Historique des commits

Auteur SHA1 Message Date
  David Catuhe f158465131 Fixing small issues il y a 10 ans
  David Catuhe 8ced0d6db9 Various fixes il y a 10 ans
  Raanan Weber 9d3ace515a Changing Quaternion fromRotationMatrix to static il y a 10 ans
  David Catuhe 8819d616a6 Math is now a fluid API il y a 10 ans
  David Catuhe cf6f4f3720 Code cleanup il y a 10 ans
  David Catuhe ada879ec61 Fixing a bunch of bugs il y a 10 ans
  David Catuhe 7efb3eadb7 Moving to beta stage il y a 10 ans
  David Catuhe c11545eac8 Code cleanup il y a 10 ans
  Raanan Weber 82016169e4 Simplification improvements and bug fixes il y a 10 ans
  Raanan Weber dc9b3f48bc Simplification improvements and bug fixes il y a 10 ans
  David Catuhe d03134a478 Performance improvements il y a 10 ans
  David Catuhe 1e52d4585e Code cleanup for simplificationMesh il y a 10 ans
  David Catuhe e29c466400 Validating math.ts updates for Polygon il y a 10 ans
  Elemar Rodrigues Severo Junior 21de4b3a8a PathCursor and support for BABYLON.Animation il y a 10 ans
  Elemar Rodrigues Severo Junior 4727c99145 Basic animation info support il y a 10 ans
  David Catuhe e75813b9e9 Renaming Path to Path2 and Arc to Arc2 il y a 10 ans
  David Catuhe ecebd9dc71 Moving clone features to mesh's constructor il y a 10 ans
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR il y a 10 ans
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha il y a 10 ans
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function il y a 10 ans
  David Catuhe c2c671f2e0 material.pointSize and material.pointsCloud properties il y a 10 ans
  U-REDMOND\v-oniobi 42dd5053fa Vector4, EulerAngles, Quaternions, toEulerAngleToRef il y a 10 ans
  David Catuhe a47da246d7 OculusGamepadCamera il y a 11 ans
  Yannick Comte d04066d0ad Added subtractInPlace to Vector2 il y a 11 ans
  Yannick Comte a8050b2878 Return 'this' when len == 0 in Vector2/3.normalize il y a 11 ans
  Yannick 086b95c77d Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining il y a 11 ans
  David Catuhe 3af9524d5a Moving shaders to highp to address iOS8 il y a 11 ans
  Yannick Comte 3723830a97 Added toEulerAnglesToRef and CopyFromFloats to Quaternion il y a 11 ans
  David Catuhe 3dd8919f7e New StandardMaterial.useSpecularOverAlpha property il y a 11 ans
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial il y a 11 ans