sebavan
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e733b014ff
Chrome Headless unit tests
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6 年 前 |
Kacey Coley
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361d88def2
adding more tests
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6 年 前 |
Kacey Coley
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0b575cc09d
remove debug lines from tests
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6 年 前 |
Kacey Coley
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a9bfc8cf89
adding tests
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6 年 前 |
David Catuhe
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05b3e8f1e9
First working version
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6 年 前 |
Kacey Coley
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0d52ebe94c
updated namespace for glTF serializer tests
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7 年 前 |
Kacey Coley
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f72e1b0f8d
lazy load the local engine to avoid issues with unit tests
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7 年 前 |
Kacey Coley
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b29cb93ff2
another refactoring
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7 年 前 |
Kacey Coley
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2847a88769
glTFSerializer: Exported textures no longer premultiplied with canvas
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7 年 前 |
Kacey Coley
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5a9d8c9795
disabling alpha mode tests for now. Will investigate later
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7 年 前 |
Kacey Coley
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b54f2e27ae
Adding fragment shader to prevent premultiplication of alpha when exporting to glTF; Use the babylon default material instead of omitting and using the glTF default material; Refactored to use promises in more functions to support the async shader call
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7 年 前 |
Kacey Coley
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23d4ea9104
fixes for glTF export; handedness conversions and primitive modes
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7 年 前 |
Kacey Coley
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114c1d215e
Added TRS animation support to glTF serializer; refactorings
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7 年 前 |
Kacey Coley
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741e98f938
SpecularGlossiness to MetallicRoughness texture conversion
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7 年 前 |
Kacey Coley
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a18bdf96c7
Refactored for MultiMaterials; Updates StandardMaterial conversion to Metal Rough calculation
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7 年 前 |
Kacey Coley
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c0a807275e
refactor glTF serializer to use glTF interface.
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7 年 前 |
Kacey Coley
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e408fc466c
adding PBR Metallic Roughness Material support for glTF serializer, with unit tests
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7 年 前 |