Popov72
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e7b3d3acf7
Remove unnecessary code after latest changes to instance management
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4 jaren geleden |
Popov72
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ca3efab3a3
Fix missing call to invalidate vao
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4 jaren geleden |
Popov72
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7096c1a01d
Various fixes after changes to instanced mesh management
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4 jaren geleden |
breakin
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69dffffde0
More polish
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4 jaren geleden |
breakin
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54714dee6c
Polish
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4 jaren geleden |
breakin
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1a2c00846d
Polish
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4 jaren geleden |
breakin
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ad0e105cdf
Move all instance data from Geometry to Mesh such that it can be shared between many Meshes even if they have instances.
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4 jaren geleden |
Gary Hsu
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bbf623add5
Add ignoreCameraMaxZ to mesh
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4 jaren geleden |
Popov72
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e1ce4ebb3b
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
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4 jaren geleden |
sebavan
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f8d2366907
Fix Empty mesh serialization
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4 jaren geleden |
Popov72
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4f0acfb82d
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
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4 jaren geleden |
David Catuhe
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4901c72e19
Delay load sceneManager + nightly
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4 jaren geleden |
Benjamin Guignabert
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c93f02ba34
removing prepass calls from mesh render
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4 jaren geleden |
Benjamin Guignabert
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7ce592c9b1
fix restore draw buffer
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4 jaren geleden |
aWeirdo
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57e968d550
Update mesh.ts
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4 jaren geleden |
Raanan Weber
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3dfbf34815
remove Array.from usage from Core
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4 jaren geleden |
Benjamin Guignabert
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c9b76a3937
init link geo buffer
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5 jaren geleden |
Popov72
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9f34345768
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
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5 jaren geleden |
Popov72
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3eb4bd9575
Allow software skinning without normals
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5 jaren geleden |
Reimund Järnfors
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cd6ef4db93
Fixed indentation.
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5 jaren geleden |
Reimund Järnfors
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02c707fa0f
Fixed numBadBoneIndices calculation in validateSkinning.
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5 jaren geleden |
David `Deltakosh` Catuhe
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0c509e1f63
Fix tests
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5 jaren geleden |
David `Deltakosh` Catuhe
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60a91aa93b
Nightly
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5 jaren geleden |
Andrew V Butt Sr
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019e27d0ba
fixes
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5 jaren geleden |
Popov72
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4adf181eec
Fix warning when cloning mesh
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5 jaren geleden |
Popov72
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b7755ad21b
Add a cloneMeshMap getter
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5 jaren geleden |
Nicholas Barlow
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c01c86d8e4
Addressing code review comment, revert mesh checking logic for morph targets (they only use int ids) add null check for skeletonId
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5 jaren geleden |
Nicholas Barlow
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7c463cae5c
modified skeleton parsing logic to allow for alphanumeric skeleton ids, cleanup formatting
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5 jaren geleden |
Nicholas Barlow
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96fb538194
Fix for issue where loaded glTF meshes with skinning information did not serialize to .babylon properly. Added serialization fields for `Skeleton.overrideMesh` and `Bone.linkedTransformNode` and modified bone serialization indexing logic.
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5 jaren geleden |
Julien MOREAU-MATHIS
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3e46796899
Adding missing properties to mesh instance serialization.
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5 jaren geleden |