David Catuhe
|
ab4a861efa
Adding getClassName where it was required
|
8 years ago |
Adam Bowman
|
6ddd798113
removed getDirection from Node and added it to Camera, AbstractMesh, and Bone so that Bone.getDirectionToRef result param is the last param
|
8 years ago |
David Catuhe
|
4665edc742
Added node.doNotSerialize
|
8 years ago |
David Catuhe
|
e64c767bb7
Fixed issue with sprites
|
8 years ago |
Adam Bowman
|
3ff4c7d19a
added Node.getDirection
|
8 years ago |
MackeyK24
|
3ba2a6ae7c
Added node 'metadata' support
|
8 years ago |
David Catuhe
|
a42d7f62df
Added node._children to track children hierarchy
|
9 years ago |
Raanan Weber
|
c2e1ac238e
Update babylon.node.ts
|
9 years ago |
David Catuhe
|
2cc0021ca6
Added Camera.ForceAttachControlToAlwaysPreventDefault
|
9 years ago |
nockawa
|
7816460b00
Added an optional predicate on Node.getDescendants, Node.getChildren to filter out Node based on a callback execution.
|
9 years ago |
nockawa
|
99327b15d6
Revert "Added an optional predicate on Node.getDescendants, Node.getChildren to filter out Node based on a callback execution."
|
9 years ago |
nockawa
|
ccafc13560
Added an optional predicate on Node.getDescendants, Node.getChildren to filter out Node based on a callback execution.
|
9 years ago |
David Catuhe
|
09f5dd3659
Fixed issue with getChildMeshes
|
9 years ago |
David Catuhe
|
72216c0219
Fixing 3dsmax exporter (again)
|
9 years ago |
Raanan Weber
|
0b9a2eb209
Updating getChildren confusion
|
9 years ago |
David Catuhe
|
4a6a7f6394
Adding @serialize for cameras
|
9 years ago |
David Catuhe
|
a9970e01d0
Fixing small bugs with multi-cameras
|
9 years ago |
jeff
|
8c2227d6b4
Animation ranges for Nodes
|
9 years ago |
David Catuhe
|
8220f1520a
Fixing file format
|
9 years ago |
David catuhe
|
2b4acdec22
Integratring some fixes for SSAORenderingPipeline
|
9 years ago |
David Catuhe
|
699045fb3f
Folder reorg
|
10 years ago |