David Catuhe
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a8db5e20a9
Fix #6480
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6 年之前 |
Markus Billharz
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e8147a77d5
Add missing normalUpdated to geometry.vertex.fx
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6 年之前 |
Markus Billharz
|
8de0d67a9e
Add required morphing parts to geometry.vertex.fx
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6 年之前 |
Julien MOREAU-MATHIS
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0fa0627783
Added support of bones velocities while computing velocity map in geometry render buffer
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6 年之前 |
Julien MOREAU-MATHIS
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98b451f9d6
Fixed velocity renderer to always use mesh world matrix and avoid problems with instances
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6 年之前 |
Julien MOREAU-MATHIS
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9d446df5e1
fixed velocity for motion blur by computing transformations deltas before bones computation for skinned meshes
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6 年之前 |
Benjamin Guignabert
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e44a898e90
fixed depth on diffuse textures with alpha in GeometryRenderer
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6 年之前 |
Julien MOREAU-MATHIS
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37ac6e14ff
Adding object based motion blur post-process and velocity map in geometry buffer renderer
|
7 年之前 |
David Catuhe
|
efab4a21d3
Nightly
|
8 年之前 |
Julien Moreau-Mathis
|
21c2ace406
Adding Volumetric Lights post-process into Standard Rendering Pipeline
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8 年之前 |
Benjamin Guignabert
|
a8482d6f0e
using custom depth buffer limits Zfighting artifacts
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8 年之前 |
Benjamin Guignabert
|
8b68565c03
SSAO shader fixing with depth issues
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8 年之前 |
Benjamin Guignabert
|
670c62ac61
geometryRenderer cleaned
|
8 年之前 |
Benjamin Guignabert
|
84d06a972c
initial commit
|
8 年之前 |
Benjamin Guignabert
|
8d0d2791b3
added shaders for geometry + fixed rendering bugs
|
8 年之前 |