Historique des commits

Auteur SHA1 Message Date
  David Catuhe e9a7f1c3b7 Adding effect for particles il y a 11 ans
  David Catuhe 3b883ea25a Complete integration of binary format il y a 11 ans
  David Catuhe 3af9524d5a Moving shaders to highp to address iOS8 il y a 11 ans
  David Catuhe 3dd8919f7e New StandardMaterial.useSpecularOverAlpha property il y a 11 ans
  David Catuhe a967c90b3d Fixing bug with ImageAssetTask il y a 11 ans
  David Catuhe c626aab4ed Fixing light exclusion mechanism il y a 11 ans
  David Catuhe 9aad3dee68 Adding AssetsManager.addImageTask il y a 11 ans
  David Catuhe c3587ee623 Smoe fixes for opacity fresnel il y a 11 ans
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial il y a 11 ans
  David Catuhe 50c2f9700c Fixing a bug with new cache engine il y a 11 ans
  David Catuhe 6b155186e8 Fixing small issues with OIMO il y a 11 ans
  David Catuhe 294e3f4745 New cache system il y a 11 ans
  David Catuhe 0f1c1e1329 Fresnel support step 1 il y a 11 ans
  David Catuhe 619a17f520 New assetsManager il y a 11 ans
  David Catuhe 2b8c0a1926 Fixing a bug with GamepadCamera.dispose() il y a 11 ans
  David Catuhe 7f26047cce Starting working on AssetsManager il y a 11 ans
  David Catuhe 215e70fda7 Adding instance exportation support for 3DSMax exporter il y a 11 ans
  David Catuhe 69f6b4fc97 Fixing onError not called on importMesh il y a 11 ans
  David Catuhe 11674baa1d Fixing dispose bug for VirtualJoysticksCamera il y a 11 ans
  David Catuhe 1b18ede4fa Fixing bug with PointerEvent action trigger il y a 11 ans
  David Catuhe 1e24ee25fb renaming bbox.extends to bbox.extendSize for better compatibility il y a 11 ans
  David Catuhe 583c5fb50b New Mesh.applyDisplacementMap function il y a 11 ans
  David Catuhe 71ffc27007 New mesh.renderOutline feature il y a 11 ans
  David Catuhe e5a4cad994 Fixing a bug with quaternion animations il y a 11 ans
  David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light il y a 11 ans