Commit History

Autor SHA1 Mensaxe Data
  David Catuhe eb6f4e9ab4 introducing depthScale for ESM %!s(int64=8) %!d(string=hai) anos
  David Catuhe 3ad6edb33f ESM for point light %!s(int64=8) %!d(string=hai) anos
  David Catuhe a00329a708 ESM are now enabled to replace VSM %!s(int64=8) %!d(string=hai) anos
  David Catuhe fd0c59ee39 ESM 3 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 40b8d50654 Nightly + ESM placeholder + stencil on by default %!s(int64=8) %!d(string=hai) anos
  David Catuhe 36ddd8e777 Fixed bug with skeleton loading process %!s(int64=9) %!d(string=hai) anos
  László Matuska da7b79feda lightmapMode constants in materialHelper.ts %!s(int64=9) %!d(string=hai) anos
  László Matuska 0d0c14bb92 light .lightmapMode %!s(int64=9) %!d(string=hai) anos
  László Matuska 8eea1e484f Combining baked and dynamic shadows nicely (lightmap) %!s(int64=9) %!d(string=hai) anos
  = 83a21605d3 Reintegrate deleted changes %!s(int64=9) %!d(string=hai) anos
  = 40e6e45425 First Pass %!s(int64=9) %!d(string=hai) anos
  David Catuhe fdf8f98749 Fixing float texture support for iOS %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5a38ba52b1 Nightly %!s(int64=9) %!d(string=hai) anos
  = d897b6f117 Add custom shadow generator support %!s(int64=9) %!d(string=hai) anos
  David Catuhe 27483c7422 Nightly %!s(int64=9) %!d(string=hai) anos
  = 06fd1c2b88 Full Float generator and shaders %!s(int64=9) %!d(string=hai) anos
  David Catuhe afd415ba0e Nightly %!s(int64=9) %!d(string=hai) anos
  David Catuhe 01476843f7 Fixed a bug with shadows and dynamic lights counting %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0b5466d6ec Migrating simple material to dynamic lights counting %!s(int64=9) %!d(string=hai) anos
  David Catuhe becad30970 More MaterialHelper :) %!s(int64=9) %!d(string=hai) anos
  David Catuhe d13132cceb BindClipPlane + BindLogDepth %!s(int64=9) %!d(string=hai) anos
  David Catuhe 225d57d8a3 Added materialHelper to centralize shaders tools %!s(int64=9) %!d(string=hai) anos