Cronologia Commit

Autore SHA1 Messaggio Data
  David Catuhe a8db5e20a9 Fix #6480 6 anni fa
  Markus Billharz e8147a77d5 Add missing normalUpdated to geometry.vertex.fx 6 anni fa
  Markus Billharz 8de0d67a9e Add required morphing parts to geometry.vertex.fx 6 anni fa
  Julien MOREAU-MATHIS 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 6 anni fa
  Julien MOREAU-MATHIS 98b451f9d6 Fixed velocity renderer to always use mesh world matrix and avoid problems with instances 6 anni fa
  Julien MOREAU-MATHIS 9d446df5e1 fixed velocity for motion blur by computing transformations deltas before bones computation for skinned meshes 6 anni fa
  Benjamin Guignabert e44a898e90 fixed depth on diffuse textures with alpha in GeometryRenderer 6 anni fa
  Julien MOREAU-MATHIS 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer 7 anni fa
  David Catuhe efab4a21d3 Nightly 8 anni fa
  Julien Moreau-Mathis 21c2ace406 Adding Volumetric Lights post-process into Standard Rendering Pipeline 8 anni fa
  Benjamin Guignabert a8482d6f0e using custom depth buffer limits Zfighting artifacts 8 anni fa
  Benjamin Guignabert 8b68565c03 SSAO shader fixing with depth issues 8 anni fa
  Benjamin Guignabert 670c62ac61 geometryRenderer cleaned 8 anni fa
  Benjamin Guignabert 84d06a972c initial commit 8 anni fa
  Benjamin Guignabert 8d0d2791b3 added shaders for geometry + fixed rendering bugs 8 anni fa