Cronologia Commit

Autore SHA1 Messaggio Data
  David Catuhe e6e9df65ff Getting things ready for action builder 10 anni fa
  David Catuhe 7ac9e33c44 Adding missing code for Extrude 10 anni fa
  David Catuhe 6ae37e7311 Fixing bug 10 anni fa
  David Catuhe c7131b2329 Fixing bias for VSM shadows 10 anni fa
  David Catuhe 1571359418 Better parenting cache system 10 anni fa
  David Catuhe c37f483483 Various fixes 10 anni fa
  David Catuhe e17aae5f6d renaming Curve3 functions 10 anni fa
  David Catuhe 3a43c9c6bc Improving shadows bias 10 anni fa
  David Catuhe e98c6d93d8 Fixing bias for shadows filters 10 anni fa
  David Catuhe e8a6994e87 Fixing math SIMD detection 10 anni fa
  David Catuhe 5127e21c9c SIMD.js - step 2 10 anni fa
  David Catuhe 8e211f5141 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 10 anni fa
  David Catuhe 1ee600555c First support for SIMD.js 10 anni fa
  David Catuhe 4fc7ced807 Fixing nearest sampling issue 10 anni fa
  David Catuhe 77d51c86bf Integrating Jerome latest PR 10 anni fa
  David Catuhe 5eee708739 Integrating latest PR 10 anni fa
  David Catuhe 2e44ba1038 Extrusion feature by Jerome 10 anni fa
  David Catuhe 45fdbf5b6b Cleaning last PR code 10 anni fa
  David Catuhe 7c694d7ebd Fixing shadow projection handler 10 anni fa
  David Catuhe db3708b841 New option for soft shadows. 10 anni fa
  David Catuhe 51c82cb039 new BlurVarianceShadowMap filter for shadows 10 anni fa
  David Catuhe a31312fef3 New tool for debugLayer: You can now dump renderTargets to see their content 10 anni fa
  David Catuhe a70a574fb9 Cleaning code 10 anni fa
  David Catuhe 38cda514d7 Adding current mesh to OnAfter/OnBeforeRender on meshes 10 anni fa
  David Catuhe 35ad949923 Integrating Jerome's work on DoubleSide 10 anni fa
  David Catuhe c9362c4739 Improving shaders attributes handling 10 anni fa
  David Catuhe 72f3e73493 Better active bones counting 10 anni fa
  David Catuhe 8e073ddc91 Fixing how active bones is computed 10 anni fa
  David Catuhe a363619c6e Adding sprites to debugLayer 10 anni fa
  David Catuhe 7edd9a0ddb Fixing issues with debuglayer and multiple cameras 10 anni fa