Commit History

Autor SHA1 Mensaxe Data
  David Catuhe e17aae5f6d renaming Curve3 functions %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3a43c9c6bc Improving shadows bias %!s(int64=10) %!d(string=hai) anos
  David Catuhe e98c6d93d8 Fixing bias for shadows filters %!s(int64=10) %!d(string=hai) anos
  David Catuhe e8a6994e87 Fixing math SIMD detection %!s(int64=10) %!d(string=hai) anos
  David Catuhe 5127e21c9c SIMD.js - step 2 %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8e211f5141 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1ee600555c First support for SIMD.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 4fc7ced807 Fixing nearest sampling issue %!s(int64=10) %!d(string=hai) anos
  David Catuhe 77d51c86bf Integrating Jerome latest PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 5eee708739 Integrating latest PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2e44ba1038 Extrusion feature by Jerome %!s(int64=10) %!d(string=hai) anos
  David Catuhe 45fdbf5b6b Cleaning last PR code %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7c694d7ebd Fixing shadow projection handler %!s(int64=10) %!d(string=hai) anos
  David Catuhe db3708b841 New option for soft shadows. %!s(int64=10) %!d(string=hai) anos
  David Catuhe 51c82cb039 new BlurVarianceShadowMap filter for shadows %!s(int64=10) %!d(string=hai) anos
  David Catuhe a31312fef3 New tool for debugLayer: You can now dump renderTargets to see their content %!s(int64=10) %!d(string=hai) anos
  David Catuhe a70a574fb9 Cleaning code %!s(int64=10) %!d(string=hai) anos
  David Catuhe 38cda514d7 Adding current mesh to OnAfter/OnBeforeRender on meshes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 35ad949923 Integrating Jerome's work on DoubleSide %!s(int64=10) %!d(string=hai) anos
  David Catuhe c9362c4739 Improving shaders attributes handling %!s(int64=10) %!d(string=hai) anos
  David Catuhe 72f3e73493 Better active bones counting %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8e073ddc91 Fixing how active bones is computed %!s(int64=10) %!d(string=hai) anos
  David Catuhe a363619c6e Adding sprites to debugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7edd9a0ddb Fixing issues with debuglayer and multiple cameras %!s(int64=10) %!d(string=hai) anos
  David Catuhe 090fd2235d Fixing issue with variance shadow maps %!s(int64=10) %!d(string=hai) anos
  David Catuhe 16f8606208 Restoring .js files %!s(int64=10) %!d(string=hai) anos
  David Catuhe 91c2dbc71b Code cleanup %!s(int64=10) %!d(string=hai) anos
  David Catuhe 746e53320d Adding submeshId to PickingInfo %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7a54aaddc5 Integrating RotationAlphaBetaGamma %!s(int64=10) %!d(string=hai) anos
  David Catuhe 378797f650 v2.0 %!s(int64=10) %!d(string=hai) anos