Commit történet

Szerző SHA1 Üzenet Dátum
  Gary Hsu 601898cba6 Fix bug in vertex data merge 7 éve
  David Catuhe edc3221aa5 Associated with #3464 7 éve
  Jacob Ferrero 51e5b3f25f Fixes bug in TiledGround when x/z min/max are 0 7 éve
  Kacey Coley f8d6fd45a6 fix for missing glTF2 normal, tangent and vertex color attributes on glTF 2 mesh primitives; validation tests added for gltf 1 and gltf mesh prim attribs 7 éve
  jbousquie d4db09e3f5 Added vertex colors to LineMesh and LineSystem 7 éve
  jbousquie 7a1fbea9ec facet depth sort refactor to take in account any indices array type 7 éve
  jbousquie 8b9261a2a4 Added facet depth sort in FacetData 7 éve
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 éve
  David Catuhe 01a11b0a4d "Let me here, I slow you down" - step 7 7 éve
  David Catuhe b052b46c2a strictNullChecks step 6 7 éve
  David Catuhe 5da9290369 "Such a good idea" project - step 5 7 éve
  David Catuhe 6bf40467b7 strictNullChecks aka "What a good idea" step 4 7 éve
  Gary Hsu bacc324209 Fix bug with glTF loader morph target tangents 7 éve
  Gary Hsu 449305f7fa Fix glTF loader issue with morph targets in multiple primitives 7 éve
  David Catuhe 95ae80cee4 Fixed #2946 7 éve
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 éve
  Gary Hsu c35c5225f4 Fix mergeData to support source data being missing 8 éve
  David Catuhe 9c41353359 Fix the vertexData merge when one operator is null or undefined 8 éve
  David Catuhe 62f0caece8 Nightly 8 éve
  David Catuhe cb05861412 Fixed issue with applyToMesh 8 éve
  Cubees 06575e2665 Added faceUV and faceColors to ExtrudePolygon 8 éve
  jbousquie 9d771c0c73 added support for frontUVs and BackUVs to JohnK's createPolygon 8 éve
  David Catuhe 1c4a49fde2 Merge pull request #2185 from BabylonJSGuide/master 8 éve
  jbousquie 6c983d6e4c Added the feature side UVs on all meshes 8 éve
  Cubees 85110ff57f Create Polygon Added 8 éve
  David Catuhe d1c20aa961 fix MergeMeshes 8 éve
  Gary Hsu 29c9c0a7aa Check standardDerivatives capabilities and calculate normals if shader can't do it 8 éve
  jbousquie 73f984e301 force ribbon vertex data to be float32arrays 8 éve
  David Catuhe c8c89b0d93 Merge pull request #1911 from bghgary/tangent 8 éve
  Dean Wadsworth c5ef2d449b Adding support for specifying tangents to vertex data 8 éve