David Catuhe
|
e8c76e22db
Completing last PR
|
9 年之前 |
David Catuhe
|
d1b382d22b
Nightly
|
9 年之前 |
David Catuhe
|
056b6599e8
Fixed LinesMesh clone issue
|
9 年之前 |
David Catuhe
|
70fcc083e9
Fixing issues with Sandbox and drag'n'drop
|
9 年之前 |
David Catuhe
|
7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
|
9 年之前 |
David Catuhe
|
7adb5c10a0
Improve postprocess with nearest mode
|
9 年之前 |
David Catuhe
|
9d316832d1
Fixed scene.onDispose() issue
|
9 年之前 |
David Catuhe
|
c36c448ea1
Nightly
|
9 年之前 |
Sébastien Vandenberghe
|
5d3d898486
merge
|
9 年之前 |
Sébastien Vandenberghe
|
e8a47e93fa
HDR Cube Texture Babylon Binary Support
|
9 年之前 |
David Catuhe
|
8d05fad930
Nightly
|
9 年之前 |
David Catuhe
|
11386e4b32
Nightly
|
9 年之前 |
David Catuhe
|
3b479d544d
Added missing ex
|
9 年之前 |
David Catuhe
|
79e9224726
Nightly
|
9 年之前 |
David Catuhe
|
62e602d9b8
removed console.log
|
9 年之前 |
David Catuhe
|
dbca4a3d38
Changing how materials dispose textures
|
9 年之前 |
David Catuhe
|
0a125625f4
Fixed bug with mousewheel on firefox
|
9 年之前 |
David Catuhe
|
0a73722682
Nightly
|
9 年之前 |
David Catuhe
|
d5819832b0
Nightly
|
9 年之前 |
David Catuhe
|
66fe80f471
Added keepTextures parameters to material.dispose()
|
9 年之前 |
David Catuhe
|
febc5ead2d
OK!! Finally fixed this bug with touch and mouse simultaneously
|
9 年之前 |
David Catuhe
|
d56e5b701e
Fixed bug with observable and mouse input only
|
9 年之前 |
David Catuhe
|
5b613afb85
Nightly
|
9 年之前 |
David Catuhe
|
fa2209efe8
Nightly + comments
|
9 年之前 |
David Catuhe
|
f0d5626295
Nightly
|
9 年之前 |
David Catuhe
|
ab64b017a4
Removed mouse capture!
|
9 年之前 |
David Catuhe
|
cf0350b7ee
Fixed issue with ray vs sphere intersects
|
9 年之前 |
David Catuhe
|
d9ecdaf145
PR integration
|
9 年之前 |
David Catuhe
|
1ab8b50b27
Fixed a bug with pbr serialization
|
9 年之前 |
David Catuhe
|
bfe457fed0
Fixed bug with sprites and delayed loading
|
9 年之前 |