David Catuhe
|
eca5e99f68
Fix bug with rtt
|
8 年之前 |
David Catuhe
|
c4c8598b08
Nightly
|
8 年之前 |
David Catuhe
|
108a69f13f
Fixed Highlight layer bug when used with cameras with viewports
|
8 年之前 |
David Catuhe
|
d01b8832e5
Context lsot - first experiment
|
8 年之前 |
David Catuhe
|
c6ad1e1f77
Gamepard reworked.
|
8 年之前 |
DESKTOP-QJU4N0L\mityh
|
60f26f80e7
Updating documentations and creating a release package
|
8 年之前 |
David Catuhe
|
e3f0dc06fb
Reworked the gamepad engine
|
8 年之前 |
David Catuhe
|
6523d470db
Fix issue
|
8 年之前 |
David Catuhe
|
fefbbcb430
FramingBehavior will not force minZ if not required
|
8 年之前 |
David Catuhe
|
c5567290a6
Fix aspect ratio computation in framing behavior
|
8 年之前 |
David Catuhe
|
ae32d19db5
Better naming for some variables in framingBehavior
|
8 年之前 |
David Catuhe
|
64da21b7f5
nightly
|
8 年之前 |
David Catuhe
|
e65db6ee0c
Fix issue with query on Edge
|
8 年之前 |
David Catuhe
|
9ec6e63873
Added getter on arcrotatecamera to get default behaviors
|
8 年之前 |
David Catuhe
|
93b67da716
Adding a few convenient properties to cameras behaviors
|
8 年之前 |
DESKTOP-QJU4N0L\mityh
|
4af547596d
Merge remote-tracking branch 'refs/remotes/BabylonJS/master' into OcclusionQueries
|
8 年之前 |
DESKTOP-QJU4N0L\mityh
|
b2d682ffb8
Renaming occlusionNoValue to None
|
8 年之前 |
David Catuhe
|
642524f830
Nightly
|
8 年之前 |
DESKTOP-QJU4N0L\mityh
|
864c54ef78
Refactoring occlusion query
|
8 年之前 |
DESKTOP-QJU4N0L\mityh
|
76304e230b
Merge remote-tracking branch 'refs/remotes/BabylonJS/master' into OcclusionQueries
|
8 年之前 |
DESKTOP-QJU4N0L\mityh
|
49d78998af
bundling files
|
8 年之前 |
David Catuhe
|
5d19fb2608
Nightly
|
8 年之前 |
David Catuhe
|
9b5e508976
Added a new activeLight property to ShadowOnly material
|
8 年之前 |
DESKTOP-QJU4N0L\mityh
|
888387b0d9
Merging from master
|
8 年之前 |
DESKTOP-QJU4N0L\mityh
|
6fc43b2473
Updating configurations
|
8 年之前 |
David Catuhe
|
26629db63d
Nightly
|
8 年之前 |
David Catuhe
|
22c0552180
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
|
8 年之前 |
David Catuhe
|
8edec11f80
Fixed issue with isntances and wireframe
|
8 年之前 |
Sebastien Vandenberghe
|
9a85e1653f
Check gl availability in prepareTexture to prevent null exception after dispose
|
8 年之前 |
Sebastien Vandenberghe
|
06fe6f8acf
Add url preprocessor for load
|
8 年之前 |