David Catuhe
|
dbca4a3d38
Changing how materials dispose textures
|
9 år sedan |
David Catuhe
|
d5819832b0
Nightly
|
9 år sedan |
David Catuhe
|
66fe80f471
Added keepTextures parameters to material.dispose()
|
9 år sedan |
David Catuhe
|
3581c0aad4
Added serialization decorators for materials
|
9 år sedan |
David Catuhe
|
3fce20e8c9
New 3dsmax exporter (0.4) with support for poseMatrix
|
9 år sedan |
David Catuhe
|
0f10e0c620
FIxing issue with Lens flares and postprocessess
|
9 år sedan |
Raanan Weber
|
e1594c98e7
Serializing and parsing shader materials
|
9 år sedan |
Raanan Weber
|
a165c68d1b
ShaderMaterial Parse
|
9 år sedan |
Raanan Weber
|
95be6f84b0
ShaderMaterial serialize
|
9 år sedan |
David Catuhe
|
8220f1520a
Fixing file format
|
9 år sedan |
jeff
|
60daa20e3b
TS files for Variable Bone Influncers
|
9 år sedan |
David Catuhe
|
bcc101c19c
ShaderMaterial now accept custom defines
|
10 år sedan |
David Catuhe
|
7bba6c4c8c
Added scene.getLensFlareSystemByName()
|
10 år sedan |
David catuhe
|
1f3b216f2e
Adding ShaderMaterial.setVector4
|
10 år sedan |
David catuhe
|
cf35254fe7
StandardMaterial.useGlossinessFromSpecularMapAlpha to use specular map alpha as glossiness level
|
10 år sedan |
David Catuhe
|
9d1fff6fcc
Adding panning support to ArcRotateCamera
|
10 år sedan |
David Catuhe
|
699045fb3f
Folder reorg
|
10 år sedan |