Historique des commits

Auteur SHA1 Message Date
  David catuhe d5187657c6 Marking vertex data as number[] | Float32Array il y a 10 ans
  David Catuhe 3f2df1b57a Fixing some typos il y a 10 ans
  László Matuska, BitOfGold 84ef981381 Better .MAT material saving il y a 10 ans
  David Catuhe 2e6bc32694 Merging last PRs il y a 10 ans
  David Catuhe 0f082e3472 Setting files up for PBRMaterial il y a 10 ans
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant il y a 10 ans
  David catuhe a8665a4f77 Fixing cullFace cache il y a 10 ans
  Raanan Weber fd3daaf551 Fixing possible error with screenshot il y a 10 ans
  David catuhe 2931ae3e7c Fixing LinesMesh cloning il y a 10 ans
  David Catuhe 3d68f4a419 Adding layerMask to lensFlareSystem, spritesManager, particleSystem il y a 10 ans
  David catuhe a0ae371d60 Fixing glossinessmap il y a 10 ans
  David catuhe c5873a70cb New postprocess: Tone mapping il y a 10 ans
  David catuhe 054109be8a fixing bug with RGBA and raw textures il y a 10 ans
  David catuhe 5dcaa6897e Adding support for face normals in Blender exporter il y a 10 ans
  David catuhe b4d4ba3f34 Fixing issue with PointerOver actions il y a 10 ans
  David Catuhe abac2b2343 Fixed bug with shaders when no specular was enabled il y a 10 ans
  David Catuhe 7bba6c4c8c Added scene.getLensFlareSystemByName() il y a 10 ans
  David catuhe 53c95c2fbf Adding wheel support to actionmanager il y a 10 ans
  davrous 06c324932a Allowing missing textures with default error texture and modifying sandbox tool accordingly il y a 10 ans
  David Catuhe 436337ffa7 Fixing for ts 1.5 il y a 10 ans
  David Catuhe 699045fb3f Folder reorg il y a 10 ans