Commit History

Autor SHA1 Mensaxe Data
  David Catuhe eada442c57 Adding sounds export to Blender %!s(int64=10) %!d(string=hai) anos
  David Catuhe c37f483483 Various fixes %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 0cf9882fda Remove callbacks %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 18693e7edd Adding the changes to the specific nodes. %!s(int64=10) %!d(string=hai) anos
  David Catuhe 16f8606208 Restoring .js files %!s(int64=10) %!d(string=hai) anos
  jbousquie f6948c15c3 màj BJS %!s(int64=10) %!d(string=hai) anos
  David Catuhe 746e53320d Adding submeshId to PickingInfo %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7a54aaddc5 Integrating RotationAlphaBetaGamma %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 874ab819b2 Updating js file %!s(int64=10) %!d(string=hai) anos
  David Catuhe d7a08c8a03 Still fixing latest small issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe f158465131 Fixing small issues %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 427bbff292 Fix for imposter and options init %!s(int64=10) %!d(string=hai) anos
  David Catuhe d7203532d0 Fixing bug with CreateScreenshot %!s(int64=10) %!d(string=hai) anos
  David Catuhe 489a70efa1 new scene.createDefaultCameraOrLight() function %!s(int64=10) %!d(string=hai) anos
  David Catuhe ada879ec61 Fixing a bunch of bugs %!s(int64=10) %!d(string=hai) anos
  David Catuhe ace53742a9 Fixing issues with sprites and shadows %!s(int64=10) %!d(string=hai) anos
  David Catuhe 71f1a4eb0d DepthRenderer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7efb3eadb7 Moving to beta stage %!s(int64=10) %!d(string=hai) anos
  David Catuhe c11545eac8 Code cleanup %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function %!s(int64=10) %!d(string=hai) anos
  David Catuhe b2060b3c54 LOD %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0d77dde14d SceneOptimizer v0.1 %!s(int64=10) %!d(string=hai) anos
  David Catuhe a47da246d7 OculusGamepadCamera %!s(int64=11) %!d(string=hai) anos
  David Catuhe abc9760177 Fixing loading bugs %!s(int64=11) %!d(string=hai) anos
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial %!s(int64=11) %!d(string=hai) anos
  David Catuhe 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
  David Catuhe 6943f11120 First version of Oimo plugin %!s(int64=11) %!d(string=hai) anos
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position %!s(int64=11) %!d(string=hai) anos