Commit History

Autor SHA1 Mensaxe Data
  David Catuhe ecebd9dc71 Moving clone features to mesh's constructor %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3abd2b9d62 Updating missing references for PolygonMeshBuilder %!s(int64=10) %!d(string=hai) anos
  David Catuhe fa6932985c Updating debug layer UI %!s(int64=10) %!d(string=hai) anos
  David Catuhe c516793fda Fixing RawTexture %!s(int64=10) %!d(string=hai) anos
  David Catuhe cb1970c891 Fixing folder issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe 356b554925 New Babylon.RawTexture %!s(int64=10) %!d(string=hai) anos
  David Catuhe 70d6af401e Raw texture step 1 %!s(int64=10) %!d(string=hai) anos
  David Catuhe fe16904584 New ParticleSystem.updateFunction %!s(int64=10) %!d(string=hai) anos
  David Catuhe 24df7141f4 Upgrading particle system for custom function %!s(int64=10) %!d(string=hai) anos
  David Catuhe b78180830f Fixing typo %!s(int64=10) %!d(string=hai) anos
  David Catuhe b7df3680a8 new MergeMeshesOptimization for sceneOptimizer %!s(int64=10) %!d(string=hai) anos
  David Catuhe c7af185d28 Fixing DebugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1a6ebde19b Fixing sprites dependecy to meshes %!s(int64=10) %!d(string=hai) anos
  David Catuhe bec4eb4395 Fixing buffer overflow with particles and sprites %!s(int64=10) %!d(string=hai) anos
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax %!s(int64=10) %!d(string=hai) anos
  David Catuhe a89dfa1ca0 Better responsive design for debugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8485093c3b Damn it! fixing (again) positioning of debugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe c5d731ce8c Fixing pointerEvents issue with debugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0dbb1dba65 Adding missing files %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2cf3427836 Fixing debugLayer positioning issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe fdfa7c829b Removing unnecessary files %!s(int64=10) %!d(string=hai) anos
  David Catuhe f99cb9dc33 Code cleanup %!s(int64=10) %!d(string=hai) anos
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated %!s(int64=10) %!d(string=hai) anos
  David Catuhe 87b7982446 Procedural textures - step 3 %!s(int64=10) %!d(string=hai) anos
  David Catuhe 90f41e2386 Fixing procedural textures %!s(int64=10) %!d(string=hai) anos
  David Catuhe e8c6dcbd09 LOD and instances are now working %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1d8a6d719e Easing functions %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function %!s(int64=10) %!d(string=hai) anos