提交历史

作者 SHA1 备注 提交日期
  David Catuhe 407b2d3f0f "They haven't told him it was impossible..They should have" step 8 8 年之前
  David Catuhe 08783affe9 NoImplicitThis 8 年之前
  David Catuhe 721bca9888 nightly 8 年之前
  David Catuhe f8374f0f5c Added support for depthPrePass 8 年之前
  David Catuhe deefbcdbae Fixed serialization issue when dealing with complex hiearchies 8 年之前
  Uldis Baurovskis 9bf9a70442 Fix engine.getCaps().instancedArrays check (#2361) 8 年之前
  David Catuhe 4a420ee028 lights moved to push mode!!! 8 年之前
  David Catuhe 7c93be7e8b More Observables 9 年之前
  David Catuhe b5ddc0e715 Fixed issues with clone and VLS 9 年之前
  luaacro 44d90e07fb Improved Volumetric Light Scattering Post Process 9 年之前
  David Catuhe b513f0e53d Remove engine dependency from Math/babylon.math.ts 9 年之前
  David Catuhe 3fce20e8c9 New 3dsmax exporter (0.4) with support for poseMatrix 9 年之前
  David Catuhe 8220f1520a Fixing file format 9 年之前
  David catuhe 571dba4722 Fixing a couple of issues with shaders 9 年之前
  David Catuhe c525dbfdf2 Fixed issues with new bones mechanism 10 年之前
  jeff 60daa20e3b TS files for Variable Bone Influncers 10 年之前
  David catuhe cf35254fe7 StandardMaterial.useGlossinessFromSpecularMapAlpha to use specular map alpha as glossiness level 10 年之前
  David catuhe 8e4d83b219 Adding BABYLON.MergeMeshesOptimization.UpdateSelectionTree 10 年之前
  David Catuhe 699045fb3f Folder reorg 10 年之前