Commit History

Author SHA1 Message Date
  David Catuhe dbca4a3d38 Changing how materials dispose textures 9 years ago
  David Catuhe d5819832b0 Nightly 9 years ago
  David Catuhe 66fe80f471 Added keepTextures parameters to material.dispose() 9 years ago
  David Catuhe 3581c0aad4 Added serialization decorators for materials 9 years ago
  David Catuhe 3fce20e8c9 New 3dsmax exporter (0.4) with support for poseMatrix 9 years ago
  David Catuhe 0f10e0c620 FIxing issue with Lens flares and postprocessess 9 years ago
  Raanan Weber e1594c98e7 Serializing and parsing shader materials 9 years ago
  Raanan Weber a165c68d1b ShaderMaterial Parse 9 years ago
  Raanan Weber 95be6f84b0 ShaderMaterial serialize 9 years ago
  David Catuhe 8220f1520a Fixing file format 9 years ago
  jeff 60daa20e3b TS files for Variable Bone Influncers 9 years ago
  David Catuhe bcc101c19c ShaderMaterial now accept custom defines 10 years ago
  David Catuhe 7bba6c4c8c Added scene.getLensFlareSystemByName() 10 years ago
  David catuhe 1f3b216f2e Adding ShaderMaterial.setVector4 10 years ago
  David catuhe cf35254fe7 StandardMaterial.useGlossinessFromSpecularMapAlpha to use specular map alpha as glossiness level 10 years ago
  David Catuhe 9d1fff6fcc Adding panning support to ArcRotateCamera 10 years ago
  David Catuhe 699045fb3f Folder reorg 10 years ago