Popov72
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d750706a88
Fix getting the right sampler descriptor from the texture
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4 years ago |
Popov72
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38d23c3baa
Support of texture arrays in shader code in webgpu
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4 years ago |
Popov72
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da9e12d949
Remove references to _boundTexturesCache and _activeChannel
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4 years ago |
Popov72
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142619a247
Remove unneeded engine feature
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4 years ago |
Popov72
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4e5ea4936a
Add support for CSM to webgpu
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4 years ago |
Popov72
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ac94e6ea84
Fix bug too many ubo buffers created
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4 years ago |
Popov72
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928f806402
Some cleaning
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4 years ago |
Popov72
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77da271a91
Remove the _compiledShaders cache
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4 years ago |
Popov72
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693b70f623
nit
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4 years ago |
Popov72
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4510d3c84a
Add some missing function overrides
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4 years ago |
Popov72
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a4ac7fd423
Fix viewport management
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4 years ago |
Popov72
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6e8f56b036
Improve logs
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4 years ago |
Popov72
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3e36b3957a
Fix mismatch between RTT attachment depth and render pass descriptor
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4 years ago |
Popov72
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d6821b5134
Update
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4 years ago |
Popov72
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7f0ac3effb
Improve debug logs + nit
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4 years ago |
Popov72
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ae6939de5c
Set sampleCount at RTT creation time
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4 years ago |
Popov72
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82181c4e48
Set premultipliedAlpha to false in webgpu
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4 years ago |
Popov72
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2497802cb7
Add asynchronous texture read pixels
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4 years ago |
Popov72
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e06b453a57
Move the gpu buffer destroy management to the buffer manager class
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4 years ago |
Popov72
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d77a8c7bcf
Remove state handling and cache
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4 years ago |
Popov72
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80cca4a37c
Set the stencil reference value
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4 years ago |
Popov72
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e00cc0b1b4
Fix objects not drawn
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4 years ago |
Popov72
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ab89122aba
Fix stencil usage
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4 years ago |
Popov72
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069b7847f0
Add some missing state changes (colorFormat and depthTextureFormat)
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4 years ago |
Popov72
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9e9f2d1891
Add some counters and debug code
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4 years ago |
Popov72
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b448f85df8
nit: enum cases
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4 years ago |
Popov72
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aefa21201d
Handle multiple GPU buffers in UniformBuffer class
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4 years ago |
Popov72
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5b5d138b71
Add support for the render target cube texture
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4 years ago |
Popov72
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8ef0b280fa
Add raw texture management (save for 2DArray and 3D)
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4 years ago |
Popov72
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30029f9f6a
Fix viewport management (hopefully...)
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4 years ago |