Commit History

Autor SHA1 Mensaxe Data
  Raanan Weber f9d8902a69 Some documentation for mesh %!s(int64=10) %!d(string=hai) anos
  David Catuhe c11545eac8 Code cleanup %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 82016169e4 Simplification improvements and bug fixes %!s(int64=10) %!d(string=hai) anos
  Raanan Weber dc9b3f48bc Simplification improvements and bug fixes %!s(int64=10) %!d(string=hai) anos
  David Catuhe d03134a478 Performance improvements %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 85b1227bcf Executing the AsyncLoop first iteration. %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1e52d4585e Code cleanup for simplificationMesh %!s(int64=10) %!d(string=hai) anos
  David Catuhe ecebd9dc71 Moving clone features to mesh's constructor %!s(int64=10) %!d(string=hai) anos
  David Catuhe cb1970c891 Fixing folder issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR %!s(int64=10) %!d(string=hai) anos
  Temechon 87cd48f08f Update babylon.mesh.ts %!s(int64=10) %!d(string=hai) anos
  David Catuhe b7df3680a8 new MergeMeshesOptimization for sceneOptimizer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2cf3427836 Fixing debugLayer positioning issues %!s(int64=10) %!d(string=hai) anos
  David Catuhe f99cb9dc33 Code cleanup %!s(int64=10) %!d(string=hai) anos
  David Catuhe 90f41e2386 Fixing procedural textures %!s(int64=10) %!d(string=hai) anos
  David Catuhe e8c6dcbd09 LOD and instances are now working %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices %!s(int64=10) %!d(string=hai) anos
  David Catuhe cd964595fa LOD update %!s(int64=10) %!d(string=hai) anos
  David Catuhe b2060b3c54 LOD %!s(int64=10) %!d(string=hai) anos
  David Catuhe c2c671f2e0 material.pointSize and material.pointsCloud properties %!s(int64=10) %!d(string=hai) anos
  Raymond Bergen c462415969 Added support for point rendering %!s(int64=10) %!d(string=hai) anos
  David Catuhe 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos
  David Catuhe 14eaf8be6d new TextureAssetTask %!s(int64=11) %!d(string=hai) anos
  David Catuhe 3b883ea25a Complete integration of binary format %!s(int64=11) %!d(string=hai) anos
  r2d2Proton b2baeebdc3 Changes to support binary file formats for vertex data %!s(int64=11) %!d(string=hai) anos
  David Catuhe 583c5fb50b New Mesh.applyDisplacementMap function %!s(int64=11) %!d(string=hai) anos
  David Catuhe 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
  David Catuhe be8fb360d1 v1.13 %!s(int64=11) %!d(string=hai) anos
  David Catuhe df86b1b85a Fixing bug with instances and octree (again) %!s(int64=11) %!d(string=hai) anos
  David Catuhe 4dad4c53a0 Fixing CreateCylinder %!s(int64=11) %!d(string=hai) anos