David Catuhe
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1ca00839e5
Added serializaing/parse for PBR
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David Catuhe
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9ec1220602
Fixing issue with picking when scene has no camera
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David Catuhe
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c0c7c25a06
Fixing an issue with touch devices
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Raanan Weber
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9b4a8aa337
Merge pull request #844 from RaananW/materialLibrary-parse
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Weber, Raanan
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433a92beda
TerrainMaterial
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Weber, Raanan
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82b3dc07da
FireMaterial
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Weber, Raanan
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5c02b84723
Bug fixing lava and water
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Weber, Raanan
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e05963e732
Parse and serialize for water material
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David Catuhe
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6250f1bfd8
Customs materials loading support
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David Catuhe
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e34bc65217
Serialization/Parsing refactoring done
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Raanan Weber
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857c0eb3ea
Merge pull request #843 from Temechon/master
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Temechon
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e46bb580f5
Ignore whitespace and new lines from windows OS
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Temechon
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02120907cd
Added jetbrains editor config
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Temechon
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ffe8dacf0c
Added parameter to lava material + serialize and parse
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David Catuhe
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c77affdc22
Keep working on serialization refactoring
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David Catuhe
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7eea90d666
Merge pull request #842 from RaananW/pasring-functions
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Raanan Weber
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da1982d6ce
parse sound and parse actions
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Raanan Weber
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aea722857c
Merge remote-tracking branch 'refs/remotes/BabylonJS/master' into pasring-functions
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Raanan Weber
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e603176c2b
Parsing and Int32Array for indices
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Raanan Weber
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f166458497
Parse methods
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David catuhe
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66d3633319
Refactoring serializer
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Raanan Weber
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8fc24e9dd1
Moving parse functions
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Raanan Weber
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a77e54c3f9
Moving texture functions to the right location
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David catuhe
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2bf66f15f8
New parse mechanism
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David catuhe
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d8c07d121c
Integrating new procedural textures library
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David Catuhe
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b45d1b4ddf
Merge pull request #841 from meulta/master
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Etienne Margraff
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65fbf0e941
fixing procedural textures and adding starfield
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Etienne Margraff
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23f674b777
updating babylon ref in proceduralTexturesLibrary
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Etienne Margraff
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fb9da43752
deleting standardProcTexture .js version
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Etienne Margraff
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5f48988f2c
Merge branch 'master' of https://github.com/meulta/Babylon.js
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