Commit History

Author SHA1 Message Date
  David Catuhe 407b2d3f0f "They haven't told him it was impossible..They should have" step 8 7 years ago
  David Catuhe 08783affe9 NoImplicitThis 8 years ago
  David Catuhe 721bca9888 nightly 8 years ago
  David Catuhe f8374f0f5c Added support for depthPrePass 8 years ago
  David Catuhe deefbcdbae Fixed serialization issue when dealing with complex hiearchies 8 years ago
  Uldis Baurovskis 9bf9a70442 Fix engine.getCaps().instancedArrays check (#2361) 8 years ago
  David Catuhe 4a420ee028 lights moved to push mode!!! 8 years ago
  David Catuhe 7c93be7e8b More Observables 9 years ago
  David Catuhe b5ddc0e715 Fixed issues with clone and VLS 9 years ago
  luaacro 44d90e07fb Improved Volumetric Light Scattering Post Process 9 years ago
  David Catuhe b513f0e53d Remove engine dependency from Math/babylon.math.ts 9 years ago
  David Catuhe 3fce20e8c9 New 3dsmax exporter (0.4) with support for poseMatrix 9 years ago
  David Catuhe 8220f1520a Fixing file format 9 years ago
  David catuhe 571dba4722 Fixing a couple of issues with shaders 9 years ago
  David Catuhe c525dbfdf2 Fixed issues with new bones mechanism 10 years ago
  jeff 60daa20e3b TS files for Variable Bone Influncers 10 years ago
  David catuhe cf35254fe7 StandardMaterial.useGlossinessFromSpecularMapAlpha to use specular map alpha as glossiness level 10 years ago
  David catuhe 8e4d83b219 Adding BABYLON.MergeMeshesOptimization.UpdateSelectionTree 10 years ago
  David Catuhe 699045fb3f Folder reorg 10 years ago