Celian
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e6f44d96cd
added a new CreateTiledGround() function
|
11 years ago |
David Catuhe
|
698b57afdf
New mesh type: BABYLON.LinesMesh
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11 years ago |
David Catuhe
|
c4a71ed3a2
Optimizing ActionManager
|
11 years ago |
David Catuhe
|
e7023cee73
Fixing another issue with instances and frustum
|
11 years ago |
David Catuhe
|
39d2404438
Fixing a bug when instances are used with a mesh with submeshes.length > 1
|
11 years ago |
David Catuhe
|
f42f18a5c2
Fixing a big memory leaks with geometries
|
11 years ago |
David Catuhe
|
110d823105
Fixing issues with instances
|
11 years ago |
David Catuhe
|
af1115eb93
Fixing big bug with instances
|
11 years ago |
David Catuhe
|
24cfb774b1
Updating instances
|
11 years ago |
David Catuhe
|
a2605bc6e4
Instances hardware support
|
11 years ago |
David Catuhe
|
6899c20502
Fixing JSKompactor.exe
|
11 years ago |
David Catuhe
|
634ae82084
Instances - step 3 (Support for RenderTargetTexture)
|
11 years ago |
David Catuhe
|
8068325c97
TGA support
|
11 years ago |
David Catuhe
|
ed4ba5a9e0
Changing priorities between rotationQuaternion and rotation when loading/saving
|
11 years ago |
Gwenaël Hagenmuller
|
f98649edb9
Updated MakeIncremental for geometries
|
11 years ago |
Gwenaël Hagenmuller
|
9bef3f37ff
Merge remote-tracking branch 'remotes/BabylonJS/master' into geometry
|
11 years ago |
Gwenaël Hagenmuller
|
3d3014c08b
Fixed parameters order while loading primitives
|
11 years ago |
David Catuhe
|
d9d35b8e1e
New uglifyed version of babylon.js (grunt-contrib-uglify)
|
11 years ago |
Gwenaël Hagenmuller
|
fef55f32e0
Added possibility to make the geometry unique for the mesh while updating vertices data
|
11 years ago |
Gwenaël Hagenmuller
|
8f594cd865
Geometry system
|
11 years ago |
David Catuhe
|
9e6b61098f
Small fixes
|
11 years ago |
David Catuhe
|
545a68ac0a
More TS files converted
|
11 years ago |
David Catuhe
|
fa64e35da4
Actions
|
11 years ago |
David Catuhe
|
77161cd70a
New physics engine plugin system
|
11 years ago |
David Catuhe
|
18d09ec94a
Port to Typescript step 3
|
11 years ago |
David Catuhe
|
05358eeb88
More files ported to Typescript
|
11 years ago |
David Catuhe
|
0ba019b23f
Typescript port in progress
|
11 years ago |
David Catuhe
|
23c4dec3d8
Port to typescript launched - expect some crashs :)
|
11 years ago |
David Catuhe
|
eb3c65db3e
New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines```
|
11 years ago |
David Catuhe
|
603fe43b7d
Fixing collisions cache bug
|
11 years ago |