Commit History

Author SHA1 Message Date
  Popov72 d77a8c7bcf Remove state handling and cache 4 years ago
  Popov72 80cca4a37c Set the stencil reference value 4 years ago
  Popov72 e00cc0b1b4 Fix objects not drawn 4 years ago
  Popov72 ab89122aba Fix stencil usage 4 years ago
  Popov72 069b7847f0 Add some missing state changes (colorFormat and depthTextureFormat) 4 years ago
  Popov72 9e9f2d1891 Add some counters and debug code 4 years ago
  Popov72 b448f85df8 nit: enum cases 4 years ago
  Popov72 aefa21201d Handle multiple GPU buffers in UniformBuffer class 4 years ago
  Popov72 5b5d138b71 Add support for the render target cube texture 4 years ago
  Popov72 8ef0b280fa Add raw texture management (save for 2DArray and 3D) 4 years ago
  Popov72 30029f9f6a Fix viewport management (hopefully...) 4 years ago
  Popov72 f2eb9f0a50 Recreate the render pipeline if some of its settings change 4 years ago
  Popov72 872e3cd422 Mipmap generation: make sure to use a pipeline with an attachment using the right texture format 4 years ago
  Popov72 eb91b9d50f Add switches to trigger different debugging information 4 years ago
  Popov72 9e59cab760 Defer the release of buffers 4 years ago
  Popov72 2441e519b9 Fix viewport handling in main / RTT passes 4 years ago
  Popov72 cb872f0d78 Fix the shadow depth wrapper to work with WebGPU 4 years ago
  Popov72 c2755e218b Avoid copying uniform buffers in WebGPU 4 years ago
  Popov72 b1a6f431f9 Add support for depth/stencil textures 4 years ago
  Popov72 430f68ced9 Add support for shadow/comparison samplers 4 years ago
  Popov72 db1dda51ff Remove debug code 4 years ago
  Popov72 0e6a49149c Take into account the face index when creating the view of a RTT 4 years ago
  Popov72 6ffcc66584 Fix mipmaps not generated for cube texture 4 years ago
  Popov72 77c63c5515 Fix crash 4 years ago
  Popov72 4876f7539e Fix mipmaps not created anymore 4 years ago
  Popov72 c98ceb91f2 Defer releasing textures for after the end of the frame 4 years ago
  Popov72 b296384efa nit 4 years ago
  Popov72 fd6a2148c0 Use sampleCount from render target in createRenderPipeline if currently in render target pass 4 years ago
  Popov72 dec93e115d Create a view with no mipmap if texture used for render target 4 years ago
  Popov72 7dc71c8b7d Fix crash with procedural textures 4 years ago