Commit History

Auteur SHA1 Bericht Datum
  Popov72 e7b3d3acf7 Remove unnecessary code after latest changes to instance management 4 jaren geleden
  Popov72 ca3efab3a3 Fix missing call to invalidate vao 4 jaren geleden
  Popov72 7096c1a01d Various fixes after changes to instanced mesh management 4 jaren geleden
  breakin 69dffffde0 More polish 4 jaren geleden
  breakin 54714dee6c Polish 4 jaren geleden
  breakin 1a2c00846d Polish 4 jaren geleden
  breakin ad0e105cdf Move all instance data from Geometry to Mesh such that it can be shared between many Meshes even if they have instances. 4 jaren geleden
  Gary Hsu bbf623add5 Add ignoreCameraMaxZ to mesh 4 jaren geleden
  Popov72 e1ce4ebb3b Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU 4 jaren geleden
  sebavan f8d2366907 Fix Empty mesh serialization 4 jaren geleden
  Popov72 4f0acfb82d Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU 4 jaren geleden
  David Catuhe 4901c72e19 Delay load sceneManager + nightly 4 jaren geleden
  Benjamin Guignabert c93f02ba34 removing prepass calls from mesh render 4 jaren geleden
  Benjamin Guignabert 7ce592c9b1 fix restore draw buffer 4 jaren geleden
  aWeirdo 57e968d550 Update mesh.ts 4 jaren geleden
  Raanan Weber 3dfbf34815 remove Array.from usage from Core 4 jaren geleden
  Benjamin Guignabert c9b76a3937 init link geo buffer 5 jaren geleden
  Popov72 9f34345768 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU 5 jaren geleden
  Popov72 3eb4bd9575 Allow software skinning without normals 5 jaren geleden
  Reimund Järnfors cd6ef4db93 Fixed indentation. 5 jaren geleden
  Reimund Järnfors 02c707fa0f Fixed numBadBoneIndices calculation in validateSkinning. 5 jaren geleden
  David `Deltakosh` Catuhe 0c509e1f63 Fix tests 5 jaren geleden
  David `Deltakosh` Catuhe 60a91aa93b Nightly 5 jaren geleden
  Andrew V Butt Sr 019e27d0ba fixes 5 jaren geleden
  Popov72 4adf181eec Fix warning when cloning mesh 5 jaren geleden
  Popov72 b7755ad21b Add a cloneMeshMap getter 5 jaren geleden
  Nicholas Barlow c01c86d8e4 Addressing code review comment, revert mesh checking logic for morph targets (they only use int ids) add null check for skeletonId 5 jaren geleden
  Nicholas Barlow 7c463cae5c modified skeleton parsing logic to allow for alphanumeric skeleton ids, cleanup formatting 5 jaren geleden
  Nicholas Barlow 96fb538194 Fix for issue where loaded glTF meshes with skinning information did not serialize to .babylon properly. Added serialization fields for `Skeleton.overrideMesh` and `Bone.linkedTransformNode` and modified bone serialization indexing logic. 5 jaren geleden
  Julien MOREAU-MATHIS 3e46796899 Adding missing properties to mesh instance serialization. 5 jaren geleden