhe c6aae2264e Added Material.sideOrientation %!s(int64=10) %!d(string=hai) anos
  David catuhe 42d06125d5 Adding emissiveAsIllumination and reflectionFresnelFromSpecular for StandardMaterial %!s(int64=10) %!d(string=hai) anos
  David catuhe a0ae371d60 Fixing glossinessmap %!s(int64=10) %!d(string=hai) anos
  David catuhe c5873a70cb New postprocess: Tone mapping %!s(int64=10) %!d(string=hai) anos
  David catuhe 054109be8a fixing bug with RGBA and raw textures %!s(int64=10) %!d(string=hai) anos
  David catuhe 5dcaa6897e Adding support for face normals in Blender exporter %!s(int64=10) %!d(string=hai) anos
  David catuhe b4d4ba3f34 Fixing issue with PointerOver actions %!s(int64=10) %!d(string=hai) anos
  David Catuhe abac2b2343 Fixed bug with shaders when no specular was enabled %!s(int64=10) %!d(string=hai) anos
  David catuhe 53c95c2fbf Adding wheel support to actionmanager %!s(int64=10) %!d(string=hai) anos
  Raanan Weber dd28eb132b materials will not repeat %!s(int64=10) %!d(string=hai) anos
  Raanan Weber a2276097ac Making sure toSerialize acts as Set %!s(int64=10) %!d(string=hai) anos
  David Catuhe 436337ffa7 Fixing for ts 1.5 %!s(int64=10) %!d(string=hai) anos
  David Catuhe 105f98fb19 Integrating latest PRs %!s(int64=10) %!d(string=hai) anos
  Raanan Weber f7f88a9ab6 Should parents be serialized as well %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 98ae37350e Serialize Mesh accepts an array %!s(int64=10) %!d(string=hai) anos
  David Catuhe d05defb436 Added Animatable.reset() %!s(int64=10) %!d(string=hai) anos
  David Catuhe 4f64fa1ee6 Adding support for uv3, uv4, uv5 and uv6 for ShaderMaterial %!s(int64=10) %!d(string=hai) anos
  David Catuhe f0b894768f fixes #584 %!s(int64=10) %!d(string=hai) anos