Historique des commits

Auteur SHA1 Message Date
  David Catuhe 6eeff9810b Fix #3702 il y a 7 ans
  Gary Hsu b5389deeb3 glTF loader updates and related changes il y a 7 ans
  David Catuhe b3c88e13be Fix tiny issue with mt laoding in .babylon format il y a 7 ans
  Trevor Baron 737bd6aa03 fix bad merge il y a 7 ans
  Trevor Baron c7a6ff58c6 Merge branch 'master' into sceneAssetContainer il y a 7 ans
  Trevor Baron 0680c8843f refactor to remove duplicated code il y a 7 ans
  Trevor Baron 739cd84e06 enable audio in asset container il y a 7 ans
  Trevor Baron 4ab7e3d1a9 rename to assetContainer, populate addAllToScene function il y a 7 ans
  Trevor Baron a6cd8b5b60 move remove code to assetContainer class, add add* functions for arrays in scene il y a 7 ans
  Trevor Baron bbde59c573 implementing load assets in babylon file loader il y a 7 ans
  Trevor Baron 846197e683 revert previous breaking change il y a 7 ans
  Trevor Baron 471af6e4b9 modify loader interface with proposal to load sceneAssetContainer instead il y a 7 ans
  Raanan Weber cf780b068d removing the Geometry.Promitives module il y a 7 ans
  Raanan Weber f4d7dba7a8 No more internals il y a 7 ans
  Raanan Weber ba37dcca98 Further unneeded BABYLON references. il y a 7 ans
  David Catuhe 93ffe1a12f Add support for serialization to TransformNode il y a 7 ans
  noalak ed5844570b Load scene environment texture from prefiltered data il y a 7 ans
  noalak 4976864190 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js il y a 7 ans
  noalak ea9c4087d6 Add environment texture parsing il y a 7 ans
  David Catuhe 6bf40467b7 strictNullChecks aka "What a good idea" step 4 il y a 7 ans
  David Catuhe 08783affe9 NoImplicitThis il y a 7 ans
  David Catuhe c77672bb66 Added noImplicitReturns as compiler option il y a 7 ans
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo il y a 7 ans
  Raanan Weber 59babcb49b Handling exception on load errors il y a 8 ans
  Michael Schlotfeldt 4f8441ca9d Stricter checks inside of importMesh. Check if 'meshesNames' is array once. And fixed bug with import of skeletons. il y a 8 ans
  Michael Schlotfeldt 22ba1f891b Modified if statements to check for null in addition to undefined. il y a 8 ans
  Michael Schlotfeldt f7846afa0e Load method now checks if each property of a parsed .babylon file is defined before attempting to process. il y a 8 ans
  David Catuhe f1ab10433e Fixed #2561 and #2560 il y a 8 ans
  David Catuhe a458241d78 Fixes #2239 il y a 8 ans
  David Catuhe e73eaa1283 Fixed #1990 il y a 8 ans