Historique des commits

Auteur SHA1 Message Date
  David Catuhe 407b2d3f0f "They haven't told him it was impossible..They should have" step 8 il y a 8 ans
  David Catuhe 08783affe9 NoImplicitThis il y a 8 ans
  David Catuhe 721bca9888 nightly il y a 8 ans
  David Catuhe f8374f0f5c Added support for depthPrePass il y a 8 ans
  David Catuhe deefbcdbae Fixed serialization issue when dealing with complex hiearchies il y a 8 ans
  Uldis Baurovskis 9bf9a70442 Fix engine.getCaps().instancedArrays check (#2361) il y a 8 ans
  David Catuhe 4a420ee028 lights moved to push mode!!! il y a 8 ans
  David Catuhe 7c93be7e8b More Observables il y a 9 ans
  David Catuhe b5ddc0e715 Fixed issues with clone and VLS il y a 9 ans
  luaacro 44d90e07fb Improved Volumetric Light Scattering Post Process il y a 9 ans
  David Catuhe b513f0e53d Remove engine dependency from Math/babylon.math.ts il y a 9 ans
  David Catuhe 3fce20e8c9 New 3dsmax exporter (0.4) with support for poseMatrix il y a 9 ans
  David Catuhe 8220f1520a Fixing file format il y a 9 ans
  David catuhe 571dba4722 Fixing a couple of issues with shaders il y a 9 ans
  David Catuhe c525dbfdf2 Fixed issues with new bones mechanism il y a 10 ans
  jeff 60daa20e3b TS files for Variable Bone Influncers il y a 10 ans
  David catuhe cf35254fe7 StandardMaterial.useGlossinessFromSpecularMapAlpha to use specular map alpha as glossiness level il y a 10 ans
  David catuhe 8e4d83b219 Adding BABYLON.MergeMeshesOptimization.UpdateSelectionTree il y a 10 ans
  David Catuhe 699045fb3f Folder reorg il y a 10 ans